Momchil-Dilov

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  • Massively Exclusive: Dilov & Hristov on the systems of Earthrise

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.17.2010

    With an open PvP model, a rich crafting system, and a sumptuous art style, Masthead Studios' upcoming sci-fi post-apocalyptic game, Earthrise, has been gaining more and more interest from our readers. From everything we've seen of the game to date, this title will offer some interesting options in terms of how one chooses to play through the world. That's why, when we were given the chance to ask some questions of Momchil Dilov, Lead Writer and Plamen Hristov, Senior Game Designer on Earthrise, we were happy to do so. For those not familiar with the game, you'll want to check out the interview noted yesterday, then join us behind the break as we ask about different systems such as crafting, PvP sieges, the importance of guilds, customization, character penalties, and more!

  • Earthrise interview sheds more light on sci-fi sandbox

    by 
    Jef Reahard
    Jef Reahard
    08.11.2010

    Earthrise is one of those sandbox games that almost sounds too good to be true, and so we read with interest any tidbit that comes our way regarding the upcoming science fiction MMORPG from Masthead Studios. Whether we're looking at the player/crafter-driven economy, the limitless skill system, the faction-less PvP, or the intriguing social gameplay, Earthrise never fails to elicit a raised eyebrow. The latest bit of info is courtesy of MPOGD.com and its interview with Masthead producer Atanas Atanasov and lead writer Momchil Dilov. Atanasov and Dilov cover a lot of ground in the interview, talking about the lack of pre-defined player roles in comparison to traditional MMOs, as well as the fact that gameplay will evolve primarily due to the choices available to players (and their inevitable consequences). The skill system is also discussed, and, though no concrete details are given, Dilov does mention the fact that players aren't restricted in terms of what skills they can learn, nor is there any need for a respec mechanic. Dilov also makes clear that the crafting system is intended to be similarly complex and dynamic, with the learning curve evolving over time based on the ever-changing economy. "Earthrise will bring a breath of fresh air to the MMO genre, which is choking with class-based or free-to-play titles that introduce a lot of limitations to the player. We are going in a direction that I believe many people are looking for," Atanasov says. [Thanks to Super Healer for the tip.]

  • Lead writer of Earthrise sits down for an interview

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.10.2009

    Momchil Dilov is the very busy lead writer of the upcoming post-apocalyptic MMO Earthrise, but he found time in his schedule to sit down and chat about the new game's story, his influences, and how to write for gaming audiences.In his conversation with Gamesource.it, Dilov emphasized that players will be able to experience the story in a complete sandbox environment. He says that writing for books and movies is similar to writing for games, while writing for games you always have to keep the player in mind. You need to let your writing allow the player to experience the story, rather than simply giving the story to the player with your writing. As Dilov has said, "The greatest challenge in game writing is to tell the story, but not to confine the player inside it."The full interview with Dilov can be found in English over at Gamesource.it.