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  • Samsung Galaxy 20 FE

    Samsung’s Galaxy S20 FE is $150 off at Amazon, Best Buy and B&H Photo

    by 
    Daniel Cooper
    Daniel Cooper
    11.19.2020

    Samsung built the S20 FE with compromises in all the right places, and now it's just $550.

  • 'Fe' is a stunning adventure about connecting with nature

    by 
    Nick Summers
    Nick Summers
    08.24.2017

    Once, Andreas Beijer snuck up on a deer. He remembers tip-toeing through the forest, always downwind to ensure it wouldn't pick up his scent. "I managed to come really close," he says. "I could almost touch it, before it noticed me and ran away into the forest." Beijer is a creative director at Zoink Games, an independent studio in Sweden. His team grew up playing in the woods and wanted those experiences to shape their next game. "We were free," Klaus Lyngeled, the company's CEO and Creative Director said. "We could just run out in an area, play around and not have our parents look at what we were doing."

  • Engadget

    Samsung will reportedly release Note 7 ‘fandom’ edition soon

    by 
    Rob LeFebvre
    Rob LeFebvre
    06.27.2017

    Samsung continues to deal with the fallout from its exploding Note 7 devices. The company has been sued for the problem, and has issued short-term fixes, apologies and a hurried recall to try and contain the damage to its brand. Apparently it's working, as the Galaxy S8 has gotten a record number of pre-orders despite the issues of its predecessor. Now Samsung is looking to sweeten Note 7 lovers up with the Galaxy Note 7 "Fandom Edition." According to the Wall Street Journal, this FE model will be a refurbished Note 7 with upgraded components.

  • Getty Creative

    UK's Bletchley Park to host cybersecurity boarding school

    by 
    Nick Summers
    Nick Summers
    11.24.2016

    Bletchley Park will once again serve as a cryptographic hub in the UK. Plans are afoot to create a new "National College of Cyber Security" in G-Block, a building which is currently in a state of disrepair. It's scheduled to open in 2018 and will serve as a specialised six-form college, teaching teenagers the fundamentals of encryption and computer science. As the Guardian reports, the center will take up to 500 students at any one time and offer free tuition, funding its efforts through venture capital, corporate sponsorship and possibly state funding instead. It's envisioned as a boarding school, however a day tuition option will also be available.

  • Electronic Arts

    Here's everything we saw at EA's E3 'Play' event

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.12.2016

    Today, video game juggernaut Electronic Arts kicked off this year's Electronics Entertainment Expo with a show all its own. If you weren't a member of the press or one of the lucky few fans that were let into the event to experience it firsthand, don't worry: We've collected all the trailers that made their debut on The Novo theater's stage and put them in one handy spot for you. Want a look at the new multiplayer trailer for October's Titanfall 2? Look no further. How about FIFA 17's intriguing single-player story mode? We've got your back there as well, with a few other bits like a new glimpse at Battlefield 1's World War I action. Join us below, won't you?

  • ICYMI: Far away haptic hello, birthing robot mom and more

    by 
    Kerry Davis
    Kerry Davis
    08.14.2015

    #fivemin-widget-blogsmith-image-3569{display:none;} .cke_show_borders #fivemin-widget-blogsmith-image-3569, #postcontentcontainer #fivemin-widget-blogsmith-image-3569{width:570px;display:block;} try{document.getElementById("fivemin-widget-blogsmith-image-3569").style.display="none";}catch(e){}Today on In Case You Missed It: The Haptoclone allows users to touch and interact with distant objects, in a way you have to see to understand. But basically, long-distance makeouts over Skype are coming. Cambridge University researchers designed a robot that can make it's own 'children,' then test them for the strongest features, to then incorporate for the following generation. And the FIA Formula E Championship (the E is for electricity-based power) just showcased its new cars for the start of its second official season.

  • The Daily Grind: Why aren't more studios investing in post-apocalyptic MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2014

    Some days it makes my heart so very sad that Fallen Earth stands virtually alone in the field of "classic" post-apocalyptic MMO settings. I love that game dearly and wish I had more time to actually play it, but I wish even more that it had a bigger studio and budget to go with its wide aspirations. I fear it is already slipping away from us. I was among the many desperately hoping for a Fallout MMO, but it seems as though those hopes were in vain. And out of all of the Kickstarter MMOs that I see, none seems to have gone the Mad Max route. So why do you think that more studios aren't investing in (non-zombie) post-apocalyptic MMOs -- and what would you like to see in that genre? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Fallen Earth discusses the state of the game in June

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.13.2014

    The Outpost isn't just a new player-created town; it's also the first peek that players in Fallen Earth will have of Alpha County and how different the landscape there really is. A new development blog has just gone live discussing where the Outpost update is in terms of development, including why it's taken so long to get the update pushed to live. In short? Because during internal testing the area was shooting server stability to pieces, and the team had to step back and fix those issues. While the blog still doesn't offer a definitive date for the update, it does note that the server issues from before have largely been corrected at this point, so players can look forward to testing the content soon. While the team would prefer the update be live already, it won't take long to finish if testing goes well. Read more about the structure of the region itself in the official update.

  • One Shots: Chubby chocobos on parade

    by 
    Justin Olivetti
    Justin Olivetti
    05.18.2014

    Whenever your game gets a goofy mount or pet, it's an inevitability that populated areas will be swarmed by them. So it came to pass in Final Fantasy XIV, as the fat chocobo mounts became the hot new thing that all the hip young kids wanted to ride. Reader Connor brings us this parade of chubby chocobos from his recent adventures: "This was when the new mount got released a few weeks ago. Everyone stood around AFKing in the high level hub, but eventually we formed a miltia and sallied forth." Chubby chocobo, you look beautiful and amazing just the way you are. Also, delicious. Like a giant Peep. OK, we need to hit the jump to see the rest of this week's screenshot submissions before I start trying to eat my monitor.

  • Fallen Earth posts its update on development in May

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.09.2014

    If you're a Fallen Earth player eagerly awaiting the release of the Outpost (the player-built town originally meant for live implementation this month) you're going to have to wait a little longer. But you're not being forgotten, either. The latest development update states that while it's taken a while to even bring the new feature to the test server, the team is still hard at work testing all of the ways it interacts with other systems in the game, and it's still on its way. Additionally, this update reveals that another developer has joined the team. The Scapegoat is a systems developer who will be responsible for tweaking the game's skills and mutations, with a build and patch notes due to arrive on the test server very shortly. While it's still largely quiet for the post-apocalyptic game, players should be happy that there are still signs of life.

  • Fallen Earth nodes to get less 'willy-nilly'

    by 
    Justin Olivetti
    Justin Olivetti
    04.09.2014

    Tired of node placement refusing to make a lick of common sense in Fallen Earth? There's a dev for that. Fallen Earth's new state of the game post for April has a word or two to say about how the team is moving around gathering nodes to fit the environment better. "What this will look like is an increase in hand-placed nodes that reflect the setting and environment better and fewer nodes scattered willy-nilly," said Producer Marie Croall. The post also talks about new armor suits and cosmetic gear recipes that are coming soon as part of the rewards for controlling the Outpost.

  • Fallen Earth gives a sneak peek at its player-built town

    by 
    Justin Olivetti
    Justin Olivetti
    03.10.2014

    The Fallen Earth team is hard at work on the next major update of the game, which will include a player-built town called the Outpost. In a new state of the game post, the devs show off a few of the structures in this town. "Since the plot for the area revolves around the Outsiders and GlobalTech, we wanted to take advantage of those groups' love of technology and give the buildings some high tech pieces as well as keeping the aged pre-fall feel," the devs wrote. The Outpost will be bigger and "more robust" than Citadel and should be hitting the live servers some time in May.

  • Field Journal: Picking up the pieces of Fallen Earth

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    02.20.2014

    I was introduced to Fallen Earth way back in the mists of time, around when I first started reading Massively. It was one of the earliest Choose My Adventures, and I was so impressed that I made my own account and joined in on the fun part of the way through. My character even made a few cameos in the column later on. I have a lot of fond memories of the game, and a significant part of that is due to the crafting system. There are some really good ideas in there, even if the execution has always been a bit flawed. Despite those flaws, I wouldn't trade my early days with the game for anything. Well, other than a better version of the same game.

  • Choose My Adventure: Back in the saddle again edition

    by 
    MJ Guthrie
    MJ Guthrie
    01.22.2014

    Yeeehaw! Now that Mike has finished his ride, they're lettin' me back in the saddle for another round of rootin' tootin' Choose My Adventure fun! And the opportunity has come not a moment too soon: I've had my spurs on and been raring to go for weeks now. As you know, this ain't my first CMA rodeo, and I'm sure as shootin' excited for this next wild romp through a new world. Of course, I won't be doing this alone. This ain't a one-woman show, and you ain't just spectators. I'm the rider all right, but y'all actually have a hold of the reins and will be leading me through the adventures. I'll wrangle up some options each week, and y'all will make the choices for what we do, where we go, and how we get there. Our first choice: which game we're going to tame! I've corralled a herd of titles that ain't seen their time in the spotlight yet (or at least, not for a long, long time). We've got an assortment of breeds to choose from -- some I've the barest hint of experience with; with others, I've none at all. Look 'em over, size 'em up, and then tag the one you want us to spend our next six weeks in. Y'all have until 11:59 p.m. EST on Saturday, January 25th, to make your selection. Then we rope the winner and get this ride started.

  • Here's Fallen Earth's latest state-of-the-game

    by 
    Jef Reahard
    Jef Reahard
    01.10.2014

    There's a brief state-of-the-game update now live on the Fallen Earth website. The devs are apparently hard at work on some new content as well as various improvements to existing stuff. The post mentions PvP keep adjustments, and more specifically tweaks that will shift the focus from player-vs.-door to player-vs.-player. The game's Outpost area also gets a mention. It's "staged content will give players more to explore as well as give [the devs] new ways to challenge and reward both group and solo activities.

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Fallen Earth adds holiday spirit to the wasteland

    by 
    Shawn Schuster
    Shawn Schuster
    12.05.2013

    The Fallen Earth dev blog is singing a merry tune today with the reveal of this year's winter holiday gear and a look at what's in store for 2014. Even in the wasteland, holidays sweaters seem to persist, and you can grab one for yourself in the Fallen Earth store. The team also mentioned bug fixes in this new patch, as well as a look toward The Outpost's new design, featuring an area to explore and build. "Our focus for this expansion is putting more control of the players' experience in their hands and giving crafters more of a role at the higher levels," says lead designer Marie Croall in the blog. Check out the full entry for more details and images of holiday-wrapped post-apocalyptic vehicles.... because that's just something you don't see every day.

  • Perfect Ten: Why we need more post-apocalyptic MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    11.21.2013

    With the recent re-release of the 1988 classic RPG Wasteland and the development progress of Wasteland 2, my mind's swimming in post-apocalyptic wonderment these days. Aside from those titles and the insanely popular Fallout series, post-apoc hasn't proven to be as popular a setting for games as it is in, say, film, TV, and novels. And when it comes to MMOs, the only major effort that's been made to produce a similar title has been limited to Fallen Earth (and in a lesser sense, Defiance and Xsyon). Now, I love me some Fallen Earth, especially as of late, but every time I log in it makes me think of just how rich and fertile this setting is for MMO studios. Considering just how rampant fantasy titles are, I feel strongly that devs need to be exploring outside this well-trod path to other genres, and the post-apocalypse is a perfect place to start. Here are my reasons that we need more post-apoc MMOs, and no, I'm not going to list "rampant prostitution and drug use" because that would also apply to a Los Angeles MMO.

  • Second Wind: Fallen Earth

    by 
    Shawn Schuster
    Shawn Schuster
    11.15.2013

    My favorite thing about the Second Wind column is the idea of coming back to a game you once loved and rediscovering what made you once love it. It could be a game that possibly burned you with a new update or left you heartbroken after a patch, but you just can't get that game out of your mind. For me, that game is Fallen Earth. It's not so much that the game burned me at any one particular time; it was a gradual decline in respect for the game after years of playing through horrible AI, broken pathing, and unfixed lag that made the game unplayable at times. The changeover to F2P didn't help anything, and when most of the core staff was eventually laid off, I lost interest. But what always kept me going was the overwhelming good points about the game. The setting is perfect for me, the faction wheel is (was) genius, and the sense of humor is unmatched. I played Fallen Earth relentlessly since beta because it scratched so many itches for me, but the problems soon became too much to overlook. But I just can't get her outta my mind.

  • The Daily Grind: What MMO would you recommend to others?

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2013

    Today is a good day to just sit in a big circle, crack open a can of Pringles, and share a few testimonies about MMOs we think others might enjoy. It's a day to champion your favorites, especially the underrated games that you think are being overlooked. I'll give a shout-out to a long-time favorite, Fallen Earth. Not only are there pitifully few post-apocalyptic MMOs on the market right now, but this title has unparalleled crafting, a really wicked sense of humor, a gigantic world to explore, and mutant hermit crabs that take up residence in old CRT monitors. I've just started playing this again and truly wish that more folks would give it a chance. So what say you? What MMO would you recommend to others? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!