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Dyson is near-synonymous with household electronics like vacuums and fans these days, but we're learning that it could have gone in a very different direction. The company tells The Next Web that it had been developing a Google Glass-like augmented reality headset, the Halo, between 2001 and 2004....

9 months ago 0 Comments
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When a Kickstarted game clears its goals, you kind of expect to see more results from the team. But City of Titans has been quiet except for concept art. Why is that? Why haven't we seen more development shots? What's the Missing Worlds Media team doing? As it turns out, it's because the graphics o...

11 months ago 0 Comments
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Some people say that World of Warcraft's visuals are outdated. The game's graphics haven't been updated since launch, they say. In terms of some older art assets, I would agree, but the overall picture is a different story. The system requirements when WoW launched were a meager 800MHz CPU with 256...

1 year ago 0 Comments
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Crytek has a reputation for pushing the limits of hardware with CryEngine -- witness the will-it-run-Crysis jokes -- so it's only logical that the company would leap on new consoles with enthusiasm. Sure enough, the company has followed up talk of Xbox One support in CryEngine 3 with word that its...

1 year ago 0 Comments
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The scrappy little Kickstarter sandbox, Face of Mankind, sees its journey from conception to completion as an odyssey worth sharing. That's why the team has put together a talking head documentary video that chronicles the game's development since 2001. The video itself is long on developer and ...

1 year ago 0 Comments
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Indie developers have been able to take advantage of a free version of the Unity engine for desktop game development some time now, and starting today they can extend that development to mobile games at no added cost. The company's confirmed that it's dropping the $800 licensing fee for its Androi...

1 year ago 0 Comments
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As part of its in-progress Kickstarter campaign, Face of Mankind is planning for funding beyond its original $50k goal. One of the stretch goals -- at $250k -- is to build an entirely new game engine with brand new art assets. And to help show off what we could expect with that new engine, Nexeon T...

1 year ago 0 Comments
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It's been said multiple times by the Camelot Unchained team that this game is meant to be large. The focus is on large-scale sieges, not a couple of guys banging on the front door of a castle. That means the game needs to be able to handle a huge number of players on the screen at any one time. H...

1 year ago 0 Comments
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Anarchy Online is still going strong several years after release, due in no small part to several rolling upgrades from the development team. The latest monthly developer update makes it clear that the team is nearly done with another major update -- after spending April through June getting the ...

2 years ago 0 Comments