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  • WoW Archivist: One night of payback in 2006

    by 
    Scott Andrews
    Scott Andrews
    08.01.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? An interesting aspect of the ongoing Ashran faction hub debate is the fear people express that their hubs will be raided by enemy players, since the new hubs are adjacent to a PvP zone. Blizzard pointed out that the hubs will be better defended by NPCs than the Shrines are now -- and the Shrines currently see few serious attacks on live realms, despite their close proximity. On most realms today, little large-scale world PvP occurs, and even fewer faction raids. Faction raids were once a huge part of the game, even on PvE realms. You couldn't kill opposing players on PvE realms if they didn't want to be killed, but you could deny them their questgivers, flightmasters, and other crucial NPCs. And we did that, on both sides, throughout classic WoW. Easy targets like the Crossroads, Astranaar, Grom'gol, and Refuge Pointe were raided almost daily. If your faction was heavily outnumbered, like mine was on Khadgar-US back then, it could be infuriating. We had our small victories at times, as I covered in my first Archivist column. But many days, all we could do was stand by and watch as the Alliance occupied our towns for hours at a time and took away our ability to level effectively. On our first anniversary in 2006, my guild set out for some payback. Today I'd like to share that tale of classic world PvP, from the era when faction raids were serious business.

  • Know Your Lore: The Watchers of the kaldorei

    by 
    Anne Stickney
    Anne Stickney
    06.22.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Kaldorei society and rank has always been complex. Queen Azshara had her court, the Highborne represented the upper reaches of society, and those chosen Highborne were magic users of particular skill and prowess. On the other end of the spectrum were the Sisters of Elune, kaldorei priestesses who were dedicated to the worship of the moon goddess Elune. And somewhere in between were the druids, primarily male kaldorei who followed Malfurion Stormrage after the War of the Ancients and Sundering were over, eventually founding the Cenarion Circle. In between them all were the Watchers, a group established after the War of the Ancients that survives to this day. Not only has it survived, it's apparently thriving enough that some of these Watchers will be making an appearance in Warlords of Draenor. While the depth of their appearance and how much they will be contributing to the new expansion's story remains to be seen, it's worth it to take a look at this organization, how it came to be, and perhaps the most notorious Watcher of them all -- Maiev Shadowsong.

  • Know Your Lore, Tinfoil Hat Edition: Twists in time

    by 
    Anne Stickney
    Anne Stickney
    10.20.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Two weeks ago, we looked briefly at the Timewalkers and the strange goings-on on the Timeless Isle. Since then, players that have been dutifully completing Kairoz's weekly quests have reached the end of the mysterious visions Kairoz has been trying to pinpoint -- with some disturbing results and implications. In fact, the whole mad journey has been a steady trickle of unanswered questions and dizzying scenarios that might or might not be true. Or perhaps they're all true, just in different versions of reality. And that's the bronze dragonflight in a nutshell. It's a headache-inducing puzzle of events that might have been, have been, never been, and may have meant to be but hadn't, that can't quite be untangled. Led by Nozdormu, the bronze dragonflight's missive has always been to protect and observe the pathways of time. The Titans gifted Nozdormu with the knowledge of when and how he would die as a warning, a lesson -- that no matter how powerful Nozdormu might think he was, he, just like any mortal, would have to answer to time eventually. This was meant to keep the Timeless One in check, an effective plan. But did it really work? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: This post contains spoilers for events on the Timeless Isle.

  • Patch 5.4 PTR: More spoiler-ridden sound files

    by 
    Olivia Grace
    Olivia Grace
    06.27.2013

    Stiven from Adriacraft has returned, literally minutes after the latest PTR build was launched, with a bundle of exciting new sound files. These are seriously spoiler-laden, as ever, so if you don't want patch 5.4 spoilers, for any element of the new content, we heartily suggest not looking at the content after the cut. Also, don't read the rest of the article, don't listen to the sound files, and don't read the comments! Instead, look at this picture of the Ring of Valor, and bemoan (or not) its departure from the game. If you don't mind, or indeed, actively want spoilers, read on!

  • Know Your Lore: WoW for Dummies, Act I: Alliance

    by 
    Anne Stickney
    Anne Stickney
    11.18.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. World of Warcraft was originally released in the US on November 23, 2004. That is eight years of our lives that we've been playing this game ... for some players. For many players however, their experience with WoW began in Burning Crusade, or Wrath, or Cataclysm -- or even right now with Mists of Pandaria. And because of this, it means these players have missed out eight years worth of lore and story from before they began to play. One of the questions and suggestions I see pop up most frequently, be it on Reddit, Twitter or even WoW Insider, is what happened during all of that time? What was the story behind these expansions? Sure, there are novels and comics aplenty available for reading, but these are side aspects to the original games that didn't really tie into the game so much. The game itself had its own story going, particularly in those first couple of expansions. So let's step back in time and take a look at WoW and the basic ongoing story that has kept it going all these years -- not the novels, but the game itself. Get ready for WoW for Dummies: the vanilla years.

  • Know Your Lore: Of Elune, naaru, and night elves

    by 
    Anne Stickney
    Anne Stickney
    09.09.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Before we begin, I feel I should point out that the screenshot above is one that I created for the purposes of an article I wrote detailing the possible wind-chime origins of everyone's favorite kaldorei deity. It was not real then, and it is no more real now, over two years later. That article pointed out the possible correlations between the goddess Elune, the holy Light, An'she, and what might have been naaru intervention instead of divine, as the night elves would have everyone believe. And while it connected a lot of dots, it was not true. It was simple theory and speculation. However, recent Ask a Cdev answers have once again brought the question of Elune's origins into play, and player reaction has been less than enthusiastic about the supposed confirmation. Most complain that making Elune a mere naaru is basically homogenizing night elf culture and history, something that plenty of players are apparently really passionate about. To which I say two words: don't panic.

  • The OverAchiever: In which Alliance has it much worse than Horde

    by 
    Allison Robert
    Allison Robert
    06.28.2012

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we are grateful to play Horde. This past week, I was tabbed out of the game writing an OverAchiever on Bloody Rare as a follow-up to our guide on Northern Exposure when something interesting started happening in the background. In the sliver of laptop screen dedicated to WoW, the chat channels exploded with warnings that the Alliance was attacking Orgrimmar. Given that the Midsummer Fire Festival is still going on with lots of players busy stealing enemy fires, this isn't particularly unusual. I shrugged and went back to work. And yet, the warnings just kept coming. Curious, I tabbed back into the game to discover that a full 40-man Alliance raid was fighting its way to Garrosh Hellscream. Other players said that none of the other Horde leaders had been attacked, so I can only assume the raid was starting For the Alliance! with the toughest foe among them. Now, Garrosh is by no stretch of the imagination anywhere near as popular as Thrall was, but lots of Horde players are still willing to defend him from attack because, well, he's got his moments. Orgrimmar's central district quickly became a lagfest of epic proportions as dozens of players who'd been gossiping in trade or loitering around the Auction House rushed to defend Garrosh. The Alliance raid was ultimately defeated, but they rallied and tried again -- unsuccessfully -- an hour later. This was the first of three days that I saw the same Alliance raid desperately trying to kill Garrosh, and something started to niggle at me by day two. Namely, For the Alliance! and For the Horde! are among the very few achievements that are significantly tougher if you play one faction over the other.

  • Know Your Lore: What exactly is up with women in Warcraft lore?

    by 
    Anne Stickney
    Anne Stickney
    06.24.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Between Rossi, myself, and those who came before us, there have been a metric ton of Know Your Lore columns. If you're wondering exactly how many, I suggest you take a look at our lore guide for a categorized list of them all. Occasionally, I'll go back and look through the list just to see what we've missed and what needs to be filled in or updated from old columns. And I've been looking at that lore guide and going over the things in it, and I keep noticing one really particular thing about it. There are hardly any women on that list. There's a scant handful compared to all the other heroes and villains and history and everything else on it. And it's not that women don't exist in the Warcraft universe -- they're all over the place, honestly. It's that there is only a handful worth of them that have enough character development and story to warrant dedicating a column to them. To which I say wait a minute, what is up with that?

  • Know Your Lore: The curious dissonance of Alliance leveling

    by 
    Anne Stickney
    Anne Stickney
    04.01.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Back when I was writing up the five must-do Horde zones and five must-do Alliance zones articles, I decided to play through those zones again just for experience's sake. In beta and the early days of Cataclysm, I spent a lot of time going through the Alliance 1-to-60 leveling zones and experiencing the content. I remember being really pleased with how well the zones were laid out and how nice it was to see actual story instead of just, "I'd like six pig heads; go get them from the field next door." After that experience, I played through them on Horde side and was terribly pleased to see they were just as well done on the other side of the faction fence. I didn't really think about it afterwards, and it wasn't until I decided to do these two articles that I took it upon myself to level through these zones again. And this time ... something had changed, a little. Perhaps it was because it had been so long since I'd played through the Alliance zones. Perhaps it was because I had just finished experiencing the Horde zones when I went back to Alliance. But there was something very, very different about the experience. While leveling as Horde, I was having all kinds of lighthearted fun mixed with bits of serious story. While leveling as Alliance, I felt like there was an oppressive weight bearing down on me at all times, and that weight was never really removed. Odd, that.

  • Two Bosses Enter: Murozond vs. Archbishop Benedictus

    by 
    Mathew McCurley
    Mathew McCurley
    02.13.2012

    In Two Bosses Enter, WoW Insider's series of fantasy death matches, bosses, leaders, and powerful figures of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title. It is no strange surprise that the Echo of Tyrande would retain the love, energy, and passion her fans bestow upon the night elf priestess, even here at the End Time, when Deathwing has taken what he felt was rightfully his. Wait. What? Tyrande lost? To Warlord Zon'ozz? By 43 votes?! We'll get to this hilarious (to me, anyway) upset in a little bit. There's another important matter to discuss, which is that we have two brand new competitors on Two Bosses Enter and what seems to be an epic match up in the works. Murozond, the twisted form of the aspect Nozdormu, has manifested himself in the End Time, ready to end all daring time travelers' adventures. As time itself bends around his gargantuan form, only the use of a magic hourglass can give even the most stalwart heroes hope of besting the great infinite. Up against Murozond is a fallen hero who wields the power of the Light unlike any other power on Azeroth. Once the leader of the Church of the Holy Light, now Archbishop Benedictus reigns as the Twilight Father, assisting Deathwing in ending all of our puny existences. Who wins, friends? Does the great infinite dragon best one of the most powerful wielders of holy and shadow magic? You decide! %Poll-73478%

  • Breakfast Topic: Would you vote-kick that NPC from your party?

    by 
    Allison Robert
    Allison Robert
    01.17.2012

    Pokey-slow NPCs on escort quests have long been the butt of player jokes, but with more extensive NPC participation in the patch 4.3 5-mans, I've started wondering if things are going from bad to worse. Shortly after patch 4.3 hit, I wrote on Twitter that Tyrande, Illidan, and Malfurion in the Well of Eternity are all shining examples of players who would be vote-kicked from the average PUG. Really! Think about it: Tyrande runs out of arrows, still manages to pull aggro, and then stops DPSing entirely past a certain point during the Mannoroth fight. Illidan thinks he's leet and never shuts up, and he's also the archetypal Go Guy from Wowcrendor's How to win at PUGs and Gear Score. Malfurion goes AFK before the boss fight and then (conveniently enough) shows up while loot is being distributed. So does this mean that the average person with a bit of common sense is a better player than three major lore figures? I think it kinda does. This is not to say that all NPC participation in your questing or 5-mans is bad (Anduin Wrynn during the Alliance's pre-Twilight Highlands quests is pretty cool), but I hope this isn't a sign of more to come. Oh, and Thrall -- epic ground mounts are not expensive these days. You have no excuse.

  • Know Your Lore: Top 10 lore developments of 2011, part 1

    by 
    Anne Stickney
    Anne Stickney
    01.01.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Since Rossi is taking a look at the top lore reveals of Cataclysm, I decided to jump in hand-in-hand with that. A little over a year and a half ago, I addressed some of the storytelling methods of Wrath -- what worked, what didn't work. It wasn't a look at specific lore moments as much as a look at how Blizzard was handling lore as a whole. Compared to the early days of WoW, Wrath made some giant strides forward in how we as players interacted and mingled with the various storylines of the expansion. Much like Wrath, Cataclysm observed all that had come before, took a good look at all of it, and promptly made some giant strides of its own. What we've gotten in the past year has been nothing short of astonishing in terms of creating a meld of gameplay and lore that draws the player in and keeps them there ... to a point. After all, nothing's perfect in this world, and there are always things that could be tweaked and improved upon. Let's take a look at the top 10 lore developments of 2011 -- not the story we've seen in the foreground, but all those wonderful mechanics behind it.

  • Aiding the Alliance: Tyrande Whisperwind and Malfurion Stormrage

    by 
    Alex Ziebart
    Alex Ziebart
    12.21.2011

    Tyrande Whisperwind has been a central part of the Alliance since way back in vanilla WoW. She was one of the key figures in the events of Warcraft III, and she's had a substantial role in the course of Azeroth as a whole -- she was there at the Sundering, she was there at Mount Hyjal, and as far as we can tell, she'll be around much longer than that. Truthfully, my issues with Tyrande are not as substantial as those I had with King Varian Wrynn. Even in vanilla WoW when nearly every other faction leader sat idle, she was called front and center to cleanse Eranikus in Moonglade. She's active. She's powerful. She's faithful. She's as close to perfect as Alliance faction leaders get. There's only one problem: Malfurion Stormrage.

  • WoW Insider's guide to End Time

    by 
    Allison Robert
    Allison Robert
    11.28.2011

    After writing the guides to Zul'Gurub and Zul'Aman, it occurred to me that I'd missed out on the opportunity to include a useful feature. Most of us will be seeing the patch 4.3 5-mans with a Dungeon Finder group at one point or another, and a high percentage of Dungeon Finder groups contain ... How shall I describe this politely? ... at least one player who has obviously spent the better part of a day with his head down a glue jar. You don't need a sophisticated understanding of the boss' mechanics for these people. You want to explain the fight as quickly and simply as possible to someone whose pupils are the approximate size of a dinner plate. Consequently, in addition to information for the folks out there who care about what the boss is actually doing, I have also included a small section for each boss called Explain it in 5 seconds or less. And take heart! There's at least one boss in End Time where you don't have to care about anyone's survival at all! If you want the quickest possible guide to all the new 5-man boss mechanics, read Patch 4.3 5-man bosses in 5 seconds or less.

  • Lichborne: Death knight tips for End Time

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.22.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. In patch 4.3, the very first new dungeon you'll set foot in is End Time. Despite being set in the future, it's the first dungeon the storyline takes you to, and even the Dungeon Finder won't let you go to the other two dungeons until you have the achievement for clearing out End Time. The loot you'll grab from here will be ilevel 378, which means it'll be mostly sidegrades for those who have been keeping up on their valor points and/or raiding Firelands. It's still a great chance to fill out your off-sets or gear up a newer or more casual death knight, for sure. With that in mind, today we're taking a quick look at the fights and loot of the End Time dungeon. This guide will focus primarily on the role of the DPS or tank death knight in the dungeon. Keep a lookout for a more complete guide for all roles, classes, and fights coming to the site soon.

  • Know Your Lore: Queen Azshara, Light of Lights

    by 
    Anne Stickney
    Anne Stickney
    11.13.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. In all of Kaldorei history, stretching back to days unknown, no monarch has ever been as beloved as Queen Azshara. Though she spends her time these days idling deep under the ocean, in patch 4.3 we finally see through the window of the Caverns of Time the leader that was once the crowning glory of Kaldorei civilization. She was born with golden eyes, a rarity at the time and so uncommon among the Kaldorei that they were heralded as a sign of future greatness. But the greatness for which Azshara was destined would have caused her followers a moment of pause had they realized it had nothing to do with them at all. After all, when one is born into a world that demands greatness, one has to walk the fine line between greatness and humility. Though Azshara excelled at many, many things, humility was nowhere to be found on that list. Proud, arrogant, and incredibly powerful, Azshara let the devotion of her people go to her head and nearly brought Kaldorei civilization as we know it to an end because of it.

  • Know Your Lore: Lore and Story Q&A highlights

    by 
    Anne Stickney
    Anne Stickney
    10.30.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I have to be honest here -- while I love the Q&A aspect of the Lore and Story Q&A panel, I was really hoping we'd see some sort of lore panel devoted to Mists of Pandaria this year. That said -- hey guys, how about those Pandaren? For those thinking that Pandaria is going to be all and end all of this expansion or that Pandaria sounds like something that could be potentially boring, I would suggest that you wait patiently here. We didn't get a lore panel dedicated to Mists, and therefore we don't know all there is to know yet. However, the Lore and Story Q&A panel this year did deliver some interesting tidbits of information, even if there really weren't a lot of Pandaren-centric questions to be had. I wouldn't be annoyed by this if I were you -- after all, those asking questions had no idea Pandaria even existed until 24 hours before the panel, so formulating questions for the upcoming expansion would be a little premature, to say the very least. That said, in between all the questions we did manage to weasel out a few chunks of Pandaren lore, as well as some other interesting info.

  • Patch 4.3: Blizzard's official preview of the Well of Eternity heroic dungeon

    by 
    Anne Stickney
    Anne Stickney
    09.19.2011

    Today seems to be a huge day for patch 4.3 news, as Blizzard has just released a second 4.3 dungeon preview, this one for the Well of Eternity. After opening the gateway to the past in End Time, players will be transported back in time to Azshara's palace during the War of the Ancients to retrieve the Dragon Soul. Sounds easy enough, right? Yeah, not so much -- the Dragon Soul is busy hovering over the Well of Eternity and being used to open the portal that will allow Sargeras into the world. In order to retrieve the Dragon Soul, players will have to fight and defeat the enemies that stand in the way, including Queen Azshara herself. Also seen in Well of Eternity are two names that should ring a bell to those familiar with lore -- the pit lord Mannoroth, whose blood is responsible for the corruption of the Orcish race, and Varo'then, head of Queen Azshara's personal guard. We already know what happens to Mannoroth and Varo'then in the future, so what will happen if we mess with them in the past? It seems as though all this mucking around in time is something players will have to be considerate of, however. According to Zarhym, "The tragic events which took place at the Well of Eternity must ultimately come to pass, leading to the Great Sundering, the creation of the Maelstrom, and the loss of countless lives." I don't know about anyone else, but I'm looking forward to saying hello to the younger versions of Tyrande, Malfurion, and Illidan. Check out the official website for the full preview, with plenty of images and more information on the various bosses in the dungeon. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Review of Wolfheart, by Richard A. Knaak

    by 
    Anne Stickney
    Anne Stickney
    09.14.2011

    Let's face it: The Alliance has kind of gotten the shaft this expansion, from a story perspective. Oh sure, you can talk about the Dwarves of Ironforge and the assorted conflicts in Ashenvale and even the druids up in Hyjal with Nordrassil. But when you simply look at Cataclysm and everything that's come out of it, the Horde has seen more development and story than the Alliance, to the point of having the upper hand in the continual conflict between Alliance and Horde. The Alliance simply hasn't had much given to it in the way of novels, beyond the tales of the Worgen race and the leader short stories on the Warcraft website. That pretty much ends with Wolfheart, the newest Warcraft novel by Richard A. Knaak. For those who were tired of hearing of Thrall's exploits or the exploits of the Horde in general, Wolfheart is very much the book for you. Though we haven't witnessed any particularly huge conflicts with the Alliance in game -- instead being treated to the somewhat chilly reception of Garrosh Hellscream and his plans for the Horde -- it doesn't mean that there hasn't been any to speak of. In fact, there's far more going on behind the scenes with the Alliance than anyone could have guessed.

  • First chapter of new Wolfheart novel free to read

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.06.2011

    The Sept. 13 publication date of Wolfheart, the newest WoW novel written by Richard Knaak, draws ever closer. We know surprisingly little about it at the moment. We know that it will take place on Kalimdor but will focus on King Varian Wrynn and his relationship with the wolf spirit Goldrinn and the new members of the Alliance, the Worgen. If you're eager for more information though, you're in luck. Shelfari, a book wiki run by Amazon.com, has the first chapter of the book available to read. Click here for your free sample chapter and choose the Read First Chapter Free button below the picture of the book cover on the left side of the page. You'll be able to read the first chapter, as well as the chapter titles for the book (by pushing the back arrow on the pages). There are going to be a lot of spoilers in both the chapter names and the chapter itself, of course, so read at your own risk. For a quick (spoiler-filled) summary and a discussion of the possibilities, check after the break.