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  • Fanmade mod combines Sins of a Solar Empire chocolate with Mass Effect peanut butter

    by 
    Mike Schramm
    Mike Schramm
    10.10.2012

    Sins of a Solar Empire is an award-winning RTS space battle game, and Mass Effect is an epic action RPG universe with enough lore to fill a library. What happens when you smash the two together in the particle accelerator chamber that is a fan-created mod? You get Mass Effect: Dawn of the Reapers, a full conversion for Sins that lets you command ships like the Normandy against various Mass Effect-inspired units, including those of the Geth, Volus, and Cerberus' ships as well.There's lots more planned for the mod, including even more races and ships designed straight from Bioware's epic series. Unfortunately, the mod itself isn't available to the public just yet, and the release of Mass Effect 3 pushed it back for some more lore and spec tweaks. Still, when it's available it will work with both Sins' Diplomacy expansion and the standalone Rebellion version as well.

  • Sins of a Solar Empire added to Steam, more Stardock titles coming soon

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.16.2011

    Stardock and Ironclad Games' Sins of a Solar Empire: Trinity, the bundled collection of the epic space armada RTS and its mini-expansions, is available now on Steam. After selling over 2 million units, mostly through Stardock's Impulse digital distribution system, the game is finally warping over to Valve's service. "With the sale of our former PC digital download technology to GameStop earlier this year, we no longer have any conflicts of interest in offering our titles to other digital distribution channels," said Brad Wardell, CEO of Stardock. "We are starting with Sins of a Solar Empire: Trinity with other titles being made available over the coming weeks." Sins of a Solar Empire: Rebellion, a "full-fledged expansion" of the series and not a sequel, is expected to launch next spring. Stardock plans to add more of its catalog in "the coming weeks." [Thanks, Daniel] %Gallery-15134%

  • Sins of a Solar Empire Trinity is $21 this weekend

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.22.2011

    The full Sins of a Solar Empire experience, known as Trinity, is on sale this weekend through Impulse. The game is 33% off, bringing the total asking price to around $21 in United States, Earth credits. Trinity includes the original Sins of a Solar Empire, along with micro-expansion packs Entrenchment and Diplomacy. It should be noted that Sins of a Solar Empire: Rebellion, which is described as a "full-fledged expansion" to the series, will be available later this year. Brian Clair, director of publishing for Stardock, told us in early March that Rebellion will build upon the gameplay introduced in the original Sins and its micro-expansions. You'll have to make the strategic decision whether to grab Trinity now or save the credits to go toward a fuller cargo bay (at, likely, a higher cost) later. %Gallery-15134%

  • Stardock announces Sins of a Solar Empire: Rebellion, 'free to play' dev tools for Impulse SDK

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.01.2011

    Stardock announced a new Sins of a Solar Empire expansion today, subtitled Rebellion. In a separate press release, the company revealed a major update to its game development platform, Impulse Reactor, which will allow developers to implement "free to play" gaming through the Impulse digital distribution network. The Impulse Reactor update is expected to go live this month and will add features to the SDK enabling "free to play" elements for games running on the Impulse platform. If you're one of the millions of players that has dropped coin on Riot Games' League of Legends or Turbine's DDO or Lord of the Rings Online, you've probably got a good idea of the potential here. As for Sins of a Solar Empire: Rebellion, it's described as a "full-fledged expansion" of the 4X RTS space series -- not a sequel. Brian Clair, director of publishing for Stardock, told us that, like the original, Rebellion will not feature a single-player campaign, but will build upon the gameplay introduced in the original Sins and its micro-expansions. Given the timing of the Rebellion announcement alongside news of the upcoming "free to play" options added to Impulse Reactor, we asked if this next Sins would be a free-to-play title. "Definitely not," Clair said, though pricing has not been set. Rebellion will support achievements, multiplayer leagues and other features. Speaking to concerns voiced by players that don't have the hours to set aside for a standstard multiplayer match in Sins, Clair said, "We're going to continue looking at ways to address that for folks who want to get a game in under an hour." Sins of a Solar Empire: Rebellion is expected to be released in late 2011; however a Stardock representative told us the company is taking the "done when it's done" approach to development.

  • Irreverent confession: An interview with Faxion Online's UTV True Games

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2011

    You're dead -- so sorry, chap! Fortunately, that doesn't mean your gaming adventures are over. On the contrary, according to Faxion Online, they've just begun. In the world of Limbo, players are pulled between the forces of heaven and hell as they fight each other through the physical manifestations of the seven deadly sins. Curious about Faxion Online, we sat down with UTV True Games to discuss the deep issues of beta, religion and epeens. Massively: How's the progress toward closed beta coming along? UTV True Games: It's coming along at an insane pace. The team is focused and beating away at the long list of tasks that loom before us all prior to launching beta as well as the game. We are working on zones, abilities and items, along with wrapping up features and tightening the nuts and bolts of various aspects of the game. The team was able to catch their breath over the holidays a bit, so it's going to allow us to have a good strong kick to the finish.

  • Switched On: Kin's seven deadly sins

    by 
    Ross Rubin
    Ross Rubin
    07.05.2010

    Each week Ross Rubin contributes Switched On, a column about consumer technology. There may have been a lot of behind-the-scenes machinations at Microsoft and Verizon that resulted in the discontinuation of the Kin One and the Kin Two, but there were also many marketplace miscues that resulted in the demise of the handsets. Here, then, were Kin's seven deadly sins: Lust. With the Kin handsets, Microsoft was too eager to get its hands into the pockets of young social networkers for whom the smartphone market had proven elusive. The key paradox of this was that the Kin data plan was the same for that of other smartphones at Verizon, and that continued to shut out those who aspired to mobile digital sharing nirvana. Gluttony. If Microsoft was angling to get Verizon to offer a sweetheart deal for Kin data, it certainly didn't help its cause with the automatic backup of rich media to the Kin Studio website. If there was one aspect to the Kin handsets operation that may pave the way toward future success, it was the Silverlight-based web interface to all the media that was captured with the device. This also allowed Microsoft and Sharp to minimize the amount of on-device storage. However, constantly backing up high-resolution photos and even standard-definition videos to the cloud required a lot of bandwidth, making it difficult for Verizon to justify a "light" data usage plan for Kin users.

  • Sins of a Solar Empire for $4; Mass Effect and Dragon Age bundles part of Impulse sale

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.28.2010

    Impulse's Memorial Day sale this weekend has Sins of a Solar Empire at the heavenly price of $4. Go buy it now -- full stop. Whatever nit-picky issues the 4X strategy title may have can be thrown out an airlock at that price point. It may lack a single-player campaign to teach the ropes of glorious galactic armada warfare, but setting up a medium-sized map using normal AI is a good place to start. Which reminds us: Gratuitous Space Battles is also on sale. Impulse also has a more mainstream space opera experience on sale with the first two chapters in the Mass Effect saga bundled for $42. Want something not involving spaceships? There's a Dragon Age: Origins bundle, which includes the original game and Awakening, for $48 -- that'll definitely keep you busy all weekend. Check out the rest of the Impulse weekend sales after the break. %Gallery-15134%

  • Sins of a Solar Empire's Entrenchment DLC delayed until Feb. 25

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.10.2009

    We're "Vasari" to report that Sins of a Solar Empire's first "micro-expansion," Entrenchment, has fallen out of warp and suffered a delay until Feb. 25. Only available through Stardock's Impulse digital distribution service, the $10 add-on was recently given a Feb. 11 release date. Stardock's Brad Wardell stated the extra time will be used to incorporate more feedback from the open beta. The expansion was originally expected to release sometime late last year. Hopefully production of the next micro-expansion, featuring diplomacy upgrades, will go a lot smoother than Entrenchment's development. Gallery: Sins Of A Solar Empire: Entrenchment

  • Sins of a Solar Empire: Entrenchment digs in Feb. 11

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.28.2009

    Sins of a Solar Empire's first "micro-expansion," Entrenchment, received an official release date today of February 11. The $10 add-on, which will add several powerful defensive structures to the grand 4X RTS, will only be available through Stardock's Impulse digital delivery service.Entrenchment is the first of three mini expansions expected to enhance tactics this year. The next addition will add diplomacy features and the last is still under wraps. With this much tactical choice, we fear having to put a week aside to actually finish a basic mid-sized match.[Via Big Download] Gallery: Sins Of A Solar Empire: Entrenchment

  • Sins of a Solar Empire v1.1 available; features AI, graphic, trade upgrades

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.19.2008

    Stardock and Ironclad have put a capital (ship) amount of work into the free Sins of a Solar Empire v1.1 patch. The crisp Advent laundry list of fixes and upgrades is incredibly long, but many players will be happy with the simple fact that the buy/sell and pirate window is now on the main screen.Stardock also reiterated that those who pre-order the recently delayed $10 Entrenchment expansion will be included in the upcoming beta, which will have its details "announced soon." Now, in all seriousness, could Sins pretty please get a campaign mode to flesh out the lore?

  • Outlaws of EVE Online: Miz Cenuij

    by 
    James Egan
    James Egan
    11.12.2008

    There are many criminals in EVE Online, but some push their chosen profession to a whole different level, sometimes even at the expense of their fellow outlaws. Being an outlaw in EVE Online's setting of New Eden isn't just about prowess in combat. For some, the pull of New Eden's underworld is all about the social fabric of the game... and how to exploit it. Deception is their greatest weapon, and paired with the endless opportunities for social engineering in EVE, that weapon can be put to devastating use. Among all of the conmen and scam artists in New Eden, there's one name that conjures up more rage and misery than most others: Miz Cenuij. From the earliest days of New Eden, Miz was on the path to becoming a major antagonist in EVE. While some players love him, most just love to hate him, and he wouldn't have it any other way. Over time, Miz has become one of New Eden's most notorious thieves and hell raisers, an evil celebrity of sorts. His manipulations have triggered alliance wars, brought him numerous threats from other pilots, thousands of confirmed kills, and raked in a fantastic amount of wealth in the process. His preferred modus operandi in EVE is the long con, but since he learned to convert his wealth into influence over others, he's found that corruption and practiced deception make a formidable combination. As if a counter to restlessness, his apparent goal of keeping New Eden set in motion, if not set ablaze, has ensured that Miz Cenuij lives on a steady diet of tears and rage.Massively caught up with Miz Cenuij, who told us what motivates him to engage in activities that oppose the interests of so many other citizens of New Eden, and why he enjoys igniting controversy in EVE.

  • A 200 billion isk theft in EVE Online

    by 
    James Egan
    James Egan
    10.21.2008

    Corp theft is a daily occurrence in EVE Online. Unlike most MMOs, stealing from other players or organizations in EVE is permissible, assuming that normal in-game methods were employed to pull it off. Simply stated, corp theft in EVE involves becoming a member of the corp and then stealing from the target corporation's hangar(s). Once a thief has access to assets, they can literally clean the corporation out to whatever extent they are able to, depending on their level of granted access. Sometimes corp theft is premeditated, other times it's a crime of opportunity. There are players who approach these heists as a profession, others may do so out of revenge. Regardless of the reasons behind theft in EVE, it's a part of the game and does help establish New Eden's setting as being a harsh, corporation-dominated galaxy where deception is a style of play. Most corp thefts that this writer is aware of inflict minor damage, often a few billion isk in losses. Generally this isn't enough to cause serious harm to any solid corporation's future, and the only real impact on the corp is emo rage and a few pages of forum drama, and the offender's name being added to Fitz VonHeise's list "The Thieves of EVE" which should be required reading for corp CEOs and Directors who are involved in recruiting players.

  • Sins of a Solar Empire sells 500,000 copies

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.05.2008

    Stardock has revealed that its sleeper PC hit Sins of a Solar Empire has sold over half a million copies. The company's CEO Brad Wardell tells Gamasutra that 400,000 units were sold at retail, while 100,000 in sales came from digital downloads. Not bad for a full-bodied PC strategy game that cost less than a million dollars to make. Wardell is certainly becoming an interesting character in the narrative of this industry, with relatively small publisher Stardock really stepping up. He explains part of Sins' success is that it was designed to run on a "four-year-old video card" and still look good. He says there might be a "piddly super-mega effect" that gets missed, but the result is more sales for the game, a strategy which sounds similar to Blizzard's take on being a PC developer. Sins' first mini-expansion, Entrenchment, will be available for $10 later this year. [Via Big Download]

  • Drugs aren't bad in EVE, m'kay?

    by 
    James Egan
    James Egan
    09.02.2008

    One of the interesting features of EVE Online is that it has a drug trade in which players are actively engaged. Rather than merely being an illegal commodity, drugs -- called boosters -- enhance the performance of EVE's pilots, albeit with some potential side effects. To understand boosters though, we'll need to look into the game's setting a bit first. The thing to remember is that as a player, you're a capsuleer. You're not standing on the bridge of your ship barking orders at subordinates. Rather, you're floating inside a metallic capsule deep within your ship. Your mind is interfaced with the ship you pilot via neural implants, thus your vessel is an extension of your body and its senses; you regulate the ship's activities merely by thinking about them. Not all people in EVE's setting of New Eden have the raw potential to become a capsuleer, making your character one of the elite. However, when faced with others of your caliber in combat, every possible edge you can gain over rival capsuleers helps. That's where boosters come in... they're your edge. Boosters augment aspects of your mental processes and thus provide certain bonuses when piloting your ship.

  • The 7 Deadly Sins of EVE Online

    by 
    James Egan
    James Egan
    08.15.2008

    EVE Online is by design a darker game than most other MMOs, which means certain actions unthinkable in other games are allowed in EVE's setting of New Eden. It's a game that rewards cunning and brutally punishes stupidity. Players can assume many roles in New Eden, but the villains in a story are often the most interesting. In EVE, you get to be one. While there are many wrongs a pilot in New Eden can commit, these are seven of the worst. Some players specialize in one of these 'sins,' while others manage to indulge in all seven. Come explore the darker side of EVE >> %Gallery-29722%

  • Sins of a Solar Empire finally gets demo treatment

    by 
    Jason Dobson
    Jason Dobson
    03.21.2008

    Sins of a Solar Empire might just be the best game you've never played. Then again, maybe you have, considering how well the PC game has been selling since its early February debut. Still, if there's one thing that's been missing from the experience, its how to court those players still on the fence, with a demo for the 4X strategy hybrid being noticeably absent. Until now that is, as Iron Clad and publisher Stardock have finally pushed out a demo, which is currently available for download from Gamespot. The news is great, really, but the question as to why the demo took so long to produce had to be asked. So we did. We broached to topic with Stardock president and CEO Brad Wardell, who told us that "when Sins of a Solar Empire was released, Stardock and developer Iron Clad felt that our first priority had to be to existing customers...once we released v1.03, we were able to spend the necessary time to put together a quality demo." Quality is a word people throw around too easily, so those of you who pick up the demo, drop us a line below and let us know if Wardell's comments are justified.

  • Ironclad's Sins sells more than 100,000 in less than a month

    by 
    Jason Dobson
    Jason Dobson
    02.29.2008

    4X strategy games are usually doing good just to get noticed. The titles are by their very nature an acquired taste usually appreciated only by a select few, reason enough why we imagine that the devs at Ironclad Games are breaking out the good glasses this evening, patting themselves on the back for a job well done while finally uncorking that bottle of 1995 Chateau Margaux that's been gathering dust in the cellar. The reason for the celebration? It turns out that the studio's debut 4X game, Sins of a Solar Empire, has sold more than 100,000 units since its release on February 4, making it the top selling PC game in North America for the week based on sales data compiled by Gamasutra. It's anyone's guess how long PC gamers' love affair with Ironclad's space epic will last, but for now at least it appears that in the kingdom of the keyboard and mouse number crunching and micromanagement are king. [Via press release]