necromancer

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  • Global Chat: Being the bad guy

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2014

    As an MMO enthusiast blog, Massively has always had a special appreciation of the dedicated (and unpaid!) writing that gamers put out on their own blogs every day. Every week there are dozens if not hundreds of terrific posts on MMOs out there, and since I'm the resident loon here who reads pretty much all of them, I decided to start up a biweekly column to point you in the direction of some of the best discussions going on in the blogosphere. We'll see posts on specific games and general topics, geeky gushings and zany rantings. For our inagural edition of Global Chat (yes, I'm recycling the name from a long-dormant feature on this site), we'll take a look at how outfits tie into identity, surviving MMOs as a chicken, a requiem for a gold farmer, and so much more!

  • Flameseeker Chronicles: We will control Guild Wars 2's horizontal and the vertical

    by 
    Anatoli Ingram
    Anatoli Ingram
    12.17.2013

    While we're all exchanging our ugly knit goods for better presents, the official Guild Wars 2 forums are hard at work on the final collaborative development initiative thread of 2013. The topic revolves around horizontal and vertical progression in GW2, one of the more divisive issues frequently discussed by the playerbase. We're forever debating the merits of both styles of progression and trying to determine which of them has a place in the game. According to ArenaNet's Studio Design Director Chris Whiteside, there's room for both, and he'd like to get us brainstorming about how they can work for us. My brain is pretty stormy at the best of times, so grab an umbrella and let's talk progression.

  • Three more EverQuest Next classes confirmed

    by 
    MJ Guthrie
    MJ Guthrie
    11.26.2013

    If all you want for Christmas is more EverQuest Next news, PC Gamer UK has an early present for you: three more confirmed classes! Cleric, Necromancer, and Beast Lord are joining the five other revealed classes of Wizard, Tempest, Warrior, Rogue, and Blademaster. Didn't get the one class you were hoping for? Don't despair -- with over 40 classes, there's a good chance that many fan favorites will still make it into the game along with interesting new ones. The reveal also offered a little insight into each of the new classes as well as the Tempest. The Cleric utilizes one- or two-handed hammers to buff and protect, but also gets fire to unleash damage. Using a tome or dagger and spells, Necromancers also command a Monstrosity companion that grows in power alongside its master. The Beast Lord uses pets, flails and shields, and spears to inflict massive damage on enemies. And the Tempest wields either a two-handed blade or two blades and calls upon winds and lightning to blast enemies.

  • Perfect Ten: My favorite classes

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2013

    Forget raindrops on roses and whiskers on kittens; a few of my favorite classes have nothing to do with such musical nonsense. Of course, now that I've started thinking about that song, my brain has to finish it before I can do anything else. Bright copper kettles and warm woolen mittens, yup. Brown paper packages tied up with strings, uh huh. These are a few of my favorite things. OK, can I move on now? Seriously, how boring was life in the 1940s that tied-up brown packages were worth singing about? I've played a lot of MMOs over the past decade or so, and in each of them I've agonized about which class I would make my main. Sometimes this resulted in me creating a wide selection of possible candidates, each vying for my affection while I cruelly sentenced the losers to permanent deletion. But in the end, here are 10 classes from 10 separate MMOs that tickled my fancy and totally kicked woolen mittens in the interest department.

  • The Daily Grind: Do you avoid 'evil' classes?

    by 
    Justin Olivetti
    Justin Olivetti
    05.01.2013

    Having started to play a Necromancer in Guild Wars 2 lately, I've been thinking about how odd it is that some MMO classes are kind of, well, evil. Or at least really, really gross, unless you think that playing with corpses is something a normal, well-adjusted citizen does. Summoning zombies, consorting with demons, even stealing from others -- sometimes our classes do unsavory activities. One could even call them... evil. Perhaps this depends on the morality of the beholder, but I know that I've spoken to players from time to time who just don't pick classes that can be construed as evil even if they're using their corpse-exploding habits for the greater good. Usually it just doesn't fit in with their perception of what a hero is, and that is that. What about you? Do you avoid "evil" classes, are you attracted to them, or do you not think about it one way or the other? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively Exclusive: DK Online shows off the Shadowmage

    by 
    MJ Guthrie
    MJ Guthrie
    09.12.2012

    Last time, we gazed upon the Paladin and we saw the light. Now, we delve into the darkness and shadows with an exclusive look at DK Online's Shadowmage. The final class highlighted in Aeria Games' spotlight videos, the Shadowmage proves that not all heroes are pure and innocent. By embracing shadow magic, this class is able to support comrades by debuffing opponents while simultaneously buffing allies. Like any good dark mage, some of the available skills are poison, paralyze, and bleed. However, while Shadowmages use a more sinister and subversive method of magical combat, they aren't above smashing heads with their staffs as well. If this class sounds more your style than the Warrior, Paladin, or Sorceress, jump past the cut for a more in-depth look, including a dev blog, exclusive interview, and video.

  • ArenaNet releases a sneak peek of The Making of Guild Wars 2

    by 
    Justin Olivetti
    Justin Olivetti
    04.12.2012

    Whether you've reserved one of the coveted Guild Wars 2 collector's edition or are too poor or uninterested to have done so, ArenaNet has a special treat for each and every one of you today. Continuing its blog series highlighting the collector's editions insides, ArenaNet posted three spreads (that's six pages) of the book The Making of Guild Wars 2. The revealed pages discuss the creation of the Mesmer class (which was apparently never in doubt), the difficulty of mastering the Necromancer and Thief professions, how the game was designed, the differences between Guild Wars' and Guild Wars 2's hex mechanics, and the effort that went into producing the game's many and varied creatures. This hardcover book is 112 pages and comes with full-color concept art, screenshots, and developer insights into the construction of the game. Earlier today we reported on ArenaNet's glimpse into the creation of the collector's edition statue.

  • The Daily Grind: What's your favorite MMO pet class?

    by 
    Bree Royce
    Bree Royce
    01.02.2012

    If you started playing MMOs at the beginning of the genre, you may be saddled with a prejudice against pet classes. In early Ultima Online, an Animal Tamer's pets, usually dragons, had a way of getting their master into notoriety trouble. In EverQuest, if ever a pull went awry, blame was placed on the Necromancers and Magicians, deserved or not -- obviously, those classes just had poor pet control. Even City of Heroes' Masterminds, implemented only in 2005, have a bad reputation for reckless behavior (not to mention for blocking party members' movement). Pet AI has come a very long way over the last decade and a half, though, and pet classes continue to be popular, perhaps because they allow players to micromanage a group without actually having to be in one. And some games, like Star Wars: The Old Republic, have made all classes pet classes by virtue of companions. Are you a fan of pet classes, and if so, what's your favorite implementation across the genre? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Road to Mordor: Baggins of Bag End

    by 
    Justin Olivetti
    Justin Olivetti
    12.24.2011

    It's hard to believe that it's been 10 years to the month since The Lord of the Rings: Fellowship of the Ring came out in movie theaters. It's even harder to process that Peter Jackson will be bringing us back to Middle-earth with the two Hobbit films starting a year from now. The Jackson trilogy, while beloved by many (including, I assume, gamers), hasn't gotten a lot of space in this column to date. The general consensus from the community is that the films and the MMO are separate interpretations of the same source material, and never the twain shall meet -- nevermind all the other LotR games, like War in the North. While that may be true, they do meet in the hearts of those who simply love this franchise. I adore the movies, am a huge fan of the game, and like (yes, just "like") the books. But I think that it's worthwhile to go to the films for LotRO players because they do give a different perspective and perhaps clarify a few plot points that shoot over our heads in-game. If nothing else, if the movies can revitalize our excitement about exploring the lands of Lord of the Rings Online, then they've done well by us. I mention all this because this past week saw the release of the first Hobbit trailer, which I must have watched a good dozen times, and it got me pumped up once more for this game world. In today's column, I want to use this trailer to springboard a discussion of how LotRO and the films share a common bond and how the Hobbit movies use many elements that Turbine's been working on for years now. Plus, a bonus Hobbit Tribute Tour!

  • The Daily Grind: Now that all Guild Wars 2 professions are revealed, which will you play?

    by 
    Shawn Schuster
    Shawn Schuster
    12.16.2011

    Earlier this week, the internet exploded with a leaked reveal of Guild Wars 2's eighth profession: the Mesmer. The official reveal soon followed, with some of the most amazing skill videos and game mechanics to ever hit an MMO class. OK, so I'm a Mesmer fanboi. Sue me. But now that we can flip through the entire array of Guild Wars 2 professions, we're left with the question about what class to play... or play first. Will you be burning stuff with the Elementalist, bashing stuff with the Warrior, or shooting stuff with the Ranger? Perhaps you'd like to pander to your inner kleptomaniac by playing a Thief or dance with the dead as a Necromancer. Throw in the Guardian, Engineer, and Mesmer, and it's fairly impossible to pick just one. So which will you play first? Let us know your profession plans for Guild Wars 2 in the comments below. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Guild Wars 2 Necromancer, Thief gameplay videos captured at Eurogamer Expo

    by 
    Jef Reahard
    Jef Reahard
    09.25.2011

    If you're a Guild Wars 2 fan who couldn't make the trip to London for this weekend's Eurogamer Expo, Cynical Brit's Total Biscuit has the next best thing. The site sent a gaggle of its community members to the event, and their impressions are collected in an ever-expanding threadnaught sure to put a smile on ArenaNet fan faces. The news post also features a series of gameplay videos shot live at the event, and all told the three clips clock in at just under an hour of footage. The videos feature both Norn Thief PvP and high-level Sylvari Necromancer shenanigans. Check them out after the break and head to Cynical Brit for more info.

  • The Perfect Ten: Shapeshifters

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2011

    Because we are true geeks, last weekend my wife and I went to see X-Men: First Class. Afterward, we got into a discussion about what mutant power we'd pick for ourselves if we had the choice. I was torn between teleportation and quick healing, while my wife wanted to be able to turn into cash to pay off our mortgage. I think one of us is more grounded in the real world than the other. But the more I think about it, the more I was intrigued with the idea of a shapeshifter. To be anyone would give you unparalleled freedom -- and plenty of chances to get into mischief, too. Come to think of it, it's probably best I'm not granted that particular superpower. However, plenty of MMOs do give players the chance to shift between their normal forms and something else entirely. While there are far more than 10 examples that the brain trust over here came up with, I'm going to pick out my favorites to highlight.

  • Enter at Your Own Rift: Zero-sum game

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2011

    Ever since I started following RIFT, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have interesting ways of letting you build and grow your character, but sooner or later they come to a point where there's little more to be done other than incrementally increasing your stats by gaining better gear. Not so with RIFT, as even a level 50 can drop a few coins to shape a completely new build from scratch. No longer are we bound to a rigidly defined creation; we are free to experiment, tinker, and try out these roles to our hearts' content. With RIFT's soul system, there are a few ground rules that everyone learns early in the game. You can have up to three souls in your archetype active at any one time; you can only spend as many points in a build as you have in levels (such as 10 points at level 10); and you'll end up with 66 points at level 50, which means that you'll at least dabble in a second soul tree with every build. And while you can certainly spread soul points across all three trees, today I wanted to look at the benefits of a zero-point soul, the "third wheel," if you will, of builds.

  • The Game Archaeologist and the NeverEnding Quest: Your journeys

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2011

    I have to say, this month's been everything I'd hoped it would be for EverQuest. As with many of these older MMOs, my working knowledge of EQ was spotty and anecdotal at best, and I'm personally glad to rectify that. EverQuest's always felt like a "You had to have been there" club to me, one that stopped accepting members a long, long time ago. It's great, therefore, to see that there's a thriving community, a rich history and an uplifting future in store for the game. Above everything else, I've come to realize just how crucial EverQuest was -- for better or worse, depending on your perspective -- to the development of the MMO genre for the past decade or so. If SOE never created EQ, just how different would our games be today? It's incredibly hard to imagine. As we continue our EQ month here at The Game Archaeologist, we have two things on the immediate agenda. The first is to share a few of your personal journeys that you emailed my way, and the second is a look at how you can plug in with EverQuest if you've never done so in the past. It turns out, quite fortuitously, that this is looking to be one of the best times to do so. Read on, courageous gamer!

  • Guild Wars 2 necromancer revealed

    by 
    Rubi Bayer
    Rubi Bayer
    08.25.2010

    This is not your ancestor's necromancer. Much like the ranger, the necromancer in Guild Wars 2 is bigger, badder, and deadlier than her Guild Wars counterpart. The Guild Wars 2 necro was officially revealed today, and though we've pretty much known it was coming since Killeen made fallen soldiers dance in the sewers of Ebonhawke, it's still nice to see descriptions, videos, and screenshots straight from ArenaNet. Follow along after the jump as we take a look at the necro and all of her glowy green skills and abilities.

  • Flameseeker Chronicles: The view from the cheap seats is pretty darn great

    by 
    Rubi Bayer
    Rubi Bayer
    08.23.2010

    I did not go to Gamescom. I was kind of not anticipating last week at all, because I envisioned it as a week of me looking at all the wonderful things I couldn't have, much like a starving orphan outside a bakery (or maybe a homeless orphan in some player's home instance). I figured it would be very un-fun. In fact, the opposite was true. Sure, I couldn't play hands-on, but I enjoyed all the Guild Wars 2 news flooding out of Gamescom just the same. I imagine being there would have made it impossible to take in all of these details from every direction -- it just would have been too overwhelming. Don't get me wrong, it's not sour grapes. I would have loved to be there! But since I couldn't, I'm really enjoying my bird's-eye view, so to speak. Even from this point of view, the amount of new information we have is nearly impossible to keep track of, so for Flameseeker Chronicles this week, I thought I'd take all that we've heard this week and try to distill it into a guide on where you can find information. It's felt a bit like trying to take an octopus and 15 of his closest friends and convince them all to fit comfortably in one small sandwich baggie, but I've done my best. Follow along after the jump to see where you can find the latest and greatest from Guild Wars 2 at Gamescom.

  • Gamescom 2010: Guild Wars 2 demo video available, dev confirms necro class

    by 
    Rubi Bayer
    Rubi Bayer
    08.18.2010

    Yesterday's footage of Guild Wars 2 being shown at Gamescom caused a huge stir in the GW2 community, but it was a little different than the one-on-one demos we've been waiting on. The first video was attendee footage of a developer player in godmode, who was invisible to the enemies for the sake of showing off some details of the game. Today, we get the real thing. 1UP has footage of their demo available, and it's a human vs. earth elemental battle on a pretty grand scale. That's not the only news coming out of Cologne this morning, though. Spong.com is reporting in a brief blurb that Colin Johanson told them that the necromancer is indeed the next class to be revealed. While ArenaNet has not announced this anywhere, in the demo video you are able to hear the necro class and a few of its abilities mentioned. Follow along after the jump to see the demo firsthand, and don't forget to keep an eye on NCsoft's live feed from Gamescom!

  • Excerpt for first Guild Wars 2 novel now available, mentions necromancer class

    by 
    Rubi Bayer
    Rubi Bayer
    07.01.2010

    Ghosts of Ascalon is the first of three planned Guild Wars 2 novels, and fans have been waiting anxiously to get a look at it. Today we got a little bit of our wish granted with an excerpt from the novel on Simon & Schuster's website, along with a shipping date of "On or around July 27th, 2010." Our peek at Ghosts of Ascalon serves as an introduction to the characters, but even more importantly, it might just serve as confirmation of the necromancer class in Guild Wars 2. Killeen the sylvari is defined as a necromancer in the excerpt: "The sylvari necromancer was probably the most pleasant individual of their motley krewe." Does this mean we'll definitely see necros in Guild Wars 2? It seems like a safe assumption, but as always, we'll have to wait for confirmation from ArenaNet.

  • The Daily Grind: What's the best pet class?

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2010

    When a fierce and unrelenting enemy stares you down from across the battlefield, sometimes having a faithful companion at your side makes all the difference. While some people deride pet class users as playing "easy mode" or relying too much on what they see as a gimmick, we pet class players know better. We know that there is power in the assistance of a friend, there is comfort in a creature loyally plodding by your side through thick and thin, and there is a singular joy in sending them to their doom -- over and over again -- as you laugh maniacally at the awesome power from it all. So for those of us who always drift over to the pet classes on the character selection screen, which ones do you think are the best? Perhaps it's the tried-and-true World of Warcraft Hunter, or the old-school Anarchy Online Bureaucrat, or the quirky Lord of the Rings Online Lore-master that gets you all peppy in the morning? Maybe City of Villains' Mastermind is all the pet class you'll ever need, or you delight in anything that begins with the letters "Necro-" for your gaming fix. Which pet class is the best, and why?

  • Yahtzee's novel Mogworld available for pre-order

    by 
    Justin Olivetti
    Justin Olivetti
    04.06.2010

    Although the Massively staff often has difficulty reading books, what with their "walls of text" and poor graphics engine, we'd be remiss to ignore this terrific news. Ben "Yahtzee" Croshaw, better known as "That Zero Punctuation Guy," is looking to increase his considerable fame and fortune by heading into the literary world with his debut novel Mogworld. The profanely amusing game critic has become well-known for his verbal barrages against titles like EVE Online and Age of Conan, as well as being an amateur game designer in his spare time. As a comedic fantasy, Yahtzee claims to draw from his MMO experience for Mogworld: In a world full to bursting with would-be heroes, Jim couldn't be less interested in saving the day. His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all. On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams and a team of programmers racing a deadline to hammer out the last few bugs in their AI. You can pre-order Mogworld on Amazon.com or by staking out a nice, comfy spot at your local book retailer.