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  • EVE Evolved: Retribution is freaking awesome!

    by 
    Brendan Drain
    Brendan Drain
    12.09.2012

    Shortly after the Retribution expansion's deployment, a thread popped up on the EVE Online forums that proved to me that the expansion had been a massive success. In the thread titled So that's what victory in this game feels like, miner Tiberius StarGazer explained that he has always felt like he had no way to get back at people who wronged him. After losing millions of ISK in ships to pirate attacks, he was almost ready to give up on EVE. But when Retribution landed, he was able to sell his kill rights to the public so that every player vigilante who crossed his attacker's path could try to take him down without warning. After just a few hours, Tiberius got a notification that put a smile on his face: He had his first taste of revenge. He'd dealt more damage back to his attacker by clicking a button than had ever been done to him, and the attacker wasn't happy about it. He threatened to find Tiberius and kill him again, and that simple miner's reply said all I needed to know about how successful Retribution has been: "I have deep pockets. Every kill you make on me, I will add as a bounty on your corp; every kill right, I will sell. I can't fight you but others can and you will have to lose five times my loss for wronging me." Retribution has finally given industrialists a reliable way to get revenge and use their wealth as a weapon! In this week's EVE Evolved, I look at the PvP that's springing up in empire space, how the new flagging mechanics affect baiting, and what the ship revamp means for new players.

  • Wizard101, Pirate101 celebrate season with 12 days of specials

    by 
    MJ Guthrie
    MJ Guthrie
    12.07.2012

    It's that time of year -- the time when the festivities lurk around every corner and good cheer permeates the air. And KingsIsle Entertianment joins in the celebration with the 12 Days of the Spiral! Starting today and going through December 19th, the studio is offering a special daily surprise for Wizard101 and Pirate101 players. Each day could reveal a special offer, a free giveaway, or a new item for one or both of the games. The first deal really gets to the heart of the spirit of giving: Every purchase of today's special, the Fa-La-La-La Llama mount, will directly benefit two children's charity organizations. This limited-edition mount is available for both games, but must be purchased separately for each.

  • The Daily Grind: Are you into squad-based MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    10.21.2012

    With the recent releases of XCOM Enemy Unknown and Pirate101, we've seen the rebirth of enthusiasm for turn-based squad strategy titles. While conventional MMO wisdom says that you bond most strongly with an individual avatar, there seems to be plenty of folks who really dig being in charge of entire teams. Personally, I love squad-based games and always have. I think they allow for the possibility of permadeath (of a single team member) while not hitting the reset button on everything, and that feels like a good compromise. Plus, I usually assign personalities to each member and enjoy feeling that they're growing together through all of these adverse circumstances. So what about you: Are you into squad-based MMOs? Is this something you'd like to see more of in the future? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Battle for the high skies: Hands-on with Pirate101

    by 
    Mike Foster
    Mike Foster
    10.15.2012

    Her name is Reckless Roslyn Ramsey, and she is a pirate. She sails a ship, loots treasure, hangs out in seedy bars, and fights anyone who stands between her and the fame and fortune she so rightly deserves. You wouldn't be lying to say that young Ms. Ramsey has swashed a fair few buckles in her time, and the pink and white, panda and crossbones flag under which she and her crew sail is feared the world over. Such is life in Pirate101, a family-oriented MMO created by KingsIsle Entertainment and due to launch today. Placing you in the role of a young pirate at the beginning of his or her quest for glory, Pirate101 asks you to carve your own path, gather cunning crewmembers, and discover the hidden mysteries of The Spiral (a fantasy world the game shares with smash hit Wizard101). I hopped in on the Pirate101 head-start over the weekend to get an idea of what this colorful MMO has to offer and to see whether its kid-friendly design hinders its ability to be fun for those of us jaded gamers who expect a little blood with our sword slashes. What I found was an accessible game with a clear slant toward younger players as well as a robust and fun MMO with plenty to offer grown-ups seeking to step away from the grim, dark worlds of more traditional fare.

  • EVE Evolved: Bounty hunting and revenge

    by 
    Brendan Drain
    Brendan Drain
    10.14.2012

    Last week I looked into the major PvP changes coming in EVE Online's upcoming Retribution expansion, from the piracy revamp to a new global flagging system that puts players in the driving seat of justice. This week CCP Games revealed full details of the upcoming bounty hunting system revamp, and I have to say I'm really excited. The new bounty system not only makes bounty hunting a viable profession again but also gives players a way to deal significant financial damage to their enemies without getting their hands dirty. As if that weren't enough, players will even be able to enforce the law on their own terms, trawling high-security space for criminals and lighting them up for everyone to kill. Corporate- and alliance-level bounties will push grudges to new levels, enabling a new type of passive financial warfare. The new bounty system can also be used as a tool to motivate troops into battle, a way to incentivise boring but necessary starbase warfare, and even a method for running tournaments. In this week's EVE Evolved, I get ridiculously excited about EVE's upcoming bounty hunting revamp and explain why it makes the Retribution expansion a complete game-changer.

  • Pirate101 early access has lifted anchor

    by 
    MJ Guthrie
    MJ Guthrie
    10.08.2012

    After giving everyone a chance to sample Pirate101 during the sneak peek last week, KingsIsle Entertainment restricted access to beta members. Today, the game leaves beta and opens for its head start period before the official launch next Monday. The week-long head start is open to everyone who participated in closed testing, purchased a Boochbeard or Gandry Bundle, is a member of Pirate101, or redeemed a gift certificate for a prepaid membership. Want to get in on the early access, but don't fit in one of these categories? You still can! Folks can start playing right now by either becoming a Pirate101 member or making one of the aforementioned purchases.

  • EVE Evolved: Player justice in Retribution

    by 
    Brendan Drain
    Brendan Drain
    10.07.2012

    This week CCP released a new devblog on upcoming piracy and PvP changes heading to EVE Online with this winter's Retribution expansion. In addition to new ships and an as-yet unrevealed bounty hunter revamp, Retribution completely redesigns the Crimewatch system that decides whom you can legally shoot and stops players from docking or jumping out of the system in the middle of combat. EVE's aggression mechanics are notoriously complicated and buggy, but Retribution aims to simplify the system and put players in the driving seat of criminal justice. The new Crimewatch system not only gets rid of old, undocumented code that was written when dinosaurs roamed the earth but also has far-reaching consequences for pirates, people engaging in PvE and the upcoming bounty hunting revamp. Pirates will now be able to escape into high-security space without police intervention, loot thieves will be subjected to mob justice, nullsec ratters won't be as safe as they think, and neutral remote repairing will be a thing of the past. In this week's EVE Evolved, I delve into Crimewatch 2.0 and how the Retribution expansion will change the game for pirates, ratters, and people engaging in PvP across New Eden.

  • Pirate101 sneak peek open to all going on until 9 tonight

    by 
    MJ Guthrie
    MJ Guthrie
    10.04.2012

    If you've been following the development of Pirate101 and looking forward to checking the game out, you just might want to drop whatever you are doing! Going on right now and for only six hours, KingsIsle has opened the game to any and all who want to jump in and get their pirate on. So grab your parrot and swashbuckle on over to the official site to sign up and download the game to get started; the open sneak peek will close promptly at 9:00 p.m. EDT tonight! And while it's downloading, you can learn more about the game in Massively's Pirate101 reveal.

  • MMO Family: How kid-friendly games can treat MMO malaise

    by 
    Karen Bryan
    Karen Bryan
    10.03.2012

    Let's face it: It hasn't been a banner year for MMOs. We've witnessed disappointing launches, studio layoffs, and even studio meltdowns. There have been reports questioning whether MMOs are a good investment, and some studios have even signaled that they're shying away from traditional MMO development in the future. With all of these dark clouds looming overhead, it's sometimes hard to stay cheerful about MMOs. But ironically, the kid-friendly genre might actually buck the trend. KingsIsle's launch of Pirate101 and SOE's recent updates to Clone Wars Adventures and Free Realms might help curb the malaise with a blend of old and new styles of gameplay. In this week's MMO Family we'll look at what's new with these titles and why kids both young and old have reason to celebrate.

  • Pirate101 launching in 'early October' [Updated]

    by 
    Jef Reahard
    Jef Reahard
    09.17.2012

    KingsIsle's Pirate101 has a launch date, sorta. It's actually more like a launch window, as the followup to Wizard101 is slated for an "early October" release. Forbes says the free-to-play kid-friendly title will go on sale just in time for International Talk Like a Pirate Day (that's September 19th if you're curious). Pre-sale purchasers will get access to the game a week prior to its actual launch, and they'll also score a range of in-game pets, mounts, weapons, and homes. If you're willing to fork over 89 bucks for the Boochbeard bundle, you'll get automatic beta access which will enable you play this week. [Update]: Click past the cut for details on the two pre-order bundles.

  • The Daily Grind: Which two MMOs would you like to see crossover?

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2012

    I love crossovers. They're quite common in comics and in television while a little less so with movies (although crossovers happen even there). But what about MMOs? EVE Online and DUST 514 are going to share the same universe, while Pirate101 and Wizard101 take place in the Spiral with plenty of crossover possibility. That said, what if there were a true crossover between MMOs? What if characters, mobs, or events could spill over from one into another? Maybe the rifts from RIFT would suddenly start threatening Middle-earth or the gangstas from APB would decide to hijack a few starships in Star Trek Online? What if Marvel and DC would allow a limited-time interaction between their two MMOs in the future for some epic superhero throwdowns? Today, only your imagination is the limit. Which two MMOs would you like to see crossover? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • MMO Family: Pirate101 and the Pixar effect

    by 
    Karen Bryan
    Karen Bryan
    08.22.2012

    Back at the ranch, it's been a pretty busy (and off the grid) summer. We've spent the bulk of it at the grandparents' house at the beach, complete with snorkeling, beach combing, hikes to a nearby island, and lots of late nights discussing the finer points of the Harry Potter series. That made for many late nights, but a couple of weeks ago, I suddenly didn't have to struggle to get my kids to go to bed. Turns out, they wanted to play a certain game to wrap up their day, and that game was Pirate101. What's interesting is that they liked it for different reasons than I do, and I actually found myself rethinking my approach to games by watching them play. In this week's MMO Family, we'll look at some first impressions from a kid's-eye view and explore how KingsIsle is able to hit all of the right notes (again) to make a compelling game for both kids and adults.

  • MapleStory lands on Steam with special offers

    by 
    Justin Olivetti
    Justin Olivetti
    08.10.2012

    Free-to-play is the trend of last year; right now, the "in" thing for MMOs is to get a coveted spot in Steam's store. MapleStory has made the move to the cool kids' table, apparently, as Nexon announced that the title is now available through Valve's digital service. While MapleStory is free-to-play through the service, Nexon and Steam are offering two additional package deals for those interested in plunking down a few bucks for in-game goodies. The $9.99 starter pack includes a 30-day stat-boosting pendant, a teleport rock, a pair of megaphones, and a brown kitty pet that has a three-month lifespan. Alternatively, players may elect to buy the $4.99 value pack, which has just the teleport rock and pet. MapleStory recently released its Mutiny update, which overhauled the Pirate and Dual Blade classes and added several new "mini-dungeons." [Source: Nexon press release]

  • Google to downrank sites hit by valid copyright claims

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.10.2012

    Google has been dogged by claims that it facilitates the piracy of content through its search results pretty much since day one. Starting next week, the web giant will be taking a much more aggressive approach to sites hosting pirated material by downranking frequent offenders. The new results algorithm will take into account the number of valid copyright notices received against a site and penalize them appropriately in the rankings. Google says that this will allow consumers to more readily find legitimate sources of content such as Hulu and Spotify, but it's hard not to see the move as one intended to appease studios, content producers and government officials that routinely threaten to hammer companies like Google with lawsuits and restrictive legislation. Mountain View was also quick to highlight how responsive it's been to industry concerns -- citing the fact that it receives and processes more copyright complaints in a day than it did in all of 2009 combined. For more details, hit up the source link. Update: The MPAA has issued the following statement from Michael O'Leary, Senior Executive Vice President for Global Policy and External Affairs, in response to Google's move: We are optimistic that Google's actions will help steer consumers to the myriad legitimate ways for them to access movies and TV shows online, and away from the rogue cyberlockers, peer-to-peer sites, and other outlaw enterprises that steal the hard work of creators across the globe. We will be watching this development closely – the devil is always in the details – and look forward to Google taking further steps to ensure that its services favor legitimate businesses and creators, not thieves.

  • The Game Archaeologist interviews Puzzle Pirates' Matt Jensen

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2012

    Two weeks ago, we opened the book to a strange game indeed. The odd combination of swashbucklers and minigames has sentenced Puzzle Pirates to the fringe of MMO society, yet it's thrived there as an offbeat title that caters to a... very select and fanatical crowd. Which is totally cool with me, by the way. I love MMOs that take a path less-traveled. Today I got the pleasure of sitting down with Puzzle Pirates Lead Developer Matt Jensen to talk about what it's like to work on the lovechild of Captain Hook and Bejeweled. If nothing else, he convinced me that it would be awesome to work at Three Rings Design because the dress code every day is peg legs and frilly blouses. His team also has one of the coolest offices ever.

  • Leaderboard: Ninja vs. pirate

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2012

    Theirs is a rivalry born not from historical conflict but from bored nerds eating cheap pizza and debating hypothetical grudge matches. Well done, nerds -- now the entire world thinks that you can have pirates and you can have ninjas, but you cannot have both without an epic beatdown. Everyone seems to take a side on which is cooler: the roguish pirate or the mysterious ninja. Practically all fantasy MMOs have both represented in some way, whether it be World of Warcraft's Bloodsail Buccaneers or Guild Wars Factions' Assassin. If developers really wanted to inject some life into PvP, they'd make it PvN -- Pirate vs. Ninja. In any case, these two pajama-clad murderers are inseparable from our games, and chances are you've come to a conclusion as to which adds more flavor, panache, and coolness to the setting. I'd like to say that we're going to settle this debate today, but whom am I kidding? It's never going to be settled because people are still bickering about Mike vs. Joel, Picard vs. Kirk, and Big Red vs. Doublemint. Let's just say our piece and then commence with a duel at dawn in the comments, m'kay?

  • The Game Archaeologist: Puzzle Pirates

    by 
    Justin Olivetti
    Justin Olivetti
    07.10.2012

    Up until this point in my life, Puzzle Pirates has always been that "oh yeah, that actually exists!" game to me. Even when I do lists of pirates in MMOs, this title slips right off of my radar. Maybe it's because Puzzle Pirates doesn't make waves (har!) these days, or maybe it's been around for so very long. I can't be the only one; the last time Massively talked about Puzzle Pirates was three years ago. I think that part of Puzzle Pirates' forgettability is that it doesn't exactly scream MMO. I mean, its combat is more cerebral than anything else, it's all cutesy and stuff, and even its name suggests a casual flash title than anything deep and substantive. Yet I have friends with a long and abiding love for this game, people who always chide me when I forget it. So to peer pressure I bow: It's high past time that we gave Puzzle Pirates its due as part of the MMO genre. Avast, ye landlubbers, and swab those peepers: We be goin' to sea!

  • Custom PC desk / case combo ditches glass, metal for wood

    by 
    Alexis Santos
    Alexis Santos
    06.26.2012

    Desk case PC mods have lit up our radar before, but a modder by the name of Pirate -- who's no stranger to us -- has dropped the typical glass and metal enclosure for medium-density fiberboard. Though the material choice was an effort to avoid buying a new desk, it created a need for a robust cooling system. Five fans (three exhaust, two intake), a radiator and a liquid-cooling system keep the rig at roughly 88 F (31 C) with ambient temperatures hovering around 79 F (26 C). As for horsepower, the workstation features a Core-i5-2500k processor and a Radeon HD 7950 graphics card sporting a water cooling block on an Asus Gene IV microATX motherboard. Visuals are piped to three displays in an Eyefinity configuration that are held by a modded ergonomic stand. Pictures of the build process in excruciating detail await you at the source. Update: Ben Willock commented to let us know that it's sporting a Core-i5-2500k processor, not a Core-i5-2000k. We've updated the post.

  • E3 2012: InnoGames talks pirate MMOs, strategy titles, and games for women

    by 
    Andrew Ross
    Andrew Ross
    06.07.2012

    At this year's E3, we had a nice long chat with German studio InnoGames about its MMO repertoire. The company actually started out quite small with three college buddies, who released their first game only to their close friends. That game, Tribal Wars, and its original servers are still around, albeit with some updated graphics to keep things looking fresh, but we wanted to focus on the team's more recent offerings. While InnoGames has several titles under its belt, including Bounty Hounds, we focused primarily on Kartuga, a pirate-themed strategy MMO; Lagoonia, a social building game created by and aimed at women; and Forge of Empires, which is similar to the Age of Empires series. All three games are free-to-play browser games, and we even got a pinch of hands-on time.

  • EVE Evolved: Hulk hunting in highsec

    by 
    Brendan Drain
    Brendan Drain
    06.03.2012

    As it's a sandbox game, a big part of what makes EVE Online special is the interesting things players make and do within the game world that developers didn't anticipate. It's ultimately the players who collectively shape the game world, in extreme cases even overturning some of the developed game mechanics. Most players think of high-security space as a safe place to mine and run missions, with CONCORD police keeping a watchful eye on players and destroying any ship that breaks the law. But in EVE you're never truly safe anywhere but inside a station. With the right ship setup, it's possible to kill a target in the few seconds before the police ships arrive to turn you into a smoking wreck. In 2008, GoonSwarm alliance launched its infamous JihadSwarm campaign aiming to suicide gank every mining barge in high-security space. The imaginary safety bubble that miners had lived in for years burst, and highsec mining temporarily became one of the game's most dangerous professions. When Helicity Boson later kicked off the first Hulkageddon event, pirates competed to see who could destroy the most mining barges, and miners in high-security space were prime targets. Hulkageddon went on to become a regular event, with achievements to be won and billions of ISK in sponsored prizes. Recently, Hulkageddon V took an interesting turn when Goonswarm Federation pledged to keep the event running permanently by paying players 100 million ISK for every 10 tech 2 mining barges they kill. In this week's EVE Evolved, I look at Hulkageddon from both sides of the fence, with tips on how to suicide gank mining barges and how to stay safe when mining.