guild-war

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  • The Art of Wushu: The war for server time [Updated]

    by 
    Patrick Mackey
    Patrick Mackey
    04.24.2013

    Scheduled events are a huge part of Age of Wushu. While each player has the option of enjoying the game at his own pace, scheduled events mark the major ways people can have an impact on the world at large. Because these events have to occur at a specific time, their placement will always be convenient for some and inconvenient for others. Recently -- and without warning -- Snail changed the server time in response to complaints about various events being inconvenient. This time change was influenced by a vote thread on the official forums, but was otherwise invisible; there were no warnings in the game's launcher or via in-game announcements until days afterward. The lack of communication about the time change was bad enough, but unfortunately, listening to the vocal minority had much larger, far-reaching problems for players. [Please see the end of this article for Snail's appended response to these arguments.] I was going to talk about meridians this time, but addressing this topic was something you requested. You came to the Massively tip jar. You emailed me directly. You messaged me in game. You even came to my house and said, "Hey man, you should write about how messed up the time change is." You asked, and this is my reply.

  • Previously On MVTV: The week of March 17th

    by 
    Beau Hindman
    Beau Hindman
    03.25.2012

    Ah, livestreaming: the greatest thing we do here at Massively. Well, in my opinion at least. Playing video games live for others to watch is not just about virtual glory or showing off just how tough our rigs are (Jeremy wins, anyway), but they can act as instructional guides, introductions to new games, and special glimpses of content that has never before been seen. It's sort of a sad fact that some of these livestreams can do the work of entire columns. Pictures might be worth a thousand words, but animated pictures are worth much more. This week we have a lot of variety as well as some old favorites for you. Be sure to check out and bookmark our MVTV Guide so that you know what is coming up and when to set your alarm clock. Once you're in the chat room, you can ask questions, point out errors (we love that), and jump into the game with the streamers! In this week's roundup, Blake starts off with some Star Wars: The Old Republic, and Richie follows up with a bit of Guild Wars action. Next we have Mike returning to EVE Online and then popping into RIFT for some more exploration of the initial free 20 levels. I then take the time to add some animations to my otherwise-bland character in Second Life and then show off a bit of Parallel Kingdom, a browser-based MMO that is layered on top of the real-world map! Jeremy rounds things out with more Atlantica Online, showing off the Tactical Battle System that acts a lot like a boardgame within the game.

  • Hyperspace Beacon: What is this RP-PvP anyway?

    by 
    Larry Everett
    Larry Everett
    11.15.2011

    At E3, Principal Lead Writer Daniel Erickson expressed that he wanted a roleplay player-vs.-player server for Star Wars: The Old Republic. Granted, BioWare's live team originally intended to not launch with any type of open-world PvP roleplay server. Community Coordinator David Bass confirmed this when he explained that the Guild HQ program will not support RP-PvP servers and that those guilds wishing to roll on those types of servers will have to do it the old fashioned way: in game. According to the Daedalus Project, a study on the habits of MMO players, only 7% of all players actually roll a character on an RP-PvP server. However, when you keep in mind that SWTOR has the largest preorder sales of any PC game as of right now (about 802,000, not including digital and European sales), 7% ends up being a significant number. At least, there are enough people interested in RP-PvP to fill a server. I understand that many people are turned off by the idea of mixing roleplay with PvP. I completely understand that. When the term RP hits people, images of Goldshire and naked Night Elves come to mind immediately. In truth, however, roleplay is really just telling a story through an interactive medium, in this case an MMO. For instance, if in the course of playing SWTOR you find yourself asking, "What would my character do in this situation?", then you have just brushed up against roleplay. In RP-PvP, players enjoy a very similar experience. Today, let's talk about mixing story and PvP. Players have found diverse ways to integrate the two. Beyond the break, I have examples of how you may find ways to do it yourself, even if hardcore roleplay isn't your thing.

  • Faxion Online announces guild war system

    by 
    Matt Daniel
    Matt Daniel
    06.29.2011

    You know that one guild? The one you hate? The one whose members you've ignored, and the one that makes your teeth grind just from the mention of its name? Well, UTV True Games wants you to do something about it! An upcoming update to Faxion Online will introduce Inquisitions, which will allow guilds to declare all-out war on one another. These guild wars can last anywhere from a single day to a fortnight, throughout which the involved guilds' members will be free to gank one another to their hearts' content. Not a guild kind of person? Don't worry! Free agents can be hired on as mercenaries if they wish to join the fray. And if the guilds don't want to fight it out to the bitter end, the system also includes ways to negotiate a surrender or declare a stalemate, all the while tracking each guild's stats on a leaderboard. So get out there, don your halos and horns, and start killing one another! After all, you're already in purgatory anyway.

  • A catastrophe waiting to happen: Martial Empires expands

    by 
    Justin Olivetti
    Justin Olivetti
    02.07.2011

    The Cataclysm may have passed, but we still have a catastrophe to survive. The Catastrophe of Babylon, Martial Empires' newest expansion, is slated to arrive at the end of the month. Gamigo's free-to-play martial arts MMO already offers all the kung fu action you can handle, but now it will be fleshed out with much-anticipated (and needed) additions. One of the biggest features on Babylon's plate is the implementation of the long-awaited guild wars. High-level guilds will finally be able to go head-to-head with each other in brutal guild battles. Victorious guilds will be showered with long-term buffs and plenty of gold, which should be enough incentive for truly competitive fights. Babylon will also overhaul Martial Empires' graphics with a new rendering engine, and many of the monsters will be given makeovers to fit in better and boost their self-esteem. Players can anticipate exploring a number of additional dungeons in Babylon as well. Gamigo plans to hold an event to award access to the test servers for The Catastrophe of Babylon in the near future.

  • Guest Post: Guild wars pit friend against friend

    by 
    Lisa Poisso
    Lisa Poisso
    08.07.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. World of Warcraft is a social game. Blizzard made this clear with the recent addition of the Real ID system. I myself have made use of this. Being an officer in several small roleplaying guilds on both Alliance and Horde sides of Cenarion Circle (US), I have found that there is a great bit of planning and organization required in running official guild wars. Currently, the Alliance guild I am an officer in is in a heated battle with a Horde-side guild. Both are roleplaying guilds. Both guilds (in the roleplaying sense) have similar ideas -- both are pro-Horde/pro-Alliance, respectively. One may hate the other side more than the other, but the hate is there. These guild wars bring a certain fun dynamic to the game. Having a sworn nemesis, whether it is for a character of your creation or a friend from an opposing faction, is just a great way to enjoy the game. Plotting someone's demise, thinking of strategies to take him down? It adds another layer to an already multifaceted world. However, there are a few tips I have noticed that really help with these particular battles. Some things come in handy in a roleplaying context; others focus on fair play, so that people will want to continue to the "war" and not just want to ignore/report your taunts!

  • Call for Submissions: Declarations of war

    by 
    Lisa Poisso
    Lisa Poisso
    07.30.2010

    Does your guild have a declared mortal enemy? Many PvP-oriented guilds (especially those on PvP or RP-PvP realms) keep world PvP and storylines popping with formal guild wars. How do you find a like-minded guild to battle? Do you set rules of engagement? Do you mix in scheduled events, or are things best kept fresh by keeping them loose? How do you prevent incidents from becoming rancorous or personal? WoW.com is accepting article submissions on managing guild wars in World of Warcraft. Submissions should be between 750 and 1,000 words. We will not accept articles submitted under player names or pen names; please use your full, real name and email. Artwork is not mandatory, but any you choose to include must be your own work or from creative commons.