microtransaction

Latest

  • PAX South 2015: Pox Nora is the coolest online card game you've never heard of

    by 
    Mike Foster
    Mike Foster
    01.26.2015

    Pox Nora is a game that's hard to categorize. It's like Hearthstone, you see, because it's an online card game. But it's also like Civilization because it uses turn-based combat on a variety of maps with terrain that affects the battle. And maybe it's like Minecraft as well because it was built by a tiny team and developed incrementally through the feedback of a passionate fan base. Pox Nora was free-to-play before free-to-play was a thing. It's gone from tiny little indie to SOE-backed product and back again. And through its eight years, it's managed to fly quietly under the radar while its developers continually churn out content, implement community ideas, and expand its possibilities. At PAX South over the weekend, I sat down with Arthur Griffith, CEO of Desert Owl Games and co-creator of Pox Nora, to learn more about the game and its latest content additions.

  • PAX South 2015: Moonrise and State of Decay shine at the Undead Labs booth

    by 
    Mike Foster
    Mike Foster
    01.26.2015

    Most media appointments at an event like PAX South 2015 work like this: You meet the person you're supposed to meet, that person shows you the game her studio is working on, and then you rush off to the next booth on your list while cursing yourself for not scheduling time for a snack. Undead Labs handled my PAX appointment a bit differently, sitting me down for back-to-back play sessions with brand-new tablet game Moonrise and a remastered version of State of Decay, the zombie survival game that put the studio on the map. It was a little jarring to go from adorable pet battles to being torn in half by a zombie, but the two-for-one session provided a nice glimpse of where Undead Labs has been and where it intends to go.

  • PAX South 2015: Slaying giants in Motiga's Gigantic

    by 
    Mike Foster
    Mike Foster
    01.25.2015

    Motiga's Gigantic is one part Team Fortress, one part Dota, and one part Monster Hunter. The basic match structure will sound familiar to MOBA lovers -- two teams of five slug it out for superiority by controlling resources, leveling up, and killing one another -- but the skill-based mechanics, multiple maps, and shifting strategy priorities make the game more than a three-lane farm fest. Gigantic isn't about last-hitting or memorizing meta. Instead, it's about slaying giants and aiming true. I hopped in on a quick Gigantic match with some other press folks this afternoon at PAX South 2015, and in the midst of delivering an absolute drubbing to the scrubs (kidding!) on the other side of the table, I was able to get a feel for the game's combat system, characters, and the way its massive guardians change the way battles play out.

  • Choose My Adventure: A bit of TERA sightseeing

    by 
    Mike Foster
    Mike Foster
    01.21.2015

    There's no question that TERA is one of the most beautiful MMOs on the market. Its open world features gorgeous terrain, cool set pieces, and lots of variation for the screenshot-obsessed. So when Choose My Adventure's voters elected to send me exploring last week, I was more than happy to oblige. I wouldn't accomplish much Fate of Arun stuff, but at least I'd get to see some sights! I also, somehow, learned a bit more about the Warrior class and how to effectively deploy it in combat. It's been a long, hard crawl, but I think I'm finally starting to get the hang of my combo abilities and my evasion techniques. I'm definitely dying less and even occasionally having moments when I feel totally in control of the actions my character is taking and the reasoning behind them. I almost feel... good. Until the next BAM smacks me down, of course.

  • Choose My Adventure: Air travel is not very safe in TERA

    by 
    Mike Foster
    Mike Foster
    01.14.2015

    Massively multiplayer online games are collections of interlocking systems. A character's skills allow her to interact with the world, interacting with the world gives her experience points, experience points give her levels, levels give her skills, and so on. Inventory, items, professions, quests, and social interactions are also systems, layered on top of the core combat and gameplay mechanics. When you have mastery over an MMO, you don't just have mastery over skill rotations; you have mastery over all of the systems underneath. By the time a normal person hits 60 in En Masse's TERA, for example, that person can probably tell the difference between good gear and bad gear, organize a character's inventory, and use the game's menus. This is the stuff you take for granted when you've been playing an MMO for weeks, months, or years. Leaping into expansion content with a near-max-level character but little core game experience is, thus, not very smart. But I did it anyway, charging into TERA's Fate of Arun with a brand-new-yet-level-60 Castanic Warrior for Choose My Adventure. It went okay.

  • Choose My Adventure: TERA's Fate of Arun

    by 
    Mike Foster
    Mike Foster
    01.07.2015

    As was mentioned many times during our end-of-year awards and the comments surrounding them, 2014 was a much better year for adding to existing properties than releasing new ones. Some of the biggest launches of the year came in the form of expansions like Rift's Nightmare Tide, Star Trek Online's Delta Rising, and Star Wars: The Old Republic's Shadow of Revan. Choose My Adventure even took the expansion route last month by investigating World of Warcraft's Warlords of Draenor. En Masse's TERA, too, received a huge update in 2014, though it launched with significantly less fanfare than some of the other major expansions of the year. Fate of Arun introduced new zones, added new dungeons, and raised the level cap (as expansions are wont to do). It also brought a new game mode in The Coliseum, a PvP/PvE hybrid arena-type thing. Perhaps most notably when compared to the other expansions of 2014, Fate of Arun is free to all TERA players. Since TERA so often flies under the radar with MMO fans, I thought it might be fun to dedicate this month's CMA to Fate of Arun. So get ready because it's time to start slaying some big-ass monsters.

  • Taking a look at the Black Desert cash shop

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.27.2014

    So what does the inside of Black Desert's cash shop actually look like? Sure, the exact contents aren't going to matter to players who hate having cash shops at all or the players who were going to play the game no matter what, but a good implementation or a bad one could have an impact. Hence a new post on Steparu walking through the options available and giving a loose idea of how the pricing breaks down. With a $50 budget, some options were simply out of reach on the shop, specifically the limited edition mount armor. A handful of limited-time packs with boosts are already in-place in game, alongside the usual options of dyes, inventory expansions, and makeovers. The cash shop also contains exclusive hairstyles and under-armor options. Check out the full piece for a more comprehensive glance inside of the game's real-money marketplace.

  • Trove introduces the Ice Sage

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.19.2014

    It's that time of year again when the days are shorter, the weather is colder, and a disproportionate number of songs playing everywhere you go relate to ice crystals covering the ground. (Unless you live south of the equator, in which case you're just wondering what we're on about.) To accompany the winter weather, voxelbox MMORPG Trove has introduced its newest class, the Ice Sage. You can probably guess what that one's all about; the name is not exactly a mystery. Ice Sages chill enemies with their basic attacks and avoid slipping on icy surfaces. They can also summon icicles, absorb attacks, and create a deep freeze in their immediate area to freeze and damage enemies. If that sounds cooler than being cool, you can pick the class up in the in-game store now.

  • ArcheAge reinstates APEX purchases

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.09.2014

    The time since ArcheAge's launch has been a cycle of allowing cash shop purchases, discovering exploits with those purchases, and disabling those purchases, usually APEX. There have been a variety of other goofs hither and yon, but the important one right now is APEX. After a long period of being unavailable, it can be purchased once more, hopefully without a need to disable it again in the future. APEX, for those of you unaware, is essentially a way to purchase subscription time and sell it in-game, a la EVE Online's PLEX or WildStar's CREDD. The exploit issues caused by use of APEX items without actually consuming them have led to the items being removed from the store on multiple occasions. Hopefully this reinstatement signals the end of that particular cycle for the game.

  • Soloing through SWTOR's Shadow of Revan

    by 
    Larry Everett
    Larry Everett
    12.05.2014

    Some people question how you can be a solo player in an MMO. To be honest, I, too, question how someone can do the whole game solo, but I do understand the desire to experience the game at your own pace. I believe the creators of Star Wars: The Old Republic understand this, too. Game director James Ohlen said that the biggest thing players wanted was the continuation of Knights of the Old Republic 1 and 2. Although part of the SWTOR story did continue the Revan and Exile stories, a lot of players haven't even touched on that storyline. In a multiplayer game, it's hard sometimes to experience the story solo with all the group-only material. However, Shadow of Revan creates an amazing opportunity for the solo MMO player to really experience the full story it has to offer. Fair warning: I will not spoil major plot points for the expansion, but I will reveal some key characters in order to talk you through this leveling experience.

  • Battlefields open in Sevencore's first expansion

    by 
    MJ Guthrie
    MJ Guthrie
    11.30.2014

    Sevencore may have just enjoyed its global launch at the beginning of this month, but there's already an expansion just around the corner. On December 2nd, Webzen will release Occupation War for the English server Balmung. This expansion includes the battlefields Tillau and Crimson Plateau, where players can earn victory points (VP) to spend on weapons, armor, random boxes, and even mounts from the PvP vendors. Each Saturday at 4:00 p.m. EST, one guild will compete against the others for control a certain area. Winners of this contest will be able to collect taxes and manage prices in regional goods as well as access the Presidential election for Inadar. [Source: Webzen press release]

  • Choose My Adventure: Closing off our time in Swordsman

    by 
    Mike Foster
    Mike Foster
    10.29.2014

    I've spent quite a bit of time in Perfect World Entertainment's Swordsman this month. Thanks to the unique layout of October 2014, Swordsman ended up getting an extra week compared to most Choose My Adventure endeavors. And while I'm ready to move on to the next game, it was nice to have some extended time with Swordsman before sending it to that magic hard drive in the sky. Sometimes a few extra days can give you time to see things in a game you didn't see before. Swordsman is definitely a game that grows on you. The experience continually improves. If you're willing to stick through the slow opening and limited early experience, there's a pretty interesting game waiting to be discovered.

  • Choose My Adventure: The once and future Swordsman

    by 
    Mike Foster
    Mike Foster
    10.22.2014

    For the last three weeks, I've been whipping and kicking every bad guy I can find in Perfect World Entertainment's Swordsman in the hopes of understanding this peculiar wuxia MMORPG. My Choose My Adventure experience thus far has been mixed; I've enjoyed Swordsman's theme and setting, but its mechanics and hard-to-follow narrative have made the experience a touch less manageable. Swordsman from 1-30 seems at best like an extended tutorial and at worst like a game that plays itself. That's not just my opinion. All of the feedback I can find on the game seems to point in one direction: Swordsman's early levels aren't the main attraction. The real Swordsman exists in PvP (unlocked at level 30), guild quests (unlocked at level 35), and instances (unlocked at 15 -- not bad). Last week's combat discipline discovery at 25 further cemented the idea that Swordsman is a game designed to reward players who stick through the initial grind. I didn't have much time to play this last week, but I did get a chance to sit down with PWE product manager Gabrielle Heiland to talk about Swordsman's first expansion, the future of the game, and how Perfect World feels about the game's current "wait and see" design.

  • Choose My Adventure: Clicking around in Swordsman

    by 
    Mike Foster
    Mike Foster
    10.15.2014

    Three weeks into our Choose My Adventure adventure, I'm not sure what to make of Perfect World Entertainment's Swordsman. The game boasts a deep literary pedigree and markets itself on its wuxia themes and combat-oriented design. It has a rich, beautiful world that is dripping with powerful design cues and historical influences. Like all PWE games, it is slick and easy to pick up and play. Swordsman is a well-made MMORPG. It is mechanically sound and conceptually solid. So why am I so bored?

  • Choose My Adventure: Cracking whips in Swordsman

    by 
    Mike Foster
    Mike Foster
    10.08.2014

    In last week's Choose My Adventure poll, I asked two simple questions of the Massively community: Which gender should our character be in Perfect World Entertainment's Swordsman, and what path should that character take among the game's 10 available schools of combat? The result was a resounding win for the female-character-exclusive Five Venoms school (probably because whips) and for the creation of a female character. Since the polls closed on Saturday, I've created our character and spent a little time with Swordsman's intro sequence, tutorial missions, and the earliest chapters of its main storyline. I've whipped a bunch of dudes, summoned giant frogs, and set a few horses on fire. And while it's early yet to declare Swordsman a success, failure, or mediocre in-betweener, thus far I would describe the experience as decidedly mixed.

  • The Stream Team: Dota 2's 6.82 madness

    by 
    Mike Foster
    Mike Foster
    10.01.2014

    The last few months in Dota 2 have come with a sense of stagnation. The professional and high-tier play meta, on display most prominently in this year's $11 million International championship, was in a rut. Something had to change before players grew bored or frustrated with facing the same three or four team strategies. Last week, Valve delivered an earthquake of a content patch, providing a ridiculously huge update that changed items, heroes, abilities, game modes, core mechanics, and even the map itself. For the next few months, pros and casuals alike must sift through the wreckage and try to re-optimize how they play. Tune in tonight as Massively's Mike Foster takes one of Dota's newly-reworked heroes for a spin and tries to make sense of the post-6.82 carnage. The action begins at 7:00 p.m. EDT. Game: Dota 2 Host: Mike Foster Date: Wednesday, October 1st, 2014 Time: 7:00 p.m. EDT Enjoy our Stream Team video below.

  • Choose My Adventure: The proud wanderers of Swordsman

    by 
    Mike Foster
    Mike Foster
    10.01.2014

    Since commandeering Choose My Adventure in August, I've been on something of a sci-fi rampage. First we took a second look at a post-release Firefall; then we spaced out with a beta build of Frontier's Elite: Dangerous. And while spaceships and rocket boots are certainly wonderful things, Choose My Adventure is as much about investigating new worlds and new genres as it is about checking out new games. Thus, it's time to leave the world of science fiction behind in search of something a bit more classical. This month, we're adventuring into Imperial China -- as far from deployable sentry guns and pulse lasers as possible -- with Perfect World Entertainment's Swordsman.

  • Bruce Lee comes to Conquer Online... sort of

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2014

    Conquer Online is co-opting one of martial arts cinema's greatest stars to be a playable character in its game. The team announced that it is bringing in a Bruce Lee "tribute" character called Lee-Long in a future update. "Many companies have put him in games to salute him, but there was no one putting his elements into an MMORPG," said the team. "As a popular oriental fantasy MMORPG in North America, and with the elements of martial arts and the Dragon combined, Conquer Online has the responsibility to create a character to show our respect to Bruce Lee." The creation of Lee-Long took a full year of work and involved motion capture and close examination of Bruce Lee's films. Bruce Lee died in 1973, but has remained a pop culture icon ever since. The team is being coy about the connection between Bruce Lee and Lee-Long, but said "more details" about be given soon. You can watch a making of video for Lee-Long after the break. [Source: 99.com press release]

  • Massively's ArcheAge launch diary: Day six - P2W and the early verdict

    by 
    Jef Reahard
    Jef Reahard
    09.18.2014

    Is ArcheAge pay-to-win? That's a question I've been asked several times in recent days. Before I answer it, let's get something out of the way up front. And by "out of the way," I mean that this is the most important part of the article and needs to be emphasized in the intro. Pay-to-win is 100% subjective. There is no scientific or universally accepted definition of pay-to-win. Some things in this life are absolutes. Pay-to-win is not one of them.

  • Ragnarok Online 2 shutting down in Southeast Asia

    by 
    Justin Olivetti
    Justin Olivetti
    09.11.2014

    Ragnarok Online 2 isn't exactly taking the world by storm as of late. Following the title's closure in Korea last year, Ragnarok Online 2 is closing its doors in Singapore and Malaysia on October 9th. There is a pretty bright spot to this story, however, as Asiasoft's version of the game will accept account transfers from affected players. "Following the opening of Ragnarok 2's Odin Server to Philippine players last month, we are thrilled to be continuing the global expansion of Warpportal's Ragnarok Online 2 by welcoming all players from Southeast Asia regions!" Asiasoft posted. Southeast Asian players will not be able to access their characters until October 9th, and none of their Kafra Points will make the leap over to the new server.