gabriel-laforge

Latest

  • Massively Exclusive: Seeing the sights in City of Steam

    by 
    Justin Olivetti
    Justin Olivetti
    06.27.2012

    I can't recall the last indie MMO that was making any waves while still being in the pre-alpha stage, but that's the strange power that Mechanist Games' City of Steam has. Word-of-mouth and a clever setting have made this a must-see title, and we were pleased to join Editor Gabriel Laforge for a developer tour of the game in its current state. City of Steam is an indie MMO, but don't let that put you off; the team is substantially larger than you'd expect and brimming with talent. The steampunk title loads extremely quickly in your browser, thanks to the Unity web player and a ridiculously small client size. In its current state, City of Steam has four large overworld zones and around 80 instanced dungeons, and yet the total size is -- get this -- 70 megabytes. It's so tiny that some of the dungeons are only a few hundred kilobytes apiece. With the repeated caveat that this was all still pre-alpha and subject to change, Laforge let me log in and explore to my heart's delight. What follows is raw and shocking footage from that journey.