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  • Spy the SWTOR Imperial Agent!

    by 
    Larry Everett
    Larry Everett
    10.29.2010

    When BioWare gives out so much information about one class, where do you start? We now have confirmation of the Sniper DPS sub-class and the support/healing Operative class for the Imperial Agent. Also, we know more about the Chiss' origins, the Agent's starship, and the Agent class' combat role in Star Wars: The Old Republic. The Chiss hail from the the unknown regions of galactic space, and their advanced Ascendancy evolved independently from the Republic and the Sith Empire. Despite having a grand army these blue-skinned humanoids prefer to handle war through negotiation and espionage. So when the Sith Empire brought its fleet to conquer Chiss Space, instead of being met by brute force as in other systems, the Empire was met by diplomatic messages. These negotiations allowed for the Chiss to become the only true ally of the Sith Empire. As with any spy for the Empire, the Agent needs the most advanced starship one can find. In this case, we are talking about the X70B-Phantom-class Prototype. The superior technology of this starship prevents it from being mass-produced, so it is only given to the best operatives. The shape and haul keep the craft off most radars, and the navigation system will not be seen on any other ship for the next couple of decades. Generally, the training for an Imperial Agent will go one of two ways. Secrecy and stealth are the weapons of the Agent, and much like its Republic counterpart, the Smuggler Scoundrel, the Operative can specialize in medical technology as well. However, unlike the Smuggler Gunslinger DPS class, the Sniper's advantage is the distance and precision of rifles instead of the Gunslinger's rapid-fire dual short-ranged pistols. Be sure to check out the gallery of concept art and screenshots below, and don't miss the Agent's teaser video after the break. %Gallery-106262%

  • Final Fantasy XIV releases new Gridania assets

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.16.2010

    With only a few days left until release, Final Fantasy XIV has lifted the shroud surrounding the third of the starting city-states for new characters. Gridania, nestled in the Black Shroud, is a city built into the very structure of the wood around it, filled with reverence for the spirits and creatures that dwell in the environment. The newest pictures have been put together in a gallery showing off the environment of the city -- as well as a hint of the Garlean Empire. A city of warm earth tones and expansive wooden buildings, Gridania manages to carry its own distinct feel from its sister cities, especially with the stained-glass architecture that dominates the adventurer's guild. While the preview images lack the callbacks that the recent Ul'dah reveal carried, they still show off an environment that is both engaging and alien. Take a look at the full gallery, and keep your eyes open to see if Final Fantasy XIV has any more secrets to reveal prior to next week's launch. %Gallery-102406%

  • Choose My Adventure: Off the rails

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.11.2010

    Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Suggest everything from game played to character creation to ultimate goal and watch it unfold in a series of posts here on the site. Then, as our two months are up, we'll do it all over again in a new game! This last week wound up being a medley of moments -- some pretty cool and others a study in frustration, honestly. However, to be completely fair, while some of this is related to the game, a goodly portion of the frustration is related to some pretty glaring oversights for newcomers on Sony Online Entertainment's part. Curious as to what happened in Star Wars Galaxies this week? Join me behind the jump as I break down what things broke down, and what bits were pretty solidly in the "kick ass" column.

  • Hyperspace Beacon: Loyal to their cause

    by 
    Larry Everett
    Larry Everett
    07.12.2010

    As some of you may know, I love roleplaying in MMOs. Most of the MMOs I've played have had RPG tagged at the end. Even though it's not required to roleplay to enjoy an MMORPG, immersion is compounded when you do, therefore fun is compounded, too. In the Star Wars universe, I could not help but wrap myself in lore when I played a soldier or agent of the Galactic Empire. From line and formation to order and procedure -- all of this was in service to His Majesty, the Emperor. Of all the characters I made over my seven years of Star Wars Galaxies, my Imperial characters were the most purpose-driven. When Bioware announced the trooper class for Star Wars: The Old Republic, many players asked who would want to play a clone. There's no personality there, no motivation or character development, right? I disagree very strongly. In fact, I will go so far as to say I believe there is only one binding factor between soldier types: loyalty. Even then there are different types of loyalties and different motivations behind an individual character's loyalties. Step past the break and watch as I contrast the loyalty of famous factions of existing Star Wars soldiers and compare them to the trooper and agent classes of SWTOR.

  • Hyperspace Beacon: Empires strike back

    by 
    Larry Everett
    Larry Everett
    05.24.2010

    Welcome, space traveler to another addition of the Hyperspace Beacon. Gear yourself up, and you may want to take out a notepad. We are delving deep into Star Wars lore this week. This will set the stage for future additions of the Hyperspace Beacon. I hope to not only answer some of your questions but also bring more questions to mind. Sith Empires have always played a huge role in Star Wars history. In fact, with few exceptions, any time there was a major threat to the galaxy it came in the form of a Sith Empire. Sith Empires can be traced back as far as one hundred thousand years before the destruction of the first Death Star with the first Sith'ari, Adas. Adas was the first to unite the red-skinned Sith race under one banner. But these first Sith were not Force-wielders in the same vein as the Dark Jedi who followed them. Following the break I will share how the Great Sith Empires came to be, the wars that surround them, how they are tied to the Empire in Star Wars: The Old Republic, and some of my speculation on what will be revealed in the game.

  • The Old Republic cracks open the files on the galaxy's most notorious figures

    by 
    Justin Olivetti
    Justin Olivetti
    04.30.2010

    Sometimes it feels as though the Sith and Jedi get boiled down to two primary emotions: scowly and smug. It kind of makes it hard to root for one side or the other when that's all there is. Happily, Team BioWare's decided to graduate past these stereotypes as they flesh out the complex leaders in the struggle for intergalactic domination. Three new biographies have been posted on The Old Republic's website, representing the three main factions of the game: Darth Malgus for the Sith, Mandalore for the Independents, and General Garza for the Republic. You may remember Darth Malgus as the seething bad guy from the Deceived trailer, and it turns out that he's now the star of his own book as well: Star Wars: The Old Republic: Deceived. The novel -- which just received a first look over at StarWars.com -- promises to reveal insights into just why Malgus led the assault to sack the Jedi temple on Coruscant. More exciting than these biographies are the introduction of a brand-new section of TOR's Holonet: Inhabitants! This page covers droids, creatures and humanoids that players will encounter on a regular basis in the game, and currently has six records to choose from: the Gundark, the AR-34 Enforcer Droid, Gormak, Trandoshan, Salky Hounds, and the X2-C3 Imperial Astromech. Each of the records is accompanied by a description and a trio of screen shots to enjoy. It's a lot to absorb in one sitting, so head on over to The Old Republic to check out these new Biographies and Inhabitants!

  • Star Wars Galaxies pushes Galactic Civil War live and calls for recruits

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.27.2010

    There's a war brewing in Star Wars Galaxies. Well, to be quite technical about it, the game's setting is right in the middle of a war, but the most recent update brings that war even further to a head. In terms of storyline, the Empire is fighting a pitched battle against a renewed Rebel offensive to take key strategic points across the galaxy. The gameplay side of things sees a number of cities with capturable objectives, defensive fortifications to be built, protected, and demolished, and vehicles to use in the assault and defense of three volatile cities. It's a big update, and for understandable reasons Sony Online Entertainment wants to show off what they've done with the game. So they're giving players a chance to jump back into the action. Between February 1st and March 1st, former players will be allowed to come back for free, with their accounts automatically reinstated for the month. Those who decide that toppling the Empire -- or defending it -- is worth re-subscribing will be rewarded with a special in-game painting. Star Wars Galaxies still has quite a bit of life left in it, and players should be more than happy with the amount of content in this new update.

  • Everybody loves a good cantina fight in Threat of Peace, issue #20

    by 
    Kyle Horner
    Kyle Horner
    11.20.2009

    And so the plot thickens, as the identity of the man attempting to dissolve the peace treaty between the Republic and the Empire is now closer to being revealed. Yes, this week BioWare continues their free online comic Threat of Peace with issue number 20, which largely focuses on the Bounty Hunter known as Braden. The developer's propensity for seeding hints at future in-game content through this series continues, and in that statement we mean to say Nar Shadda is most likely going to be a playable planet in Star Wars: The Old Republic. We also wouldn't be surprised to see Dantooine become an in-game destination as well, since it's both a classic location and apparently the future site of some intrigue for Threat of Peace readers. We suppose it'd be easy enough to assume most planets featured from the movies and previous KOTOR games will end up in Star Wars: The Old Republic. Nonetheless, it's fun to play the guessing game when it comes to a highly anticipated MMO. We're hoping the next official planet announcement goes to Nar Shadda, as it's just such a lovely place to visit.

  • SWTOR's Imperial Spy gets an official reveal

    by 
    Kyle Horner
    Kyle Horner
    11.13.2009

    We've pretty much known about it for a while, but Star Wars: The Old Republic now officially has an Imperial Spy class. Granted, even before, we had a pretty good inkling that some kind of spy or rogue class was in the wings for the Empire players -- especially since the Smuggler had no logical counterpart. So what's the big deal about an official announcement? A class page full of juicy information just waiting to be devoured by eager fans. The combat tactics movies are easily the most impressive section of the class page, simply because the abilities shown are exceptionally fun. We can't decide which we like more: the stun dart / targeted blaster strike or the orbital bombardment. Even the ability to throw down an energy shield in the middle of combat looks pretty cool. Whatever your favorite ability or class happens to be, there's no doubt these new screens are looking better than before. We're always excited to see progress being made and it's heartening to have a visual reminder that Star Wars: The Old Republic is coming along.%Gallery-35033%

  • Embracing the Sith in Star Wars: The Old Republic

    by 
    Kyle Horner
    Kyle Horner
    10.05.2009

    Everyone is worried about the Jedi player population when it comes to Star Wars: The Old Republic, but the Sith are in every way a likely -- if not moreso -- threat. With franchise analogs like Vader and Maul, there's going to be a lot of people auto-running around the game to the tune of Imperial March.Even BioWare seems to think the Sith are kind of a big deal in this new developer blog promoting the greatness of embracing the darkness within us all. We're not even exaggerating in this case, the blog really does go on for quite some time about how awesome dark Jedi are -- so don't be too shocked when legions of Sith roam the battlefield looking for Republic blood.

  • Orson Scott Card talks 'Shadow Complex' and the future of 'Empire'

    by 
    Xav de Matos
    Xav de Matos
    08.11.2009

    Beyond being an award-winning author, Orson Scott Card has some gaming cred on his resume. An avid old school gamer himself, Card has worked on a few notable game projects, including The Secret of Monkey Island, for which he penned the swordfighting insults. On August 19, Card returns to gaming by creating the world that surrounds Shadow Complex, which runs parallel to the events in Card's best-selling novel, Empire.However, unlike his experience working on the poorly-received game Advent Rising -- which Card was brought into late to develop the game's story -- the author and Chair Entertainment collaborated from the beginning to bring the Empire book trilogy and Shadow Complex to life. "They do their thing and I do mine. Two very different arts end up working together to tell the same story," Card told Variety. Card says, he enjoys Shadow Complex's main character so much, he suspects readers will see Jason Flemming (voiced by Nolan North) appear in a future novel within the universe. Shadow Complex's story was written by Star Trek novelist Peter David.Card also notes that he is confident he has "come up with something" to allow future games in the series to be different. "Nothing would be worse than if they play the second game is the same as the first," Card said. Apparently in Card's world, gamers love change.%Gallery-64709%

  • Free the Bounty Hunter in Threat of Peace issue 12

    by 
    Kyle Horner
    Kyle Horner
    08.03.2009

    It's not always the best idea to bet on a Bounty Hunter when no money is involved, but such is the case in the newest issue of Star Wars: The Old Republic's Threat of Peace. We suppose freedom is payment enough for this particular Bounty Hunter, assuming he doesn't get caught up in something else.Besides, by freeing the Bounty Hunter we get to see his awesome Tie Fighter-like ride, as seen above. Meanwhile, our Empire droid and Jedi seem to have fumbled their way into being saved from their tight spot adrift in the depth of space. Although, not everything is as it seems.Unfortunately, there aren't any signs or hints at a new class this week, as has been the case in previous installments. No, this week just moves the story along. We could experience a dry spell of really exciting information up until PAX, but our hope is that won't be the case.

  • What are SWTOR's three final classes?

    by 
    Kyle Horner
    Kyle Horner
    07.30.2009

    Looking at the official Star Wars: The Old Republic class page reveals four slots on both factions, with three total filled thus far. Of course, you'll notice that Jedi and Sith aren't shown here, but it's a forgone conclusion that they'll be filled sooner or later. While nobody but BioWare can be sure what the final classes actually, half the fun is trying to figure them out before they're announced.So with that said, it's time to take a few educated guess stabs at potential classes, and formulate our wish lists. I'm sure you've all got ones of your own as well, so feel free to share!

  • What are SWTOR's three final classes? part 2

    by 
    Kyle Horner
    Kyle Horner
    07.30.2009

    Also, unlike the blaster-for-hire that is a Bounty Hunter, this class would be a loyal member of the Sith Empire, meaning they would know when and how to show discretion. This hypothetical Sith "Agent" class would answer directly to Sith Empire superior officers. Finally, an agent/assassin class offers the opportunity for BioWare to supply frothing HK-47 fans with the ability to play a hunter killer droid.

  • Empire Interactive discusses closure in internal email

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.28.2009

    Empire Interactive owner Silverstar Holdings has informed employees today that they'll be found "redundant" and the company is going into "administration." Translation in American: Workers best be findin' some new McJobs to put cheddar on their burgers. MCV reports that an email circulated earlier today within the company states that "administrators will move to make all the staff redundant."It appears, given this latest information, that the company may not be saved through a buyout, which had been the hope. Seems that titles like Pipe Mania, Jackass: The Game and FlatOut weren't enough to save the company.

  • Empire Interactive might go bust

    by 
    Majed Athab
    Majed Athab
    04.27.2009

    Empire Interactive (Pipemania, FlatOut) is the next game company to be hit hard by the global recession. MCVUK reports the British developer has fallen into administration and its entire staff is expected to be laid-off. Sources tell Joystiq that Empire is in financial trouble because suppliers and retailers have not made appropriate payments to EI. Our sources also tell us that talks of a buyout to purchase EI have been going on since GDC in March; however, with a month gone by and still no buyer, the situation is looking rather grim. Meanwhile, Empire's parent company in the US, Silverstar Holdings, denies that EI will be laying off its entire staff due to its financial woes but admits there will be losses. In fact, some employees back in the UK have already been given the pink slip. In any case, this probably means that Empire's summer line-up of Animal Paradise Wild and You Can Draw won't be out on schedule -- if they make it out at all.Source: MCVUKSource: MCVUKSource: Gamasutra

  • Threat of Peace issue #4, need we say more?

    by 
    Kyle Horner
    Kyle Horner
    04.11.2009

    The Sith have strange ways about them; strange but effective means of getting exactly what they want. This is why when Coruscant came under siege by the Sith Empire just as they were beginning peace talks with the Galactic Republic, we had a feeling there was an deeper motive beneath the obvious. It all becomes clear in this week's issue number four of BioWare's Star Wars: The Old Republic webcomic, Threat of Peace.Beyond here things should only get more interesting. We're hoping for a timeline update next week along with issue five, because at four pages a pop the cliffhangers can sometimes be a real pain in our geeky butts.

  • EVE's 'Orca' mining vessel facilitates suicide ganks against miners

    by 
    James Egan
    James Egan
    12.02.2008

    Among the changes to EVE Online introduced with the Quantum Rise expansion is a new class of ship, the 'Orca' industrial command ship.The ship is intended to be a major asset to mining operations in New Eden, but it's a flexible ship -- and this writer has been waiting to see what clever uses players will have for it. It looks like that day has come... The Orca's substantial cargo capacity, a ship maintenance bay, and corp hangar have made it an ideal base of operations for criminals operating in highsec, with an aim to suicide gank T2 mining ships. In other words, use fully insurable Tech I ships to gank specialized, expensive, and largely uninsurable Tech II ships. Suicide ganking is nothing new, but one of the major changes CCP Games put into place to dissuade players from committing highsec suicide ganks was to substantially increase the security status penalties players are hit with when committing aggressive acts in high security (Empire) space. But no matter how low one's security status drops, all players can move about in highsec in their ship's capsule. It's only when a criminal enters a ship in highsec space that CONCORD takes action. That is where the Orca comes in. Criminals can board new ships housed within the Orca at a safespot and then warp in on their victims en masse, in multiple waves of suicide ganks. When their suicide gank ships are blasted apart by CONCORD, they can fly in their pods back to the Orca and gear up for the next wave.

  • BioWare releases new SWTOR concept art

    by 
    Shawn Schuster
    Shawn Schuster
    11.15.2008

    New concept art has been announced for BioWare's recent MMO project Star Wars: The Old Republic. This new concept art shows a few new character, weapon and environmental designs such as as Assassin Droid, a Medical Droid, a Jedi and Sith Lightsaber, a few forms of the Blaster, Jedi and Sith scenery, buildings and more. Plus, the team has also added ten new forum avatars to their community section. These new avatars allow you to customize your profile with even more races, additional female options, and Republic and Empire allegiance icons. Head on over to the SWTOR forums for more information, and check out the new concept art added to our SWTOR Concept Art Gallery linked below.%Gallery-35034%

  • EVE Evolved: PvP masterclass - Fleet warfare

    by 
    Brendan Drain
    Brendan Drain
    11.02.2008

    Fleet warfare in EVE Online is a big step up from the small, casual PvP gangs discussed in last week's PvP Masterclass article. In this guide, I explore the day to day activities of EVE's largest combat machinations, from 30-man faction warfare gangs to 300-man territorial fleets. In stark contrast to a small and highly mobile gang, a large fleet is a lumbering hulk that favours combined firepower and good co-ordination over all else. Massive fleets of hundreds of pilots routinely clash in the outskirts of EVE's lawless 0.0 space. But when they move at the speed of their slowest member and are really only as good as their fleet commander, what can you do to make sure your fleet is a success?Fight-by-numbers:The essence of fleet warfare is that using more ships is usually better. By focusing all attacks on one enemy at a time, a larger fleet has a very high damage potential. It also allows a more diverse range of ship types to take part in the fight such as an electronic warfare wing or sniper squadron. Forming a large fleet usually requires some planning and co-ordination, making them less suited to casual PvP and more suited to organised assaults on specific targets like POS.Read on as I tackle the question of how to make a fleet effective from the perspective of both the fleet's individual members and the fleet commander.