shadowrun

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  • Shadowrun Online fundraiser comes down to the wire [Update]

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2012

    There's this thing called Kickstarter. It's OK if you have never heard of it; it's not like it's sweeping the internet or anything. Anyway, Cliffhanger Productions is relying on Kickstarter to help fund Shadowrun Online, and with just hours to go until the final bell, the project is several thousand dollars short of its $500,000 goal. If it hits $500,000 by 4:00 p.m. EDT today, the project will be fully funded, but if not, Cliffhanger stands to lose a substantial investment in the title. We thought we should mention this for those of you who are Shadowrun fans and would like to see this project succeed. The dev team has added the special offer of the game's soundtrack to those who pitch in $9 or more in these final hours. To help you make up your mind, Cliffhanger has posted a character creation video that shows off some of the possibilities for making your Shadowrun Online avatar. We've posted the video after the break. [Update: Shadowrun Online made its $500,000 and then some with plenty of time to spare!]

  • Shadowrun Online reveals world view and legwork videos

    by 
    Elisabeth
    Elisabeth
    08.07.2012

    Cliffhanger Production's Kickstarter campaign for Shadowrun Online is entering the home stretch, which means it's time for new videos and information about the game! World views in Shadowrun Online allow players to access the information that matters most to them. A Hacker will receive and manipulate different information than a Mage, as each has skills and abilities geared towards different gameplay styles. Not only does this help tailor individual play, but it creates a more information-rich style of team dynamics when players can provide their allies with different information. The game expects players to be prepared for a given situation rather than running, guns blazing, into a room full of hostiles. "Legwork" means gathering information and having a plan to deal with security guards because unlike people in some (and by some we mean most) online worlds, people in Shadowrun tend to notice when they suddenly go missing. The team has scheduled a Reddit AMA for August 8th at 3:00 p.m. EDT. Skip below the cut for the two new videos.

  • Shadowrun Online coming to Ouya and Linux

    by 
    Jef Reahard
    Jef Reahard
    08.02.2012

    We don't know much about Shadowrun Online, but we do know that it's theoretically coming to the new Android-powered Ouya console as well as Linux-based PCs. We say theoretically because Cliffhanger's Kickstarter project has yet to reach its halfway point with 12 days remaining. Nevertheless, company co-founder Michael Paeck is excited about Shadowrun's cross-platform potential. You can "play the game on your tablet, switch to your desktop PC, and then later enjoy it on your Ouya-connected TV -- without ever having to switch your account or characters or suffer from restrictions based on your device," Paeck says. [Source: Cliffhanger Productions press release]

  • Shadowrun Online changes business models during Kickstarter push

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.24.2012

    There's little debate over whether or not free-to-play is a viable business model, but there are some legitimate concerns over its implementation when mixed with PvP. That's a concern that's been raised by Shadowrun Online fans as the game pushes for Kickstarter funding, and it's one that the developers have addressed in an update on the game's business model. Rather than following a straight free-to-play model, the game will be moving forward under a model more reminiscent of Guild Wars. At launch, the game will retail for $39.99 (Kickstarter backers will be able to get the game at the $25 donation level), with a new "campaign" launched every three or four months at $14.99. Cliffhanger Productions isn't fully replacing the free-to-play model, as both the campaign option and the free-to-play option will be launched on separate servers to support both business models. It's a far-reaching change based on community feedback, and it should be interesting for fans to see how this affects overall donations to the ongoing funding campaign.

  • Shadowrun Online aims for Kickstarter funding

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.18.2012

    Are you excited about the prospect of being able to play Shadowrun Online? You might want to vote for that with your wallet, as the developers have just put up a Kickstarter project to help fund further development of the title. But if you thought that the title would be setting the bar low for a browser and mobile-based client, think again -- the project is aiming for $500,000 total by August 14th. Like every Kickstarter project, the game offers increasingly visible rewards to those inclined to drop the money, culminating in the $10,000 reward level that puts your face on billboards in the game. Lesser rewards include special backer images, guaranteed beta access, and of course, the gratitude of the project managers. So if you can't wait for the joy of playing a Decker in an online game, jump on over to the project and lay down your cash. [Thanks to Hue for the tip!]

  • Welcome back, Shadowrun

    by 
    Kat Bailey
    Kat Bailey
    04.13.2012

    This week, Kat Bailey and Rowan Kaiser have switched roles -- with Kat taking lead in this week's column focusing on the wonderful world of Western role-playing games. These are interesting times. Thanks to Kickstarter, projects that I never thought would see the light of day are getting a chance to prove themselves on their own terms. Who ever thought that Tim Schafer would get a chance to make another adventure game? Or that Shadowrun would get another shot after the mediocre cross-platform 2007 FPS?That's why I'm writing here today, rather than my usual space at the JRPG column. Long ago, I played the pen-and-paper RPG Shadowrun with a group of friends, though not always successfully. Since then, both the setting and the system have stuck with me in any number of ways. So as you can imagine, the thought of a new computer role-playing game (CRPG) based on the series is exciting.First, the setting. If you've ever played Deus Ex: Human Revolution – or watched Blade Runner, for that matter – you'll know what you're in for with Shadowrun. The big twist is that magic is suddenly a part of everyday life on this version of earth; an earth where cybernetically-enhanced dwarfs, elves, and trolls freely roam. A little silly maybe, but I've always been struck by the power Shadowrun has to unite those who enjoy both fantasy and science fiction – which is sometimes tougher to do than you might think.

  • 'Shadowrun Returns' Kickstarter goal met, still a month left to raise more dough

    by 
    Ben Gilbert
    Ben Gilbert
    04.05.2012

    If you haven't yet donated to the Kickstarter for Shadowrun's original creator, you're not too late. You can't, however, tell people that you helped make the dream come true, as the project dubbed "Shadowrun Returns" is now officially funded. The Kickstarter launched just over 24 hours ago, and nearly 10,000 people felt it was worth contributing to, putting the current total at approximately $430,000.As previously noted, there's still plenty of time to back the project between now and the Kickstarter's end date in 23 days. There's even one (of three) $10,000 tier level options still available, should you be feeling especially saucy today.

  • Shadowrun Returns: Kickstarter for a sequel from Shadowrun vets

    by 
    David Hinkle
    David Hinkle
    04.04.2012

    The latest in the ever-growing line of Kickstarter-funded games is Shadowrun Returns, a sequel to the original game which hit PC back in 1989. Jordan Weisman, the creator of Shadowrun, secured the license for a sequel on the PC and iOS and Android tablets, and is hoping to raise $400,000 for the project.Shadowrun Returns is planned to be a "graphically rich 2D turn-based single player game" in the vein of classic Shadowrun. Harebrained Schemes will also release the PC level editor alongside the game, so players can craft their own stories and missions within the universe and share them online -- either with all players or only your friends.As of right now, Harebrained Schemes is pretty much halfway to the desired goal with 24 days left to go.[Thanks, Chad.]

  • Cliffhanger Productions shares some details on Shadowrun Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.25.2011

    Almost any veteran of pen-and-paper games is at least passingly familiar with the setting for Shadowrun Online, currently under development by Cliffhanger Productions. It's a big setting with plenty of space for many different player types, so the real question comes down to what the developers want to do with the upcoming browser-based game. A recent interview puts forth just that question, with the development team answering some questions about what potential players can expect. Of course, all of the answers are provided with the caveat that the development process has only just begun. But the game is currently set up to split between a tactical action map for missions such as infiltration and assault, with a city map and a more text-based interface for negotiating contracts and managing your character. There are also plans to keep the game's plot evolving based on character actions, such as which side players favor during a corporate war -- something that should keep players interested even with the admission that beta is at least a year out. [Thanks to Onyx for the tip!]

  • Introducing Shadowrun Online

    by 
    Justin Olivetti
    Justin Olivetti
    10.13.2011

    Cliffhanger Productions, the makers of the upcoming Jagged Alliance Online, has announced another title in progress: Shadowrun Online. Based on the popular pen-and-paper game, Shadowrun will share a similar top-down strategy format with Jagged Alliance. Shadowrun takes place in a dystopian 2070 where magic and technology clash, and where hackers and street samurai are commonplace. Shadowrun Online players will split their game time between prepping missions and carrying them out. While some of the maps will require all-out action efforts, others will require stealth, hacking, and even magic. Between fights, players will seek out contacts, prepare spells, and purchase gear to improve their odds when the time comes. Shadowrun Online is in pre-production and the team hopes to get it into full development by November. It is planned to be a browser-based title, and Cliffhanger is drawing from Shadowrun alumni efforts to keep the game in line with the franchise. The company is still looking for partners to help with publishing and distributing.

  • HP's Rahul Sood says Microsoft killed Xbox vs PC online gaming due to keyboard-mouse superiority

    by 
    Sean Hollister
    Sean Hollister
    07.25.2010

    Once upon a time in 2007, there was a little-known game called Shadowrun, that let gamers on both Xbox 360 and PC destroy one another for sport. Such is the environment that Microsoft facilitated, but alas, it wasn't for long, as the moment Shadowrun flopped the cross-platform feature was dropped, though it resurfaced once or twice in third-party titles as the years shot by. Outspoken HP exec Rahul Sood (of Voodoo fame) spins a slightly more complex yarn, however: he says Microsoft killed the project when it found that "mediocre" PC gamers could wipe the floors with the very best players on Xbox. Now, we're not confirming his story, and there are plenty of other possible explanations if you follow the money, of course, but we can't help but feel a hint of admiration for the longevity of gaming mouse and keyboard. Here's hoping we can all leave our predilections at the door as developers pit Android vs. iPhone.

  • Rumor: Footage of canned Shadowrun reboot

    by 
    David Hinkle
    David Hinkle
    11.04.2009

    Before 2007's Shadowrun released and Microsoft subsequently closed the doors on FASA, the studio was apparently working on Shadowrun: The Awakening -- a game with a full single-player campaign and unique 3D gameplay engine developed in-house. Some footage (teleport past the break to give it a look-see) managed to make its way online over at Unseen64, showing off a few environments and some character animations. As Unseen64 would tell it, the story goes: FASA brought a new art director in which, through a series of unknown events, lead to an eventual cancellation in favor of the multiplayer-driven experience that was the 2007 game. As it stands now, Jordan Weisman managed to snag the rights to the Shadowrun IP (among others), so the possibility of seeing this resurface as an actual thing isn't entirely impossible -- though Weisman is trying to let some of the negativity surrounding the brand die down a bit before revisiting it. [Via StrategyInformer]

  • Smith & Tinker looking into homes for Crimson Skies, Shadowrun IPs

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.03.2009

    Smith & Tinker founder Jordan Weisman recently spoke about his plans for the other FASA IPs he licensed from Microsoft. In a recent interview with Gamespot, Weisman teased, "I think Crimson Skies is something we'd love to get some energy around, and we have some devious plans--we'll see if those materialize." Intriguing!Shadowrun fans, however, shouldn't expect to be nearly as intrigued -- at least not anytime soon. "Shadowrun was recently...not treated well...shall we say, so the thought was let a little time pass before approaching that one again," Weisman admitted. As for the beloved MechWarrior franchise, the series reboot is currently in development by Piranha Games for PC and Xbox 360. Smith & Tinker plans to farm out development of these old IPs to other studios over time, so if you're a fancy studio head with a clever idea for a Crimson Skies or Shadowrun revival, feel free to give Weisman a call. Like, now.[Via VideoGamer]

  • Gazillion Entertainment Names Stuart Moulder as VP

    by 
    Jon Shute
    Jon Shute
    05.21.2009

    Gazillion Entertainment have announced that their expansion into the MMO market continues with hiring Stuart Moulder as their new Vice President of Studios, with responsibility for game development across all of their studios. Gazillion recently announced that they had purchased Netdevil, who are developing Jumpgate Evolution and LEGO Universe. They also announced that they are developing two games based on the Marvel superhero licence.Moulder has most recently worked as Senior Vice President at Screenlife where he was responsible for bringing the Scene It? license to games as helping with the sale of the company to Paramount Digital. He also spent eight years at Microsoft where he was responsible for acquiring and managing companies such as Halo developer Bungie, Age of Empires and Halo Wars developer Ensemble Studios and veteran developers FASA of Mechwarrior and Shadowrun fame, although since he has left Microsoft we have seen Ensemble Studios and FASA shut down and Bungie has become independent.

  • The Digital Continuum: Blizzard's mysterious MMO

    by 
    Kyle Horner
    Kyle Horner
    05.19.2009

    We've got a good reason to believe that Blizzard's next MMO is in actuality a new IP, which means it's the perfect time to discuss the potential of this newly crafted world. Assuming that Games Workshop isn't the inspiring factor for yet another Blizzard game, I'll lay out five settings that I hope will catch a few of you off guard.Here's the thing about Blizzard, they rarely stick to vanilla settings. Diablo is the only real exception, but even it had the addition of the Japanese inspired Assassin class and Celtic inspired Druid class. StarCraft's races range over a several influences and Warcraft pulls stuff from all over the place, chief among them being some steampunk.Will it be the same for this new IP?

  • Rumor: Ex-Sony Europe bigwig moving to All Points Bulletin

    by 
    Kyle Horner
    Kyle Horner
    04.16.2009

    It seems like Realtime Worlds' upcoming crime, cops and online drive-by MMO All Points Bulletin is attracting some rather high profile attention. Or at least, that's the rumor floating around right now. Whispers abound of recently dethroned President and CEO of Sony Computer Entertainment Europe, David Reeves heading off for a "senior" position at Realtime Worlds have got us stroking our chins.If true, this would mean that Reeves -- like much of the MMO community -- has taken notice of the potential of this game. Potential for copious amounts of success, otherwise known as raining dollars and uh, euros.We may be looking a bit too deeply into this, we admit. But when it comes to games that headbutt the mold, we're really more than happy to make a couple leaps of logic for the sake of our geeky conscious. Now if you'll excuse us, we must return to our shrine dedicated to wishing a good Shadowrun and/or Fallout MMO game into existence.

  • With friends like these: What sci-fi has, and doesn't have, going for it

    by 
    Joe Blancato
    Joe Blancato
    04.07.2009

    Let's face it: The sci-fi MMOG space is pretty bleak. I want Star Wars: The Old Republic to set the world on fire as much as the next guy, but long and nefarious is the path to massively-multiplayer righteousness, and so far, no one's really gotten the futuristic thing right. Over the 12 or so years that graphical MMOGs have been around, two could be considered a success: Anarchy Online, which recovered from a catastrophic launch; and EVE Online, whose launch was nearly as bad as AO's, but luckily no one was around to notice at the time. That's two games over more than a decade. Conversely, three of the original four fantasy MMOGs were successful: Ultima Online, which is still around; EverQuest, which engendered a sequel and is emulated today by World of Warcraft; and Asheron's Call, which also inspired a sequel. And nowadays, you can barely walk without stepping in some fantastic goop, be it WoW, EverQuest II, or Warhammer Online, to name just a few.

  • The Digital Continuum: Five criminally unused MMO settings

    by 
    Kyle Horner
    Kyle Horner
    02.07.2009

    var digg_url = 'digg.com/pc_games/Five_Criminally_Unused_MMO_settings'; Conventionally, an overlooked setting or genre for MMOs is considered science fiction, but that's quickly becoming an invalid argument. Instead, a spotlight on some very specific IPs and settings left to collect dust was in order.The goal I set out with was to pick concepts that were both deserving but also not immediately obvious to every person. So I hope that after checking out what's after the break, you'll find at least one or two setting you may not have considered until today.

  • No cross-platform secret agenting in The Agency

    by 
    Kevin Kelly
    Kevin Kelly
    08.18.2008

    Although it was dangled in front of us like a tantalizing carrot, it looks like you won't be able to get any cross-gaming action between PS3s and PCs out of Sony's upcoming spy MMO, The Agency. Last year, designer Hal Milton told us the developer weas looking at it, but in a recent interview with Eurogamer it looks like he's closed the door on things for good. You can thank Shadowrun for ruining it all."PC guys say, 'PS3 guys have aim assist and the controls nerfed for them'. And PS3 guys say, 'PC guys have a mouse and keyboard - it's all easier for them'. Even if it's not true." Not that we're complaining, because Shadowrun made us a bit mental. But this really needs to happen in a fun way sooner or later. Which title is going to be able to nail it down and make it work? Super Mario Crossover Party Platformer 2: Now With More Fun has our money.

  • Silver Live members get free cross platform title playtime through Fall

    by 
    Dustin Burg
    Dustin Burg
    07.29.2008

    With Microsoft's Games for Windows reveal last week, where they announced all Games for Windows titles would be allowed to access a fully functioning Xbox Live without the need for a Gold account, comes word that ALL cross-platform titles on the Xbox 360 will be allowed access multiplayer functionality as well. Though, only for a limited time.Shacknews confirmed the news with Microsoft which ultimately means that anyone who owns Universe at War, Shadowrun or Lost Planet: Colonies Edition on the Xbox 360 can play multiplayer online against 360 and PC Live members with a free Silver Xbox Live account. The catch being that this free Xbox 360 cross-platform gaming is more of a promotion and will only last until the rollout of the Fall update later this year. So, if you're part of the Silver crowd, own 360 versions of any of the games listed above and have the urge to play online, you better enjoy it while it lasts. Your freeloading time is limited.[Thanks, to everyone who sent this in]