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  • Elvenar brings city building to a fantasy world

    by 
    Justin Olivetti
    Justin Olivetti
    11.11.2014

    Pristine worlds and virgin landscapes are an affront to sentient sensibilities, which is why the call is going out to colonize the world of Elvenar. Today, InnoGames announced that it is working on a new city building game, this one to be set in a fantasy world. Players in Elvenar will get to choose between Elves and Humans, after which they will get cracking on building a city to honor that race. Like other InnoGames titles, Elvenar will have not only a building component, but trade and battle ones as well. Elvenar is planning on a January 2015 closed beta test for the PC. Mobile editions of the game are also planned, although they will be coming later. Players can pre-register on the official site right now. [Source: InnoGames press release]

  • Innogames TV shows off games and updates galore

    by 
    MJ Guthrie
    MJ Guthrie
    01.31.2014

    It may still be January, but InnoGames has released its February episode of InnoGamesTV. Various titles were highlighted throughout the 16-minute show. Devs shared details about Forge of Empires' latest Modern Era update that captures the spirit of the 1950s and puts it in the far east, the upcoming Grepolis Heroes feature for mobile app, and The West's update that raises the level cap to 150 and opens up the middle of the map. On top of that, you can also see a team of CMs face off against the devs in the upcoming Tribal Wars 2 strategy game and hear more about the beta server and the spring game. Check out the match and hear all the details about all of these titles in the video below.

  • MMObility: Innogames' Fabio Lo Zito details Tribal Wars 2

    by 
    Beau Hindman
    Beau Hindman
    01.17.2014

    Tribal Wars 2 is the successor to Innogames' oldest title, Tribal Wars. The original is (to put it gently) ugly as sin, but that has never stopped it from being one of the most popular titles the German publisher produced. As a matter of fact, 2013 was the biggest year for the original game... after a decade in existence! You might have heard of some of the other titles in the Innogames lineup or watched an advertisement for two of its largest games, Grepolis and Forge of Empires. So how does Tribal Wars 2 compare to these other games? First of all, it offers much of the same intense gameplay as the publisher's other, larger titles. Grepolis is sort of the spiritual successor to Tribal Wars and features water-based gameplay that makes ships and deities an integral part of play. Grepolis also offers a more wide-ranging playerbase, thanks to television advertising that helped to pull in more casual players. Tribal Wars is much more hardcore, and Tribal Wars 2 will be no different. It will look a heck of a lot prettier than its earlier sibling, though! I sat down with Fabio Lo Zito of Innogames to talk about the changes.

  • Massively's Third Annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.01.2014

    It's time once again for me to throw out my awards for the best of free-to-play, indie, and oddball MMOs, a real niche-within-a-niche. It might seem that I am assigned many of these titles as though I were some modern day Mikey, but the truth is that I get a huge thrill out of finding a new game but get even more of a thrill when I realize that no one is covering it. I had to really think hard about the criteria for the awards this year, mainly because "indie" is quickly becoming one of those often hard-to-define words, alongside "MMORPG" and "free-to-play." Fortunately, I think I know it when I see it. I kept my choices to games that I have actually played this year. I wanted to avoid games that appear to be really cool. If you want a more broad batch of prizes, check out Massively's best of awards. (Side note: I voted for Defiance as my game of the year.) These awards are for games that are being created on a shoestring or independent of massive budgets. Some of them are connected to some money, of course, but instead of trying to define "indie," I will only repeat: You'll know it when you see it.

  • InnoGames' The West receives item balancing patch

    by 
    Matt Daniel
    Matt Daniel
    11.14.2013

    InnoGames' free-to-play, browser-based, cowboy-centric MMO The West has been updated with a new patch, bringing with it some extensive item rebalancing as well as "more than 280 new items," which the devs hope will "allow for a more streamlined character progression." On top of that, the patch introduces "an improved social interface." The press release notes that the item revamps in this patch are "part of the preparation for the upcoming level cap raise and the third part of the [game's] recently introduced main story." For more information on The West and its new patch, just click on through to the game's official site. [Source: InnoGames press release]

  • MMObility: Grepolis mobile plays almost perfectly

    by 
    Beau Hindman
    Beau Hindman
    11.01.2013

    Grepolis is one of my favorite browser-based MMORTS titles because of its simplicity in design and in-depth gameplay. I can jump into the game for a few minutes a day and survive or play it more than that and can actually become powerful. I've loved browser-based MMORTS games for those very reasons, but Grepolis continues to improve even more quickly than others thanks to Innogames' obvious commitment to the community. I've talked about the developer's recent community-based projects and have covered the developer a lot in the past. The company just seems to pay attention -- for the most part -- to its playerbase. Luckily my new 4G LTE Samsung Galaxy Note 8.0 caught up with the rest of the internet, and I am now able to play Grepolis on Android. It's a nice little tablet, and the larger-sized screen really makes games look great. The Android version of the game is not much different from the browser-based version, but playing on a tablet just feels much more natural. I do have some gripes, however, but I have a feeling that they might be addressed sometime in a future update.

  • InnoGames shutting down pirate-based browser game Kartuga

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.16.2013

    If you've loved the chance to have nautical pirate battles right in your browser courtesy of Kartuga, we've got sad news for you. InnoGames announced today that the the game has not managed to meet the company's standards for quality. The game also fails to meet the company's standard for cross-platform games, and with no way to bring it up to speed in an appropriate timeframe, the decision has been made to shut the game down in the very near future. Players with existing cash shop currency will be able to transfer that currency to another title run by InnoGames by August 14th. No exact date for the server shutdown has yet been established, but the official announcement specifies that the game will be available for a few more weeks. Our consolation goes out to all players and any development team members affected by this unexpected cancellation. [Source: InnoGames press release]

  • MMObility: Bridging the gap between mobile and client-based MMOs

    by 
    Beau Hindman
    Beau Hindman
    06.21.2013

    A mobile MMO is a great thing. A mobile app, one that acts as an extension of an existing game, can be an odd thing. Do players really use mobile apps to access information? Speaking for myself, I tend to use mobile apps to do particular things. I like to check up on PlanetSide 2 to see how the battles have gone while I've been away, for example. I can see a time when mobile apps play a much more important role in the world of client-based gaming, but what would those apps look like? A few developers seem to have the right idea. Instead of releasing apps that concentrate on imitating the core game, these developers have released an app that is a game in itself, one that results in loot or goods that are redeemable in the standard game. Let's take a look at some of those developers and apps, as well as look for an example of some designs that we might see in the future.

  • MMObility: The Chromebook 'All-In-One' project: More games

    by 
    Beau Hindman
    Beau Hindman
    06.14.2013

    This will be my last week using the new Chromebook Pixel, at least here on Massively. I will continue to look at its techier side of things on my personal blog, just as I did with the original Chromebook All-In-One project. The shorter time frame for this series can be explained by the fact that Chromebooks do admittedly cut out a lot of the browser-based MMOs out there by not allowing the usage of Unity or other plugins. Flash is allowed, but Adobe and other companies' recent disapproval of the use of Flash for mobile platforms came with a reason: It's often hard to run. Once HTML5 becomes more standard thanks to publishers like Jagex, I'll be able to comment more on that. It's also important to note that the Pixel is really just a nicer Samsung model, so you can refer to the older posts as well. I want to encourage everyone who is interested in Chromebooks to check out the Samsung ARM-based Chromebook I talked about last time. It's very inexpensive and quite literally does everything that the Pixel does, albeit on a much smaller screen that is attached to a weaker device that has a much lower build quality. Still, my time with the Pixel has amazed me with a wonderful, touchable screen, but the Pixel has also convinced me that the Samsung should be the flagship device for Chromebook, hopefully kept at the same price range while slowly improving in quality. Now, let's talk about the games. I found a few that run much better on the Pixel's beefier stats, but please refer to my Samsung coverage for 30 MMOs that run on both machines. The following list is especially good for touchscreens.

  • Official Grepolis client coming soon to iOS

    by 
    Mike Schramm
    Mike Schramm
    05.29.2013

    I met with the German company Innogames a few years ago at GDC, where the company told me it was eventually planning to bring out some of its browser-based strategy titles to iOS. I haven't heard much from Innogames since, until today: The company has announced that its next mobile title will be a client for Grepolis, one of the most popular games in its lineup. Grepolis is enormously popular overseas, especially among European gamers (the title claims over 20 million registered users), and in addition to Innogames' other mobile-enabled title, Tribal Wars, it should significantly grow the company's audience on iOS. There's already an app from Innogames called the Grepolis Toolbox available on the App Store, but it's really just a companion app for the game, and this upcoming app will be a full client, allowing users to log in and play directly on the iPhone and the iPad. Innogames hasn't announced a release date for the app just yet, but it's scheduled to show the client off during E3, so we can probably expect it to be available on the App Store soon after that.

  • Free for All: The 10 best-looking browser-based MMORPGs

    by 
    Beau Hindman
    Beau Hindman
    03.20.2013

    Beauty, they say, is in the eye of the beholder. Keep that in mind before you tell that me the games that fill out the following list of "best-looking browser-based MMORPGs" are ugly as sin. Sure, some of them are an acquired taste, but I wanted to display just how much variety there is now in browser gaming. It's not the delivery system it once was; we have had fancier-looking Flash-based titles for a while, but now with engines like Unity or Silverlight and even HTML5 coding, we have games that look no different from their client-based counterparts. There are still some ugly-as-sin games out there as well, but they have endearing qualities all the same. So keep that in mind; this is my top 10 list. If you want to suggest your own in the comments section, I would love to hear them! Now, on to the list, in no particular order...

  • MMObility: The community portal of Grepolis might just be a model for the industry

    by 
    Beau Hindman
    Beau Hindman
    03.15.2013

    Innogames' hit browser-based game Grepolis has been receiving some pretty exciting updates lately. It's one of my favorite MMORTS titles because it's simple to learn and can be played on practically any schedule, so I've really been enjoying the updates that have added music and sound effects, holiday mechanics, and more animations. There's a lot more to come, however, according to Grepolis' developer crew. What sort of things? Well, besides the usual updates and additions to gameplay, the team is promising that how players interact with the community will change as well. Sure, plenty of developers have promised better communication and more interaction, but what Grepolis is promising might just be some of the coolest community tools yet. If they work, of course.

  • Rise and Shiny: Kartuga

    by 
    Beau Hindman
    Beau Hindman
    03.10.2013

    MMOs are a very serious business these days. If you ask someone what type of MMO she prefers, you're more likely to get an explanation that sounds as if she's telling you what political party she belongs to. As a person who writes about games, it's easy to slip up and suggest that these virtual worlds we play in should offer different types of gameplay and even offer different ways to pay for them. If you're not careful, your readers can get angry and call you insensitive and inaccurate names like noob, sell-out or, even worse, journalist. In steps Innogames. On the surface, the developer and publisher doesn't seem to be more than a peddler of semi-challenging browser-based games, but spend a few weeks with the lineup and you'll find yourself appreciating not only the innovation in the German game-maker's lineup but also the variety. Kartuga is the latest to come from Innogames, and it's fun. I know, I know... fun seems to have become a dirty word when it comes to MMOs (it's not immersive or hardcore?!), but I for one am so happy it came along.

  • Rise and Shiny: Game of Thrones Ascent

    by 
    Beau Hindman
    Beau Hindman
    03.03.2013

    There are several things that Game of Thrones Ascent, a social game by Disruptor Beam, does right. At the top of that list is the way the game works as a vehicle for easily digestible content, content that comes from some of the densest reading material in modern fantasy. For the record, I still haven't read any of the books that the Game of Thrones television series is based on, but luckily I have a wife who will simply burst with excitement when she reads some new tidbit... unless she tells the nearest person (me). It must be hard making a game based on such a popular piece of fiction. The fact is that I didn't expect the little-known developers to do much good. I thought players would be smashing through a game that served as nothing but a cheap commercial for the HBO series. I was very wrong.

  • MMObility: Remanum's trade wars stump this chump

    by 
    Beau Hindman
    Beau Hindman
    02.22.2013

    It's been a while since I visited Remanum, an interesting trade-based MMO brought to us by Travian Games, the same studio that brought us Travian and other interesting titles. I was initially turned on to the game's non-combat options simply because combat is used so much that many of the current combat systems are outdated or just plain boring. Non-combat, or optional systems for play like trade and exploration, are the hope for gamers like yours truly who cannot stand to play a game as though they're clocking in to work. The only problem with Remanum? I suck at, well, trading. I know that I can grasp the principles of "buy low, sell high" and other market staples, but I simply can't grasp the finer nuances of buying and selling. I have a brother who seems to have a natural way with numbers, but I've always been more of an artist. Numbers and me just sort of stare at each other from across the table. So why do I like Remanum so much?

  • MMObility: Innogames' Fabio Lo Zito on cash shops, quality, and PvP

    by 
    Beau Hindman
    Beau Hindman
    02.15.2013

    One of the greatest parts of my job is having the ability to take a peek into the minds of some of the industry's most creative developers. If an interview goes really well, I come away from it with not only a deeper understanding of mechanics or policies but some knowledge about the creative process. For me, MMOs represent a perfect storm of writing, music, art, and math; they click my creativity into hyperdrive. I couldn't write about MMOs if I didn't love them so much. I'm not sure why I didn't notice German-based developer Innogames until relatively recently, but its lineup is more varied, challenging, and immersive than many of its rivals. It makes titles that offer a variety not only of gameplay but of accessibility. All of its titles can be played in a browser, and now a handful are available even on mobile. I sat down with Innogames' Fabio Lo Zito during a livestream earlier this week to discuss what makes it all work.

  • Learn about the ships of Kartuga with this new video

    by 
    Elisabeth
    Elisabeth
    02.01.2013

    Boats! Who doesn't love 'em? If you just answered "me," you're probably not the key demographic for the upcoming pirate battle game Kartuga. But if you do like boats, oh boy have we got news for you. Three different ship sizes and 40 visual types -- it's ship heaven in there. Small ships are speedy but can't really take a hit, large ships are virtually unsinkable but not so quick at maneuvering into position, and medium ships take all things in moderation. You don't just get to look at these ships, oh no! You get to fight in 'em. At the core of Kartuga is cooperative PvP. You'll go head-to-head with other captains in teams of four. The game goes into closed beta at the end of February, and you can preregister now. Skip below the cut to take a good, hard look at the boats. [Source: InnoGames press release]

  • MMObility: The Chromebook 'All-In-One' project - The pros and cons wrap-up

    by 
    Beau Hindman
    Beau Hindman
    02.01.2013

    Well, it's been pretty much a month since I first got my hands on this Samsung Chromebook. In that time they have become a very successful product, and I've witnessed a lot of new 'Bookers falling in love with the device. I wanted to set out to see if I could use one device for pretty much every aspect of my digital life, from work to play. I've had help from my wife along the way, as she quickly got used to how easily the device worked. I've pushed it in every way that I could think of. I've watched videos on it, plugged things into it, written on it and used it to play games. So, what do I think now? Does this little notebook fill every need? Well, yes and no. It's definitely able to do what I want it to do, but I want it to do some pretty specific things. I also wanted to show that gaming, especially massively multiplayer gaming, is accessible from the 'Book. Why? The truth is that I wanted to illustrate how MMO games not only come in all shapes and sizes, but that there are many different communities all over the world that enjoy very successful browser-based, "low-tech" MMOs. As far as Massively is concerned, this experiment was an attempt to sneak in some very cool MMOs under the guise of "cool new gadget."

  • Free for All: The West: The most realistic fantasy MMO yet

    by 
    Beau Hindman
    Beau Hindman
    01.30.2013

    There's something distinctly unfair about being an American fantasy fan. If you enjoy all of the movies or run around in all of the wonderful fantasy landscapes you'll quickly notice how un-American the inhabitants are. Sure, monsters or knights in a fantasy MMO don't really belong to any one nationality or time, but they are more likely to sound like they're from England rather than Long Island. It's not fair. What do Americans have in their past that is anything as cool as knights and swords? Actually, we've had some pretty cool stuff over here as well. And, if you think about it, a lot of it is pretty much like a more recent middle ages... sort of. The thought sunk in as I was looking at Salem, a hardcore free-for-all PvP MMO by Paradox Interactive. Then the thought really sunk in when I recently fell in love with The West by Innogames, a German publisher. America has a very primitive, and recent, past that had to feel a lot like a time of magic and wonder to those who were in it. Why aren't we seeing more Western MMOs or games set in the time of the founding of our country?

  • MMObility: The Chromebook 'All In One' project - Ten pseudo-MMOs

    by 
    Beau Hindman
    Beau Hindman
    01.25.2013

    So here we are at the second-to-last installment of my Chromebook All-In-One experiment. This will be the last time I give you a list of games that work well on the Samsung Chromebook, but always keep in mind that some of the other Chromebooks, especially the Samsung 5 550, have more power and do not use an ARM-based chip. What does that mean? Well, some services like NetFlix will not work on an ARM-based machine yet. Spacetime Studios' cache of browser-based titles will not work on this Chromebook yet as well. Don't worry, it's coming soon. Imagine the ARM Chromebook as a tablet with a keyboard attached... it's not a normal netbook or notebook. I also wrote up my wife's take on the Chromebook over at my personal blog. Be sure to check that out. She has been the perfect guinea pig as she pushes devices to their limits, and so the Chromebook has been getting heavy use from her and working wonderfully. Next week, my last installment of this series will be a video and article combo that covers the good and bad of the device, along with my final thoughts. Until then, though, click past the cut and enjoy my list of pseudo-MMOs. These are games that don't quite fit into the MMO category but have a multiplayer aspect to them!