shader

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  • Shader Printer uses heat-sensitive 'paint' that can be erased with low temperatures (hands-on video)

    by 
    Zach Honig
    Zach Honig
    08.08.2012

    Lovin' the bold look of those new Nikes? If you're up to date on the athletic shoe scene, you may notice that sneaker designs can give way long before your soles do. A new decaling technique could enable you to "erase" labels and other artworks overnight without a trace, however, letting you change up your wardrobe without shelling out more cash. A prototype device, called Shader Printer, uses a laser to heat (at 50 degrees Celsius, 120 degrees Fahrenheit) a surface coated with a bi-stable color-changing material. When the laser reaches the "ink," it creates a visible design, that can then be removed by leaving the object in a -10 degree Celsius (14 degree Fahrenheit) freezer overnight. The laser and freezer simply apply standard heat and cold, so you could theoretically add and remove designs using any source. For the purposes of a SIGGRAPH demo, the team, which includes members from the Japan Science and Technology Agency, Keio University, the University of Tokyo and MIT, used a hair dryer to apply heat to a coated plastic doll in only a few seconds -- that source doesn't exactly offer the precision of a laser, but it works much more quickly. Then, they sprayed the surface with -50-degree Celsius (-58 Fahrenheit) compressed air, which burned off the rather sloppy pattern in a flash. There were much more attractive prints on hand as well, including an iPhone cover and a sneaker with the SIGGRAPH logo, along with a similar plastic doll with clearly defined eyes. We also had a chance to peek at the custom laser rig, which currently takes about 10 minutes to apply a small design, but could be much quicker in the future with a higher-powered laser on board. The hair dryer / canned air combo offers a much more efficient way of demoing the tech, however, as you'll see in our hands-on video after the break.

  • EVE Evolved: Making EVE beautiful

    by 
    Brendan Drain
    Brendan Drain
    04.12.2009

    When it was released back in 2003, EVE Online was one of the most visually impressive games on the market. Over the coming years, the graphics aged gracefully next to competitors on the market and all seemed well. Nonetheless, CCP were not content to let their flagship game's graphics eventually go out of date. In true CCP style, they developed a long-term staged delivery plan for the complete overhaul of the game's graphics. The first stage of delivery came with the Trinity expansion, in which a premium client was launched with incredible high resolution ship models. This was just the first stage in a plan to keep EVE graphically ahead of any competitors. In this technical article, I look at the science of making EVE beautiful and examine CCP's plans for the future.

  • Patch 2.4.1 available for download

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.01.2008

    Extended Maintenance has begun, and it looks like a small patch has come with it. Patch 2.4.1 is less than 5 megabytes, and looks to mostly fix a few bugs with the combat log (including that annoying one where no settings were saved), sound, and shading, as well as a bug with Tranquilizing Shot. There might be more undocumented changes, of course, but we'll have to wait until the servers come up to see that. Patch notes after the break!

  • Takeshi Shimada speaks of Wii dev tools

    by 
    Jason Wishnov
    Jason Wishnov
    03.12.2007

    Development time on the Wii is already fairly quick, due to its architectural similarities to the Gamecube and general lack of difficult-to-corral horsepower hidden within magic-seal cores (you have to unlock them with the level 7 key). Takeshi Shimada, a Nintendo employee who works on toll packages for developers, spoke about some of the upcoming projects he had in mind.In addition to updated handwriting and speech recognition software for the DS, Shimada is working on a host of tools for the Wii. First off is a Wii emulating technology for high-end PCs to mitigate the slow "loading time" of putting recent code and assets onto a Wii unit itself (if this ever gets leaked ... ). He's working on some "fur-shaders" (which might apply also to grass or carpet textures) and other graphical tools, and finally, an advanced text-to-speech system that seems to be all the rage these days.What does this mean to you? Hopefully, prettier fur. We salute you, Shimada-san!