engine

Latest

  • Face of Mankind releases development documentary

    by 
    Justin Olivetti
    Justin Olivetti
    05.24.2013

    The scrappy little Kickstarter sandbox, Face of Mankind, sees its journey from conception to completion as an odyssey worth sharing. That's why the team has put together a talking head documentary video that chronicles the game's development since 2001. The video itself is long on developer and player anecdotes, although it is short on actual in-game footage (this is probably not surprising considering that the team is rebuilding the engine from scratch). If you have 15 minutes and want to see how an indie MMO is made, check out the documentary after the jump!

  • CryEngine 3 already runs on Xbox One

    by 
    Mike Schramm
    Mike Schramm
    05.22.2013

    Crysis has thrown its card into the hat of today's Xbox One announcements, to say that CryEngine 3 does indeed run on Microsoft's new console. The company is already licensed to provide middleware and tools for Xbox One, which means that any developers looking to use CryEngine 3 to make their games will have no problem running the code on the new box. There are a number of titles already announced for the Xbox One, but nothing using CryEngine 3 just yet. Don't weep, though; We're sure to hear about something soon.

  • Unity drops licensing fee on game engine for mobile developers

    by 
    Donald Melanson
    Donald Melanson
    05.21.2013

    Indie developers have been able to take advantage of a free version of the Unity engine for desktop game development some time now, and starting today they can extend that development to mobile games at no added cost. The company's confirmed that it's dropping the $800 licensing fee for its Android and iOS build options, with BlackBerry 10 and Windows Phone 8 development also promised to be moving to a free option in the "coming months." As Unity CEO David Helgason explained at the Unite Nordic conference earlier today, the company has been hoping to make the move "for what seems like forever," with his ultimate goal being to push the "democratisation of game development further than ever before." He further explains in a blog post that the new option comes with "no strings attached, no royalties and no license fees," apart from the prior rules that require large companies to use the paid version of Unity. As for those who've recently paid up for the mobile engine only to find it now free, Helgason says they can expect to hear from him in the next two weeks with an offer of discounts on future purchases.

  • Google's Blink team pulls 8.8 million lines of WebKit code in one month

    by 
    Jon Fingas
    Jon Fingas
    05.16.2013

    Google let us all know that it would strip out unneeded WebKit code to make its Blink web engine scream, but it never said exactly what kind of pace we could expect. The answer, it turns out, is "breakneck." The company's Alex Komoroske told Google I/O attendees that the Open Web Platform team has already yanked 8.8 million lines of programming from Blink in about a month, with 4.5 million of them scrubbed almost immediately. Removing so much cruft has reportedly improved not just the upcoming engine, but the engineers -- they're far more productive, Komoroske says. The team has already had time to explore new rendering techniques and garner code contribution requests from the likes of Adobe, Intel and even Microsoft. Although we don't yet know if all the trimming will be noticeable to end users by the time Blink reaches polished Chrome and Chrome OS releases, it's safe to say that some developers won't recognize what they see.

  • EA developing Frostbite Go mobile game engine for iOS and Android

    by 
    Mike Schramm
    Mike Schramm
    05.14.2013

    EA has published a website for its Frostbite graphical engine, and text on the website mentions the existence of a project called Frostbite Go, which EA describes as "a mobile division empowering EA game developers with Frostbite's proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms." In other words, the company is putting together the technology to run Frostbite on platforms such as iOS and Android. The blurb doesn't say which version of Frostbite the mobile engine will be based on, but given that Frostbite 3 is the new hotness around EA, it's a fair guess that the company is adapting the latest and greatest for Frostbite Go. We're supposed to see Frostbite 3 games arrive later on this year (with Battlefield 4 being the first of these), so odds are that any Frostbite Go-created products should hit the market at that same time.

  • Face of Mankind releases from-scratch engine tech demo

    by 
    Shawn Schuster
    Shawn Schuster
    05.14.2013

    As part of its in-progress Kickstarter campaign, Face of Mankind is planning for funding beyond its original $50k goal. One of the stretch goals -- at $250k -- is to build an entirely new game engine with brand new art assets. And to help show off what we could expect with that new engine, Nexeon Technologies has released a tech demo video. The video spotlights an interesting marriage of futuristic sci-fi structures with natural environments, without allowing one style to overcome the other. It also shows the night and day cycles, where Creative Director Marko Dieckmann explains that the contrast between the two will be much more significant than most other MMOs, allowing darkness to provide an "interesting strategy to combat." With 23 days to go in the Kickstarter campaign, the company is currently at around the halfway mark for their 30-day goal, so we'll be watching this stretch goal with particular interest. [Thanks to everyone who tipped us on this!]

  • Next-gen EA games will skip Wii U due to performance issues with Frostbite engine

    by 
    Stefan Constantinescu
    Stefan Constantinescu
    05.08.2013

    EA's Frostbite 3 engine, which underpins many of the company's next generation titles, looks like it won't support Nintendo's Wii U. Johan Andersson, Technical Director of the Frostbite project at EA DICE, says the company tested Frostbite 2 on the console and found the results to be "not too promising," to the point where it "chose not to go down [the] path" of porting the next version. Leaked slides from earlier this year revealed that EA has approximately 15 games in development that use Frostbite 3, the implication being that Wii U gamers are going to miss out on some fairly big titles, including Battlefield 4, Star Wars, the next Mass Effect and, as Joystiq pointed out last week, this year's version of Madden NFL. It all adds up to a notable loss of support for the new console -- but hey, EA-style gaming was hardly a core part of the Nintendo experience in the first place.

  • Google forks WebKit with Blink, a new web engine for Chromium and Chrome (update)

    by 
    Jon Fingas
    Jon Fingas
    04.03.2013

    You could call WebKit the glue that binds the modern web: the rendering engine powers Apple's Safari, Google's Chrome, and many mobile browsers past and present. Things are about to unstick a little. Google believes that Chromium's multi-process approach has added too much complexity for both the browser and WebKit itself, so it's creating a separate, simpler fork named Blink. Although the new engine will be much the same as WebKit at the start, it's expected to differ over time as Google strips out unnecessary code and tweaks the underlying platform. We'd also expect it to spread, as the company has confirmed to us that both Chrome and Chrome OS will be using Blink in the future. We're safely distant from the Bad Old Days of wildly incompatible web engines, but the shift may prove a mixed blessing -- it could lead to more advancements on the web, but it also gives developers that much more code to support. Update: The Next Web has confirmed that Opera, which recently ditched its Presto engine for Webkit, will indeed be using Blink as it's already hitching its proverbial wagon to Chromium.

  • Camelot Unchained discusses the trouble with rendering engines

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.03.2013

    It's been said multiple times by the Camelot Unchained team that this game is meant to be large. The focus is on large-scale sieges, not a couple of guys banging on the front door of a castle. That means the game needs to be able to handle a huge number of players on the screen at any one time. How do you find an engine that can handle that? According to the latest update on Kickstarter, you build one. While the engine isn't built entirely from scratch, it isn't based off of an established engine, simply because it's being custom-built to handle the game's specific needs. The attached video allows you to see the engine in action, scaling from a handful of characters up to the moving mob pictured in the header. If you want to know more about what makes the game pretty to look at, this will be very relevant to your interests.

  • Mozilla and Samsung collaborating on new Servo web browser engine for Android and ARM

    by 
    Donald Melanson
    Donald Melanson
    04.03.2013

    It's a fairly bold claim, but Mozilla and Samsung have announced today that they're now attempting to "rebuild the web browser from the ground up on modern hardware." That initiative takes the form of Servo, a new web browser engine designed for Android and ARM and based on Mozilla's Rust programming language, which itself sees a new release today. Expectedly, details on the browser engine remain light, with Mozilla and Samsung offering no indication of a release schedule or a final product. In the blog post announcing the engine, Mozilla says only that it'll be "putting more resources into Servo" in the coming year as it also aims to complete the first major revision of Rust, and that it and Samsung will be "increasingly looking at opportunities on mobile platforms." You can find the full announcement, and the source for both Rust and Servo if you're so inclined, at the source link below.

  • Sony and Unity enter 'strategic partnership' for tools optimized for PlayStation platforms

    by 
    Mike Schramm
    Mike Schramm
    03.21.2013

    Sony has announced a partnership with Unity that will result in tools built for "optimized deployment" to the PlayStation 4, PS3, Vita and the PlayStation Mobile platform.Games developed on the "Unity for PlayStation" platform will be able to take advantage of system-specific features – like the Vita's touchpads and cameras – and can integrate easily into the PlayStation Network. The tools also allow developers to more easily port titles across to other supported Unity devices, such as iOS and Android.Sony's platforms already support Unity's tools, with Might & Delight's Pid and Funbits' Escape Plan built with the engine. The full Unity for PlayStation toolset will be available along with the rest of the PlayStation platform development tools later on this fall.

  • DIYRockets starts a challenge to build open source, 3D-printed rocket engines

    by 
    Jon Fingas
    Jon Fingas
    03.08.2013

    DIYRockets believes that our chances of advancing space exploration improve when everyone can lend a hand. The company is putting its money where its mouth is by launching a competition to develop 3D-printed rocket motors using Sunglass' cloud design platform. Teams who sign up have to build an engine that could boost a nanosatellite-level payload into low Earth orbit using 3D-printed steel and other safe materials. The only major stipulations are that creators present a good business case and open-source their creations to help out other builders. DIYRockets' prize strategy reflects its for-the-greater-good ambitions: there's a $5,000 award for the best motor, but there are separate $2,500 prizes for both a student creation and the design that contributes the most to the industry. Registration officially starts on March 9th, and runs until April 6th, with the finished models due on June 1st. We'll be closer to a crowdsourced vision of space when the winners are revealed by July 1st.

  • Agni's Philosophy tech demos showcase insanely detailed faces, adjustable forehead sweat

    by 
    Jordan Mallory
    Jordan Mallory
    12.15.2012

    In case you missed it during E3, Agni's Philosophy is a series of real-time tech demos created by Square Enix, in order to demonstrate the power and flexibility of its "Luminous Studio" development environment/engine for next-generation video games.As is clearly evident by these two spankin' new Agni's Philosophy exhibitions (above and after the break), Square Enix certainly has a lot to show off. The video above showcases a somewhat mystical feathered woman, whose incredibly detailed face, hair and clothing are all adjusted in various subtle-yet-crazy ways, apparently in real time. Similarly, the wizened man tucked past the jump is equally tweaked, his beard thickness altered and the amount of sweat on his brow changed simply by moving a slider.You know what? We don't even need this to become a game anymore. Just give us a character editor with this kind of power and we'll give you as much money as you want.

  • Anarchy Online moves forward with graphics overhaul and server migration

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2012

    Executive Producer David Williams is completely pumped about the new graphics engine coming to to Anarchy Online, and in his most recent developer update, he gushes about it while explaining why it's not quite ready for prime time. There are a set of new pictures to help with the wait, however. One of the more interesting features of the new game engine is that it gives the developers the ability to both import old art assets and create brand-new ones for the game. "Since AO is huge, for most assets we don't have time to remake them," Williams explains. "The new player experience, for example, has all new assets. Most things won't." He also mentions that the team is finalizing some issues regarding the upcoming server merge and that this winter's holiday content will go live in the game next week. [Thanks to David for the tip!]

  • MIT 'microthrusters' are the size of a penny, could reposition tiny satellites

    by 
    Zach Honig
    Zach Honig
    08.18.2012

    Bus-sized satellites require massive engines for even the slightest movements, but as far smaller structures become a possibility, a tiny driving mechanism can offer usable thrust. To serve this next-gen tech, MIT saw a need to develop "microthrusters," which are each the size of a penny and can be mounted to tiny cubed satellites. With thruster components measuring a few microns each, the magnetic levitation system is able to accommodate 500 microscopic tips that emit ion beams in a very small package, serving to push two-pound structures through space. The tiny devices have not made their way into orbit yet, but they have been tested in a vacuum chamber. Because of their size, it's possible to add several to each satellite, then enabling sophisticated movements for more precise turns. There are currently two dozen "CubeSats" in orbit, each measuring only slightly larger than a Rubik's cube, but without any thrusters to power them, positioning can't be adjusted once they're released. Because of their current location, CubeSats eventually burn up in the atmosphere, but once they're released farther from Earth, they won't be able to enter the atmosphere on their own, remaining in orbit as "space junk" even after completing their missions -- micro thrusters could also serve to move these satellites closer to the planet so they can burn up during re-entry. There's no word on when, or even if, MIT's invention will make its way to the launchpad, but you can take a closer look in the demo video after the break.

  • Playdead's Project 2 uses Unity, may share 'ideas' with Limbo

    by 
    Mike Schramm
    Mike Schramm
    07.30.2012

    Almost everyone knows about Playdead's Limbo, but the followup to that project, so far known only as "Project 2," is still shrouded in secrecy. Project 2, revealed a little while ago in a Danish grant report and listed as a 2014 release, is being developed in Unity, according to game director Arnt Jensen.Limbo was constructed with its own game engine, but using a third-party engine on Project 2 will both save time, says Jensen, and allow them to release the game to "as many people as possible."The screenshot above is the only part of the game seen thus far is above. According to Jensen, the boy may be one of several similarities between Limbo and the new game. "Many ideas were cut" from the first game, "right up until the very end," Jensen says. With Project 2, "we're still working with some of the ideas that didn't make it into Limbo."

  • Anarchy Online gearing up for more major updates in July

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.10.2012

    Anarchy Online is still going strong several years after release, due in no small part to several rolling upgrades from the development team. The latest monthly developer update makes it clear that the team is nearly done with another major update -- after spending April through June getting the existing game to work with a new game engine, the task of getting art assets lined up and working is underway for July. But it's more than just a new engine on the way. The developers are actively looking at making the new player experience more engaging and accessible, as well as looking to roll out further improvements to the game's market system. The procedure for server migration of organization-run cities is also covered, with some vague statements about the land previously reserved for non-instanced cities. If you're a stalwart player of Anarchy Online, there's plenty of interest within the latest update, even if it's not quite on deck just yet.

  • Cocos2D 2.0 available now

    by 
    Mike Schramm
    Mike Schramm
    07.09.2012

    After months of testing, the team behind the latest version of the extremely popular Cocos2D game engine for iOS has released version 2.0 of the framework, and it's available for download right now. The framework isn't completely compatible with version 1.0, so devs currently using the previous version on a big project might not want to upgrade in the current build. But the new version is quite fast, includes support for OpenGL ES 2.0, and much simpler code for setting up and maintaining lots and lots of on-screen sprites. Cocos2D is probably the number one open source engine for iOS game development. It sits inside Apple's Xcode software and allows developers to easily and quickly prototype and develop 2D games and apps. This new version of the software should allow for even easier and more powerful development, leading to even better games and apps for end-users.

  • Dolphin launches Engine browser beta, claims it's got what it takes to be number one in speed stakes

    by 
    Mat Smith
    Mat Smith
    06.20.2012

    Dolphin reckons the beta version of its new browser is the fastest HTML5 browser on Android. While the app looks largely unchanged, its creators have added in a raft of enhanced features behind the scenes, including text rendering, GPU accelerated canvas rendering and optimizations for CPU and GPU team-ups. They claim that Dolphin Engine runs up to ten times faster than the default Android browser, while it'll also perform 100 percent faster than Chrome, if the timing's right, with the beta peaking over 450 on a web-based HTML5 test, leaving rival Android browsers choking on its rich web fumes. You can give it a try yourself now -- the APK can be plucked from the source link below.

  • Denon SC2900 DJ Media player gets a euro price and summer launch date

    by 
    James Trew
    James Trew
    06.08.2012

    Wherever there's a teaser video, full product info is sure to follow. Denon's decided to stop being so coy, and got its new SC2900 DJ media player fully out in the open. We pretty much got to see most of what's on offer, including that 7-inch non-motorized platter, and slew of format-playing options (mp3 / audio CD, USB drives, direct from laptop,) but we didn't know when, and how much. The answers to those questions? For Europeans, July, and €800 plus tax. That's about $997 by conversion, but the actual US price will come as and when availability here's confirmed.%Gallery-157668%