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Top-down RPG The Hole Story landed on Kickstarter this week as the result of the Girls Make Games development camp and competition. The game stars Wendy, an archaeologist that digs into a portal in her backyard and warps through time to an ancient world and must save a princess to find a way back...

11 months ago 0 Comments
July 16, 2014 at 11:00AM
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That Dragon, Cancer will debut on Ouya in 2014, showcasing an intense, emotional game on the big screen, in living rooms and just as developers Ryan Green and Josh Larson intended. That Dragon, Cancer tells a raw story of Green's real life – his 4-year-old son, Joel, has cancer and is ...

1 year ago 0 Comments
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Indie Fund is funding two original projects with Double Fine. The news was announced during the Horizon conference by Indie Fund's Kellee Santiago and Double Fine producer Greg Rice. Santiago didn't offer any additional details, saying only that there would be more revealed in "the coming months." ...

2 years ago 0 Comments
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Ouya's E3 presence will be open to the public, as it plans to show off games for its console in a parking lot down the street from the Los Angeles Convention Center where E3 will be held in June. The information comes from an email to registered Ouya developers from head of developer relations, Kel...

2 years ago 0 Comments
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Apart from patching up software and hardware issues, the Ouya's biggest hurdle is the same one that every new console faces: Games. That's where Kellee Santiago comes in. Santiago made a name for herself with thatgamecompany, the studio behind Flow, Flower and Journey. After departing thatgamecompa...

2 years ago 0 Comments
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The Ouya has surpassed 10,000 registered developers. The news comes courtesy of Ouya's head of developer relations, Kellee Santiago, who told Joystiq that the tiny console just passed the significant milestone. Santiago didn't divulge any of the studios that might be on the list, but noted there sh...

2 years ago 0 Comments
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Ouya has announced its digital storefront is now accessible to developers ahead of the console's planned shipments to Kickstarter backers on March 28. Developers uploading games to Ouya's servers from today onward will find their wares in front of Ouya backers on launch day. They will also be eligi...

2 years ago 0 Comments
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Did you know that today is thatgamecompany's sixth birthday? It's true! In those six years, the team of approximately a dozen people created Flow, Flower, and, most recently, Journey, all the while cementing their place as heads of the art games movement. The company recently completed its contract...

3 years ago 0 Comments
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Robin Hunicke, thatgamecompany's "Producer Extraordinaire" since 2009, has left the Journey developer to join Tiny Speck, the Canadian studio responsible for Glitch. Hunicke will be "providing leadership in game design" for Tiny Speck and Glitch specifically from Tiny Speck's San Francisco offices,...

3 years ago 0 Comments
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Kellee Santiago, co-founder of thatgamecompany, left the Journey developer today. "Thanks so much for the kind words today, I feel so much love and gratitude," she Tweeted. "It's time to hit the 'Start New Journey' button!" She has yet to announce her destination. Santiago told Gamasutra that she h...

3 years ago 0 Comments
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One year in, the Indie Fund is currently providing money for the development of three games. Nathan Vella, Ron Carmel, and Kellee Santiago of the Indie Fund – all established indies themselves – and fundees Andy Schatz (Monaco), Steve Swink (Shadow Physics), and Daniel Da Rocha (Qube)...

4 years ago 0 Comments
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I laughed when I first saw the scarf worn by Journey's main character. I couldn't help it -- the flair it adds to the enigmatic avatar renders the figure distinctly more charming than spooky. The scarf serves a more functional purpose, too: It's a gameplay meter, measuring your character's ability ...

4 years ago 0 Comments
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Journey isn't a game about transforming a landscape with the power of wind, or experiencing aquatic evolution, but about guiding your cloaked, scarf-wearing avatar through a world -- either alone or with another, unknown person -- and forever pushing towards the mountain in the distance. The game's...

4 years ago 0 Comments
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In the "Games as art" debate that seems to never end, the number one opponent of our industry's medium of choice being considered art (at least "high art") has been renowned film critic Roger Ebert. Since he made his initial declaratory statements about video games many years ago, folks have piped ...

5 years ago 0 Comments
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Believe it or not, many of the best games start out as student development projects. The Misadventures of P.B. Winterbottom, flOw and even Portal all began life as student projects. Speaking at a GDC panel, the developers of the games listed above gave their advice on how budding student game desig...

5 years ago 0 Comments