Goodgame-Empire

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  • Rise and Shiny: Goodgame Empire

    by 
    Beau Hindman
    Beau Hindman
    12.23.2012

    Goodgame Empire, by Goodgame Studios (makes sense, huh?) is a pretty casual MMORTS that sports some nice art, tempting cash-shop items, and the accessibility that still comes with Flash-based MMOs. Despite the beating that Adobe's baby took over the last year, Flash-based games do still offer some great benefits. Primarily it's the ability to play a Flash-based game from almost any configuration of PC that makes it worth it, but that's a delicate line to toe. Often Flash-based MMOs have issues and crash browsers. I had no such issues with Goodgame Empire, but that's probably due to the lack of intense, real-time animations. The game looks great. I love stylized games, and love it when all of the art within a game fits together. Many Flash games look fantastic; Goodgame Empire does too. All of the tiny units, map icons, and bits of UI match each other and look fun. But great art does not save the game from suffering from some common MMORTS blues.

  • Rise and Shiny: Habbo Hotel

    by 
    Beau Hindman
    Beau Hindman
    12.16.2012

    This week I had the pleasure of testing out Habbo Hotel, a social MMO that takes its art design cues from the world of 8bit and tries to attract a younger audience with bright, accessible gameplay. Really the only thing separating Habbo Hotel from a serious "adult" MMO is how it looks. The systems in-game are no different than those in other social MMOs I have found, and in fact, much of the no-frills gameplay reminds me just how bloated many standard MMOs are. You might have heard of Habbo Hotel because of a recent controversy that resulted in major backers pulling out of the game and forced the developers to literally shut down public chat, but it seems that the worst of the controversy is behind us. I found a few examples of players trying to navigate around chat filters or rules, but that's standard behavior for younger players. Just ask Wizard101's KingsIsle about the difficulty of maintaining clean chat in a "kid's" MMO.