digital-foundry

Latest

  • ApocalyPS3: 8 out of 11 PS3 'fat' SKUs affected, PS3 shared Zune chip

    by 
    Christopher Grant
    Christopher Grant
    03.02.2010

    Eurogamer's resident supernerd at Digital Foundry has weighed in on yesterday's global PS3 meltdown, cleverly dubbed ApocalyPS3. While early reports seemed to indicate PlayStation Network was at fault – "playstation network down" was a top Google search term on Sunday and Sony itself continues to pin the blame squarely on PSN – it became increasingly clear that the issue was unrelated to the console's internet connectivity and instead related to the console's internal clock. If this sounds suspiciously similar to the Z2K bug that suddenly bricked thousands (dozens?) of 30GB Zune players in 2008, it's because both the PS3 and Zune share an ARM CPU chip, says DF. This is presumably the same Freescale processor blamed for Z2K, a chip that happens to have a known problem dealing with leap years. According to "unofficial community-compiled lists" cited by Digital Foundry, eight out of the eleven "fat" PS3 SKUs were affected by the faulty chip, easily totaling millions of units. If the problem wasn't resolved quietly (perhaps too quietly, considering the dearth of updates on the company's Twitter feed) and relatively quickly by the inevitable march of time itself, Sony would have been tasked with repairing millions of affected consoles; a burden exacerbated by said console's inability to connect to the PlayStation Network. Lucky for us, and infinitely more so for Sony, at 0000 GMT yesterday, PS3s the world over suddenly figured out what day it was and everything went back to normal. All that's left to do is hope that Sony issues a patch to prevent the next apocalypse. (Isn't that the one in 2012?)

  • Digital Foundry analyzes the Halo: Reach ViDoc

    by 
    David Hinkle
    David Hinkle
    02.16.2010

    By now, you've likely dissected every frame of the new Halo: Reach trailer, mining its most precious infoz to your heart's content. Or maybe (like us) you work for a living, or have other responsibilities that keep you from busting out the microscope and going to town. That's where Digital Foundry comes in. DF conducted a thorough breakdown of the X10 video, monitoring the frames-per-second (fups, as us cool kids call it) in all of the presented gameplay. All in all, the ViDoc seems to have spoken the truth: Halo: Reach's engine is a significant improvement over that of Halo 3's. It looks like Reach should run at a smooth 30fps, the same as its predecessor, at a higher resolution: 1152x720 over Halo 3's 1152x640. Yep, you pixel-counters just read that right. Head on over and give the video a gander. [Via HBO]

  • Fallout 3 gets the timelapse treatment, still not auto-tuned

    by 
    Ben Gilbert
    Ben Gilbert
    08.18.2009

    Ever wonder what Fallout 3's Capital Wasteland would look like set to dramatic music, timelapsed, and shot in super high resolution? Now's your chance to find out! Eurogamer's Digital Foundry has given just such a treatment to the game via the PC iteration, cranked up to 11. (Is that even possible?!) The idea behind the video is to show what Fallout 3's engine was capable of -- and we think you'll agree that it meets some very impressive results. Check out the full video here ... or go get auto-tuned. Will you take the moral high ground or lounge in the gutter? The choice is yours!

  • Digital foundry's HDScope is the capture device for gamers who serve gamers videos about gaming

    by 
    Tim Stevens
    Tim Stevens
    03.24.2009

    If you wanted to launch a videogame site in the old days all you needed was high school grammar and a bunch of grainy, 300 x 200 screencaps of Mario 64. Today's readers are a more fickle bunch, wanting monitor-busting screenshots and CPU-taxing HD videos of the latest Xbox 360 and PS3 titles. To cater to the sites who will cater to those gamers, Digital Foundry is launching the HDScope, a pixel-crunching, semi-portable PC designed explicitly for recording content in 480i, 576i, 480p, 720p, or 1080i via component or HDMI inputs. It sports a 7-inch touchscreen, meaning you can just plug this into the wall and start gathering footage from that exclusive (and oddly dusty) beta copy of Duke Nukem: Forever you scored. No word on price or availability, but launch a site full of random videos captured on one of these and you'll surely be swimming in ad revenue -- and outrageous hosting fees.[Thanks, Dirk]