Aratil

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  • Blizzard posts another Arena Tournament update

    by 
    Zach Yonzon
    Zach Yonzon
    03.25.2009

    Aratil posted another weekly update on the top teams on the US Tournament Realms, with last week's number one BARKSDALE CREW remaining stagnant at 2501 rating, allowing last week's third placers well then to move past them into first place. Curiously, well-known pro gamer Serennia's We Met on eHarmony, another Death Knight/ Paladin/ Warlock comp, which was fifth last week tanked to 43rd place. Interestingly, Serennia openly dissed NO LIGHTNING GEN BRAH in his blog as "not-so-surprisingly horrible," while taking a potshot at less popular Battlegroups. The players of NO LIGHTNING GEN BRAH currently hold the top spot of the 3v3 bracket on the Rampage Battlegroup and maintained status quo in the rankings on the Tournament Realms.Of course, it's important to note that none of these rankings really matter at this point. As Serennia noted in the same blog entry, players only need their teams to be in the top 1000 to qualify for the invitational phase of the tournament. Standings right now are merely observational benchmarks and Aratil's regular updates are nothing more than that -- updates. Although the US Tournament Realms indicate a trend towards the Death Knight/ Paladin/ Warlock team comp, the European side has a fair share of Rogue/ Mage/ Priest teams. That said, the top team in Europe as of this writing is also a DK/Pally/Lock comp that wasn't in the Top 10 last week. In Korea, where teams are still working their way to crack 2000, the most popular comps are the expected RMP with the current top team being a Death Knight/ Paladin/ Hunter. Yep, it's almost the same dominant setup with a Survival Hunter instead of a Warlock.

  • Blizzard posts early Arena Tourney standings

    by 
    Mike Schramm
    Mike Schramm
    03.18.2009

    Aratil has posted the early US standings, and Vaneras has posted some early EU Arena tournament standings (the actual tournament doesn't end for a few weeks yet, so it's far from over) on the forums. Strangely enough, while RMP still rules the day in the EU (three of the top teams there, including the first place team, are made up of a Rogue, Mage, and Priest), Death Knights have taken over the rest of the tournament. The American side has seven out of 10 teams made up of Death Knights, Paladins, and Warlocks, and another team that subs the Warlock for a Hunter. And on the EU side, five out of the ten are DK, Pally, Hunter as well.Arena players were worried in the last pro tournament that Death Knights might take over the Arenas and it looks like that might be what's going on here. Of course, there are still weeks left to go, so anything could happen, but as it stands right now, looks like the final winners will probably have plenty of Runeblade wielders in their ranks.

  • New Arena matchmaking system FAQ

    by 
    Zach Yonzon
    Zach Yonzon
    02.06.2009

    This will be like beating on a dead horse or something since Blizzard keeps making posts about it, but Aratil put up a comprehensive FAQ about the new and mysterious Arena matchmaking system. This is probably the most enlightening post of all, and should clear up many questions players have about their ratings versus their performance. It explains why some teams are experiencing drops in personal and team ratings even when they sport winning records.In a nutshell, the system is continuously trying to place players and teams in the bracket. This means a 50% win ratio, where teams are fighting other teams of equal skill (and thus have an even chance to win or lose). If players get winning records but still drop in ratings, it means that they are beating far inferior teams and the system will adjust their Matchmaking Ratings or MMR to the appropriate level. It is by far the best post about the subject, answering important concerns clearly and without any smoke and mirrors. The way Aratil explains it shows how the new system is superior to the old one. If you're going to read just one post about the new system (and there's a lot), this should be it.

  • The new Arena system explained

    by 
    Zach Yonzon
    Zach Yonzon
    01.28.2009

    One of the many changes that came along with Patch 3.0.8 was a new and nebulous Arena matchmaking and rating system that nobody was aware of except, perhaps, the guys over at Blizzard. When the new system debuted, it was met with mixed reactions and Blizzard was forced to suspend Arena play for a few days while they straightened out the kinks. The system was back a few days later, with ratings rolled back to pre-maintenance numbers and Achievements reset. Some players report being able to keep the items bought during that period, despite Blizzard stating that these would be removed and Arena points refunded.Blizzard poster Aratil dropped by the PvP forums earlier to explain -- in layman's terms -- the new Arena system. The new system is supposed to match players according to skill, rather than gear. Exactly how the system determines skill wasn't made clear, although Kalgan explained that the system uses a Gaussian Density Filter. New to the system is a 'hidden rating' that's different from either the personal or team rating, and is unique to the player regardless of how many Arena teams he or she plays with.What's clear from Aratil's post is that the change was intended to "promote the enjoyment of Arenas". Under the new system, highly skilled players will be matched up against other teams that provide a challenge while newer players just starting Arenas won't feel shut out. In a way, this can be likened to the low barrier of entry for raiding in Wrath of the Lich King. They're still tweaking the system, specially as far as ratings losses and gains are concerned, but the overall goal is to make Arenas more fun. I think we can all agree that more fun is always good. As long as it's working as intended, that is.