potions

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  • Pokemon Omega/Alpha 'dual pack' has healing powers [Update]

    by 
    Mike Suszek
    Mike Suszek
    10.27.2014

    Nintendo is packaging both versions of its upcoming Pokemon remake together, though the benefit to buying both games in one box isn't monetary. While both Pokemon Omega Ruby and Alpha Sapphire will debut next month for $40 each, the "dual pack" bundle will still cost $80. The catch to Nintendo's two-for-two-in-different-packaging deal is that both games come with individual download codes that give players 100 potions in each game, making the familiar journey a tad easier. Pokemon Omega Ruby and Alpha Sapphire were announced for 3DS in May as "fresh takes" on the 2003 Game Boy Advance games. Like last year's Pokemon X and Y, the games feature a load of mega-evolved versions of existing 'mon. Players can still obtain a download code to access the game's demo in the next few days by purchasing one of a handful of apps or games. Omega Ruby and Alpha Sapphire will launch on November 21. Update: As a minor point of clarification, the dual pack is exclusive to Best Buy stores. [Image: Nintendo]

  • Gloria Victis pre-alpha adds recipes, buff system, and potions

    by 
    MJ Guthrie
    MJ Guthrie
    09.28.2014

    Crafters in Gloria Victis got a special treat in the September pre-alpha update for sandbox: The patch added a slew of new new recipes. In addition to collecting over over 500 recipes, players will also recover some of the resources used in crafting attempts. Other updates include a new buff/debuff system, an expanded map with three additional islands, and working potions that can be purchased or looted. Testers will also notice that upon resurrecting, characters will have a small safe zone to protect them at the respawn point. According to devs, the next things players can look forward to are sailing, an improved UI, and the end of the NDA. You can read up on the full details in the update notes.

  • WoW Archivist: Beta surprises

    by 
    Scott Andrews
    Scott Andrews
    07.02.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Last week, we launched into the newest beta in WoW's history -- its sixth! -- for Warlords of Draenor. It's an exciting time for the game. Every beta has its surprises, good and bad. New things that were never announced. Prior announcements that changed unexpectedly. We've already had a number of surprises in the Warlords beta: the faction hub shift to Ashran, cross-faction auctions, and the removal of guild leveling. Beta is just ramping up. We are sure to encounter more than one surprise over the next few months as we test the Draenor experience and gear up for the expansion's launch. Let's take a look back at the previous five betas and examine some of the twists that greeted testers -- and often shocked the WoW community. Caveat: I'm excluding storyline surprises. The original beta In 2003 and early 2004, players didn't really know what to expect from a World of Warcraft MMO. Blizzard, after all, had never made one before. Most of the original beta served up surprise after surprise. Yet, a few stand out. Tired heroes. Patch 0.6 introduced the first incarnation of the rest system. Today it is simply a bonus for players who don't have time to log in every day. The original version was more like the Chinese government's "anti-obsession measures": it punished you for playing too long. The system looked like this: Well rested gave 200% of the XP from a mob kill Rested gave between 100% and 200% XP Normal gave 100% XP Fatigued gave 50% XP Exhausted gave 25% XP Your hero needed a good night's rest -- a full eight hours at an inn -- to go from exhausted to normal.

  • Ten things to love and hate about Path of Exile

    by 
    Bree Royce
    Bree Royce
    11.01.2013

    Grinding Gear Games' Path of Exile officially launched last week after a long open beta. Like so many similar titles trailing in Blizzard's wake, it's a dungeon-crawly pseudo-MMO that skirts the boundary between sinking to "just another Diablo clone" and rising above the genre. Some journalists are praising it as Diablo II's rightful heir, while others are putting it aside in favor of their weatherbeaten copies of Titan Quest, which better satisfy their urge to click-click-click. The reality is usually somewhere in the middle of these extremes, but extremes are fun. So let's examine the top 10 things we love and hate about Path of Exile.

  • The Daily Grind: Do you hang on to boosters?

    by 
    Justin Olivetti
    Justin Olivetti
    04.10.2013

    The other day I had a terrible realization: I'm a complete and utter packrat in MMOs. Easily half of my bag space in Lord of the Rings Online is constantly filled with stuff that I deem absolutely essential. But that's not really true. I have an unhealthy supply of boosters, buffs, pills, and sports energy drinks in there for when I really, really need them. I never know when I might need their artificial aid in overcoming a tough moment, after all. Unfortunately, even when I do face tough situations, I keep thinking that there will probably be tougher in the future and that I still should not use my boosters. So they continue to accumulate and my bags pay the price for my folly. Are you the same? Do you hang on to boosters too long instead of just, y'know, using them? Do they make you feel more secure, just knowing that they are there? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Funcom highlights Age of Conan player numbers, offers in-game reward pack

    by 
    Jef Reahard
    Jef Reahard
    11.11.2011

    DC Universe Online isn't the only MMO crowing about its freemium changeover this week. Age of Conan made the switch last summer and now Funcom is highlighting the fact that more than 600,000 players have tried the Unchained version of the fantasy title since July. As a token of appreciation, the company is presenting players with a little ditty called the King's Reward pack. Everyone who logs in prior to November 21st can grab the bundle via the special offers tab of the AoC item shop. The pack contains various potions designed to speed your way through Hyboria, but it's also limited to one character per account, so make sure you're on your main when you claim it.

  • Age of Conan long-term subs available, Funcom gifting weekly consumable packs

    by 
    Jef Reahard
    Jef Reahard
    10.05.2011

    We've got more Age of Conan-related subscription news for you this morning. Yesterday we mentioned the lifetime sub sweepstakes currently ongoing at AoC's Facebook page. Today we came across some new time-limited sub offers on the game's forums as well as a blurb about free weekly login items. The sub offers come in three-, six-, and 12-month flavors, and each also features a bundle of in-game goods designed to make your Hyborian life a little easier. All three packs give you assorted potions and the basic riding skill, while the six- and 12-month varieties give you mounts to go with it. The weekly login items feature packs of consumables and are available via the special offers tab of the in-game store. This week's pack is labeled A Bountiful Harvest, while subsequent weeks will feature A Hearty Harvest, A Fine Harvest, and The Harvest Reward packs.

  • Age of Conan offering free potion pack for all

    by 
    Jef Reahard
    Jef Reahard
    08.12.2011

    As if you didn't have enough incentive to log into Age of Conan lately, Funcom is giving you one more. Yes, Unchained is here, as is free-to-play and a lot of new content. On top of that, the AoC Facebook page just mentioned a promotion called The King's Reward which runs through the end of the month. Every Age of Conan player will receive a free potion pack via the new in-game store, and unlike everything else in the cash shop, the bundle is free of charge. Goodies include various flavors of XP-enhancing potions (including PvP, mastery, and regular XP), a temporary PvP evade boost, and a resurrect potion. These items may only be claimed on one avatar per account, so choose wisely if you've got a ton of toons lounging about on your character select screen.

  • Guild Wars 2's explosive seventh class: The Engineer

    by 
    Rubi Bayer
    Rubi Bayer
    05.19.2011

    Guild Wars and Guild Wars 2 fans, did you love the Commando class? Were you disappointed that it was all an elaborate joke? Did you love the idea of detonating bombs, flinging grenades, and setting mines in Guild Wars 2? Well, this is going to be a good day for you, because ArenaNet has announced the seventh profession: the Engineer. While it's not the Commando class per se, the Engineer is described as "a master of mechanical mayhem" and looks to be the class that will fulfill all of your most explosive gameplay wishes. Ready to check it out in depth? We've got five skill videos right in a row and a rundown of the Engineer's abilities, so follow along after the jump and let's take a look!

  • The Perfect Ten: Why a Harry Potter MMO makes sense

    by 
    Justin Olivetti
    Justin Olivetti
    05.05.2011

    The idea of a Harry Potter MMO is hardly a new one at this point -- we've even speculated on it around Massively for years now. Rumors and wishful thinking have brought up this hypothetical MMO time and again, and for good reason: It simply makes sense. In fact, the more you think about it, the more surprising it is that we haven't heard official word of a Harry Potter MMO by now. After doing some poking around, the most likely suspects to take on this project would either be Warner Bros. (which owns the rights to the franchise) or Electronic Arts (which purchased a license from WB to make the movie video games). Both companies have MMO studios at their command -- Turbine, BioWare, Mythic -- and both have the resources to make it happen. So why does Harry Potter make perfect sense for MMO-adaptation? Hit the jump and I'll run you down the top 10 reasons! And if you post a positive comment after this column, I'll add five points to the house of your choice (go Hufflepuff!).

  • Wings Over Atreia: Anticipation, part deux

    by 
    MJ Guthrie
    MJ Guthrie
    03.14.2011

    A bonding experience. Love ya man, really. Last week's article seems to have struck a nerve. I feel like I know more of you now on a more personal level. And that's not just because I skulk around Atreia spying! The thoughts and comments you have shared have reaffirmed how universal our experiences are; what we think is a slightly unique situation is really just like so many others (OK, maybe not the legionmate who walks around in a duck suit, but others). You know the saying "You are unique dear, just like everyone else." Whether we have Black wings or white, whether we're a PvPer or even a carebear, many of our hopes for Aion are really quite similar. But I digress. As promised, this week I continue with my happy rave (it's better than a rant, yes?) about some of the treats promised us in the upcoming 2.5 patch. And just like I would with a proper dessert, I saved the best for last. Or at least my favorite! This week, we look more in-depth at additional pets, additional instances, and additions to legions. Relive that yearning experienced when anticipating Christmas mornings of yore and join me past the cut to sneak a peek at our hopefully-soon-to-be unwrapped update goodies for Aion.

  • Gold Capped: Making gold with alchemy

    by 
    Basil Berntsen
    Basil Berntsen
    04.21.2010

    Want to get Gold Capped? This column shows you how. Join author Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast and the Call to Auction podcast. Alchemy is an awesome way to make money in WoW. As we've said before, some businesses are proactive, requiring you to invest time and money in order to make profits. Some are reactive, allowing you to use a cooldown to craft something that's in demand for smallish volume of sales at high profit. Alchemy is unique in the sense that it allows you to both! You can craft and sell potions, flasks and elixirs, and you can transmute an epic gem once a day and Titanium Bars without a cooldown since patch 3.3.

  • Mana Energy Potions being sold in Lunia MMO

    by 
    Griffin McElroy
    Griffin McElroy
    06.30.2009

    Right, stay with us now -- Harcos, creators of the gaming-themed "beverage" Mana Energy Potion, have formed a partnership with multiplayer game portal Ijji to bring the "beverage" to the latter company's anime-influenced MMO, Lunia. Yes, the game-themed Mana Energy Potion has disembarked from the physical plane, and returned to the virtual world, either adding another layer of originality to the "beverage," or stripping said originality away altogether.You may also be wondering why we keep putting quotes around the word "beverage." That's to symbolize the fact that if we were telling you this story in person, we'd be doing the finger-quote thing every time we said the word, as if to convey our less-than-favorable feelings towards the "beverage." Get it? No? How about this -- Mana Energy Potions taste like rotten prison wine. Is that clear enough for you?

  • Insider Trader: Patch 3.2 profession change analysis

    by 
    Amanda Miller
    Amanda Miller
    06.19.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Over the past few days, some upcoming professions changes for Patch 3.2 have been announced, and although they are not as detailed as they could be, several of the changes will have quite an impact. First and foremost, every profession-specific buff is being upgraded. This includes an Enchanter's ability to enhance their own rings, a Leatherworker's bracer enchants, and more. For a complete list of the current profession bonuses, check out Insider Trader's guide to Profession-Specific Buffs, parts one through three.These buffs also answer some of the concerns surrounding the upcoming Jewelcrafting nerf that epic gems might be introduced without a buff to the Dragon's Eyes, which, in combination with the fact that these gems will no longer be prismatic, would effectively squash the Jewelcrafting bonus.Jewelcrafters will also do well to note that they will be able to acquire epic gems by prospecting Titanium. Combined with a Blacksmith's two extra prismatic sockets, this powerful duo is one of the most popular profession combinations.In addition, Engineers will be seeing some welcome changes to their profession that may make it more appealing. Unfortunately, some of the details have not been made public, so the competitiveness of their self buffs, for example, remains to be seen.

  • Potion tips for the uninitiated

    by 
    Mike Schramm
    Mike Schramm
    05.06.2009

    Tanking Tips has a good (you guessed it) tip for potting up before a raid. They say that you can't use two potions in combat -- or can you? Any potion that relies on a proc to get used up (like an Indestructible Potion) can be downed early, then let the two minute cooldown on potions pass, and then you can drink another potion during the fight. Good deal.You could say that only the highest level raiders are going to be that worried about making sure that they have every single buff they can have, but even as a casual raider, I've found a lot of use in buffing as many ways as possible. Unlike the really epic guys (who use food, potions, and elixirs to beef up their already awesome gear), I tend to use potions and food to cover my weaknesses. For instance, I don't have as much +hit on my gear as I should have, so I specifically carry around hit food at all times, and I can see the results in my DPS. Even if you don't have the best gear, using the right potions and food buffs at the right times can help you drop bosses and win fights you normally wouldn't.Of course, that seems obvious to min-maxers, but many raiders with less experience don't realize how much of a difference the right pots and food can make on the raiding game. Lots of these buffs are cheap to buy (and even cheaper to farm if you've got the professions), so if you're raiding with regularity, definitely take a look at your stats and see if you can't throw a few temp buffs in the mix.

  • Scattered Shots: Raid consumables for Hunters

    by 
    Jessica Klein
    Jessica Klein
    03.05.2009

    Scattered Shots is your weekly guide to improving your Hunter skills, brought to you by Jessica "Lassirra" Klein of The Hunter's Mark, covering a variety of Huntery topics. Today, we'll be talking about Hunter consumables.Getting ready to run heroics and raids takes time. You need certain gear, enchants, glyphs and plenty of ammo to see you through the content you face, and there's one more thing you can add to your bag of tricks to help give you the extra edge you need to down those bosses and top the damage meters: consumables. Flasks, elixirs and that handy Well Fed buff are there to help you maximize your performance and it's important to know, as a Hunter, which ones you should be looking for on the Auction House or farming before it's time to zone into your instance of choice.FlasksWe'll start with the easy one first, since there's really only one flask (at least for Wrath-level content) that Hunters need to be aware of: the Flask of Endless Rage. This flask increases your attack power by 180 for two hours, and the effect lasts through death so if you wipe for some reason you're not out the cost of the consumable itself or the materials you used to make it.

  • All the World's a Stage: So you want to be an Alchemist

    by 
    David Bowers
    David Bowers
    02.22.2009

    This installment of All the World's a Stage is the twenty-sixth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. Too many people roleplay alchemy as a glorified fast food restaurant, with typical phrases such as, "Would you like some healing potions to go with your strength elixir?" or "If you give me just one more herb I could throw in a mana potion too..." Of course, the game mechanics often put us in the salesman position. Limited supply and demand force us to compete with other alchemists for herbs and customers, so to some extent we may have to deal with the capitalist food chain to matter what we do. But there's so much more to an alchemist than just magical boosts and bonuses! An alchemist has the potential to be the other mad scientist! Why should they let engineers have all the fun? Just because engineers can craft their own vehicles and whatnot doesn't mean that alchemists don't have something (or someone) of their own to experiment on. Today we shall take a closer look at the depths of madness which alchemists are capable of reaching, if only they dig a bit into the unlimited supply and demand of the imagination.

  • Grinding: The world's newest hobby?

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.13.2009

    Kill Ten Rats just put up an interesting, if not verging on controversial, take on some of the more repetitive and mundane parts of our MMO experiences. The main point of the article looks at MMOs not from the standpoint of a game, but rather that of a hobby.Ravious, the article's author, defines a hobby element of an MMO as something we may do in our gameplay that's not fun, but aids you having fun in future gameplay. Things like grinding to get that awesome new sword, all the looting you do to make potions for that next big raid, or perhaps just sitting in battlegrounds and getting all the honor points you can take.Ravious makes one important part at the end of the article -- too much "hobby element" in your game just makes for a sour game. He uses salt for his metaphor in this context. Salt makes food taste better, but too much salt or salting the wrong thing leads to ghastly consequences.

  • Preparing for Wrath Day 6: Have a nice night with some pots, stones, and oils

    by 
    Adam Holisky
    Adam Holisky
    11.07.2008

    There's only six more days until Wrath's release. Each day until the release we'll take a look at one thing you can do to prepare for the expansion. Taking a half hour here and there to get things ready before release will let you spend more time in Northrend and less time doing some of the un-fun things.Yesterday Alison cover bringing the right food and drinks to Northrend. Quite important to get ready ahead of time if you want to level quickly and easily. Along the same lines are potions, stones, and oils to take with you on your journeys.Let's take look at a long list of some easily obtainable items you should stock up on now. The goal of this list is to go over things that will survive through death. So we're not putting things like elixirs on it. No need to waste lots of expensive items when you die. Also, while flasks are definitely an option to use if you have them, chances are they're all used up with the last bit of raiding in Burning Crusade.

  • Ask a Beta Tester: The Alchemist

    by 
    Allison Robert
    Allison Robert
    10.09.2008

    Apologies to Paulo Coelho fans for borrowing his title, but we have two Alchemy-related questions to start us off today, in addition to questions on Blacksmithing, cinematics, and dailies: Horizons asks... Do the alchemy specializations in wrath still work the same way as they do now in BC? For example, will I still have a chance of getting 5 wrath potions even when I'm leveling starting at 375 such as Wrath Elixirs or Icy mana potions? And will transmute spec ever be fixed? Yup, alchemy specializations work the exact same way in Wrath. As a potions master, I've already procced a few, but don't expect to see the Runic Mana or Runic Healing potion recipes until...I want to say it's 410 Alchemy. You'll skill up on the array of new elixirs like Elixir of Mighty Thoughts and Elixir of Mighty Agility until then, but do save mats for the new Alchemy trinkets that become available at (I think) 400, like Mighty Alchemist's Stone. We'll have more information soon on materials you'll start getting in Northrend that you'll want to set aside for crafting.