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  • DICE 2009: Riccitiello addresses recession, a 'blessing' for gaming industry

    by 
    Griffin McElroy
    Griffin McElroy
    02.19.2009

    Electronic Arts CEO John Riccitiello knows a thing or two about money -- and considering the recent, brutal round of layoffs that the company had to undergo, he probably knows a thing or two about the current economy's sad state of affairs as well. Loading up a tongue-in-cheek screenshot depicting a gruesome wreck in Burnout Paradise, the EA commander-in-chief addressed the recession's effects on the gaming industry, as well as his company's strategy for staying afloat, during his speech at the 2009 DICE Summit in Las Vegas.Said strategy is unbelievably simple -- Riccitiello summed up the EA survival plan which will result in over 1,000 positions within the company being jettisoned by April in three easy to remember steps: "Start by deciding what's important. Invest heavily in those programs. And cut the rest." This likely adds insult to injury to the nine (apparently unimportant) studios and publishing locations which were recently "cut" by the company, but it sounds like this relentless pruning is in the best interest of the EA mothership.However, according to Riccitiello, gaming enthusiasts shouldn't be completely disheartened by the recent outbreaks of industry downsizing. He hypothesizes that the "riffraff" that tarnishes the gaming universe will die out, allowing for the market to become more accomodating for the visionaries and luminaries who want to move the medium forward. We certainly hope Riccitiello's dream of a "survival of the fittest" gaming utopia is realized -- we just hope we're all not eating shoelaces and apple cores by the time it gets here.

  • Wrath of the Lich King receives three AIAS nominations

    by 
    Kyle Horner
    Kyle Horner
    01.27.2009

    Blizzard's Wrath of the Lich King expansion has garnered some more praise via three Academy of Interactive Arts & Sciences nominations. The nominations are for Computer Game of the Year and Massively Multiplayer Online Game of the Year and Outstanding Achievement in Original Music Composition. The first nomination seems much more like an honorable nod, but the second two are very likely wins for Blizzard and its second expansion. Speaking purely in terms of composistion, the music design in World of Warcraft -- and especially in Wrath -- has been some of the best in the business.We won't know the winners until February 18th-20th when they're announced at the 2009 DICE Summit, but we wish the Blizzard team the best of luck on all three nominations.

  • AIAS nominates Wrath of the Lich King for three awards

    by 
    Mike Schramm
    Mike Schramm
    01.26.2009

    The Academy of Interactive Arts and Sciences has honored Wrath of the Lich King with three different nominations in their yearly awards. The game was nominated for both the Computer Game of the Year and Massively Multiplayer Online Game of the Year (both of which are pretty obvious choices, though as an expansion pack, it's probably not a complete shoo-in for either category), and also for Outstanding Achievement in Original Music Composition. That one's not really a surprise either, though, when you consider that the music in the game is terrific, and Wrath's music especially is great.At this point, considering this is an expansion pack to a four year old game, it really does seem like it would be an honor just to be nominated for these. But we'll see -- the winners will be announced at the 2009 D.I.C.E. Summit, on February 18th-20th in Las Vegas. Good luck to Blizzard and their teams.[via WorldofWar]

  • Blizzard wins the Oscars of online games

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.13.2008

    As Oscar time gets closer, some of us gamers may start wishing for awards of our own. Mass Effect was at least as good as There Will Be Blood, right? Luckily, on February 7th, we gamers got our own red carpet show, as The Academy of Interactive Arts and Sciences hosted the 11th annual Interactive Achievement Awards in conjunction with the DICE Summit at the Red Rock Resort in Las Vegas, Nevada. Blizzard, of course, managed to snag a few rewards of their own. Not only did the Burning Crusade pick up Massively Multi-player Game of the Year, but Blizzard President Mike Morhaime was inducted into the Academy's Hall of Fame.Gamespot had video coverage of the event, which you can check out here, or if you'd rather just cut to the meaty stuff, the Academy's website has a PDF with a list of the winners here. You can also check out some wider commentary on all the awards from our friends at Joystiq here. We'll expect trophies for Wrath of the Lich King and Starcraft II next year!

  • More Blizzard news from the D.I.C.E. summit

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.09.2008

    Wired's games blog brings us more news from D.I.C.E., with word of a "never before seen" presentation about Blizzard's canceled games over the years. Some of the games were later released by other companies, but others... Well, if you can remember anything about them, you may be a true Blizzard fan, and we'd have to kneel in homage to you.But really, some of the games sounded pretty awesome by the title alone. Around Blizzard these days, Nomad refers to a new human unit from the upcoming Starcraft II, but it seems at the presentation in question, it was on the list of canceled games accompanied by a picture of two giant Zeppelins. And we, of course, are all about the Zeppelins, so the game would have obviously been cool, if it had Zeppelins. Starcraft:Ghost, amazingly enough, didn't make the list of games, which brings up the question of whether there's still plans to resurrect it - or if Blizzard, like Wired's blogger suggests, just wants to forget about it altogether. Finally, no list of canceled Blizzard games would be complete without a reference to Warcraft Adventures. I was always disappointed that this one got canceled, being a big fan of the old adventure games, and it looks like I even have allies at Blizzard on this point. But the WoW team seems to like to fit the game's story in wherever they can, so it wasn't all in vain, right?

  • WoW: The Burning Crusade wins MMO of the year from the AIAS

    by 
    William Dobson
    William Dobson
    02.08.2008

    The Academy of Interactive Arts and Sciences has placed another feather in the positively avian cap of Blizzard's World of Warcraft. A final list of the nominees and winners from AIAS' 11th Annual Interactive Achievement Awards has been released, and of the five shortlisted games in the Massively Multiplayer Game of the Year category, it is the WoW expansion in particular, The Burning Crusade, that took the top honor (as Mike Schramm predicted when the nominations were first announced). Blizzard executives also gave speeches on the strategies behind their success -- unrelated to the award -- at the D.I.C.E. Summit, where the awards took place.There were four other MMOs that deserve a mention for being nominated, and these are a mix of new titles and expansions. In no particular order, they are: EVE Online: Trinity, Guild Wars: Eye of the North, The Lord of the Rings Online: Shadows of Angmar, and Richard Garriott's Tabula Rasa. The Overall Game of the Year went to Call of Duty 4: Modern Warfare, and you can check out a discussion of this, and some of the other AIAS' gaming awards outside of the MMO focus, at Joystiq.

  • Shane Kim on lost studios, handhelds and the console war

    by 
    Xav de Matos
    Xav de Matos
    02.08.2008

    At the ongoing D.I.C.E. summit in Las Vegas, Nevada, Microsoft Game Studios corporate VP Shane Kim was bombarded with every tough question you could think of by New York Times reporter Seth Scheisel. Covering a wide range of topics from Xbox to Windows, Kim kept his head on for the most part while toting the company line."People have speculated that we were stifling their creative freedom," Kim told Scheisel, when asked about Bungie's public split from Microsoft in 2007, "but I can tell you there's no studio that had more freedom at Microsoft Game Studios than Bungie." Kim also didn't rule out the possibility of a Microsoft branded portable gaming device, saying, "never say never."With a year head start on their competition, one of the strongest software attachment ratios a console has ever seen and critical and commercial successes like Halo 3 and Gears of War under their belt, does Microsoft consider the console war to be won? "By no means does anyone at Microsoft think the race is over," replied Kim. "You have very powerful and formidable contenders in Nintendo and Sony ... to underestimate them and to count them out would be a foolish mistake." Read the full interview for Kim's views on Windows Vista gaming, intellectual properties and more.

  • Blizzard discusses its methods for success at DICE '08

    by 
    Akela Talamasca
    Akela Talamasca
    02.08.2008

    The D.I.C.E. Summit is a yearly gathering of the gaming industry's top talent, there to discuss everything from business practices to development methods to the latest in crazy game mechanics ideas. This year, not only did Gore Verbinski go a little nutty, but the Big Guns at Blizzard -- Mike Morhaime, president and cofounder; Rob Pardo, vice president of game design; and Frank Pearce, executive vice president of product development -- got on-stage to give a talk entitled "Blizzard: From Developer to Worldwide Publisher".The talk covered a great deal of ground in discussing how Blizzard has gotten to be the king of the hill in the gaming world. Key elements included retaining complete creative control, noninterference from parent companies, and building up layers of knowledge over the years that helped them take calculated risks with each successive title. "If we tried to do WoW from scratch, it would be a monumental effort. We already had the community for WoW. Even though they weren't MMO players, they were willing to try it out," said Pardo.Go check out the entire article at Gamespot here.

  • Mike Morhaime speaks at D.I.C.E. 08

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.07.2008

    The D.I.C.E. Summit's official site describes the event, currently taking place in Las Vegas, as a meeting of "the video game industry's most influential leaders," so of course you know Blizzard's there. Gamesindustry.biz's coverage of Mike Morhaime's presentation today doesn't reveal anything too earth-shattering about the company or the World of Warcraft. It's about the same thing we've heard from him in the past, but hey, if the presentation isn't broke, don't fix it, right? It's still good to hear that Blizzard's on the right track, of course, and it's actually amazing that even with Mike Morhaime about to get his eighth boss, Blizzard's stayed pretty consistent on quality and dependability, as almost anyone who's had to switch bosses can tell you. But it looks like that, even with the Activision merger, we can expect the same tradition of long development cycles leading to quality games, which is, if familiar news, also comforting news.

  • Morhaime headed to the AIAS Hall of Fame

    by 
    Mike Schramm
    Mike Schramm
    12.13.2007

    Blizzard's Mike Morhaime is headed for the Hall of Fame-- the Academy of Interactive Arts and Sciences Hall of Fame, that is. The AIAS is going to honor him for contributing to "a significant advancement within the industry, while demonstrating proven success and leadership," and he's certainly done that, presiding not only over this, the most popular MMO of all time, but over years of amazing Blizzard success.Morhaime will get the award as part of the D.I.C.E. Summit in February, and he'll join such videogame luminaries as Peter Molyneux (of Populous and Fable fame), Quake's John Carmack, and Shigeru Miyamoto, an old graphic designer that made some game about a plumber.Congrats to Morhaime on the award-- definitely well-deserved. Now all we need to do is petition the Grammys for his contributions to the musical world.