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  • EVE Evolved: The top five most dangerous solar systems

    by 
    Brendan Drain
    Brendan Drain
    02.09.2014

    EVE Online is a PvP game at its core, with conflict built in at a fundamental level. Pirates lurk around key trade routes and stand ready to pounce on unsuspecting victims, while vast nullsec alliances protect their territories with watchful vigilance and never-ending bloodlust. Wander into the wrong solar system as a new player and your precious ship and cargo will be turned into molten slag and a few points on a killboard quicker than you can say, "Hello, new friend, and what does that red square on your ship mean?" The original map of EVE was generated one evening by an Icelandic developer who could scarcely have known he was deciding the fates of thousands of gamers for years to come. New systems have been added to the game over the years, and a few manual changes have been made to the stargate network, but most of the universe has remained the same for over a decade. In all that time, a few solar systems have stood out as brazen bastions of bastardly behaviour and made their marks on EVE's history. In this week's EVE Evolved, I run down a list of the top five most dangerous solar systems in EVE's long history and delve into why each has earned its reputation as a no-fly-zone for newbies.

  • MMO Family: Setting Sail in Pirate101

    by 
    Karen Bryan
    Karen Bryan
    12.25.2013

    Yo ho ho and a bottle of yum! It's been a while, but I've recently returned to the Spiral to explore the world of Pirate101, along with my two younger game testers. We enjoyed our time in-game the first time around, and were curious to revisit the game to see what's changed. Would we find a hidden treasure or end up sunk? In this week's MMO Family, we're donning our Tricorn hats and setting sail in Pirate101!

  • Sweden fines pirate $650,000 for illegally sharing a single film

    by 
    Zach Honig
    Zach Honig
    12.18.2013

    Sure, it's no Somalia, but Sweden's been fighting plenty of its own battles against piracy -- of the digital variety. The former home of Pirate Bay, the infamous online repository for everything the RIAA and MPAA stand against, has just fined an unnamed 28-year-old man 4.3 million krona (about $650,000) for uploading a single film to a torrent site. Granted, an anti-piracy group called Rights Alliance described the man as the country's "worst ever" pirate, according to a BBC report, so just because this fine covers only one film, he's likely responsible for ripping off plenty more. In fact, the same court that assigned the fine also convicted the man of sharing 517 other flicks -- that charge brought a rather tame punishment, including a suspended jail sentence and 160 hours of community service.

  • EVE Evolved: Lowsec isn't impenetrable

    by 
    Brendan Drain
    Brendan Drain
    12.08.2013

    When EVE Online was created, one of its core design philosophies was the idea of risk vs. reward -- that higher-value activities should expose the player to greater risk of loss. This rule naturally follows from how the world of business and competition works in real life, and I think it will always arise organically from sandbox MMOs with limited resources. If something's risk-free and easy to do, you can bet there are countless other people already doing it and squeezing the profit margins. This idea was also built into EVE at a fundamental level, with the galaxy split into police-protected high-security systems, the pirate-infested low-security borders between nations, and the chaotic uncolonised wilderness of nullsec. The steep step up in risk when transitioning from high- to low-security space has always been a major point of contention with gamers, as those who don't know any better often charge straight into deep space to their deaths. The story of the newbie working his way up to get his first cruiser or battlecruiser and then losing it to pirates is repeated so often on forums and in the comments sections of articles that it's almost become a cliche. While the idea that pirates wait around every corner lingers on, this impenetrable barrier hiding all the best content from new players no longer really exists. Through the addition of wormholes and the changes made in Rubicon, no star system is now off limits to a pilot with just a few months of skill training under his belt. In this week's EVE Evolved, I look at what you can do to safely travel and operate in EVE's dangerous areas, why the barrier into low-security space needs to remain low for new players, and how CCP has expanded the EVE universe through the introduction of riskier areas of space.

  • The Daily Grind: Are dragons, zombies, or pirates the most overused?

    by 
    Justin Olivetti
    Justin Olivetti
    12.04.2013

    In every fantasy MMO (and many of the other ones, too), you'll be assured to encounter three types of enemies. There will be dragons. There will be zombies. And because game developers are 12-year-old kids at heart, there will be pirates. The question is, which of these three is the most overused? Which have worn out their welcome the most to you? My vote is for dragons. Yes, they're huge, ferocious creatures that are often raid end bosses, but when every game has them as their ultimate threat, it dilutes one's proper respect of them. It's like every MMO has a Death Star. More of a big bad doesn't increase fear in the same ratio; it kind of has the opposite effect. But maybe you disagree. Pirates, zombies, or dragons -- which make you roll your eyes the most? Which would you banish to the land of well-worn tropes? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EVE Evolved: Getting ready for Rubicon

    by 
    Brendan Drain
    Brendan Drain
    11.17.2013

    EVE Online's Rubicon expansion goes live in just two days on Tuesday, November 19th, introducing four brand-new personal deployable structures and revamping PvP across the board with a seemingly innocuous warp acceleration fix. The expansion represents the first step in new Senior Producer Andie Nordgren's plan to bring true player-run deep-space colonisation to EVE Online. The new Mobile Depot that can be placed anywhere in space is possibly the most sandboxy feature since the introduction of player-owned starbases back in 2004. Players have been coming up with plans for the device since its first announcement, but I think we'll see its true potential revealed in the coming weeks and months. If you've been saving up your Sisters of EVE loyalty points to get your hands on the faction's new exploration ships, be prepared to buy and build the blueprints as soon as the server comes up. These will be the first pirate faction ship blueprints that are available in high-security space, and a recent devblog confirmed that players have been collecting Sisters of EVE loyalty points like crazy lately in anticipation of the expansion, but those who get the built ships to market first will make an absolute killing. For the rest of us, getting ready for the expansion means planning where to set up a Mobile Depot for some quick profit-making enterprise or building a few small PvP ships to put the new warp speed mechanics to the test. In this week's EVE Evolved, I look at some of the best places to set up a Mobile Depot, re-consider the lure of low-security space, and propose adapting your PvP fleets to take advantage of the warp acceleration changes.

  • Seize an island in NGame's Pockie Pirates

    by 
    MJ Guthrie
    MJ Guthrie
    11.04.2013

    NGames knows that a good pirate needs more than just a ship, a parrot, and a spiffy hat; s/he needs a port to call home. And Pockie Pirates Chapter 13 update today gives legions a chance to seize control of an island port and fill its coffers with new income. Owning a port also grants legions new sailing technology (like advanced cannons, new steel, ballistic upgrades, and increased cargo and food storage capacity) and a private military fund to spend on battles and technology upgrades. This new fighting mode opens up at 8:30 p.m. EST every Friday, but registration to participate runs from midnight on Thursdays until 8:00 a.m. Fridays. Only five legions can occupy any one harbor at a time, so if pirates want the advantages of a busy port, they'll have to take it by force in ship vs. ship dogfights as well as sword-to-sword battles on deck. Interested pirates-to-be can enlist on the official site and play for free. [Source: NGames press release]

  • Sharks, skulls, and ships: One year of Pirate101

    by 
    Mike Foster
    Mike Foster
    10.28.2013

    Pirate101 is a strange beast. It is a family-friendly, free-to-play, colorful MMO with silly characters, simple design, and quirky environments. Adventuring in Pirate101 sometimes demands that you investigate the secrets of a city that literally sits on top of a flying whale or that you and your friends (a fencing crab, perhaps, or a sharpshooting fox) leap onto a flaming, flying pirate ship in order to punch sharks in the face and steal their treasure. Hidden underneath the silliness, however, is a relatively deep turn-based strategy game designed to engage younger gamers while ensuring their adult counterparts have a good time. KingsIsle Entertainment isn't in the business of making kids games; instead, the studio strives to create titles that kids and parents can play together. The success of Pirate101 in its first year demonstrates that KingsIsle might just be on to something. Let's take a little peek back on the last 12 months of Pirate101 to examine its major milestones.

  • Pirate101 celebrates a birthday with headwear

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.15.2013

    It's been a year on the high seas for Pirate101, and the development team is in a celebratory mood. it's understandable considering how many games don't make it to a year or even out of beta. So from now until October 31st it's time to revel in all the birthday celebrations you want, starting with an entire game decked out in birthday regalia. Which will look a little odd next to the usual pumpkins, but whatever. The game is also offering two bits of accoutrement for players, veterans and novices alike. All players are eligible to receive a free birthday hat, and the game will also sell a birthday cake eyepatch in the cash shop for a limited time. (The eyepatch looks exactly like you would expect something with that name to look, if it was unclear.) So kick back and enjoy some piratical birthday bliss with a new hat.

  • EVE Evolved: Everything we know about Rubicon

    by 
    Brendan Drain
    Brendan Drain
    09.29.2013

    Back in April, EVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and direction for development over the next ten expansions, each of which will introduce a small component of the overall goal. In a live interview session earlier this week, CCP revealed the first steps it will take toward space colonisation in its upcoming winter expansion. Named Rubicon, the expansion will be in players' hands on November 19th and promises to give individuals and small groups unprecedented control over the sandbox. It will let players fight over planetary customs offices in high security space, significantly buff the ability of small ships to participate in hit-and-run style warfare, and even introduce a new set of personal deployable structures that can be hidden anywhere in space. All this comes alongside two new Sisters of EVE ships, twitch livestream integration, and significant balance changes to Marauders, Interceptors, Interdictors, and Electronic Attack Frigates. In this week's EVE Evolved, I run down all of the new features and changes announced so far for EVE Online's Rubicon expansion.

  • Pirate101 begins testing on Mac client

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.17.2013

    A life of adventure on the high seas is the sort of thing that appeals to everyone, even people who choose to buy a Macintosh instead of a Windows computer. That's why Pirate101 is adapting the game to a native Mac client, with the test realm version of the client available now. Players will be able to download and install the game at their leisure, although the new client is not currently hooked up to the live servers. There's no need to sign up for the testing, but not everyone is eligible. Active members and players who have made at least $6 worth of purchases in the last 30 days may download and try the new client; free-to-play players may not. Still, it's easy to become eligible if you really want to jump into some Mac-based piracy, so you can free your computer from having to run at least one game via Boot Camp.

  • Check out a day in the life of a KingsIsle artist

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2013

    What's it like to be an artist working on one of the more visually imaginative MMOs out there? Just ask Melissa Preston, the art lead for Pirate101 who wrote an article looking at what a typical day entails in her job. She says that one of her favorite parts of the day is reviewing the art book to see progress being made: "All of the pieces have to work together to tell a story and they need to be believable in the same world." Much of Preston's job is coordinating between departments and her own team to make sure that everything syncs up. She also provides a few pieces of concept art with explanation as to the stories behind each. It's an interesting job that doesn't always get the spotlight in the way that other developer positions do, so check it out and learn a thing or two about what artists do for MMOs!

  • Make-a-Wish boy becomes KingsIsle honorary producer

    by 
    Justin Olivetti
    Justin Olivetti
    07.16.2013

    We've all heard the incredible dreams that the Make-a-Wish foundation accomplishes for seriously ill children, but what if a boy with brain cancer wanted to tour his favorite game studio and become an honorary producer instead of go to Disney World? No problem: wish granted! Eleven-year-old Ryan and his family were granted an all-access tour of KingsIsle Studios through Make-a-Wish's efforts. The studio posted an article with Ryan's adventures throughout the day, including a voice recording session, a Pirate101 play session with developers, and time spent learning about what each department does. Ryan's mother related how important the day was to her son: "For him to see some of the actors and creators in person and see how a game he loves to play is created is just so special. It's something we could never give him and just an amazing opportunity for him." KingsIsle had a special surprise in store for Ryan at the end of the day. The team created a new Pirate101 NPC named Ryan the Relentless and equipped the character with the sound files from Ryan's recording session that day. Ryan the Relentless and his Yum-n-ade stand will be added to the live game this week.

  • InnoGames shutting down pirate-based browser game Kartuga

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.16.2013

    If you've loved the chance to have nautical pirate battles right in your browser courtesy of Kartuga, we've got sad news for you. InnoGames announced today that the the game has not managed to meet the company's standards for quality. The game also fails to meet the company's standard for cross-platform games, and with no way to bring it up to speed in an appropriate timeframe, the decision has been made to shut the game down in the very near future. Players with existing cash shop currency will be able to transfer that currency to another title run by InnoGames by August 14th. No exact date for the server shutdown has yet been established, but the official announcement specifies that the game will be available for a few more weeks. Our consolation goes out to all players and any development team members affected by this unexpected cancellation. [Source: InnoGames press release]

  • Pirate101 sets sail for Marleybone

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.24.2013

    One of the bonuses of having Pirate101 set in the same world as Wizard101 is that the former can benefit from some of the latter's layout. KingsIsle has launched a big expansion for the game that includes some old favorites for veteran players, starting by sending pirate captains to the familiar land of Marleybone. Players will be investigating a war zone they helped inadvertently create while working up through another 15 levels of experience. The update also adds the new region of Aquila, a new Bazaar system for players to trade goods, and a new tutorial to help players get accustomed to the game. There are also new bosses and transport systems to give players more to do while they sail across the oceans. Last but not least, new companions are scattered through the added regions, and old companions are learning some new tricks. Pirate101 players can log in and start enjoying the update immediately.

  • Pirate101 prepping 'largest expansion to date'

    by 
    Jef Reahard
    Jef Reahard
    04.30.2013

    Two new world expansions are on the horizon for Pirate101. KingsIsle is prepping Books 13 and 14, which feature the war-torn skyway of Marleybone and the "legendary beauty and danger found throughout Aquila," according to the studio. The updates comprise the free-to-play fantasy title's largest expansion to date. KingsIsle says that these new worlds are coming to the Members Only Test Realm in short order, with deployment on the live servers soon to follow. Sail past the cut for a bit of lore and some exclusive screenshots. [Source: KingsIsle press release]

  • EVE Fanfest 2013 day one: DUST 514, wormholes, and lowsec PvP

    by 
    Brendan Drain
    Brendan Drain
    04.25.2013

    The 10th anniversary EVE Online Fanfest is beyond massive, with over 1,400 players piling into Reykjavik's Harpa building for three days of intense internet spaceshippery. Players fly from across the world to meet their corpmates and chat with other players as passionate about EVE as they are. CCP runs a packed schedule of game design presentations, reveals, and roundtable discussions with players, but for many attendees, the event is about being a part of a tight-knit community that usually exists only inside a game server. CCP made the bold statement to the press team this morning that its goal is "to create virtual worlds more meaningful than real life," and with so many people flying across the world to meet other players face to face, I'd say the studio has succeeded. Today saw talks on EVE's hugely successful Retribution expansion, ship rebalancing, map generation in DUST 514, and lowsec PvP, and of course, we attended the DUST 514 keynote speech. There were also some hilarious shenanigans with the wormhole roundtable room filling to bursting and a guest science lecture on the possibility of faster than light travel in real life.

  • Choose My Adventure: Extreme DIY makeover edition

    by 
    MJ Guthrie
    MJ Guthrie
    04.24.2013

    Life may be like a box of chocolates, but gaming is like a Do-It-Yourself project. It may not be as mouth-watering an analogy, but it is certainly fitting: MMOs are a giant construction zone where players build their own experiences in a virtual world using tools from the game and their own imagination. Each project is a unique undertaking, bearing the personal touches of the builder, whether the builder is an individual or a group like a guild. Some players prefer to build a single residence and settle in, while others enjoy moving from project to project, exploring new territory and testing new tools. Me? I tend toward the former; I'm the kind who tinkers around in one place over a long period of time. But all that's about to change. Again. That's right, folks; it's my turn to break ground on yet another Choose My Adventure! For the next six weeks I am leaving the comfy confines of my familiar surroundings and allowing you to direct my next MMO project. Yes, my dear Massively friends, you will be the foreman of this endeavor, determining every step of the construction, from where I'll build my newest experience to what tools I'll get to use.

  • One Shots: Yo ho ho!

    by 
    Justin Olivetti
    Justin Olivetti
    04.21.2013

    There's probably no gulf as wide as the one between historical pirates and the pop culture versions that we venerate. As a guy who had a pirate-themed 30th birthday party, I can't say that I'm against our off-kilter brand of scallywags. Neither is reader Phinneas, who sent in our featured screenshot from Pirate101. "These shots are of the main starting area with my fearsome pirate looking to the horizon for adventures ahead," he writes. Best of luck to ye, laddie! May the wind be at your back, your enemies in Davey Jones' locker, and a bottle of ginger ale in your belly! Yet pirates are only the beginning of today's adventure through One Shots...

  • Pirate101 enjoys strong headwinds as it goes into 2013

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2013

    You know what's great about Pirate101? Every time we report on it, it's a new opportunity to use pirate-speak. So avast ye scallywags and pay attention to KingsIsle's Jay Gordon, who's got a new producer's letter for the powder monkeys who play the game. Amid raising the flag and giving a pep talk to the crew, Gordon does slip some scuttlebutt about what's coming to Pirate101 this year: "Looking ahead, 2013 is going to offer a veritable treasure trove of all-new pirate adventures and we can't wait to unveil new worlds, quests, gameplay features, ships, equipment and the wide variety of companions and fantastic combat attacks now in the works." In the meanwhile, players can enjoy the January newsletter that comes complete with a tip or two about the game.