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If you have a barn in your garrison, chances are you've run into this problem: trap stealing. As you go out to trap beasts, especially elites for Savage Blood, you've probably run into the nuisance of other players trying to trap the creatures you're trying to trap. This makes collecting Savage Blo...

January 7th 2015 at 7:00pm 0 Comments
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It's been a tremendous first year for the RIFT team, and as the devs embark on year two for the game, they have taken a moment to look at the progress the title has made and where they intend to take it from here. "We built a really good foundation," Technical Design Director Peter Ju said, "and...

March 5th 2012 at 1:00pm 0 Comments
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Welcome to Scattered Shots, your weekly source for all things Hunter. This week, Daniel Whitcomb begins his stint as the official main author of the column.One of the coolest Hunter class changes in the expansion is the addition of the Freezing Arrow, which essentially the ability to "throw" a Free...

September 25th 2008 at 11:00am 0 Comments
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Zanzer of Mal'Ganis posted on the World of Warcraft test realm forum that he is displeased with the user interface change that shows hunter traps in the combat log. Obviously this is a PvP related change, as PvE mobs probably don't care if a hunter sets traps or not. The ability to trap is one of...

March 15th 2008 at 6:20pm 0 Comments
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Last week David covered Arenas for the hunter, while I laid low and did a little more leveling. I'm to the point now where crowd control becomes not only an option, but at times a requirement. Hunters are known for our ranged damage output. It's practically the thing hunters are made to do: stand ba...

March 13th 2008 at 11:00am 0 Comments