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You know what I don't think MMOs need more of? Dailies. I think most core MMO gamers are tired of a mechanic that exists, transparently and unashamedly, to keep us completing repetitive tasks on a daily basis and keep us logging in, and in some cases, paying our subs. Even a well-constructed daily ...

5 months ago 0 Comments
January 27, 2015 at 8:00AM
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Making a trip to Walt Disney World during the holidays? You might not avoid the long queues or endless parking lots, but you won't always have to pull out your wallet. As promised back in September, the Orlando area theme park will start accepting mobile payments on December 24th. The launch will ...

6 months ago 0 Comments
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There's liable to be a lot of virtual ink spilled over World of Warcraft as it celebrates its 10-year anniversary this month. You can save yourself some time by just reading famed MMO designer Raph Koster's lengthy and informed analysis, though. He covers a ton of ground, both negative and positive...

7 months ago 0 Comments
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It's taken 12 times the normal XP rate, but Star Wars: The Old Republic is finally my main MMO (at least for another week or so). Well, OK, it's also taken a series of spectacularly ill-considered decisions by XLGAMES and Trion, but that's a rant for another day. I've been playing SWTOR quite a ...

7 months ago 0 Comments
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I'm hard on MMOs with endgames, especially endgames that focus on a single repetitive activity. The problem isn't so much what that activity is but that MMOs spend so much time making you do something else before you can get to that activity -- instead of just letting you just do that presumably id...

8 months ago 0 Comments
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We've seen drones used for all sorts of things from film production to package delivery. Now, it seems Disney may be looking to leverage the aerial vehicles for its theme parks. The company has applied for three patents that employ the remote-controlled gadgets for floating projection displays and...

10 months ago 0 Comments
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Last time around I took a little flak from people who felt that my positive opinion of Elder Scrolls Online would change once I reached a certain veteran rank. In the past two weeks, I've gotten most of the way to VR2 whilst playing primarily solo a couple of hours per day. I would've gotten higher...

1 year ago 0 Comments
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Massively commenters recently debated whether a game without levels is the same as a game without a leveling cap thanks to Black Desert's proposed character advancement system, an increasingly common lateral advancement system that allows players to build their characters more sideways than up. But...

1 year ago 0 Comments
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"While everyone was worrying about the world ending with Y2K in 1999," says SOE's latest press release, we were "creating a new world that forever changed the MMO and gaming industry with the introduction of EverQuest." Whether that change was good or bad is certainly debatable, but no one can d...

1 year ago 0 Comments
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One of the most common subjects of debate and conversation on Massively focuses on sub-genres. While I think we can all agree on what the letters in "MMORPG" superficially mean, things become a little muddier when we talk about the different types of MMOs and what falls where on the MMO spectrum. T...

1 year ago 0 Comments
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GoblinWorks CEO Ryan Dancey gave a presentation earlier today at GamesBeat 2013 focused around Pathfinder Online's approach to solving the "two fundamental problems of MMO development." These problems are the "broken AAA themepark financial model" and the customer desire for a game that "persis...

1 year ago 0 Comments
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Publishers haven't been willing to put a lot of money behind a sci-fi sandbox for some time, but upcoming games Star Citizen and Elite: Dangerous seem set to revive the genre thanks to the power of crowdfunding. Star Citizen in particular has collected a world record $19.6 million in pledges so far...

1 year ago 0 Comments
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I'm going to criticize Guild Wars 2 this week, or more accurately, ArenaNet. I know, I know. I might as well change the name of this column to How to Alienate Friends, Co-workers, and Commenters. As a qualifier, I don't play Guild Wars 2. I have in the past, briefly, but my criticisms today are ...

1 year ago 0 Comments
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I've been reading a book called Scorecasting lately. It's basically an academic exercise in statistics and human behavioral analysis as it relates to the decisions made in both individual and team sports. One of the chapters touches on a theory called loss aversion, which is a psychological phenome...

2 years ago 0 Comments
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Sandboxes get a lot of flak in today's themepark-dominated MMO industry. That said, sandbox developers who do it right will be laughing all the way to bank, according to CCP senior designer Matthew Woodward. Woodward recently gave a talk at GDC Online titled The Other White Meat: Design Archit...

2 years ago 0 Comments
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There's this idea that old-school MMO players don't know what they want. I've an inkling that the folks espousing this idea have little experience with the old-school games they purport to be evolving beyond. This doesn't stop them from claiming that old-schoolers are in love with a time period ...

2 years ago 0 Comments