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  • How The Sims got its same-sex relationships [update]

    by 
    David Hinkle
    David Hinkle
    08.05.2013

    Update: While Graham originally called out lead engineer Jamie Doornbos as the one responsible for same-sex relationships in The Sims, it was actually one of the general engineers, Patrick J. Barrett III, who added it in. The article has been updated accordingly. The Sims was one of the earliest mainstream video games to include actionable same-sex relationships when it launched in 2000. Rather than being a concerted effort on the part of developer EA Maxis, the equal-opportunity Woohoo (a euphemism for sex in the game) was implemented by engineer Patrick J. Barrett III – an openly gay man who had a reputation for getting the programming done. "He just did it," said David "Rez" Graham, The Sims 4 lead AI programmer and a panelist at EA's GaymerX panel on creating more LGBT-inclusive experiences this past weekend. "He just went in there and it was a thing one day" and "nobody really questioned it, which was cool."

  • GaymerX panel reflects on LGBTQ themes in video games, overcoming public reaction

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.05.2013

    As video games continue to search for their voice and place in cultural relevancy, they tackle new subjects and issues facing contemporary society. Ten years ago, the world was an entirely different place, especially in terms of LGBTQ acceptance. Joystiq recently learned that in 2003's Star Wars: Knights of the Old Republic, the inclusion of a lesbian character had to be hidden from developer BioWare's other employees, including the marketing team. Why? There was fear surrounding the audience's reaction. "I think for a long time, it was just assumed that nobody would accept it," David Gaider, the lead writer for the Canadian developer's Dragon Age series said, speaking at San Francisco's GaymerX convention. In the decade since KotOR's release, the RPG-house hasn't shied away from such inclusions. In its blockbuster space opera Mass Effect 3, players have the option of pursuing same-sex romances; there are numerous openly gay characters, too. This could have caused some to avoid the multi-million selling series' conclusion, but Gaider said that he thinks there is equal evidence of some people buying the games because of their accepting nature. He posited that as a result, other publishers and developers will likely follow suit because they're "copycats." For the panel's full conversation, read Joystiq's report about the "hump of assumptions" associated with LGBTQ representation in games like The Sims and Jade Empire.

  • Clearing the 'hump of assumptions' in making LGBT inclusive games

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.04.2013

    A "hump of assumptions" can stand in the way of creating and including lesbian, gay, bisexual or transgender characters in video games today, said David Gaider, lead writer for the Dragon Age series at BioWare. Speaking on an EA-populated panel at GaymerX in San Francisco today, Gaider and colleagues addressed the importance of heeding the demand for diversity and, more plainly, "reflecting humanity" in modern games. Hesitation over tackling LGBT issues, Gaider said, can come from pessimistic assumptions made – both by creators and marketers – about how the audience will react. One of BioWare's earliest gay characters, Juhani in Star Wars: Knights of the Old Republic, was practically snuck into the game. "I think for a long time it was just assumed that nobody would accept it," he said. "That's what the mentality was. It's not like we went and tried to ask permission or anything - we kind of hid it. She never says, 'She was my lover.' She just says, 'We are very close.'" Not explicitly addressing the topic, however, "seemed like a very obvious exclusion" to Gaider. BioWare's next role-playing game, Jade Empire, was less subtle in its depiction of a same-sex relationship, and it faced far less resistance than the team had assumed. There was no long conversation after the team asked, "Why don't we just make the romances available to both genders?" According to Gaider, "that was the whole conversation."

  • PSA: Last day for GaymerX pre-registration pricing

    by 
    Xav de Matos
    Xav de Matos
    07.26.2013

    Today marks the final day for pre-registration pricing to GaymerX, "the first LGBT gaming convention focused on the queer geek culture." Taking place next week on August 3rd and 4th, the event will be held in San Francisco's Japantown district. Speciality event pricing offers access to "all panels, dealer's room, gaming rooms, a Saturday night dance, and convention areas" for $45. After today, passes will be available for $60 at the convention. VIP passes are also available, including the normal registration incentives along with access to a VIP party on Friday and a t-shirt commemorating the event; however, VIP passes will not be available at the event. Special guests at the event include GLaDOS voice-actor Ellen McLain, game designer Anna Anthropy and more. Joystiq will be at GaymerX, covering the event and basking in the warm glow of inclusion.