Echochrome

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  • PlayStation Move Starter Pack includes nine demos in the UK

    by 
    David Hinkle
    David Hinkle
    07.29.2010

    The PlayStation Move is set to launch in the US on September 19 alongside several bundles. The Starter Pack -- a $99 bundle including one PlayStation Move controller, a PlayStation Eye camera and a copy of Sports Champions -- is apparently going to be a bit different when it launches in the UK on September 15. MCV reports that the UK Starter Pack won't include a full copy of Sports Champions, instead giving gamers a taste of nine different titles. The nine demos included in the package include snippets of six retail Move titles: Sports Champions, Start the Party, The Shoot, EyePet: Move Edition, TV Superstars and Tiger Woods PGA Tour 11. The remaining three demos will be for PSN games: Echochrome 2, Tumble and Beat Sketchers. In the UK, the Starter Pack will have a suggested retail value of £49.99.

  • SingStar Dance and Echochrome 2 announced

    by 
    Ben Gilbert
    Ben Gilbert
    06.15.2010

    Forget about Just Dancing, it's time to get your sing on -- SingStar Dance was just revealed at Sony's E3 presser. What, not a dancer? Perhaps you prefer the black-and-white stylings of Echochrome? Well you'll be glad to hear that Echochrome 2 was also revealed. We know, we know -- more disparate titles could not be found, but we figured you'd rather hear the news as soon as humanly possible. We do what we can, folks. It's all for you.

  • PSN Tuesday: Rocket Knight, Dragon Age's Darkspawn Chronicles

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.18.2010

    PSN Tuesday brings the cute and epic this week. Cute comes in the form of Rocket Knight, which may have some of its sales fueled by nostalgia, but can be a blast for those in the mood for classic (pseudo) 2D side-scrolling. The epic is delivered by Dragon Age: Origins' "Darkspawn Chronicles" DLC, which is just the latest add-on in the saga of Ferelden -- this one with a "what if" twist. Check out the full update after the break. Choose your platform to view the corresponding release list: (Note: Continue past the break to view both release lists.) %Gallery-76146%

  • TGS 2009: Hands-on: Echoshift

    by 
    JC Fletcher
    JC Fletcher
    09.27.2009

    I think that if I hadn't played Yoshio Ishii's Cursor*10, I wouldn't have had any idea what was going on in Echoshift. But because I have played both Cursor*10 and its sequel, I had no problem playing Echoshift, because the Echochrome sequel is that game, but side-scrolling. This is not a complaint. Echoshift was one of the most engrossing games at Tokyo Game Show. There's far more room for exploration in the still-fresh time-loop genre.

  • SCEA trademarks Echoshift (Echochrono rebranding?)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.07.2009

    Trademark digger Superannuation has taken note of Echoshift, a new trademark filing by Sony Computer Entertainment America with the US trademark office. So, is it a new Echochrome title or, as some are speculating, a sexier name for PSP's Echochrono stateside?We asked SCEA for comment and a company rep replied, "We do not have any official announcements at this time."

  • Soon-to-release echochrome patch adds PS Eye support, public level sharing

    by 
    Majed Athab
    Majed Athab
    05.18.2009

    Along with fellow PSN downloadable title The Last Guy, echochrome is receiving a sizable update in Japan. The PS3 version of the Escher-inspired puzzler will receive a new patch this Thursday, May 21, bringing to the game PS Eye support and a brand-new, public space for user-created levels. Previously, echochrome did not have an open online space for players to share their level creations (or abominations), but instead user-created levels were screened and selected by Sony. Thankfully, this is changing now. The inclusion of PS Eye support is, suffice it to say, odd. In case you've ever played echochrome and wondered, "Gee, I really wish I could use my PS Eye to record how dumb and frustrated I look when trying to solve these mind-bending puzzles. Oh, and hey, I'd really like to put it up on YouTube, too." ... then, this is for you. You can watch yourself as you solve puzzles via a picture-in-picture screen (also pictured above). No word yet about other regions, but we've got a good feeling that this will be heading our way, too. [Via Siliconera]

  • PS3 echochrome gets Trophies, 1,000 custom stages

    by 
    Jason Dobson
    Jason Dobson
    12.11.2008

    Soon monochrome puzzlers will have more than just the satisfaction (and ensuing headache) that comes from a job well done, as Sony has added Trophy support to the PS3 version of echochrome. Available today, this downloadable patch will finally give Escher enthusiasts something to talk about with friends other than who got lost this week on the upside down staircase. Additionally, while up until now user-designed stages have been released at a meager 10 levels at a time, Sony adds that beginning with today's update it will make a mind-numbing 1,000 user-generated puzzles available for Freeform play. Our brains, they hurt. To see which Trophies you can unlock, visit PS3 Fanboy.

  • Today's echochrome patch brings Trophies and new levels

    by 
    Jem Alexander
    Jem Alexander
    12.11.2008

    It's probably been a little while since you played echochrome but today you'll have two new reasons to go back and enjoy the mind-bending puzzler. The Trophy patch will be released today, allowing you to get PSN recognition for your mad Escher skills. Not only that, but a bunch of new user generated levels will be available to try out. "A bunch" may be a bit of an understatement. There will actually be a thousand new levels for you to play. So even if you have exhausted the developer levels already, there are plenty more hours of gameplay being added to the game, completely free of charge. These levels, and the Trophies, will be made available in a patch later today. The patch also includes an in-game screenshot feature and the PlayStation Blog post hints at more features coming at a later date. Check out the video above for a sneak peek at all 1,000 new stages.

  • Blast Factor, echochrome to get Trophy patches

    by 
    Andrew Yoon
    Andrew Yoon
    12.03.2008

    Surprisingly, two PSN games will be getting Trophy patches in the immediate future. Blast Factor, one of the earliest PSN games, will be getting a patch which adds DualShock 3 support and Trophy support. The game and its expansions will get 25 Trophies, although there's no word on what the Trophies are (yet!). The patch will be available for free tomorrow. Those that don't have the game will be able to buy it off the PlayStation Store for $10, or $13 with both add-ons. echochrome will also receive Trophy support, although a date hasn't been revealed. You can check out the Trophy list for this puzzle game here. The recently released Brain Challenge also has Trophy support. Those that have been following the Trophy Portal may have also noticed we've stealthily added a few other games and guides. Check out our Warhawk and Buzz! Quiz TV guides, if you haven't yet. %Gallery-4025%

  • Trophies: echochrome

    by 
    Andrew Yoon
    Andrew Yoon
    11.30.2008

    0 Platinum 2 Gold 1 Silver 7 Bronze Difficulty: Moderate Online Trophies? Yes Time to Completion: 10 hours DLC Trophies? No View Trophy List Read More About the Game %Gallery-4918%

  • Some prices halved at the PSN Store

    by 
    Justin McElroy
    Justin McElroy
    11.26.2008

    People come up to me and they say, "Ken, ol' buddy, aren't you doin' anything since you gave Kaz your old gig?" and I tell them, "Friend, I don't know how I still have enough hours in the day!" So, what's been keepin' me busier than a classroom of dung beetles on a field trip to the doody factory? Well, just findin' the best video game savings and passin' 'em on to you, the consumer. Why just today, I checked the PSN Store and it's is just crammed with games that simply must go to make room for our 2009 stock. People think that digital games don't take up space and I think those people are idiots who don't have the sense that god gave an avocado. But God bless 'em, I'd still sell 'em a copy of Echochrome or PixelJunk Eden for $4.99! I hear you sayin', "But Ken, what if I don't want those games? What if I want something different?" Well, friend, I may think you're dumber than a bag of hammers, but I'll still sell you something else from my stock at half price, there's plenty to go around! Have you heard about these before? Sure! But never let it be said that Ken Kutaragi would miss an opportunity to move a couple extra units. You can see my whole stock, just just come out to Krazy Ken's Digital Distribution and Tanning Salon, just 4 miles past Purcellville off the I-64 Turnpike. Or, you know, just click on this link. Either way, just remember what we always say: "If It Don't Say Ken, You Probably Overpaid For The Product You Purchased!" ... Yeah, we're still workin' on that.

  • Readers pick best webcomic: Echochrome Auditions

    by 
    Ross Miller
    Ross Miller
    10.14.2008

    It's a rare-yet-joyous day when the gaming comic we really want to see win actually does earn the popular vote. Joystiq readers, thank you for picking 2P Start's Echochrome Auditions. No, really, we think you made the right choice. You should consider doing that more often. Second and third place both went to Penny Arcade (Magnum Opus and The Great Divide, respectively, although the commenters are right that all three of their comics last week were gold). Thanks to everyone who voted, and be sure to let us know of any game-related webcomics you stumble upon this week! (Protip: It's best to use the comments field for that kind of stuff, or if you go via our tip line be sure to include "webcomic" in the subject or it will likely get ignored.)

  • PSP Brite is now available in North America

    by 
    Majed Athab
    Majed Athab
    10.14.2008

    The third PSP redesign is now available in retail stores across the US and the rest of North America. The first PSP Brite pack, which is out now starting today, is the silver Ratchet & Clank bundle. It's a Silver PSP with a copy of Ratchet & Clank: Size Matters, a National Treasure 2 UMD movie, 1GB memory stick and an online download voucher for echochrome. The price remains the same as the older bundles at MSRB $199.99. If you're looking for that other bundle which is the black PSP Brite with the 4GB memory stick, you'll still have to wait for next month in order to get that. The silver pack will be available in all European countries except the UK a day later on October 15. EU countries will also have to wait for the black bundle in November.

  • Expansion pack for echochrome PSP available today

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.09.2008

    Today's PSN update will see the release of a $5 expansion pack for echochrome on PSP. The PlayStation Blog states that the PSN's mind-bending puzzler will receive an additional 40 stages for the doll to survive. The expansion pack will also be offered in a bundle with the original game, though no price was set. There is also no mention of an expansion for the PS3 version, which released the same day as the PSP version back in May.

  • echochrome gets $5 PSP expansion today

    by 
    Andrew Yoon
    Andrew Yoon
    10.09.2008

    Although PS3 owners have been enjoying dozens of free levels in the perspective-bending echochrome, PSP owners are not as fortunate. They'll have to shell out $5 on the PLAYSTATION Store today to get an expansion pack which adds 40 new levels to the game -- that's (according to the PS.blog) 71% more content. The blog entry also reveals a few interesting facts about the PSP version of echochrome, notably that the simple-looking title is surprisingly stressful on the hardware. It may surprise you to hear this, but the game takes up all 333MHz of processing power the PSP can take advantage of.

  • Echochrome re-tooled in 2D for Home, creators working on new project

    by 
    Randy Nelson
    Randy Nelson
    07.31.2008

    During the Develop conference in Brighton, England, Sony Japan Studio producer Tatsuya Suzuki told Eurogamer that there are no plans to create a sequel to the PS3 and PSP puzzler Echochrome. Instead, he and Jun Fujiki, the Kyushu University researcher who helped develop the game, confirmed that they will expand on Fujiki's work in "3D trick imagery" in a completely new title. Those hoping for more Echochrome shouldn't feel totally forgotten; the duo also mentioned that the original game is being remimagined in two dimensions exlusively for PlayStation Home. The game will appear in the virtual space as an "arcade game" along with titles previously announced by Namco. [Via PS3 Fanboy] Source – Eurogamer Source – Develop

  • Home virtual arcade now includes Dig Dug, Galaga, Pac-Man, echochrome

    by 
    Andrew Yoon
    Andrew Yoon
    07.31.2008

    If you're one of the few that's already in the Home beta, you may have already experienced the underwhelming virtual arcade, located in the Games Space within Home. The new version being released for Japan will expand the arcade offerings, and the new choices look yummy. Namco Bandai is offering seven games within Home, with four revealed already: Dig Dug, Galaga, Pac-Man and Xevious. Three more "secret" games will be revealed later. More intriguing, a 2D Home-exclusive version of echochrome can also be accessed from within Home. With more and more game offerings being added to the online service, we're confident that everyone will want to access the virtual world at least once -- if only to play these games. [Via Joystiq & Siliconera]

  • echochrome team working on new puzzler, not sequel

    by 
    Andrew Yoon
    Andrew Yoon
    07.31.2008

    When echochrome debuted earlier this year, it was praised for its innovative use of perspective. Players had to manipulate their perspective to guide the on-screen avatar to various echoes. The Escher-inspired game quickly became a fan-favorite hit. However, don't expect a sequel to this celebrated game. Producer Tatsuya Suzuki and Kyushu University's Jun Fujiki from Japan Studios told the Develop audience "we're not doing a sequel - we're not doing echochrome 2".Instead, Fujiki is working with Japan Studio on an entirely different game that uses yet another method of "trick imagery." What does that mean? We're not entirely certain, but considering the incredible fascination we have with echocrhome, we can't wait to see what surprises they'll have in store for us.[Thanks, Kyle P.!]

  • Echochrome: The PSP's philosophical answer to Brain Age

    by 
    Griffin McElroy
    Griffin McElroy
    06.29.2008

    For most of our younger readers, school's no longer in session in observation of the midsummer months -- though we're certain that our studious readers won't allow their minds become dull as rusty butter knives during their valuable vacation time. That's why we turn your attention to a fascinating article written by PS3 Fanboy's newest columnist, Ph.D candidate and gaming enthusiast Kylie Prymus, who examines the effect that the Escher-esque Echochrome can have on our perception of our own three-dimensional world. Prymus posits that Echochrome's unique, manipulatable 2D perspective is not only jarring when compared to the robust 3D engines we've become accustomed to seeing in most games, but it also points out the "frailty of our own perceptual apparatus", which is fundamentally two-dimensional. Those who still possess unblown minds might want to give the article a read -- if only to give you some Hawking-quality discussion material with which to impress your gaming cohorts.

  • Echochrome - the new Brain Age?

    by 
    kylie prymus
    kylie prymus
    06.28.2008

    Kylie Prymus is the first columnist for PS Fanboy. A Ph.D candidate in philosophy, Kylie specializes in the sociology of technology. Through this new weekly column, Kylie will explore the impact of PlayStation on thought and culture.Any gamer who has spent a significant amount of uninterrupted time staring through a 2D screen into a 3D game world understands the strange perceptual shift that takes place when returning to the truly 3-dimensional space of the real world. There is a disorienting effect, a sense of unreality, in coming back to a place where perspective changes are achieved not by the subtle movements of an analog stick, but by actually shifting the head which houses your ocular apparatus. I first experienced this 10 years ago after a marathon session of The Ocarina of Time, giving my not-yet-21 self a taste of the post-college-party vertigo to come. A similar effect can be achieved by long stretches of reading, focusing on a purely 2D plane for hours and then trying to adjust to the vividness of reality. Games also have a deeper effect on our perception of the world, one which far too much press has declared detrimental to gamers and society at large. Our actions in the game world can and do affect our real-world thoughts. Who can claim not to have had at least a small desire to put the pedal to the floor after playing Gran Turismo, especially when one of the licensed songs comes on the radio? How often do you think about the alternate routes through the grocery store a Portal gun would make possible? Beyond being whimsical fantasies divulged only in conversation with individuals at or above yourself on the gamer-nerd scale, some games can actually change the way you think in a positive direction. The intellect enhancing possibility of games has been exploited most successfully by Nintendo with their DS selling Brain Age series (despite a recent Wired article claiming it has no such benefit). Echochrome may well be Sony's answer to the Dendrite Stimulation genre. There's just one problem: what exactly does it make you smarter at?