gdc-quest-quiz

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  • Return to Quest Quiz: Tim Schafer

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.07.2008

    Alright, Tim Schafer, you win. After targeting various industry folks with a typically contrived adventure game puzzle and then assembling their responses in our GDC Quest Quiz feature, we simply weren't prepared for your relentless response to our silly challenge. Not only did you trick us into doing all the hard work, but you successfully navigated through our made-up-as-we-went-along chicane of bizarre logic. But don't grow complacent in your victory -- we'll get you next time.The PlayerDouble Fine's Tim Schafer, designer of Full Throttle, Grim Fandango, Psychonauts and upcoming god of gwar epic, Brütal Legend. Prior to the release of those games, he worked on The Secret of Monkey Island, Monkey Island 2 and Maniac Mansion: Day of the Tentacle.The PuzzleYou're standing in front of a cave. The goal is to get inside the cave, taking care to foil the ferocious robot bear guarding the entrance first.The Inventory (1) perforated parasol (1) rubber chicken with a pulley in the middle (1) sealed manila envelope (1) miniature macaroni Tim Schafer statue Make your way past the break to read our adventurous e-mail exchange.

  • GDC Quest Quiz V: Ragnar Trnquist

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.26.2008

    We did a terrible thing at last week's Game Developer's Conference. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- just for laughs. This is what happens when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.The PlayerRagnar Tørnquist, designer of The Longest Journey and writer and director of Dreamfall, Anarchy Online and upcoming MMO, The Secret World.The PuzzleYou're standing in front of a cave. The goal is to get inside the cave, taking care to foil the ferocious robot bear guarding the entrance first.The Inventory (1) perforated parasol (1) rubber chicken with a pulley in the middle (1) sealed manila envelope (1) miniature macaroni Tim Schafer statue Check out Ragnar's thoroughly realized reasoning after the break.

  • GDC Quest Quiz IV: Erik Wolpaw

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.26.2008

    We did a terrible thing at last week's Game Developer's Conference. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- just for laughs. This is what happens when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.The PlayerErik Wolpaw, co-author of the now-defunct Old Man Murray. He's written for games such as Psychonauts and Portal, and once accused the adventure genre of committing suicide.The PuzzleYou're standing in front of a cave. The goal is to get inside the cave, taking care to foil the ferocious robot bear guarding the entrance first.The Inventory (1) perforated parasol (1) rubber chicken with a pulley in the middle (1) sealed manila envelope (1) miniature macaroni Tim Schafer statue The Solution "How is the pulley attached to the rubber chicken? See, this is why I hate adventure games. I think you're expecting a joke answer, and I'm actually trying to figure it out. OK, type 'quit.' That's what I would do. Go to the menu and type 'quit.'"(Catch the rest of our interview with Wolpaw later this week!)

  • GDC Quest Quiz III: Mike Stemmle

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.26.2008

    We did a terrible thing at last week's Game Developer's Conference. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- just for laughs. This is what happens when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle. The PlayerRecent Telltale Games addition Mike Stemmle, co-designer of Sam & Max Hit the Road and Escape from Monkey Island, and designer on the ill-fated Sam & Max Freelance Police. He also worked on Afterlife, but he doesn't think you remember it. The PuzzleYou're standing in front of a cave. The goal is to get inside the cave, taking care to foil the ferocious robot bear guarding the entrance first. The Inventory (1) perforated parasol (1) rubber chicken with a pulley in the middle (1) sealed manila envelope (1) miniature macaroni Tim Schafer statue Peek hard at Mike Stemmle's Star Trek strategy after the break.

  • GDC Quest Quiz II: Steve Purcell

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.25.2008

    We did a terrible thing at last week's Game Developer's Conference. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- just for laughs. This is what happens when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.The PlayerSteve Purcell, illustrator and writer best known as the creator of Sam & Max. We're surprised he even talked to us after last year's drunken debacle. The PuzzleYou're standing in front of a cave. The goal is to get inside the cave, taking care to foil the ferocious robot bear guarding the entrance first.The Inventory (1) perforated parasol (1) rubber chicken with a pulley in the middle (1) sealed manila envelope (1) miniature macaroni Tim Schafer statue Find Steve Purcell's solution to the "meta-puzzle" after the break.

  • GDC Quest Quiz I: Ron Gilbert

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.25.2008

    We did a terrible thing at last week's Game Developer's Conference. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- just for laughs. This is what happens when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle. The Player Ron Gilbert, designer of The Secret of Monkey Island (amongst other LucasArts adventures), consultant on Penny Arcade Adventures and designer of Hothead's upcoming episodic series, Deathspank. The Puzzle You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the ferocious robot bear guarding the entrance first. The Inventory (1) perforated parasol (1) rubber chicken with a pulley in the middle (1) sealed manila envelope (1) miniature macaroni Tim Schafer statue Find Ron Gilbert's surprisingly direct solution after the break.