Post Thumbnail

Celestalon decided to tease us with this rather cryptic tweet regarding upcoming class changes on the patch 6.1 PTR. Class design is often 85% talking about what to do, 15% actually doing. Today was the 15%. Next PTR build should spur lots of discussion. - Celestalon (@Celestalon) January 22, 20...

January 22nd 2015 at 12:00pm 0 Comments
Post Thumbnail

Count nothing in the beta done until the beta is itself done. It's the modern equivalent of 'count no man happy before he is dead' (at least it when it comes to betas) and it's especially true for warriors this time around. Arms has seen huge changes, fury has seen a backlash over the loss of Heroi...

July 3rd 2014 at 5:00pm 0 Comments
Post Thumbnail

In the new theorycrafting sticky on the Warlords of Draenor Alpha forums, there's a big post by Celestalon that explains how we're going to be able to solo old raids and such with the item squish making us proportionately less powerful in those raids. It's worth breaking down here, for those of us...

June 13th 2014 at 1:00pm 0 Comments
Post Thumbnail

Much of the tier gear sets in yesterday's alpha build had bonuses attached to them for the first time. This is great news for the development of the game, and shows that Blizzard is moving steadily along. However, as many noticed, the bonuses were rather run of the mill and not anything super speci...

June 11th 2014 at 3:00pm 0 Comments
Post Thumbnail

Proc weapons, proc trinkets, these are some of my favorite items over the existence of World of Warcraft. The end of Dragon Soul weapons from Deathwing were amazing. Were they unbalanced? Yeah. Yeah, they were, let's be honest. They were even more unbalanced than the various proc trinkets from Sieg...

May 30th 2014 at 5:00pm 0 Comments
Post Thumbnail

If you have items you haven't upgraded yet, you should know that item upgrading is going away as of patch 6.0 - any items you have already upgraded will remain so, but you won't be able to upgrade any new items once the patch drops. So if you've been lax, like I have lately, it's time to get seriou...

April 7th 2014 at 5:00pm 0 Comments
Post Thumbnail

It's come up time and again, and it's always an issue that's fascinated me -- how much information on how World of Warcraft is designed do we actually want? Some of us would be bored to tears by a technical discussion of the whys and wherefores of a design decision, while others would be absolutely...

March 27th 2014 at 5:00pm 0 Comments
Post Thumbnail

Yes, after the big Dev Watercooler, people of course had a flurry of questions, and our friendly Blizzard devs Brian Holinka and Chadd "Celestalon" Nervig hit Twitter in a big way to answer people's questions. And man, did they - many, many questions were answered. Here, we have compiled as many as...

February 28th 2014 at 1:00am 0 Comments
Post Thumbnail

I talked a while back about catch-up dungeons. Now, we'll talk about the more basic issue - why have 'catch up' mechanisms at all? Why have gear that exists so you can skip content? Recently Celestalon responded to this question on twitter and his answers are very, very interesting to me. @BKren...

February 27th 2014 at 4:00pm 0 Comments
Post Thumbnail

The twitter account of Chadd Nervig (better known as Celestalon) has become one of my favorites due to his willingness to talk about the various aspects of class design. One that he brought up recently was the difficulty of naming new abilities. His point about spell names needing to fill many diff...

February 26th 2014 at 1:00pm 0 Comments