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  • Exclusive TERA lore dev diary #2: Rough Lessons

    by 
    Justin Olivetti
    Justin Olivetti
    05.20.2010

    TERA sure is easy on the eyes, but it isn't just another pretty face -- it's got a sharp mind as well, ready to cut to the quick. If you can avoid getting lost in the gorgeous graphics that can only be properly described by a wordsmith such as Stephanie Meyer, you'll find that there's a concerted effort by the TERA team to build up a library of lore for players to enjoy. While you'll have to wait several months to get your hands on this up-and-coming title, you don't have to wait another second to dine on a delectable piece of TERA backstory (continuing from April's first lore dev diary). In this exclusive dev diary entitled "Rough Lessons," TERA scribe Stacey Janssen throws us in the midst of a brutal training session, where hints as to the game's creatures and combat moves tease the full potential of the game. Seeing as how we all begin as nooblet trainees, this tale speaks to us on a common level. Hit the jump for the full story and a couple new screenshots! What, can't we admire a game for both its mind and its body?

  • New goodies, and baddies, coming to Marvel: Ultimate Alliance

    by 
    Kevin Kelly
    Kevin Kelly
    03.26.2007

    Xbox 360 owners, traded in your Marvel: Ultimate Alliance disc yet? If you did, then you'll be missing out on the opportunity to fork over your Microsoft points in exchange for some additional characters. In April you'll be able to purchase either a 'Heroes' pack or a 'Villains' pack for 500 points apiece, or both for 800. Whoever said that Activision doesn't like to make a deal and pass the savings along to you?The Heroes pack includes: Cyclops, Nightcrawler, Hawkeye, and The Incredible Hulk. On the flipside, the Villains group consists of Venom, Magneto, Sabretooth, and Doctor Doom ... which sounds like an 80s hair-band mega-metal tour. Both packs will include new achievements as well, breathing some life back into this game. Hopefully this is a trend that'll continue for awhile, because we like adding some shelf-life and playability to our games. Of course, we're still waiting on additional achievements for Whacked!, but that's a different story.