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  • Teal'c visits Stargate Worlds

    by 
    Samuel Axon
    Samuel Axon
    09.10.2008

    Stargate SG-1 actor Christopher Judge visited Cheyenne Mountain Entertainment's game development studio to check out Stargate Worlds last week. Judge played the part of Teal'c -- the Jaffa warrior on the SG-1 team -- for the entire run of the TV series and in the movies The Ark of Truth and Continuum, and has appeared on Stargate Atlantis as well.Members of the development teamed gushed about how awesome he was on the Stargate Worlds community site. "I wouldn't have thought I was the type to get embarrassed and feel like a blushing teenage girl (no offense to blushing teenage girls) when meeting a star like Christopher Judge but apparently I totally am," said one of the team members. The team got the impression that Judge was "SUPER excited" about the game.CME/FireSky put up a gallery of pictures from the visit. The studio was also visited by Formula1 race car driver Jonathan Summerton, which seems kind of random. If you want pics of that event, there's a gallery for that too.

  • Stargate Worlds level cap to increase every three months

    by 
    Samuel Axon
    Samuel Axon
    08.31.2008

    Stargate Worlds France conducted a very substantial interview with Cheyenne Mountain Entertainment/Firesky Studio Head Dan Elggren at the Games Convention in Leipzig. We say it's substantial because it includes a few new revelations about the game.The most notable of those revelations: CME/Firesky will be raising the game's level cap (50 at launch) by two levels every three months to coincide with new content updates and episodes. The second most interesting tidbit is about teams. Teams are a social unit smaller than commands (guilds); think of them as persistently existing and organized groups/parties. Anyway, the big news about teams is that players will be able to name their regular groups. Cool! Other topics included various Stargate inside jokes, Elggren plugging the gas-guzzling Hummer promotion, and some stuff about the Asgard, Archaeologist, Jaffa, and Go'auld classes that has already been floating around for a while. Watch the video for all that. Note that most of the video is in French with English subtitles, while the interview itself is in English with French subtitles.

  • Stargate Worlds reaches 200k beta signups, dev chat on Friday

    by 
    Samuel Axon
    Samuel Axon
    08.20.2008

    The Stargate Worlds team announced yesterday that 200,000 people have signed up for the game's beta test. That's not an unimpressive number, although both Age of Conan and Warhammer Online reported a lot more (but at later stages in development). Of course, history has shown that the number of beta applicants doesn't necessarily reflect on a game's post-launch popularity.In other Stargate Worlds-related news, the game's sound designer (Nick LaMartina) will be participating in a live dev chat that will be open to all on Friday the 22nd at 11:00 AM Pacific time. Head over to the Stargate Worlds website for details and links on reaching the IRC chat room where it will take place.When we visited Cheyenne Mountain Entertainment just over a month ago, a representative told us that the company was hoping to start the closed beta phase before the end of the summer. We've been a bit skeptical. Time's a-tickin'!

  • Stargate Worlds will be on display at Leipzig train station

    by 
    Samuel Axon
    Samuel Axon
    08.19.2008

    European Stargate fans take note: Stargate Worlds will be making an appearance at the Leipzig Games Convention in -- you guessed it -- Leipzig, Germany. As was the case earlier in the summer at Comic Con, Firesky/Cheyenne Mountain Entertainment have some special stuff planned.The team will be "taking over" the Leipzig Train Station, where they'll be showing "the latest" gameplay trailer (we don't know if it'll be new or not, but presumably, right?) and giving away various stuff, including t-shirts and dog tags. Apparently the prizes will be given out by "Stargate commandos." People in uniform, perhaps? Also, Studio Head Dan Elggren and marketing guy Kevin Balentine will be on site to promote the game and talk to the press.The Stargate franchise has always been popular in Europe -- especially in Germany, so we know there are a few of you out there who'll want in on this. And with that subsidized airfare, getting there might be almost affordable, right?

  • Video interview reveals Stargate Worlds stealth mechanics

    by 
    James Egan
    James Egan
    08.14.2008

    Jon Wood at MMORPG.com is on a serious roll with Stargate Worlds video interviews. His latest is with Demetrius Comes, VP of Technology at Cheyenne Mountain Entertainment, on the Stargate Worlds stealth system. The system will be based off of combinations of abilities and gear, creating regenerating stealth points that are resisted with reveal points. Comes acknowledges that stealth play will not be a universal option for all players, and will be limited to the commando class.Comes also reveals more of the game mechanics of stealth play, particularly the dynamic between a character's stealth rating and the reveal rating inherent to NPCs and player characters. The interview is brief, but hints at what fans of cloaky-sneaky gameplay will get in Stargate Worlds.

  • Interview: Stargate Worlds aims high with artificial intelligence

    by 
    Samuel Axon
    Samuel Axon
    08.07.2008

    MMORPG has posted its second video interview with the folks working on Stargate Worlds. Last time, it connected with Howard Lyon to talk about customization the game's user interface. This time, studio head Dan Elggren tells the site a little bit about the artificial intelligence that guides the actions of Stargate Worlds' hostile entities.Elggren explains that there are different types of AI behaviors -- personalities, if you will. An aggressive enemy might throw caution to the wind and charge the player with a knife, while a defensive one will play it safe behind cover. Elggren hopes this will make combat more dynamic in Stargate Worlds than it is in other MMOs. He also said that enemies might run away or retreat for the sake of self-preservation. Of course, enemies do that in plenty of MMOs already, but hopefully it's a bit more complicated than the "run at 15% health" trigger that we're used to seeing.

  • Stargate Worlds video interview shows off interface customizations

    by 
    James Egan
    James Egan
    08.05.2008

    MMORPG.com's Managing Editor Jon Wood is definitely on a roll with providing Stargate Worlds fans with new video content. We already mentioned that he put together a hands-on Stargate Worlds combat video, but he's also done a video interview with Stargate Worlds Art Director Howard Lyons about the game's user interface. The UI is built to be completely customizable, both in terms of graphics and the layout, Lyons says. Players will be able to swap out button types and adjust the visual priorities of the various interface elements. Multiple UI profiles can be saved and then exported and shared with other players. Have a look at the video for a closer look at the Stargate Worlds user interface, but MMORPG.com does has one caveat -- what you see is pre-alpha footage.

  • Early Stargate Worlds combat video shows off enemy AI

    by 
    James Egan
    James Egan
    08.04.2008

    Jon Wood at MMORPG recently put up a hands-on video of gameplay in Stargate Worlds. This latest footage gives us an early look at combat in Stargate Worlds. Primarily, it shows the importance of using cover to survive. Wood seems to like what he's experienced of the game so far, particularly in terms of the AI in Stargate Worlds."Getting taken off-guard by AI opponents does not happen very often. But when it does, it's just fantastic. It gets your heart going, causes you to panic," he says. The comments related to the video are drawing comparisons with Tabula Rasa but keep in mind this footage is from an alpha stage of testing. That being said, what do you think about how Stargate Worlds is shaping up?

  • Stargate Worlds Comic-Con event plans unveiled

    by 
    Samuel Axon
    Samuel Axon
    07.19.2008

    We learned a while back that developer Cheyenne Mountain Entertainment and publisher FireSky are teaming up with the United States Armed Forces and the creators of the Stargate SG-1 and Stargate Atlantis TV series to present Stargate Worlds at this year's Comic-Con. Fans will get to ask questions about the game and the series, as well as see gameplay footage. A life-sized stargate wll be deployed for photo ops, too.Now the schedule has finally been announced. It'll all go down in Ballroom 20 on Friday the 25th. From 10:45 to 11:45, the showrunners and stars of Stargate SG-1 will sit in a panel discussing Stargate Continuum, the new movie based on the series. After that, the Stargate Worlds presentation will run from 11:45 to 12:15. Finally, the cast and crew of Stargate Atlantis will talk about season 5 from 12:15 to 1:15. All Pacific time, of course, since the convention's in San Diego.So if you're just interested in the game, show up at 11:45 and leave at 12:15. We figure you'll go for the whole thing if you'll go at all though; most folks interested in this game are probably fans of the series too, right?

  • Chat with Stargate Worlds artists on your lunch break

    by 
    Samuel Axon
    Samuel Axon
    07.18.2008

    Cheyenne Mountain Entertainment is hosting another developer chat for fans who want to know more about Stargate Worlds. This time, the participating developers are Lead Artist Austin Germer and Lead Animator Carl Cross. The chat will take place at 11:00 AM Pacific and 2:00 PM Eastern, and will last for one hour. So that falls right on top of lunch for most folks -- or at least it can, if they schedule it right. So sneak in while eating a sandwich at your desk.The place to which you may sneak: IRC chat room #Stargate-Worlds at irc.sgwirc.com. Once you're in, ask up to three questions using the /q command. More info can be found at the Stargate Worlds community website. If you're new to the game and want an introduction before the chat, (shameless plug alert) check out the coverage of our exclusive visit to the game's development studio and our interview with the directors. Hey -- you knew we couldn't help ourselves.[Via Ten Ton Hammer]

  • Massively visits Stargate Worlds: The interview

    by 
    Samuel Axon
    Samuel Axon
    07.10.2008

    During our visit to Cheyenne Mountain Entertainment's Arizona studio, we got to sit down with five of the top minds on the Stargate Worlds team -- studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine. This exclusive, in-depth, and conversational interview is overflowing with information about everything in the game, including TV series tie-ins and cameos, episodic content, combat, graphics, mini-games, and much, much more. This meaty interview is an essential read for any Stargate or MMO fan. We've split it up into four parts for easy reading. Enjoy!%Gallery-27249%

  • Massively visits Stargate Worlds: The interview, part 4

    by 
    Samuel Axon
    Samuel Axon
    07.10.2008

    In part four of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, Lyon describes the philosophy behind the game's artistic style, and we learn more about the company's plan for launch and post-live content.

  • Massively visits Stargate Worlds: The interview, part 3

    by 
    Samuel Axon
    Samuel Axon
    07.10.2008

    In part three of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, we discuss endgame content and go into great detail about the graphics and combat.

  • X-play opens the Stargate and brings back Stargate Worlds gameplay video

    by 
    Matt Warner
    Matt Warner
    07.03.2008

    G4's X-play gained access to the FireSky Studios where the developers are hard at work on Stargate Worlds. G4 was allowed to open the Stargate and returned back with gameplay footage, while undergoing their mission they infiltrated Studio Head Dan Elggren, Creative Director Chris Klug and Art Director Howard Lyon. As for game footage Elggren took a character through several environments of a pre-alpha build and played through an assault on a drug lord stronghold on the alien planet Lucia. The game is looking great, albeit some video lag in some parts. No earth-shattering revelations were disclosed, but if you'd like learn about the game be sure to check out all our SGW coverage.

  • Stargate Worlds to make a dramatic showing at Comic Con

    by 
    Samuel Axon
    Samuel Axon
    06.29.2008

    Firesky, MGM Home Entertainment, and the United States Armed Forces will be showing Stargate Worlds at Comic-Con 2008 in San Diego. The convention will run from July 24th to 27th. Firesky plans to deploy a full-sized stargate replica outside the convention center for photo ops. Fans will also get to be among the first in the public to see gameplay footage. Check out booth 3525 if you're going to be there.Footage is exciting and all, but we're intrigued by the partnership with the Armed Forces. Presumably this means recruiters will be present at the event as well. The Stargate franchise has always had a close relationship with the military; its central characters have mostly been members of the Air Force. In fact, Stargate SG-1 has featured a handful of cameos by real-world military figures, including Air Force chief of staff Michael E. Ryan, who played himself in the episode "Prodigy."[Via Ten Ton Hammer]

  • The Digital Continuum: Kaiju MMO

    by 
    Kyle Horner
    Kyle Horner
    06.28.2008

    I know there's been a The Daily Grind about this subject already, but I felt like talking about my own personal kaiju (giant monster) MMO and this is just the place for that. Growing up there were certain things I could count on. For instance, there would always be some sort of Anime marathon in the summertime on the Sci-Fi Channel and that very same channel was also usually good for giant monster movies. Oh yeah and you could always count on a new Megaman game coming out that year.It's strange how this never occurred to me but giant monsters are almost perfect as a theme for an MMO. Purely because the theme itself provides a gigantic, epic sort of combat gameplay that is central to the thrill of massively multiplayer online games. Whether it's a game where the players create and control their own giant monsters or fight against the monsters is the choice I've been struggling to answer -- but then something dawned on me. The two game types, when combined, make for a very interesting type of MMO experience.

  • Chat with Stargate Worlds' community managers June 20th

    by 
    Kyle Horner
    Kyle Horner
    06.14.2008

    Can you hear that? It's the sound of thousands of Stargates being activated all over the galaxy. You're probably wondering why it's happening -- you might even be a little scared. Well, don't be scared. It's just what happens when the Stargate community finds out they'll be able to ask Khatie and Scepter questions about Firesky's upcoming game, Stargate Worlds in an upcoming chat.The chat is schedule for Friday, June 20th and will take place at 1pm PST, 4pm EDT, 10pm BST and 9pm GMT according to a recent news post on the game's official website. A full hour will be spent talking about all things Stargate and attendees have been asked to come to the discussion early for the best chance to see their submitted questions answered. You've got a week to think up some clever questions so get to it. We'll be looking forward to seeing if any new juicy details are revealed by either Khatie or Scepter.

  • Summer to bring big announcements for Stargate Worlds

    by 
    Kyle Horner
    Kyle Horner
    06.08.2008

    Get ready for information overload all you Stargate fans, because with summer setting in (at least for the upper half of the hemisphere) Firesky will be making big announcements for their upcoming MMO, Stargate Worlds. You can expect to hear new information about planets, racial abilities and even details on the origin of Op-CORE -- the evil human faction featured in the game. News of which expos the development team plans on attending are also soon to be announced but that information will be revealed at the Stargate Worlds official website. It's likely that Massively will be attending at least one of the expos that Cheyenne Mountain Entertainment goes to, so expect us to poke and prod them for the sake of new and exciting information regarding their game. We especially want to know what they think of our Jaffa jokes, as everyone we usually tell them to just gives us strange looks before walking away slowly.

  • MMO episodes to mimic TV shows

    by 
    James Egan
    James Egan
    05.29.2008

    Massively's recent ION Game Conference coverage featured an article on developing MMO's as if they were TV shows. This idea was introduced by FireSky's Joseph Ybarra, Senior VP of Strategic Operations. FireSky hopes to run with the concept of dishing up MMO content updates in episodes, with predictable development cycles of roughly six weeks. This marriage between MMO and TV production could also lead to developing 'pilot games,' which makes sense from a company perspective. After all, it involves smaller budgets and entails less risk. The developer can expend a small amount (by standard game development budgets) and gauge player interest. If that title proves to be popular, future iterations of the game could be developed with larger budgets, building upon the storyline of the previous episodes. Do you think that gamers would have more of a say in what the creators do with these stories than they do with TV shows, since an episodic MMO is an interactive medium? Would this be a welcome change in the MMO industry, as opposed to waiting for a few years for that next game?

  • A chat with Stargate Worlds' Joe Ybarra

    by 
    Kyle Horner
    Kyle Horner
    05.21.2008

    The guys over at MMORPG.com caught up with Joe Ybarra from Cheyenne Mountain Entertainment's (or CME for short) Stargate Worlds last week at ION to talk about their upcoming MMO. If you didn't catch it when it originally went up, we sat in on his "MMOs and Hollywood" panel during the conference. Joe has a lot of interesting things to say about not only the industry at large, but his companies' game.Being that Stargate Worlds is expected to pull in both the TV series audience as well as MMO players, the team at CME is designing their title with a high level of accessibility. The title's story takes place in a modern -- or even futuristic -- setting, which means combat is similarly modern. We really love the idea that combat is being designed as a one-against-many affair in Stargate Worlds. Joe mentions that the minimum is one player-on-three NPCs and their median is about five or seven against one. That means you can expect battles to feel very action-packed, especially when you're in a group with four of five other players!