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As a producer at Ubisoft and founder of Ubisoft Toronto, Jade Raymond had a hand in creating some of the most notable AAA experiences of our time, including Assassin's Creed II and Watch Dogs. She left the company in October to pursue "new opportunities," and now those ambitions have a name: Elect...

July 13th 2015 at 4:21pm 0 Comments
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You know that you need the latest game consoles (or a good PC) to get better graphics and special features, but it now looks like you'll need them if you want to see a game's extended storyline, too. BioWare has quietly posted word that "all future" downloadable content for Dragon Age Inquisition...

July 7th 2015 at 12:41pm 0 Comments
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We've waited and waited for solid details on Mass Effect: Andromeda for what seems like an eternity and now we have a few more. The game launches next holiday season, to start. That's big enough on its own, but BioWare had even more to share from the stage of its press event here at E3 2015. Since...

June 15th 2015 at 4:08pm 0 Comments
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Casey Hudson, the producer largely responsible for EA and BioWare's Mass Effect trilogy, is now Creative Director at Microsoft Studios, where he's working on HoloLens and Xbox games. Microsoft appears to be all-in on HoloLens development -- Hudson now works alongside former Lionhead Studios boss J...

May 18th 2015 at 4:26pm 0 Comments
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Greg Zeschuk, the man that co-founded BioWare and shepherded the development of now classic franchises like Mass Effect and Dragon Age, left the gaming industry for good more than two years ago. Yet, despite that apparent retirement, he was back on the show floor at GDC in San Francisco to show of...

March 6th 2015 at 9:01am 0 Comments
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Well, that was quick. Six months after its debut, BioWare's announced it's canceled its online action-RPG, Shadow Realms. The Austin-based studio isn't moving forward with the four-versus-one PC game because, as the studio's general manager Jeff Hickman tells it, it's working on other things at th...

February 10th 2015 at 5:01am 0 Comments
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This travel through hyperspace cannot be compared to anything else. Not many people get an opportunity to work on something they love professionally, like my writing about Star Wars: The Old Republic. With Massively as we know it coming to an end, it's time to say goodbye to this passenger. Before...

February 2nd 2015 at 4:00pm 0 Comments
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Last last week, BioWare community manager Eric Musco wrote a detailed post regarding a recent exploit that's plagued the PvE endgame for Star Wars: The Old Republic, explaining the planned punishments and the team's reasoning behind them. "We didn't take these actions lightly," Musco posts, "and r...

January 31st 2015 at 6:00pm 0 Comments
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At the community cantina that Star Wars: The Old Republic held this past weekend at PAX South, community manager Eric Musco said that the community team was going to do something different in 2015 during the cantinas. He said that he wanted to reveal some tidbit at each and every event. And this ca...

January 27th 2015 at 12:00pm 0 Comments
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When Eric Musco, the Star Wars: The Old Republic community manager, took the stage at the Community cantina last night at PAX South, he revealed that in 2015 the team wants to do something a bit different with this and future cantina crawl events. In the past, it has been policy not to reveal anyth...

January 24th 2015 at 1:00pm 0 Comments
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Werit has posted a Q&A with Star Wars: The Old Republic's community team. It touches on the well-received 12x experience boost, which BioWare says it will be discussing "later this year." There's also a bit about making older flashpoints soloable and while BioWare says it doesn't want to make a...

January 22nd 2015 at 5:30pm 0 Comments
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The third PC patch for Dragon Age: Inquisition is focused on fixing myriad bugs, particularly those that break the game for some players, BioWare writes in a blog post. The patch is "close" to release, Executive Producer Mark Darrah said on Twitter over the weekend. The patch tweaks multiplayer is...

January 19th 2015 at 7:30pm 0 Comments