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  • The Think Tank: Keeping in touch with the friends in the magic box

    by 
    Bree Royce
    Bree Royce
    11.13.2014

    Earlier this week in the comments of the article about MMO social network ZergID, readers went off on a tear about how MMO players keep in touch and communicate with guildies and friends beyond the game -- as my mom used to say, the people in the magic box. What quickly became obvious is that there's no one accepted method. Social media, forums, chats, IMs, Steam, and this crazy invention called a telephone were all mentioned. I thought we could use a more formal discussion, so in today's Think Tank, I asked the Massively writers how they keep in touch with guildies and MMO friends when they're not playing or when they're between games... if they keep in touch at all.

  • Drama Mamas: Voice communication etiquette for MMO players

    by 
    Lisa Poisso
    Lisa Poisso
    01.06.2014

    Photo: Moe_ Headsets and voice communications have become ubiquitous to group play in MMOs today. Guilds freely share their server addresses with pickup players. PvP groups rely on tight communication to sweep to resounding battleground victories. Even players in random groups often meet up on voice comms to simplify strategy and tactical coordination. Headsets have become quite affordable, and USB connections make it easy to simply plug in and play. Despite all this, speaking up in a channel full of strangers can be one of the more intimidating and awkward experiences in your group play experience. And then there's the other side of the coin: bearing up under the onslaught of That Guy in Vent who's cursing up a blue streak at every turn of the encounter, leaving his mic open so the rest of us can fully experience his barking dog, his blaring television and his half-chewed mouthful of pizza. The Voice Comms Etiquette talk probably wasn't part of your mama's standard coming-of-age advice repertoire, so consider this the heart-to-heart advisory every player should receive upon reaching grouping age. Go forth with awareness and the facts!

  • Breakfast Topic: What voice chat do you use, if any?

    by 
    Robin Torres
    Robin Torres
    11.29.2012

    Not everyone knows or remembers this, but there is actually an in-game voice chat. I don't think anyone uses it because it has rather severe functionality problems. I tried to use it for an It came from the Blog event, but it was painful. Otherwise, the most common voice chat programs in use are Ventrilo, Mumble, and Skype. Ventrilo and Mumble are very much like text chat programs that use voice instead. Skype is more of an internet telephone service. I know players who use voice chat as guild chat, which can cause a problem with non-voice-chat-using guildies. Many don't have microphones, have to be quiet, are shy, or otherwise can't or don't want to speak instead of type. A schism can occur between those who do use voice and those who don't. And nobody likes schisms. When not being used for chatter, players use voice chat to coordinate group activities -- such as dungeons or pre-made PvP. In these cases, not being able to at least hear everyone speaking can make a player a liability to the rest of the group. Do you use voice chat when you play? If so, which one and what do you use it for? If not, why not?

  • The Guild Counsel: Guild-friendly features for which to be thankful

    by 
    Karen Bryan
    Karen Bryan
    11.22.2012

    If you're reading this, it's probably well into Thanksgiving Day, which makes me wonder why you are reading this -- it's Thanksgiving Day! Perhaps you're playing catch-up while you finish up that slice of pumpkin pie. Or maybe you're back home, raiding the fridge for a late night turkey snack and a quick MMO update. Whatever your reason, there are many things that we can be thankful for when it comes to our MMOs. We've come a long way when it comes to guild-friendly features, and it's worth taking a look at in this week's Guild Counsel.

  • The Soapbox: Voice chat is the worst thing ever

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.20.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Part of me thinks that voice chat is a product of the miraculous and wondrous age we live in. I can still remember when the very idea of the internet seemed like a magical idea. I could search an entire world full of knowledge and ideas at once! The fact that video games have evolved into games where I can log in to a shared world and speak to someone in a real-time discussion is nothing short of astonishing. Most of me, however, really just hates voice chat. I've used voice chat extensively before, and I didn't like it then. I still don't like it now. And for all of the advantages it offers, I can't say it's something that I consider a positive addition to the MMO landscape any more than I'm happy about the widespread adoption of the colloquial term "toon." It might not be a cultural issue that needs to be addressed, but I really hate voice chat.

  • 12 Days of Winter Veil Giveaway: 1 year of MMO-Mumble service

    by 
    Alex Ziebart
    Alex Ziebart
    12.20.2011

    12 Days of Winter Veil is under way here at WoW Insider. That means 12 days of giveaways, from loot codes to gaming mice to decor and apparel. Whether you've been a good goblin or a naughty night elf, there's a chance that WoW Insider has a holiday gift for you this season. Our good friends at MMO-Mumble have set us up with three gift codes for a one-year subscription to a 50-slot Mumble server. MMO-Mumble is a voice chat host aimed specifically at MMO gamers, and Mumble itself is the up-and-coming VoIP service that's quickly solidified itself as a strong alternative to Ventrilo. Many high-end raiders now prefer Mumble for its lower latency, improved sound quality, and myriad of other benefits. A perfect gift for your guild! To enter for a chance to win, leave a comment on this post before 11:59 p.m. ET, Tuesday, Dec. 27, 2011. You must be 18 years of age or older and a legal resident of the United States or Canada (excluding Quebec). You can only enter once. Three winners will be chosen at random. Make sure the email address you use to post your entry comments is one you check regularly, because that's how we'll contact our winners. Official rules here.

  • [Updated] On the eighth day of giveaways, Enjin gave to me...

    by 
    Rubi Bayer
    Rubi Bayer
    12.20.2011

    [UPDATE: All winners have been selected and contacted. Thanks to everyone who entered!] On the eighth day of giveaways, Enjin gave to me... eight guild-wide gifts! On the seventh day of giveaways, NCsoft gave to me... seven years of memories! On the sixth day of giveaways, GamersFirst gave to me... six retail packs! On the fifth day of giveaways, Trion gave to me... five subscription codes! On the fourth day of giveaways, Nexon gave to me... four pet items! On the third day of giveaways, Wargaming.net gave to me... three premium years! On the second day of giveaways, BioWare gave to me... two warring factions! On the first day of giveaways, Turbine gave to me... a lifetime VIP! Day eight has arrived, bringing with it gifts not just for a single person but for an entire gaming guild! Enjin, the host site to the Massively forums, has added eight gifts to our virtual pile: four one-year hosting plans and four 25-slot Mumble VOIP servers! The Mumble servers can accommodate the chattiest raid group, and the Enjin hosting packages include a host of extras to make a all-in-one guild home. It's easy to enter: Just leave a comment letting us know which prize you'd prefer and why. (Want to add a little bit about why your guild is awesome? Feel free!) The entry deadline is tomorrow, December 21st, at 4:00 p.m. EST. When the deadline arrives, we'll choose and contact eight winners for a holiday gift for their guilds. Check our contest rules and FAQ for eligibility, and best of luck!

  • Ask Massively: Clearly I need more totally random pictures edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.26.2011

    So apparently, having a picture of a BattleMech as the header for Ask Massively makes everyone expect that there's some big news about a BattleTech MMO somewhere to be found. Sorry, folks -- I'd like it just as much as you would, although I'm not sure that it would necessarily turn out to be very good. (There's not a lot to do outside of a 'Mech and not much to do inside of one other than shoot things.) Luckily, I'm pretty sure that it will not be possible to misconstrue this week's image. I certainly hope not. Today's discussion has absolutely nothing to do with the above picture, which is usually the case. Instead, we're talking about integrated voice chat in games and the apparent immortality of Ultima Online. If you've got a question you would like answered in a future edition of Ask Massively, just drop us a line at ask@massively.com or leave your question in the comment field.

  • The Guild Counsel: To vent or not to vent

    by 
    Karen Bryan
    Karen Bryan
    03.31.2011

    As we've looked at the ins and outs of managing a guild, one issue that's often overlooked is whether to vent or not to vent. No, not the Minus 50 DKP type of vent -- I'm talking about Ventrilo and voice chat in general. Ten years ago, guild leaders didn't have to worry about this, because the choice was between typing text or hosting a LAN party. But today, with the rise of voice chat clients like Ventrilo and in-game voice services like Vivox, the culture has changed quite a bit. In this week's Guild Counsel, we'll take a look at the benefits of type vs. voice chat, and we'll look at what role each plays in guild management. Whether you sleep with your headset on or cling to your keyboard, read on for a look at why both have their merits.

  • What's your voice comm system of choice?

    by 
    Alex Ziebart
    Alex Ziebart
    03.09.2011

    This post has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. It was before my time, but I still hear nostalgic stories about how TeamSpeak was once the voice communication service of choice for MMO gamers. Barring a few potential holdouts -- who I must assume are raiding from nondescript shacks in the mountains of Montana -- there's been a very clear sea change that has placed Ventrilo quite comfortably at the top of the heap. If you raid, chances are you have Vent. Like its predecessors, though, Vent has competitors of its own vying to overthrow the current king of speech. Perhaps the one getting the most attention right now is Mumble, which boasts low latency, clear sound, and the pseudo-celebrity endorsements of more than a few WoW Insider staffers. Personally, my guild started using Mumble a few months ago and hasn't looked back. Now, this is partly because one of my officers pimps it out like she's getting paid, but mostly because so many of the guildies just plain think it's better. We've run into some problems -- mainly with installation or getting the not-always-intuitive client to work properly -- but for better or worse, it looks like we've been transformed into a Mumble guild. We've even started requesting that puggies download it before raids, promising them that they'll never again want to return to Ventrilo. So, have you tried Mumble yet, either of your own volition or due to peer (to peer) pressure? Did you feel like there were benefits, or did you find yourself missing Vent? Do you think it will ever become as ubiquitous as Vent or will it eventually fade into obscurity? Most importantly, what will you Vent loyalists do the next time you enter a raid and the leader sends you their Mumble info? %Poll-61444%

  • Alter-Ego: Working together is hard to do

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.29.2011

    The news earlier this week that DC Universe Online is now Sony Online Entertainment's best-selling game probably won't come as much of a surprise to anyone who has actually played it. There's an enormous amount of fun to be had in running through the game, and the storylines are incredibly well thought-out. However, for all that I personally love the game, there is one thing that I and many other people I've talked to find to be incredibly lacking, and in this case, it's something so integral to the MMOG experience as to essentially make or break parts of the game. Essentially, what point is there to an MMO in which you can't really reliably interact with the other people you're playing with? It's also rather eye-opening just how much your enjoyment of a game like this can be impacted when you can't effectively talk to other people. As such, this week I'll look at several crucial problems with the DC Universe Online chat interface, as well as things that can be done to improve the overall experience.

  • WRUP: War is actually good for a remarkable number of things edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.29.2011

    War kind of gets a bad rap, what with the whole causing widespread meaningless slaughter. But let's face it, despite what Edwin Starr may have said, war is actually good for a wide variety of things. For example, widespread slaughter? War is totally good at that. And if countless MMOs have proven anything, it's that war is a great way to provide quest objectives, assuming that you get to respawn if you lose. Also, there are snazzy uniforms and big explosions. It's basically good for the same things as Michael Bay's cinematography. If this has you all excited, I'm sorry to say that this week's WRUP does not feature Massively or any of its staff members going to war, not counting Bree's war on "they" as a gender-neutral singular pronoun. It does, however, feature the staff explaining what we'll be doing over the weekend and what we like in terms of voice chat. So click on past the break to see what we'll be up to, and let us know what you'll be doing in the comments.

  • The Daily Grind: Are you a chat Luddite?

    by 
    Jef Reahard
    Jef Reahard
    01.25.2011

    So DC Universe Online's voice chat is broken, according to many of the commenters on this and other MMO-centric websites. Ironically, even if the game had no voice chat at all, it would be less broken than the abject disaster that serves as the superhero title's text chat interface. While the game is enjoyable enough in most respects, I scratch my head as to how a development firm with SOE's considerable expertise could scrimp on something as vital as in-game text chat. The cynic in me says that it's because the PS3 version takes priority, but whatever the reason, DCUO's social tools (at least on the PC) are in dire need of someone who cares. That brings up an interesting point regarding voice chat vs. text chat. While third-party programs such as Mumble and Ventrilo have been the norm for "serious" MMO guilds for years now, it's only recently that games have started incorporating voice chat (and players have started expecting it). Sure, voice can be vital for raids, PvP, and challenging endgame content, but is it really necessary (or desirable) for most of the things we do on our way to the level cap? Today's Daily Grind is all about your stance in the voice vs. text chat debate. Are you a chat Luddite? Do you refuse to play a game without voice chat? Inquiring Massively minds want to know. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The WoW Insider Show Episode 177: The end of Skype

    by 
    Adam Holisky
    Adam Holisky
    01.18.2011

    Every week, join us as we present you with the WoW Insider Show podcast -- an hour's worth of WoW community discussion covering everything from the week's top stories here on WoW Insider to emails from our readers and what's been going on with our particular characters in Azeroth. I'm also pleased to announce that this is the last podcast recorded using Skype. It's been a fun few years, Skype, but the time has come to Mumble a bit more. Want to have your question answered on the air? Email theshow@wowinsider.com! Get the podcast: [iTunes] Subscribe to the WoW Insider Show directly in iTunes. [RSS] Add the WoW Insider Show to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page:

  • Win a year of Mumble service for your guild from WoW Insider and MMO-Mumble

    by 
    Michael Sacco
    Michael Sacco
    10.12.2010

    Since servers are still down, here's another contest! A VoIP server is essential to the fast-paced environment of the raiding game, and WoW Insider and MMO-Mumble want to prove it to you! To enter for a chance to win a 50-person Mumble server for an entire year, all you have to do for is comment on this post before Wednesday, Oct. 13, 2010 at 11:59 a.m. ET. We'll randomly pick one winner. In order to enter, you must be 18 years of age or older and be a legal resident of the United States or Canada (excluding Quebec). You may enter only once. Make sure your profile email is correct, because that's how we'll get hold of you if you win! Official rules are here. UPDATE: Contest closed. The winner will be contacted shortly. Thanks!

  • Addon Spotlight: Grab bag 2

    by 
    Mathew McCurley
    Mathew McCurley
    09.16.2010

    Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, raaaaaaandom addons! You are cordially invited to another wonderful Addon Spotlight Grab bag extravaganza! Next week, I'll be talking about the Cataclysm in-game ability notification system that Blizzard is working on. That would have been this week, if my beta wasn't screwing up and I didn't get all the pictures and potentially video required for a proper post for you fine readers. Instead, you get a grab bag of fun, useful and downright crucial addons that might not be the biggest guys of the bunch, but they definitely do ... something. Plus, "grab bag" is fun to say.

  • The Queue: Short attention span edition

    by 
    Alex Ziebart
    Alex Ziebart
    09.13.2010

    Welcome back to The Queue, WoW.com's daily Q&A column in which the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Mondays. Even working from home cannot make Mondays a more exciting day. I think we should just eradicate all Mondays and replace them with a new, more awesome day. Who's with me? Erinorofdarkspear asked: Am I going to be able to play through Operation Gnomeregan after Cataclysm comes out, or am I going to need to reactivate my account before Cataclysm hits and do it?

  • Ventrilo vs. Mumble

    by 
    Rich Maloy
    Rich Maloy
    07.18.2010

    "What's your Vent info?" is as ubiquitous as "What's your GearScore?" Voice chat programs are a fact of WoW life, and by all means Ventrilo dominates the market. After five years of using Ventrilo, I say it's time to change to something better. One of the most common questions I get from the show Big Crits is "what's the mod that shows who's talking in Vent?" It's actually not a mod, and in fact it's not even Ventrilo. Big Crits uses Mumble, a low latency VOIP program for gaming. It's mostly unknown in WoW, as Ventrilo clearly dominates voice chat in our world. Mumble is perhaps better known in FPS circles, where the low latency really gives it a competitive advantage. I started this article with every intention of making a pros-and-cons comparison between the two programs, but in truth, I had a hard time coming up with pros for Ventrilo. I'll run through features, but don't be surprised if you come out of this with a new perspective on voice chat options and a strong desire to switch to Mumble.