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  • Choose My Adventure: So long, Allods Online

    by 
    Mike Foster
    Mike Foster
    01.15.2014

    Choose My Adventure, in my mind, is as much an investigation as it is a voter-led romp through a particular title. There's a reason each writer who takes on a CMA limits the voting pool to games he or she hasn't previously experienced in-depth; it's always more interesting to discover and explore than it is to travel across well-beaten paths. Writing and playing for Choose My Adventure almost always involves being surprised, either for the better or for the worse. When the community chose Allods Online as the subject of this edition of Choose My Adventure, I was skeptical. The game looks, on the surface, like another cheap World of Warcraft knock-off designed to siphon a few players away from Blizzard's enormous subscription MMO with promises of free gameplay and some sci-fi/steampunk tweaks. What I discovered over the last five weeks, however, is a solid, charming traditional MMO that is hindered at almost every turn by the incompetence or greed (I can't be sure which) of its publisher.

  • Greg Street is now lead game designer at Riot Games

    by 
    Mike Foster
    Mike Foster
    01.14.2014

    Greg Street, also known as Ghostcrawler, was the lead systems designer for World of Warcraft for much of the fantasy MMO's life. When he left Blizzard late last year, the rumor mill exploded with speculation on where (and why) one of WoW's most familiar and visible developers might be going. As of today, the mystery appears to be solved. Information on Street's LinkedIn profile, supported by several industry sources, indicates that he is now working as lead game designer at Riot Games, known for the massively popular League of Legends. Street has yet to confirm the move via Twitter or any other official channel.

  • The Soapbox: Launching with a subscription is still a good idea

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    01.14.2014

    The massively multiplayer online game industry is constantly changing, but one thing about it never will so long as capitalism stands: MMOs have ongoing costs, and those costs are passed on to the end user. Exactly how they're passed on is one of the things that has been changing, but new methods don't mean old methods don't have their place. New isn't good because it's new. New is good because it can provide solutions to old problems. When an old method is seen as the source of a problem actually caused by something unrelated, shoving a new method in there can just create new problems. So why all the wailing and gnashing of teeth over games trying out a subscription before they move onto other models? And why all the wailing and gnashing of teeth in retaliation to this opinion?

  • Major Herokon Online update includes sequel to Blade of Destiny, new region

    by 
    MJ Guthrie
    MJ Guthrie
    01.13.2014

    Denizens of Aventuria have a lot more to keep themselves occupied thanks to Herokon Online's latest update. Not only has an entire new region opened up for exploration and adventuring, but The Dark Eye fans will get to experience the sequel to the Blade of Destiny campaign. Additionally, the level cap has been raised to 45, players can earn new achievements and titles, and a new world map provides a travel system. The new land of Thorwal, located in the northwest, is home to six new types of enemies and new NPCs and allies, some of which will be familiar characters that fans meet for the first time. Players will also find many new quests and Thorwal-specific weapons and equipment. For a taste of the update, check out the artwork and screenshots in the gallery below. [Source: Herokon Online press release]

  • Legend of Edda closes its doors for good January 22nd

    by 
    MJ Guthrie
    MJ Guthrie
    01.09.2014

    If you'd always meant to check out the cute free-to-play title Legend of Edda but never quite got around to it, you're almost out of luck. GamesCampus has announced that the game is shutting down on January 22nd, 2014. Citing hacking attempts, gold purchasing, and game crashes that created an unstable gaming environment, the studio said "there is no way to continue providing support to the game financially." Legend of Edda closed down temporarily between 2011 and 2012 in order to overhaul and improve the game; unfortunately, this time the closure will be permanent. GamesCampus is currently in the process of working out compensation packages for all players who have been active for the past three months. [Thanks to Mehighlow for the tip!]

  • Choose My Adventure: Deep in the dungeons of Allods Online

    by 
    Mike Foster
    Mike Foster
    01.08.2014

    Last week, I presented Choose My Adventure voters with one simple choice: Where, exactly, should we go next in Allods Online? The community responded by sending my low-level Psionicist directly into what many consider to be a core component of the modern fantasy MMO, the instanced dungeon. Understanding how a game approaches bosses, loot, grouping, and raiding is key in understanding that game's design philosophy, so it makes sense to dip a toe or two into the instanced content Allods has to offer. Assuming, of course, that I can find a group.

  • Eldevin making a run at Steam Greenlight

    by 
    Mike Foster
    Mike Foster
    01.07.2014

    Browser-based MMO Eldevin, which launched at the end of November and was named by our own Beau Hindman as indie browser MMO of the year, is now entering the fray that is Steam Greenlight's open voting pool. Fans of Eldevin can vote for the game if they want to see it come to Steam; Hunted Cow aims to create a standalone Java-based version of Eldevin that will run on Valve's digital distribution platform. Greenlight has proven a boon to many small studios. Since its inception, hundreds of games have been greenlit for distribution on Steam with the most recent batch landing just today. If Eldevin clears the vote threshold, it might just make it through Valve's approval process and onto Steam's digital shelves. Check out the Eldevin launch trailer after the break and have a look at the game's Greenlight listing for more information.

  • Age of Conan director's letter talks achievements and PvP

    by 
    Mike Foster
    Mike Foster
    01.07.2014

    Age of Conan senior designer Matthew Bennett stepped in to author the game's most recent director's letter, and in doing so offered updates on AoC's long awaited achievement system as well as some valuable intel on the state of PvP items. According to Bennett, the Age of Conan team has a rough design in place for achievements that centers on broad categories like PvE, exploration, and dungeons, with sub-categories being designed for each. Bennett also explained that the dev team is taking a hard look at Tier 3 PvP gear by working to re-balance stats on key items to make them more useful and up their damage output to an appropriate level. The PvP team is also working on Tier 4 PvP items. Finally, Bennett reminded players that starting in February, Portents will return to their normal cycle of starting on the first Wednesday of the month and lasting until the following Tuesday. As for the big things like The Palace of Cetriss raid and Age of Conan's new tradeskill system? While not the focus of this particular letter, those key game elements are still in development.

  • It's a battle of the titans in this new Black Gold Online trailer

    by 
    Mike Foster
    Mike Foster
    01.07.2014

    Snail Games has just unveiled a brand-new trailer for Black Gold Online, teasing a fight between an enormous goliath and equally large behemoth and showing off behind-the-scenes clips of how the goliath was designed. According to the video description, the goliath is a creation of the engineers of Steam, built specifically to counter the Erlandir-summoned behemoth. And by "counter" we mean "punch." Check out the teaser after the break. Snail describes Black Gold's universe as a "world where innovative Victorian steampunk clashes with traditional high fantasy." The game is set for launch sometime in 2014 with a closed alpha aimed at February.

  • Aura Kingdom launches into open beta

    by 
    MJ Guthrie
    MJ Guthrie
    01.07.2014

    Closed beta is now a thing of the past as Aura Kingdom moves into its open beta phase. As of today, anyone can hop into the free-to-play game and experience this new anime-styled world. Players can also take part in various GM events going on daily throughout open beta. Events include a screenshot contest (Can you capture a pic of a GM running by at superhuman speeds?), boss spawns, GM hide and seek, item matching, and more. A schedule of events can be found on the official site. Additionally, on Fridays at 7:00 p.m. EST, GMs will host welcome sessions to answer questions, and Saturdays will have live tutorials broadcast on Twitch at 5:00 p.m. EST to help new players get started. To learn even more about Aura Kingdom, check out Massively's Ride and Shiny. [Source: Aeria Games press release]

  • The Stream Team: Stacking friends in Dota 2

    by 
    Mike Foster
    Mike Foster
    01.03.2014

    When it comes to MOBAs, teamwork is everything. Adventuring into the solo queue in a game like Dota 2 is an invitation for pain and suffering; stacking a couple of friends in a party results in a much more successful (and fun) experience. Tune in tonight as Massively's Mike Foster recruits a few of his Dota 2 friends and takes a more team-based approach to Valve's immensely popular title. The action starts at 7:00 p.m. EST. Game: Dota 2 Host: Mike Foster Date: Friday, January 3rd, 2014 Time: 7:00 p.m. EST Enjoy our Steam Team video below.

  • Trion sheds some light on RIFT's PvP dimension development

    by 
    Mike Foster
    Mike Foster
    01.03.2014

    PvP dimensions have been a much-requested feature for RIFT ever since the dimensions feature debuted with the game's Storm Legion expansion in November of 2012. Yesterday brought some good, if vague, news for players waiting on PvP dimensions: They're still in development, but no ETA is available. Trion Worlds's Pithos (of the RIFT development team) explained via the game's official forums that the release date depends on "how many features [the team] want[s] to launch with, and how often other tasks take priority." He also explained that the team has a very basic version working that includes start points, graveyards, and respawning. Make of that what you will.

  • New F2P sandbox Fantasy Realm Online invites everyone in to play

    by 
    MJ Guthrie
    MJ Guthrie
    01.02.2014

    Fans hunkering for a free-to-play sandbox game that's reminiscent of Ultima Online have a new place to hang their hats and crafting tools: Fantasy Realm Online. The new game just opened its doors to the public, and players can adventure through the world and collect treasures while dispatching mighty foes or explore as a merchant and apprentice under a shopkeeper, harvest, and craft. Fantasy Realm Online is a blend of single-player RPGs and MMO and is designed to be played either solo or with others. Want to get a glimpse of the action? Check out the trailer below. Then if the game is your cup of tea, head on over to the official site to download and jump in. [Source: Fantasy Realm Online press release]

  • Choose My Adventure: Allods Online's compelling crafting

    by 
    Mike Foster
    Mike Foster
    01.01.2014

    While it may seem longer due to holidays with family and other time-crunching stresses, it has been just one short week since our last jaunt into the community-chosen Allods Online. In that first glance, we created a brand-new Arisen character, gave him a few magical abilities, and set off on a course for action and adventure. Quests were completed, loot was packed up, and enemies were destroyed. This week, based on the results of last week's Choose My Adventure polls, we slowed things down. The community elected to stop and smell the roses and to pick up a crafting profession along the way. Taking a moment to observe details in Allods Online's character and environment design helps emphasize the title's unique and attractive aesthetic, which isn't much of a surprise. But our baby steps into the title's leatherworking profession unveiled an engaging and nuanced crafting system that's sure to deliver big payoffs down the line.

  • The Soapbox: My MMO resolutions

    by 
    Mike Foster
    Mike Foster
    12.31.2013

    Today is the last day of 2013, a long year of extended betas, early access pre-purchases, and soft launch nonsense. The release slate for 2014, however, brings slightly more excitement. 2014 is the year we'll (hopefully) first set foot into Elder Scrolls Online, EverQuest Next Landmark, Destiny, Star Citizen, WildStar, and more. It's the year in which a record number of MMOs will go live on consoles. And most importantly, it's likely the year in which consumers will decide whether the traditional MMO is dead or just in need of a good kick in the pants. Ordinarily I'm not the type to make New Year's resolutions. It seems arbitrary to hang important life changes on a date on the calendar. But the end of the year does bring a nice opportunity to look back on my gaming habits over the last 12 months and provides me with an opportunity to draft a list of things I'd like to do better moving forward. 2014 will be an MMO year like no other, so perhaps it warrants a few adjustments in behavior. With that in mind, these are my 2014 MMO resolutions.

  • Bridging the gap between casual and pro at the Chicago Dota 2 Winter Open

    by 
    Mike Foster
    Mike Foster
    12.31.2013

    At Ignite Gaming Lounge in Chicago, Illinois, the crowd is losing its mind. It's grand finals of the Chicago Dota 2 Winter Open, a two-day, double-elimination, 16-team throwdown, and for some reason someone has just picked Meepo. For those of you who aren't in the Dota 2 loop, suffice to say that Meepo isn't a standard hero pick for a tournament. Picking Meepo in a match with $1,000 on the line is a lot like jumping out of a plane and wishing for a parachute -- an incredible, amazing story if it works and an embarrassing, painful death if it doesn't, with the odds heavily on the latter. The announcers, broadcasting the match simultaneously on Dota TV (Dota 2's in-game spectating client) and Twitch, are dumbfounded. The chat channels are exploding. And as everyone witnesses the Meepo gamble pay off in the most incredible way, the excitement only expands and intensifies. But perhaps what's most special about this Meepo pick, about this final game between two local teams that have bested challenger after challenger, is not the risky strategy or the money on the line. What's special is that anyone is watching it at all.

  • Lunia goes offline on January 1st

    by 
    Mike Foster
    Mike Foster
    12.30.2013

    It's been a rough year for MMOs, with several high profile titles going dark over the last 12 months. Unfortunately, it looks as though 2013 has a last-minute casualty to add to the pile in the form of Lunia, the free-to-play action-arcade RPG from All-M. According to an update on the game's official Facebook page, Lunia will be taken down permanently on January 1st, 2014. The game's website is also set to be disabled on the same date. Fans of Lunia can still share memories via the Lunia Facebook page, which will remain open even after the game's servers power down. [Thanks to Mehighlow for the tip!]

  • The Stream Team: Questing through TERA's dead zone

    by 
    Mike Foster
    Mike Foster
    12.27.2013

    Massively's Mike Foster prefers to level by running dungeons. Unfortunately for him, TERA has several dead zones in which characters are too high to queue for one dungeon but too low to queue for the next. This means that Mike must step into that thing he dreads so much: lore. Tune in tonight at 8:30 p.m. EST as Mike begrudgingly quests through TERA's storyline, gathering XP and items all the while. Game: TERA Host: Mike Foster Date: Friday, December 27, 2013 Time: 8:30 p.m. EST Enjoy our Steam Team video below.

  • The Summoner's Guidebook: The allure of new LoL champions

    by 
    Patrick Mackey
    Patrick Mackey
    12.26.2013

    Picking new champions in League of Legends is akin to picking a role. There are a few major schools of thought: Either you pick a small number of characters and stand by them or you grab every new character that strikes your fancy. Of course, there's a middle road where you get a lot of characters but you still focus on getting new characters that add something to your roster. There's less of an opportunity cost with picking up a new character than there is with picking a new role. Learning a new champion takes some practice, but many of the things you learn while playing your new character are applicable to every character in the same role.

  • Choose My Adventure: Life as an Arisen in Allods Online

    by 
    Mike Foster
    Mike Foster
    12.25.2013

    The Massively community answered loud and clear when I asked who, what, and how I should play in Allods Online. Voters in last week's Choose My Adventure poll sent me along the path of the Empire in the shoes of an Arisen and equipped me with a Psionicist's dagger along the way. The community also favored the subscription server over the free-to-play server, with some voters claiming Allods is too "pay-to-win" on the free-to-play server and others simply expressing curiosity about whether they'd see a difference between the paid and free versions of the game. With those voted handled and counted, my adventure had officially begun.