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  • EVE's Hulkageddon IV event begins today

    by 
    Brendan Drain
    Brendan Drain
    02.19.2011

    Once or twice per year, EVE Online players across the world are gripped by the desire to destroy everything in sight. During the nine-day Hulkageddon bloodbath, players compete to destroy as many mining ships as possible. A variety of prizes are then handed out to individuals and corporations with the most kills or for special achievements completed during the event. The event was first organised by pirate Helicity Boson back in 2009, and so far it has been responsible for the destruction of several hundred billion ISK worth of Hulks and other mining ships. The event has come under fire for promoting griefing, as the primary method of gaining kills is the use of suicide attacks in high-security space. Hulkageddon supporters argue that it's a perfectly legitimate way to play the game, and EVE's sandbox-style game design and rules do permit it. Whether you like it or hate it, Hulkageddon has become a regular EVE tradition. To avoid a grim fate, miners should probably take a break between February 19th and February 28th. Head over to the official forum thread for full details of the impending carnage and the prize fund available for participants.

  • Xbox 360 mandatory update restores boot to disc, detains Call of Duty pirates for a tad

    by 
    Sean Hollister
    Sean Hollister
    01.19.2011

    The story of the Trojan Horse must be a favorite among video game console manufacturers, because software updates these days often come with more than bargained for -- today, Microsoft issued a mandatory Xbox 360 update, reportedly for a single bugfix, but which seems to have coincidentally halted scores of pirates and hackers from playing Call of Duty: Black Ops and Modern Warfare 2 on the console. Members of the Xbox-Scene forums noted the update was taking suspiciously long to download, discovered that backup copies of these games ceased to work, and presently believe that Microsoft included a patch for these two games to enable an anti-piracy feature that specifically targets burned copies. What does the mandatory update do for you if you're not part of the hacking scene? It merely enables the console to automatically boot a pre-inserted game when you power it on, a feature that was accidentally disabled in November. [Thanks, Brian]

  • Hackers claim to find Mac App Store loophole, pirating Angry Birds

    by 
    Griffin McElroy
    Griffin McElroy
    01.07.2011

    Much like a gaggle of proud seamen, christening the bow of a shiny new ocean liner with a bottle of their most decadent champagne, the computer software pirating community has welcomed the Mac App Store into this world by reportedly discovering loopholes which allow them to plunder its wares for free. According to BBC News, one such loophole -- which only works on certain Apps and includes mobile darling Angry Birds -- simply requires the user to copy and paste the application's in-store purchase code. Why, that doesn't sound very difficult at all. A group of hackers by the collective name of Hackulous also reported to BBC News that its developed a piece of software titled Kickback which can break the copy protection on any App on the store. A representative from the group told BBC, "We're not going to release Kickback until well after the store's been established," as they "don't want to devalue applications and frustrate developers."

  • Lack of receipt checking could enable Mac App Store piracy

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    01.06.2011

    Not long after the Mac App Store opened, several warnings via Twitter began to surface. "You did implement receipt checking so that people can't pirate your app. Yes?" developer Nik Fletcher (also one of our former writers here at TUAW) asked his followers. Ged Maheux at the Iconfactory also pointed out that he was able to run a for-pay app purchased by another person, and run it on 10.5 and 10.6.5 Macs as well -- none of which should be happening, it would seem. Receipt checking is the process that lets developers verify that the app is installed as a valid purchase by checking the embedded purchase receipt, which is included (in encrypted form) by Apple and contains the UUID of the Mac authorized to run the app. Apple did not force developers to implement a particular way of handing these receipts and as a result, some paid apps are not properly protected against piracy. While the number of affected apps is not known -- and probably very small -- it's not clear there's anything Apple could have done to protect developers from themselves in this situation. According to veteran Mac developer Daniel Jalkut of Red Sweater Software, the burden of preventing the app from running in an unlicensed setup is on the app itself, not Apple's receipts. "If developers think anything doesn't check out, at any time, they are obliged to exit the app," says Jalkut. "So nothing Apple does, short of breaking the exit system call itself, would cause an app to run when the developer's code discovers something is not right." Jalkut suspects that the apps in question may not have implemented a receipt check, or that the check they are using has flaws in its implementation. He also points out that Apple's testing process only looks for "false positives," meaning that if a valid license/receipt is present and the app fails to launch, that's grounds for rejection; if one is absent and the app launches anyway, that's not since receipt checking is optional. [Developer Alex Curlyo points to his open-sourced routines for validating store receipts, in case Mac app developers need some help.] Fellow TUAW writer TJ Luoma was kind enough to share an app with me to test this. He archived an app purchased through the Mac App Store, dropped the app in Dropbox and sent me the link. I installed it, then restarted the Mac App Store. The store showed the app as being installed, and was able to use the app as if I had bought it myself. However, it did not show up in my purchased apps list. When I removed the app from the machine, the Mac App Store gave me the option of paying for a legal license instead of saying it had been purchased or previously installed in any manner. To be clear: TUAW does not endorse app piracy, and I immediately uninstalled the app we tested. However, it's in developers' interest to double-check and make sure they have receipt support enabled for their products in the Mac App Store. [And no, if you were wondering, Angry Birds is not the application we tested.]

  • Accused Xbox 360 modder finds case pleasantly dismissed

    by 
    Ross Miller
    Ross Miller
    12.02.2010

    The case of 28-year old CSU student Matthew Crippen has come and gone. Arrested last year on Digital Millennium Copyright Act violations -- specifically, for modding Xbox 360s to enable them to play pirated games -- federal prosecutor Allen Chiu announced on the third day of trial that the government was dropping its case against him "based on fairness and justice." It's not a complete surprise: according to Wired, on the previous day (Wednesday), an undercover agent testifying against Crippen claimed the defendant used a pirated game to test a modded console in his presence. That detail, required for the prosecution's case (the use of pirated software), was never mentioned in any of the previous reports or sworn declarations, so once the judge dismissed it as evidence, the case against Crippen hit a snag. Source link's got the full, very interesting tale, but if you're patient, there's always a chance one of the Law and Orders will pick up the story in the years to come.

  • Guest Post: 5 ways to become a master of disguise

    by 
    Lisa Poisso
    Lisa Poisso
    09.28.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider. We've all experienced it: You're walking into Orgrimmar or Ironforge, intent on visiting the auction house to spend that gold jingling in your pocket, when suddenly you stop dead, dumbstruck. Your jaw goes slightly slack as you /awe in wonder. A strange creature unlike anything you've encountered before is dancing in the town square and emoting kisses to everyone nearby. A crowd has gathered. People are cheering. "That's neat ... and maybe a little weird," you silently muse as you crack a smile and continue on your way. I'm talking about player costumes. When the skin of your orc, troll, gnome or draenei becomes too heavy a burden, plenty of opportunities exist for a brief stay in the body of another creature (unless you're a druid, in which case you change forms all the time). These devices, elixirs and enchantments come in many shapes and stack sizes, but one key element runs through them all: They're a blast for the light-hearted player inside each of us. Ever wondered where they're from and how to get them? Wonder no more! Without further ado, I present five of the most delightfully awesome, portable, use-anywhere player costumes of all time. With Hallow's End just around the corner, you're sure to find something here that will suit you as you strut through your city of choice, sipping from a bottle of Autumnal Acorn Ale.

  • EVE Evolved: Outlaws of EVE

    by 
    Brendan Drain
    Brendan Drain
    08.08.2010

    EVE Online's Community Manager CCP Wrangler once said that "EVE isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world." That sentiment sums up the core philosophy behind the game, which permits such nefarious gameplay styles as thief, smuggler, scam-artist, pirate and market manipulator. Underhanded deals go on every day in EVE, with bounty hunters hired to ruin someone's day and spies tearing corporations apart from within. Many are drawn to EVE because it's one of the few MMOs that allows players to embrace their darker side. The opportunity to be a real villain in a sandbox universe can be intoxicating. Perhaps more intoxicating is the notion that the presence of tangible villains affords players a rare opportunity to play the role of hero. For every pirate gang lurking at a stargate in low security space, there's an anti-pirate squad somewhere planning an attack. For every thief ready to empty their corporation's hangers, there's a security specialist weeding out spies. The true outlaws of EVE are people who have earned their infamy through acts of ruthlessness in their chosen field. Over the years, we've interviewed and examined some of EVE's most notorious outlaws. In this article, I look back at four of EVE's most wanted, how they earned their infamy, and what they're doing today.

  • First Impressions: LEGO Universe's Gnarled Forest

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.19.2010

    Yarr matey, are ye lookin' for more information on NetDevil's upcomin' MMO, LEGO Universe, then we've got a treat for you today! In an interesting move, the team at NetDevil has decided to drop the NDA one zone at a time, thereby allowing us to give you some early impressions of the game while it's still in beta. With that said, I must reinforce that due to the game being in beta, some of this may well change. Nonetheless, the story should still hold true -- and it's a story chock full of pirates, monkeys, bananas and other bizarre things you might expect to find in a place called the Gnarled Forest. Before we start, I should perhaps explain a bit about the game's known back-story for those who haven't been watching too closely. The idea is that this dark force known as Maelstrom Energy (that's the weird purple glowy funk you see spread throughout these screenshots) has corrupted certain parts of the LEGO universe, and it's your job to help stop it. In the case of the Gnarled Forest, ships full of pirates touched down on the nearby beach and after adventuring into the forest, found large cracks in the ground that contained glowing purple crystals. Being pirates, they figured the glowing purple crystals were probably valuable gems. So, they greedily stuffed them into their pockets and treasure chests, only to wind up witless, mutated minions of this dark force. Curious? Join me for more on LEGO Universe's Gnarled Forest behind the break, and be sure to check out the screenshots in the gallery below too! %Gallery-97712%

  • Avast ye landlubbers: Uncharted Waters Online ahead!

    by 
    Justin Olivetti
    Justin Olivetti
    07.16.2010

    A month ago we heard that the folks at TECHMO KOEI are bringing Uncharted Waters Online, a three-year-old pirate MMO from Korea, to North America. As we do with all piratey things, we waved our hooks in the air and demanded that they tell us more -- or else face our ire and walk the plank. While they didn't respond to garish pirate threats, KOEI was moved by "Pretty please?" and gave us a glimpse into the high seas and low talk of this popular title. Uncharted Waters Online is actually the latest in a long series of Uncharted Waters games, dating all the way back to a 1991 Nintendo title. Each game has dealt with a romanticized version of the Age of Exploration (14th through 16th century), and this MMO is no different. If you're familiar with games like Sid Meier's Pirates! and Pirates of the Burning Sea, you have a good idea what you're in for: trading, exploration, and a whole lot of ship-on-ship violence. Hit the jump for a deeper look at Uncharted Waters Online!

  • Changes to EVE Online's PLEX make it possible to loot game time

    by 
    Brendan Drain
    Brendan Drain
    07.11.2010

    When it comes to fighting the gold-sellers, Icelandic game developer CCP Games took an innovative approach to the problem. Players of EVE Online can buy game time with cash and then trade it with other players as in-game "Pilots License EXtensions" (PLEX). This lets people with cash to spare effectively purchase ISK from other players, while those with plenty of in-game ISK can effectively play for free. With a legitimate method for buying ISK, players needn't face the inevitable threat of bans and key-loggers from nefarious sources. Fearing that the market for PLEX might not take off if they were at risk of being lost during transport. To combat this issue, CCP made it impossible to move them from the station they were redeemed at. In a new devblog, CCP Zulu explains plans to remove all the transport restrictions on PLEX. In addition to being able to undock with a PLEX in your cargo hold, you'll also be able to place them into courier contracts. When these changes come into effect, you might see someone hauling game time from station to station. If you plan to move any PLEX around, be extremely wary of suicide attacks. EVE's darker social element routinely scans passers-by in high-security space, looking for juicy targets to gank. The possibility of finding game time amongst the loot may send them into overdrive. The changes are due to come into effect on Tuesday the 13th of July.

  • EVE Evolved: Preparing for war

    by 
    Brendan Drain
    Brendan Drain
    06.20.2010

    As a sandbox game, EVE Online allows every person to play his or her own way. Some players like to trade on the market, run missions in whatever spare time they get or manufacture ships for their corporation. Others play for the adrenaline rush of PvP or the strategy of political conquest. EVE's population can be roughly split into those players that PvP regularly and those that don't, with a surprising number of pilots abstaining from it altogether. But what if you're one of those players who doesn't PvP and thinks it's time for a change? Maybe you've had enough of mining rocks and finally want to give piracy a go. Or perhaps your corp is the target of yet another war declaration and you think it's time to make a stand. Whatever your reasons, making the transition into the world of ships blowing each other to smithereens can be a tricky business. In this informative guide, I look at the various things a player or corporation can do to prepare themselves for war and ease the transition into a PvP play style.

  • Hurt Locker producer brings the pain (and lawsuits) to 5,000 suspected pirates

    by 
    Ross Miller
    Ross Miller
    05.28.2010

    We heard earlier this month that Hurt Locker producer Voltage Pictures had teamed with US Copyright Group in an effort to go after individual BitTorrent users who downloaded the film. Now, it looks like the lawsuits have been filed, and boy, is there a lot of paperwork to go around. The lawsuit is targeting 5,000 defendants, currently unidentified but might soon be unmasked via subpoenas issued to the related ISPs. And what might the damages be? The Hollywood Reporter, Esq. blog cites a previous suit over the film Far Cry, where the plaintiffs demanded a minimum of $1,500 from each defendant, up to $150,000 for cases that make it to trial -- and no, there isn't a body suit in the US Army EOD unit strong enough to make it go away.

  • Warner Bros. head spin: lawsuit claims studio pirated anti-piracy patent

    by 
    Ross Miller
    Ross Miller
    05.27.2010

    We'll let that headline sink in for a second -- it gets even better, we assure you. The story goes as such: German company Medien Patent Verwaltung (MPV) claims that in 2003 it showed Warner Bros. (under a confidentiality agreement) a way to track where exactly a pirated movie came from. One year later, according to the company, Warner started using the same technology without ever providing compensation. Thus, a lawsuit is born -- filed in both New York and Germany against Warner, Technicolor and Deluxe. As bad as it sounds, we can't help but love the irony of such an accusation, but the crème de la crème of all this? The New York lawsuit accidentally cites Warner's patent in place of MPV's. It's being amended now, but think about it: the name of the patent claimed to be a stolen patent was itself stolen by the original patent holder as its own patent. And that's really fun to say out loud.

  • EVE Evolved: Sansha abduction live event

    by 
    Brendan Drain
    Brendan Drain
    05.16.2010

    On Tuesday, CCP announced that the Tyrannis expansion heralded the rebirth of live events in EVE Online. No sooner had the post gone live than the planned events began to seriously kick off in-game. It all began when classified CONCORD documents were inadvertently leaked to the capsuleer community. Code-named "ISHAEKA", the documents revealed that a CONCORD task-force had been monitoring recent Sansha military build-up in their home region of Stain. Since then, Sansha fleets have been spotted emerging from wormholes and abducting citizens from the colonised planets of New Eden, leading to some huge clashes with players. In this lore-packed article, I look at the story behind EVE's Sansha abduction event, how you can get involved in some of the epic battles and what could be improved in future events.

  • Florensia invites players to Hanami like there's no tomorrow

    by 
    Justin Olivetti
    Justin Olivetti
    03.31.2010

    Do you Hanami? If not -- all the cool kids are doing it, why aren't you? For those of you in the audience going "Han-whadda?", Hanami is a Japanese custom of cherry blossom viewing. Every year, during a very brief period, cherry blossom trees bloom across the nation, and people turn out in scads to look at them and go "ooh" and "aah." In the sea-themed MMO Florensia, the devs are inviting everyone to participate in Hanami and Easter with their special in-game event. As players enjoy the cherry blossom trees, they're encouraged to collect as many Cherry Blossoms as possible, along with rare Dodo Eggs from these odd birds. These items can be traded in for a bevy of outfits and pets, including fluffy Rabbit Ears, Cherry Blossom Coronets, Mini-Dodos and fuzzy Fox Hats. Another perk of this special holiday is an impressive 50% bump to party XP until the event ends. The Easter and Hanami event in Florensia is going on now through April 6, so snag all of the blossoms and eggs that you can before time runs out! You can check this maritime MMO out here.

  • New EVE Online novel "The Burning Life" released

    by 
    Brendan Drain
    Brendan Drain
    03.28.2010

    Storyline is an important part of any MMO and EVE Online is no exception. New Eden is steeped in story-telling, from the regularly released fictional chronicles to the countless blogs, battle reports and dramatic events recorded by players. EVE is a game that lends itself very well to creating immersive stories, videos and other creative efforts. Back in June of 2008, CCP commissioned author Tony Gonzales to write a novel set in the EVE universe. The novel, titled "Empyrean Age," came at the same time as the expansion of the same name and gave some background story for faction warfare. June 2009 brought the announcement that CCP's own fiction-writer Hjalti Daníelsson had begun work on a second EVE novel entitled "EVE: The Burning Life." Hjalti is better known as CCP Abraxis, the pen behind most of the EVE chronicles and the current driving force behind the game's storyline.

  • EVE Evolved: The importance of corporate goals

    by 
    Brendan Drain
    Brendan Drain
    03.07.2010

    When new EVE Online players give up and quit the game, their reasons are usually very similar. A lack of drive to play the game is common, with players logging in only to change skills. Similarly, people complain that the game is boring and isn't really taking them anywhere. Most of these reasons boil down to a basic lack of motivation, purpose and goals. As a sandbox game, EVE doesn't really lead the player anywhere after the tutorials and it can be easy to get lost. This is where the EVE community steps in by providing a whole host of player-run corporations to help pilots find their way in EVE. As a very social game, I don't think EVE truly takes off until you get into a good corporation. In addition to help and advice, a good corp with some solid corporate goals will offer players a sense of purpose and direction that can be hard to find on your own. The opportunity to be a part of something bigger than yourself and accomplish goals you could never hope to on your own can be a great motivator. Whether your corporation's goal is to build a freighter from scratch, run a massive industrial complex, engage in PvP or even lay claim to a system, it stands a much better chance of being achieved when pilots cooperate. In this opinion piece, I show how the whole can be greater than the sum of its parts as I look at a few of the goals corporations commonly work toward as a team.

  • Windows 7 Activation Technologies Update now live, ready to be dodged

    by 
    Darren Murph
    Darren Murph
    02.24.2010

    Remember that polarizing Windows 7 Activation Technologies Update we told you about? You know, the one that helps you to "verify that the copy of Windows 7 that is running on your computer is activated correctly and is genuine?" It's available for download now through Windows Update, and it's not particularly easy to spot. The main label simply says "Update for Windows 7," though we'd be sure to avoid KB971033 if you weren't up for having this thing looking into your business. Your call, though. [Thanks, Elijah and bighap]

  • Windows 7 Activation Technologies Update coming down the pike, will tell you things you (should) already know

    by 
    Darren Murph
    Darren Murph
    02.11.2010

    Wondering why your PC has been infested with malware, random popups, intermittent shut downs and all sorts of other atypical garbage since the day you installed that downloaded copy of Windows 7? In case you aren't capable of determining that your copy of Windows isn't genuine (as in, you didn't buy it from a legitimate source), Microsoft is about to lend you a serious hand. In the "coming days," the software behemoth will be pushing out a new update for Windows Activation Technologies, which will look for over "70 known and potentially dangerous activation exploits." It sounds as if the update is intended to alert folks who purchased complete PCs from the back of their local White Van that they may have gotten ripped off, but either way, we're not particularly stoked about having yet another item running in the background, consuming system resources and telling us that we've been naughty. Thankfully it's a voluntary update, but keep your eyes peeled if you don't want to okay the installation accidentally. [Thanks, Troy]

  • CCP Games drops more details on EVE's new mission arcs for pirate factions

    by 
    James Egan
    James Egan
    11.18.2009

    We recently wrote a bit about the new PvE content coming to EVE Online in the Dominion expansion -- Epic Mission Arcs for the Angel Cartel and Guristas pirate factions where your speed will help you survive. Now CCP Games has dropped more info on these branching pirate missions; the Guristas arc is called "Smash and Grab" while the Angel Cartel arc is "Angel Sound". A dev blog written by CCP Jasonitas walks readers through the standings requirements -- if your Angel Cartel standings are horrible but you have decent standings with either the Minmatar or Amarr, you can still run the Angel arc. Likewise with the Guristas, your Caldari or Gallente faction standings will let you embark on the Guristas pirate arc. In some respects, these arcs will open up pirate faction mission running for many players, given that completion of an arc will impart a 30% standings gain towards that faction. Players have long wanted a way to repair their negative standings towards New Eden's pirate factions and this seems to be the first step towards that. Still, that standings gain won't benefit players who are particularly loathed by a given pirate faction unless the arcs can be repeated some months down the line as with standard Epic Mission Arcs.