T-Labs

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  • Deutsche Telekom tests 512Gbps fiber optic network in Germany, breaks record in the process

    by 
    Joseph Volpe
    Joseph Volpe
    03.05.2012

    If you thought Google's Kansan stab at blistering gigabit speeds was lust-worthy, then this latest fiber feat out of Germany should have you flooding the room with drool. Part of Deutsche Telekom's OSIRIS (Optically Supported UP Router Interfaces) project, the telco's T-Labs team managed to successfully transfer data "over a single optical fiber wavelength channel" from Berlin to Hanover and back at speeds of up to 512Gbps -- that's over half a terabit. It's hard to imagine just what exactly you'd be able to do with all that bandwidth (upload your entire music and video library, perhaps?), but this real-world experiment should go a long way towards helping operators shore up increasing network demands, going so far as doubling their backhaul capacity. As for any actual implementation of the next-gen tech, well, the good news is that a costly and lengthy cable deployment won't be necessary; all that's required to get these state-of-the-art dumb pipes up and running is some newfangled terminal equipment. Don't hold your breath, though, as with all things bleeding edge, this tech is still light years away from your mitts.

  • Wings Over Atreia: The top 19 ways to get your dungeon crawl on, continued

    by 
    MJ Guthrie
    MJ Guthrie
    02.13.2012

    Ahhh. There's nothing like the feeling of facing down a formidable foe, beating it into submission, then finally conquering it and pulling from its lifeless corpse some rare and valuable treasure to hold above your head as a trophy of your victory. Of course, this feeling cannot be found in the PvP portion of Aion's PvPvE formula; sadly, neither Asmodians nor Elyos drop loot of any kind upon defeat, rare or otherwise (though I have to say adding in the ability to pluck a feather from your vanquished foe would be cool). So that leaves only one way to experience this rush, and that's through the PvE side of the game, and not just any PvE at that: While there is a possibility of valuable drops out in the world, your best chances lie within the instanced dungeons. Dungeons are a great way to get away from the masses and all the accompanying interruptions that come with sharing the world with others, such as KSing, unwanted PvP ambushes, and mob trains pulled by some idiot next to you. Think of it as an Atreian vacation! And Aion has 19 PvE instanced dungeons ready to whisk you away for a brief respite from the world while simultaneously giving you the chance at some great loot and XP. Last week we covered dungeons available to Daevas under level 40 as well as solo instances. Of course, in most cases, Daevas don't remain under 40 forever (or even for long if whole months of double-XP weekends crop up!), so there is a need for more places to scratch that dungeon crawl itch. This time around, Wings Over Atreia focuses on the gamut of choices for those advancing in their levels.

  • The Daily Grind: What aspects of DIKU MMOs make you laugh?

    by 
    Jef Reahard
    Jef Reahard
    02.06.2011

    So I'm blowing up Triroan in Aion's Theobomos Labs dungeon the other night. He's a big nasty that drops decent equipment for 50ish Daevas, and my six-man group was running the instance for the umpteenth time in the hopes of helping out some of our gear-poor compadres. Beating Triroan with a great tank in your party is one of the most boring things in the game if you're a Sorcerer, as all you have to do is stand in the back of the room and nuke the living hell out of the boss while the plate class holds aggro. This got me to thinking how silly a lot of DIKU mechanics really are from an immersion standpoint. Sure you can argue that you suspend your disbelief simply by virtue of flinging fireballs or sprouting wings, but the fact that a giant monster ignores the people doing him the most harm to focus on the heavily armored guy who couldn't top a DPS chart if his life depended on it just makes me chuckle. DIKU is clearly the language of MMOs, as just about every game that comes out nowadays is indebted to it in a big way. It's an old and incredibly flawed system, though, and so we ask you, Massively mobsters: What other DIKU holdovers seem silly, far-fetched, or otherwise cackle-worthy to you? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Wings Over Atreia: Hit or myth?

    by 
    MJ Guthrie
    MJ Guthrie
    01.17.2011

    You know they are out there. You hear them -- sometimes whispered in reverence, sometimes shouted by a particularly spazzy groupmate. Whether treated as ancient wisdom or snickered at, they cannot be avoided. But how much do you believe in them? Superstitions. Superstitions (myths, legends, folklore) are not by definition bad or even incorrect. In fact, superstitions are another way for a community to bond; shared beliefs go a long way towards creating a cohesive group. Every culture has superstitions, and gaming -- a unique culture, but a culture nonetheless -- is no different. And each game has its own unique collection of folklore. Whether they consist of avoiding specific loot, crafting with a full DP bar, or something almost whimsical (such as turning around in a full circle before my second attempt at Miragent's leggings), Aion is full of little snippets specific to the world of Atreia. What superstitions are prevalent in Aion today and just how much truth do they hold? Knock on wood and cross over the break to check it out.

  • Wings Over Atreia: Making the cut

    by 
    MJ Guthrie
    MJ Guthrie
    10.25.2010

    "What position are you applying for?" The interviewer listens and nods. "Mmhmm. Thank you. Now, what special skills can you bring to the team?" "Please list all previous experience and describe your major accomplishments." A pause. "Have you the required equipment to adequately perform your duties?" The interviewer is quiet while sizing up the applicant. "I'm sorry, but you just don't quite have what we are looking for. Next!" Sound familiar? No, this isn't a job interview -- this is the rigmarole many players experience simply to get into a group in NCsoft's Aion. You might think that time of day or availability of people in the right level range would have the most affect on forming up a group, whether in a legion or a PUG. Instead, players often must contend with an entirely different beast before even stepping foot into an instance: group elitism. Unless you have a regular group of friends with identical play times or a very supportive legion, you are apt to occasionally find yourself in the situation of seeking a group while traipsing about Atreia. Even with a regular group, there are going to be times you are left more-or-less on your own and just want to get something done. Thus begins the (oft times unpleasant) task of creating or finding a group. Like a microcosm of drama played out in short spurts, group formation showcases a variety of less-than-desirable attributes: greed; envy; lust; selfishness; and inflated egos. Just how exclusive can this process become? Your inclusion could ride solely on your class, equipment, or skill set, and have nothing to do with your ability and skill as a player. Heck, even your name may keep you out of groups. Join me past the cut to explore elitism in group dynamics in Aion.

  • Wings Over Atreia: Miragent -- the saga continues

    by 
    MJ Guthrie
    MJ Guthrie
    09.06.2010

    In past weeks, we delved into the world of max-level armor in NCsoft's Aion, weighing some pros and cons of the different sets, and you have trotted along with me as I began a mad dash for Miragent armor. Well, it began as a dash (yay for the first quest!), but it was interrupted by stops and starts (the second quest). I have successfully acquired the first two pieces of this set. Now, the question is -- can I make it any further? The ultimate grind is the next step, followed by the craft from which nightmares are formed. This week, we chronicle the next lap of the race, our pace slowing to a steady gait during quest number three, then finally picking up speed near the end and sprinting onward toward the fourth. As many players from both factions can attest, just about the single most frustrating thing about Aion has got to be the Miragent/Fenris armor quest-lines. While it is hard to ignore the bonuses and stats on these two sets, can the end really justify the means for most Daeva? Is it truly worth it? Any time I pop into the Dredgion, the answer is clear -- it is. Nothing makes the team groan more than a full-Fenris group. Well, save for half being all +10 enchanted! So with an eye on that ultimate prize, I -- like many Daeva before, and many Daeva to come -- continue forward with determination and the hope of ultimate glory. OK, so we would settle for the matching set and just being finished! Jog past the cut to follow the next step in our journey towards a complete set of Miragent armor.