GoogleIo2011

Latest

  • Angry Birds gets a web version, coming to Chrome Web Store

    by 
    Vlad Savov
    Vlad Savov
    05.11.2011

    Yet another platform has been conquered by the affronted fowl: the web! Angry Birds' web client is built in WebGL, so presumably browsers other than Google's Chrome should be able to run it as well, and even if you can't handle WebGL, there's Canvas support too. 60fps are promised on most modern PCs, and we've spotted SD and HD labels, suggesting there'll be a choice of quality to match your computer's performance. Offline gaming will also be available. Chrome will get some exclusive content, such as "Chrome bombs" and other cutesy bits. Rovio just noted it's "really, really happy about the 5 percent," referring to Google's pricing model of charging a flat fee of 5 percent to developers on in-app purchases in the Chrome Web Store. Yes, the Mighty Eagle will be a purchasable option for the impatient among you. The game will be available in the Store immediately after Google's I/O 2011 keynote, so look out for it shortly. Update: And the Angry Birds have landed. Hit up the source link below to obtain the free app. %Gallery-123364%

  • Google makes Chrome Web Store available worldwide, adds in-app purchases and flat five percent fee

    by 
    Donald Melanson
    Donald Melanson
    05.11.2011

    Google has just announced that it's making the Chrome Web Store available to the "entire userbase of Chrome" -- all 160 million, according to the company's latest numbers -- and in 41 different languages no less, although those outside the current markets will apparently only have access to free apps initially. What's more, it's also now added in-app purchases to the mix -- which it notes developers can add to their apps with "literally one line of code" -- and it's announced that it plans to "keep it simple" by simply charging developers a flat five percent fee instead of opting for some of the more complicated fee structures out there. As for how the Web Store has been doing so far, Google revealed that there has been 17 million app installs to date, although it provided few details beyond that. %Gallery-123363%

  • Live from Google I/O 2011's day 2 keynote!

    by 
    Darren Murph
    Darren Murph
    05.11.2011

    No, you aren't losing your mind. You're really tuned in to the second Google keynote in as many days, and if we had to guess, we'd say Chrome and / or Chrome OS will take top billing. Things haven't started just yet, but your patience (or impatience) is greatly appreciated. Have a look below to see when things get going! 06:30AM - Hawaii 09:30AM - Pacific 10:30AM - Mountain 11:30AM - Central 12:30PM - Eastern 05:30PM - London 06:30PM - Paris 08:30PM - Moscow / Dubai 12:30AM - Perth (May 12th) 12:30AM - Shenzhen (May 12th) 01:30AM - Tokyo (May 12th) 02:30AM - Sydney (May 12th)

  • LifeFitness exercise bike interfaces with Nexus S, makes fitness marginally enjoyable (video)

    by 
    Darren Murph
    Darren Murph
    05.11.2011

    LifeFitness may have taken one too many creative liberties with its Cyberbike Wii accessory, but it did a laudable job of redeeming itself at Google I/O this week. The outfit brought a USB-equipped exercise bike to the show floor, where an Open Accessory-enabled Nexus S promptly stole the show. We were shown a demo of the CardioQuest app interfacing with the cycle over the aforementioned protocol; the bike itself had a heretofore unreleased firmware update installed that allowed it to interact with the phone, and we're told that said update will be available free of charge to existing customers in the coming weeks. As was announced yesterday during the opening keynote, the Android Open Accessory API is currently only capable of handling communications over USB, but that didn't stop a clever game from keeping a booth representative mighty busy. The gist is pretty simple -- pedal harder to move the Android up, and relax your stride to see him float down. The goal is to avoid the surrounding walls, while also keeping your mind from focusing on the fact that you're actually burning calories. Mum's the word on whether or not this particular app will ever make it into the Android Market, but there's a video of the chaos waiting just after the break, regardless.

  • Google's Arduino-based ADK powers robots, home gardens and giant Labyrinth (video)

    by 
    Darren Murph
    Darren Murph
    05.11.2011

    Sure, it looks just about like every other Arduino board found at Maker Faire, but this one's special. How so? It's Google-branded, and not only that, but Google-endorsed. Shortly after the search giant introduced its Android Open Accessory standard and ADK reference hardware, a smattering of companies were already demonstrating wares created around it. Remote-control robots? Check. Nexus S-controlled gardens? Check. A laughably large Labyrinth? Double check. It's already clear that the sky's the limit with this thing, and we're as eager as anyone to see 'em start floating out to more developers. Have a look in the gallery for close-ups of the guts, and peek past the break for a video of the aforementioned Xoom-dictated Labyrinth. %Gallery-123306%

  • Google Music Beta walkthrough: what it is and how it works (video)

    by 
    Darren Murph
    Darren Murph
    05.11.2011

    We made a few predictions about Google's (then-presumed) music service in our streaming roundup last week, and thanks to the inability of an undisclosed amount of labels to take a whiff of whatever El Goog was cooking, it looks as if we've been left with something less robust, but nevertheless intriguing. It's worth taking a glance at our team editorial on Music Beta by Android to get a feel of what could've been, but the reality is this: what was launched today is what we've been dealt, and now it's time to break things down and see how it actually functions in practice. Care to have a look at a full installation walkthrough, problem reports and two more pennies on how the service stacks up? That, along with tips on fulfilling your hopes and dreams, are tucked away just after the break. %Gallery-123283%

  • Editorial: Android@Home is the best worst thing that could happen to home automation

    by 
    Thomas Ricker
    Thomas Ricker
    05.11.2011

    As the resident Engadget home automation nerd, Google's Android@Home announcement rocked my little low-powered RF world yesterday. Seeing a brand like Google get behind home automation is the stuff I've been dreaming about ever since Nokia dipped a toe into the tepid Z-Wave waters back in 2008. Unfortunately, Nokia abandoned its Home Control Center ambitions shortly thereafter, leaving the industry in the hands of such consumer powerhouses as Zensys, Sigma Designs, ExpressControls, AMX Corp, Control 4, Echelon, and Jung. Heard of them? No, no you haven't, and that's my point. Home automation has long suffered from the lack of a consumer-centric approach. Consumer electronics companies have almost universally come around to the new mantra of user experience. Most companies have finally awoken from their deep eighties slumber to realize that a single product can no longer dominate an industry on its own -- the age of the Walkman is over. For success, a product must encompass great software, great services, hardware that just works, and stellar support when it doesn't. In short, the user experience is what sets the product apart. Home automators have yet to realize this but Google's announcement could force the issue.

  • Groupme's group messaging app demoed at Google I/O, complete with data / location (video)

    by 
    Darren Murph
    Darren Murph
    05.11.2011

    Just because Google's hosting I/O, that doesn't mean that a few little guys can't do a bit of announcing on their own. Such is the case with Groupme, who stopped by doing their darnedest to upstage Disco and the host of other group messaging apps flooding app stores these days. The newest build -- v2.1.7 -- just hit the Android Market over the past few days, bringing with it the ability to share locations /photos and initiate conference calls within the group (amongst other niceties). For now, the service is limited to the US and Canada (though international expansion is "top priority"), and requires that any members have established phone numbers in case the data network fails anywhere in the chain. The good news, however, is that there is a data option, with SMS being used only as a fallback. There's also some pretty fancy integration with Gigbeat, which is detailed in the video just after the break. %Gallery-123308%

  • YouTube brings human-enabled closed captioning to live video for Google I/O

    by 
    Christopher Trout
    Christopher Trout
    05.11.2011

    If you were glued to your computer during the live broadcast of the Google I/O keynote yesterday morning, you might have noticed a new feature accompanying an otherwise recognizable YouTube video. The online video provider used this morning's conference kickoff as the springboard for its live captioning feature, which brings human input to the transcription process. According to Google's Naomi Black, a team of stenographers banged out translations during this morning's keynote. The resulting captions were then displayed on the conference floor and delivered by an "open source gadget" to the I/O YouTube channel. This new feature apparently prevents the inaccuracies experienced using Google's automatic captioning function, which, if you'll recall, provided us with at least a couple hearty chuckles when we took it for a spin. The code behind the new live captions will be available to YouTube's partners and competitors on Google Code. You can check out tomorrow's keynote to see how the humans fare.

  • Lighting Science demos Android @ Home bulbs, promises dead-simple home automation (hands-on)

    by 
    Darren Murph
    Darren Murph
    05.11.2011

    'Tis amazing what a partnership with Google can do. Unless you're a frequent patron of Home Depot, there's a slim chance you'd ever heard of Lighting Science prior to this week's opening I/O keynote. Now, said company is leading the Android @ Home charge, and based on what we learned yesterday at its booth, we're feeling better than ever about home automation's chances in the mainstream market. Company representatives noted that this Google-led mesh networking solution -- which beams out commands on the 900MHz frequency band -- is the first HA solution that's truly designed to be ultra-low-cost and easy to implement. Compared to Z-Wave and Zigbee, there's far less technical expertise needed to start automating things in your home, and there's no need to take out a second mortgage to open your garage door with your handset. Oh, and there's zero chance anything fails due to congestion on the 2.4GHz band. We pressed the company on pricing details, and it stated that the wirelessly enabled light shown above would be priced "at parity" with the non-wireless counterpart available today. At last check, that puts a single bulb at around $30. In order to make these kinds of devices compatible with existing Android phones and tablets, a couple of WiFi-to-900MHz adapters will be available. From Lighting Science alone, you'll soon see a light switch, security lamp and a regular wall wart on sale to handle the transfers. In other words, you can pick up a dirt-cheap plug, toss it in your guest room, and immediately give your Nexus One the ability to dictate Android @ Home products. Not too shabby, but what does this mean for the broader industry? %Gallery-123301%

  • Hasbro's experimental Nexus-powered robot toy hands-on at Google I/O (video)

    by 
    Myriam Joire
    Myriam Joire
    05.11.2011

    Are you ready to welcome our experimental toy robot overlords? They're adorable, and they're taking no prisoners here at Google I/O. Hasbro and Google are collaborating to bring these little critters to life by docking a Nexus S brain to an exoskeleton-like body containing a battery, a Bluetooth radio and a bunch servomotors (the kind you find in RC models). The battery powers the dock and provides additional juice to the phone which in turn controls the servos via Bluetooth. Where things get interesting is that these toy robots don't just act based on a set of rules programmed into the Nexus S, but actually react to their environment (using the handset's sensors, front-facing camera, and touchscreen) and communicate with Google's cloud services over WiFi (for facial and object recognition) in order to enhance their behavior. Shake them and they get dizzy, rub their display and they get happy / angry, show them a Decepticon card and they cower away. They will also take a picture of you, decide if you are friend or foe, and respond accordingly. Predictably, Hasbro is sticking with gender stereotypes by providing basic male and female "personalities," complete with accessorized docks. Check out these experimental creatures in our gallery and hit the break for our hands-on video. Just don't go in expecting a price and release -- it's prototype cuteness only for now. %Gallery-123276%

  • Android 0-click NFC sharing demonstrated in Ice Cream Sandwich (video)

    by 
    Thomas Ricker
    Thomas Ricker
    05.11.2011

    Ready to get your bump on? You'd better be because Google's planning to bring peer-to-peer NFC sharing to the Ice Cream Sandwich release of Android. Imagine it: 0-click contact, web page, and YouTube video sharing between your NFC-equipped Android smartphones and tablets. Just bring the devices together and voila, data shared without launching an application or navigating through the UI. Google plans to build this functionality into as many systems apps as it can while providing the API to developers to 0-click enable their third-party applications. Watch it go down phone-to-phone and phone-to-tablet (prototype) after the break. It's the future, get used to it.

  • Google to offer $20-a-month 'student package' for a Chrome laptop?

    by 
    Richard Lai
    Richard Lai
    05.10.2011

    Just as we're wrapping up day one of Google I/O 2011, Forbes received an interesting piece of information regarding Chrome OS. According to an unnamed senior Google executive, tomorrow's keynote will see the launch of a Chrome laptop sold as an attractive $20-per-month "student package." If true, this will make a compelling option for laptop-seeking students bounded by a limited budget (booze before books, right?), and Forbes speculates that a similar enterprise offering will follow soon -- makes sense considering Google's already cozying up to businesses with its $50-a-year Google Apps suite. Anyhow, all will be unveiled soon enough -- keep an eye out for our Google I/O day 2 liveblog tomorrow for the full monty.

  • Google I/O 2011 continues tomorrow, get your (second) liveblog right here!

    by 
    Darren Murph
    Darren Murph
    05.10.2011

    Had enough Google for the week? We thought not. We're still cranking on content from the (admittedly momentous) first day, but we'll be taking a break just after lunch tomorrow (May 11th in the great state of California) to bring you blow-by-blow coverage of the outfit's final keynote for I/O 2011. It'll be hard to top the bevy of introductions from today, but we're guessing Google's down for trying to top itself. We'll see you tomorrow, and if you're looking to follow along as it happens, you can bookmark our liveblog page right here. 06:30AM - Hawaii 09:30AM - Pacific 10:30AM - Mountain 11:30AM - Central 12:30PM - Eastern 05:30PM - London 06:30PM - Paris 08:30PM - Moscow / Dubai 12:30AM - Perth (May 12th) 12:30AM - Shenzhen (May 12th) 01:30AM - Tokyo (May 12th) 02:30AM - Sydney (May 12th)

  • Fossil Meta Watch wrists-on at Google I/O (video)

    by 
    Myriam Joire
    Myriam Joire
    05.10.2011

    Today at Google I/O we got a chance to play with Meta Watch, Fossil's wearable development platform, which allows developers to extend the interfaces of devices and applications to the wrist. Both watches -- one analog / digital with a traditional dial plus two small OLED displays, the other digital with a larger memory-in-pixel LCD (a highly reflective, always-on, ultra low-power screen) -- feature Bluetooth for communication, along with a vibration motor, three-axis accelerometer, and ambient light sensor. The devices are built around Texas Instrument's super efficient MSP430TM microcontroller and CC2560 Bluetooth radio and will run seven days on a charge. A set of contacts in the back allow the watches to interface with a debugging clip for charging and JTAG programming. The hardware is paired with an SDK which allows a tablet or smartphone running Android to register button presses and receive sensor data from the watches, and then respond by sending text or triggering the vibration motor. It's also possible to design custom embedded wearable applications running directly on your wrist, and it will be up to developers to truly unleash the magical possibilities here. Speaking of which, the Meta Watch is currently available to pre-order for $199 (see our source link), with availability pegged for June 30th. Based on what we heard today at Google I/O, the watch is being hawked to developers only, but it's obvious that DIY-minded folks will be able to buy one as well. For now, just two of the models shown here will be sold, but there's no telling what will happen once the platform builds up enough of a backbone to support an influx of actual customers. The company isn't handing out a timeframe as to when it will be ready for the mass market, but we'd be shocked if it was still floundering around this time next year. Interested in having an early peek? Take a look at our gallery below and our hands-on video after the break. %Gallery-123275%

  • Editorial: Engadget on Google Music and Movies for Android

    by 
    Engadget
    Engadget
    05.10.2011

    Google dropped an amazing amount of stuff on us this morning, up to and including using your phone to turn off a lamp and a tablet to control a giant wooden labyrinth. Move past the flash, though, and the news with the most immediate impact to Android users is the release of the Music Beta by Google, plus the availability of movie rentals on the go. Now you can take your tunes all up into the cloud and pay too much to bring some movies along with you. That all sounds great, but we have somewhat mixed feelings about the whole thing. Check 'em out below.

  • Google Music Beta versus the titans of the streaming music space: a chart

    by 
    Sean Hollister
    Sean Hollister
    05.10.2011

    It feels like just yesterday we charted the streaming music landscape, but it's already changed in a big way -- Google is muscling in on the likes of Rhapsody, Pandora and particularly Amazon with its Google Music Beta. Being able to take 20,000 of your personal tunes, stream them over the web and cache them locally on your device isn't functionality to sneeze at, so it's time we updated our charts. After the break, see how the big streaming services stack up.

  • YouTube and Google Movies rentals can be consumed on either platform

    by 
    Darren Murph
    Darren Murph
    05.10.2011

    Remember those 3,000 movies from Universal, Sony and Warner Bros. that were added to YouTube yesterday? Turns out, that same library is also being pushed to Google's newly announced Movies service. We learned as much during the outfit's executive Q&A session following the keynote this morning, and furthermore anything purchased / rented via Google Movies will be available to consume via YouTube, and vice-versa. Not a bad gesture!

  • Google clarifies 18 month Android upgrade program, details far from solidified

    by 
    Darren Murph
    Darren Murph
    05.10.2011

    We're camped out here at Google'e executive Q&A session, and Andy Rubin and co. are spitting out answers to questions from curious minds. While mentioned briefly in the outfit's keynote earlier, the structured upgrade program is obviously becoming a huge focal point here at the show. One of the major pain points for Android owners in the past (and even now, truthfully) is the inability to know if and when your particular handset will ever get an Android update. Epic 4G owners had a particularly hard go at it, but most everyone outside of Nexus One users have experienced something similar. Unfortunately, it seems as if our excitement may be a bit premature. While LG, Sony Ericsson, Motorola, AT&T, Vodafone, Sprint, Samsung, HTC and Verizon Wireless are technically onboard, all of this feels like it was decided upon at the 11th hour here in San Francisco. When pressed about how long it'd take updates to flow to phones after given the thumbs-up by Google itself, there's no hard news to report. In fact, the details there are still being hashed out. To quote Google, "It's a logistics problem." We can only imagine. Trying to get every Android partner to follow a timeline for releases has to be a complete and utter nightmare, but the company seems certain that these stipulations won't cripple anyone's ability to innovate on their skins (or have too little time to make the needed changes). We would've loved to hear a specific figure that we could start holding phone manufacturers to, but alas, it isn't to be. The only hard number thrown out today is 18 months. That's how long future hardware will be in the support cycle (at least, anyway), so you'll "soon" be able to count on your next Android device receiving all applicable updates for 1.5 years after purchase. As for phones that use custom skins, like Blur and Sense? Hard to say if that'll slow things down, and it's even harder to say if outfits like Dell will be joining this party at any time in the future. Though, to be fair, Andy Rubin clarified that there's an "open invitation" for anyone not listed to waltz on in. Naturally, we'll keep you abreast of any further developments from the show floor.

  • Samsung Galaxy Tab 10.1 Limited Edition (white) hands-on from Google I/O!

    by 
    Darren Murph
    Darren Murph
    05.10.2011

    Google just announced that every attendee of I/O 2011 would be getting a Samsung Galaxy Tab 10.1 Limited Edition, and being that we're here in both mind and body, we were able to get our paws around one just now. We're still looking for an unsaturated WiFi network to get things setup, but until the impressions roll in, we couldn't resist bringing you a first look at what's easily the most beautiful Galaxy Tab to date from a nerd's perspective. The 8.6mm frame is thinner than thin, and there's enough gloss on the front panel to chunk your mirror and just multi-task with this. The star of the show, of course, is the vanilla rear, bespeckled with Androids and oozing with geek love. Have a glance at the video below the break! %Gallery-123250%