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  • 'Ultima Underworld' could resurface with your help

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.06.2015

    Before The Elder Scrolls V: Skyrim there was Ultima Underworld, and with your help, a sequel to the highly influential role-playing game could happen. It's called Underworld Ascendant, and perhaps most importantly, the development team is comprised of former Looking Glass Studios employees who worked on the original -- including Paul Neurath and Warren Spector. The studio didn't get rights to the Ultima name, but everything else from the series is theirs to use.

  • Crowfall's Gordon Walton on how Trammel impacted classic Ultima Online

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2015

    With Ultima Online's second expansion in 2000 (yes, 2000) came a copy of the world, a facet called Trammel where non-consensual PvP was forbidden. Ever since, the current and former UO community has debated whether this was a brilliant or terrible move. Now we have the word from former Executive Producer Gordon Walton, who discussed Trammel on the Crowfall forums. "I regret some (but not all) of the outcome," Walton began, going on to explain that the rampant PvP was driving away over 70% of new players to UO. The creation of Trammel doubled the playerbase, but he said that it disenfranchised the hardcore PvPers who now had to prey on each other instead of PvEers. "I also learned from my UO experience that it's really hard to change a brand," he wrote. "Inherent in the UO brand was the fact it was a gritty, hard core world of danger. We were not successful in bringing back the (literally) hundreds of thousands of players who had quit due to the unbridled PvP in the world (~5% of former customers came back to try the new UO, but very few of them stayed). We discovered that people didn't just quit UO, they divorced it in a very emotional way. But we did keep more of the new players that came in by a large margin, significantly more than than the PvP players we lost."

  • Shroud of the Avatar lays out plans for early 2015

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2014

    If stated plans are any indication, Shroud of the Avatar is in for a busy first few months of the new year. In a recent newsletter, the team recapped the "flexible" schedule for the game's early 2015 updates. January's Release 14 will expand zone connections, add in the Shardfall biome, begin testing on a new version of Unity, and add things like player banks, an encumbrance system, and in-game pledge rewards. February's Release 15 has its eye on several new mainland areas including the Necropolis, more magic spells, housing fees, dyeable outfits, teachable emotes, and crafting skills. Finally, March's Release 16 is going to add Steam achievements, a cover system in combat, and localization. The team also released one of the backer rewards, a cover version of the classic Ultima Stones theme by the band The Space Bards, and you can listen to it after the break!

  • Roleplaying classic Akalabeth now free on GOG.com

    by 
    Earnest Cavalli
    Earnest Cavalli
    12.26.2014

    In 1979, Richard Garriott launched Akalabeth: World of Doom, arguably the first computer roleplaying game and the predecessor to his seminal Ultima series. Now, thanks to GOG.com, you can own this piece of gaming history at no charge. With this offer, Akalabeth joins three other games designed by Garriott - Worlds of Ultima: The Savage Empire, Ultima Worlds of Adventure: Martian Dreams and Ultima 4: Quest of the Avatar – on GOG.com's list of free games. If that's not enough retro roleplaying game action for your tastes, GOG.com also offers the fan-favorite Ultima 7 Complete Edition at $6, or you could just grab the entire Ultima series en masse for just under $30. Purists be warned: The version of Akalabeth available on GOG.com is not the original game, but is instead a 1998 remake, created because software from 1979 just doesn't play well with modern hardware. The latter-day game hews very closely to its predecessor and for most people is a flawless translation, but devotees will be able to spot minor changes. [Image: Richard Garriott]

  • Shards lead dev talks skill caps, pickpocketing, and more

    by 
    Jef Reahard
    Jef Reahard
    12.11.2014

    Citadel Studios CEO Derek Brinkmann was interviewed by Worlds Factory this week, and the subject of course was indie sandbox Shards Online. The piece explains Shards' debt to both Neverwinter Nights and Ultima Online, the latter of which Brinkmann helped develop. He explains Shards' current skill cap (each skill tops out at 50 while the total cap is 250) as well as everything from hirelings and tamed companions to housing, pickpocketing, and guild wars!

  • Ultima Online publish brings holiday gifts, veteran rewards

    by 
    Bree Royce
    Bree Royce
    11.20.2014

    You might forgive 17-year-old Ultima Online for long stretches between patches, but fortunately, you don't have to. The antique sandbox's Halloween event is now over, being replaced yesterday with a new patch that ushers in the winter holiday event and its attendant gifts. This year, Santa's bringing us a fireplace, a plant grinder, a power scroll book, and "a steam powered beverage maker that can be used in conjunction with the cooking system to create new items listed in the 'Beverage' section of the cooking menu." Yum. The update also includes a new monthly game hunting competition sponsored by the Skara Brae Ranger's Guild, with special hunter-themed rewards like a new title and weapon. PvPers can look forward to a new leaderboard to track PvP progress in the still-fresh vice-vs.-virtue PvP system, and long-term players will find new veteran rewards are available, including new statuettes for youngish accounts, an ethereal hell hound mount at the 15-year-mark, and a sewing machine and smithing press for sevenbies.

  • Ultima Online dares you to seek the Treasures of Doom

    by 
    Bree Royce
    Bree Royce
    10.21.2014

    Ultima Online's publish 87 arrives on all shards today, bringing with it Halloween gifts as well as a fresh round of 17th anniversary gifts meant as an apology for their tardiness. The patch introduces a new Halloween event, Treasures of Doom, which funnels players into the dungeon Doom. Artifacts collected inside the dungeon can be traded to new NPC researchers stationed outside in return for brand-new titles and loot items, including named lanterns, unique slayer bonus buffs, and several pieces of high-end gear. The update also installs bug fixes for the vice vs. virtue PvP system, trade quests, and enhanced client. The game's standard trick-or-treating events run until November 19th, while the Treasures of Doom promotion continues until December 1st and won't resume again until Halloween next year.

  • Return to Britannia campaign starts tomorrow in Ultima Online [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    09.30.2014

    For the entire month of October, Ultima Online will be running another Return to Britannia campaign in the hopes of luring both the old guard and the new generation for the game's 17th anniversary. From October 1st through the 30th, former players will be able to return to the game for free, mirroring previous Return to Britannia events. There's a lot to celebrate in UO these days above and beyond its birthday. The game recently implemented its Publish 86 with the vice vs. virtue system, added more sea adventures, and is working on a new UI for the enhanced client. You can check out video of the 17th anniversary festivities after the break. [Update: Players are reporting that the Return to Britannia campaign is not resurrecting very old accounts.]

  • Richard Garriott becomes Lord British again for Ultima Online's 17th anniversary

    by 
    Bree Royce
    Bree Royce
    09.24.2014

    On September 24th, 1997, Ultima Online opened its doors, forever changing the MMORPG landscape. That was 17 years ago today, and that means it's time for cake and ice cream! Just make sure to check that cake for deadly poison. Poisoning cake and giving it to unsuspecting passers-by is actually a thing you can do in this crazy sandbox. Wanna celebrate? UO Stratics reports that the Broadsword team is hosting an in-game party tomorrow evening with some notables from UO's history in attendance. Join me for a live, in-game event on TC1 September 25th 2014 at 7pm ET! Meet Richard "Lord British" Garriot and Starr "King Blackthorn" Long at Castle Blackthorn to celebrate Ultima Online's 17th Anniversary! The anniversary parties are always a blast (Thanks to the Dark Lady). This year will be very special as both Lord British and King Blackthorn will join us. If you can't attend, it will be shown on youtube . It will also be streamed live on http://www.twitch.tv/stratics. A post on the official site also welcomes the new patch we covered last week and a new player Advisor program similar to the old Counselor program made famous in the game's early days.

  • Vice vs Virtue PvP system arrives on Ultima Online's test center

    by 
    Bree Royce
    Bree Royce
    09.16.2014

    In testing now on Ultima Online's test server is publish 86.3, better known as the Vice vs Virtue patch. You remember the virtues, those iconic and ambiguous philosophical principles guiding the Avatar? OK, now forget all that because peeveepee, guys. Yes, Vice vs Virtue is a a new system designed to bring a fresh version of Order and Chaos consensual PvP -- any PvP, really -- to landmasses that are currently PvE, including Trammel and most of the expansion territories launched in the last forever. The opt-in faction-based system brings the battle to the core cities of the game and rewards participants with a special currency that can be traded for everything from mounts and artifacts (gear) to murder pardons and hair dye. Look, UO players take their hair dye very seriously. The patch also introduces new trader quests to the game and revamps dungeon loot spawns to encourage ventures to the open-PvP Felucca facet. The devs have invited players to help stress test the systems this afternoon.

  • EA and Mythic's Ultima Forever comes to an end

    by 
    S. Prell
    S. Prell
    08.04.2014

    Ultima fans were given a dose of unfortunate irony late last week, when an administrator for the Ultima Forever forums revealed that the game would be shutting down. As of August 29, the only place EA and Mythic's game will last forever will be in the hearts and minds of those who played it. Players of the free-to-play RPG for iOS devices can enjoy some going-out-of-business style benefits before the end of days, including an increased drop rate of Gold keys, boosts to Virtue and Reputation rewards, and disabled equipment degradation - meaning your weapons and armor won't take damage. "This was a very difficult decision for us to make," wrote forum administrator "The Gypsy." "We've seen the game through ups and downs, and hope that you've enjoyed playing it every bit as much as we had making it! Through it all, it's been players like you who've made it all worthwhile." Ultima Forever was announced in July 2012 and was released worldwide just a year ago. Rest easy, Ultima Forever. We hardly knew ye. [Image: EA]

  • Ultima Forever will sunset August 29th

    by 
    Bree Royce
    Bree Royce
    07.31.2014

    Ultima Forever is unfortunately not so forever after all: EA/Mythic has just announced that its Ultima-flavored mobile MMO will be shutting down on August 29th. Forever. Strangers, Seekers and Avatars all, While the past year has certainly been quite the adventure – in Britannia and beyond! – that adventure is now drawing to a close, as the time has come for us to say goodbye. As of Aug 29th 2014 (11:00 AM EDT), Ultima Forever will be shutting down its online services, and will no longer be available to play. This was a very difficult decision for us to make. We've seen the game through ups and downs, and hope that you've enjoyed playing it every bit as much as we had making it! Through it all, it's been players like you who've made it all worthwhile. The team says that during this final month of operation, it will boost rewards and drops, halt equipment decay, and cease selling premium currency.

  • Ultima Online overhauls factional PvP in publish 86

    by 
    Bree Royce
    Bree Royce
    07.18.2014

    Broadsword Online has announced that Ultima Online's publish 86 will arrive on the test server this evening. Notably, the patch includes the first phase of the game's new Vice vs Virtue system, a massive ground-up rework of the existing faction PvP system intended to bring rewarding, objective-based PvP back to the cities. The update also features a new trading-based quest system, new property generation mechanics for spawned loot, and a refreshed Cleanup Britannia vendor. Check out the complete patch notes on the official site. If you're a former player thinking of dropping by your old haunt to see how it's doing, recall that last month, the developers hinted at a return-to-UO promotion coming in August.

  • Ultima Online patch delayed because of Mythic shutdown

    by 
    Bree Royce
    Bree Royce
    06.26.2014

    While last month the Broadsword Online team reassured players of its games that they would not be affected by the shutdown of Mythic Entertainment, Ultima Online Producer Bonnie "Mesanna" Armstrong has admitted today that update 86, originally slated for July, has been delayed until at least mid-August. "The shutdown of the Mythic Studio [...] has caused us to move the rest of our build machines from that office to the office in Herndon before we were expecting," she wrote in her producer's letter today. "So that has caused a delay in our publish time." But there's also some good news for players of the veteran MMO. Here's some of what Armstrong says the team is currently working on: a new trade quest to acquaint players with the world, new Clean-up-Britannia rewards, a new interface for the enhanced client (helped along by a well-known player modder), a revamp of the Advisor program (what used to be called the Counselor program), revisions to the global loot system, anniversary rewards for the game's 18th birthday in September, and a return-to-UO promotion for former players in August. Armstrong also notes that the UO team is looking to hire an engineer and site designer.

  • Working As Intended: The forgotten fields of Green Acres

    by 
    Bree Royce
    Bree Royce
    06.13.2014

    My first trip to Ultima Online's Green Acres was in 1998. The first guild I'd ever joined had just split up into a bunch of... let's call them "philosophically incompatible" groups, and I was still hanging out with some of the shadier types because I was a clueless teenager in my first MMO and wanted desperately to fit in and hadn't yet figured out where I belonged. "Hit this rune," my new guild leader commanded. His favorite murderin' weapon was a poisoned warfork. He was not a nice man. "I'm being evicted from my safehouse in Green Acres. Help me move my crap."

  • Mythic closes, 'end of an era' for former MMO studio

    by 
    Justin Olivetti
    Justin Olivetti
    05.29.2014

    We saw this coming, but it doesn't make it any less regrettable: Long-time MMO studio Mythic Entertainment has been shut down by EA. "We are closing the EA Mythic location in Fairfax, Virginia, as we concentrate mobile development in our other studio locations. We are working with all impacted employees to provide assistance in finding new opportunities, either within EA or with other companies via an upcoming job fair," EA told Kotaku. Former Mythic lead Josh Drescher tweeted his reaction to the news: "Condolences to everyone at Mythic today. It's the end of an era, but you were all part of something amazing." Mythic shuttered Warhammer Online last December, while Ultima Online, Dark Age of Camelot, and many Mythic developers moved over to Broadsword Online Games this past February.

  • The Daily Grind: What's the nastiest player behavior you've ever seen in an MMO?

    by 
    Bree Royce
    Bree Royce
    05.06.2014

    It was early 1998, and I had been playing Ultima Online only a few short months. A male character with an offensive name approached me and began harassing my toon, using a quick succession of emotes to simulate something that I suppose to him looked like pelvic thrusts as he informed everyone at Serpent's Hold bank, including my not-at-all-amused guildies, that he was "raping" me. I think I was too astonished to be upset, and my guildies immediately called a GM, who arrived swiftly, renamed the miscreant "George," and whisked him off to prison. It didn't scar me for life or anything; I was already accustomed to rampant murder and thievery and espionage. But it was a brutal introduction to online behavior (and probably a brutal introduction to online justice for the character suddenly known as George). Curiously, that lame attempt at faux "rape" paled in comparison to the extreme psychological warfare and character defamation that I saw presumably much more mature roleplayers employ in later games. That, I found far more emotionally disturbing. How about you guys -- do you have a memory of a really nasty display of online behavior in an MMO? What's the worst you've ever seen? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ultima Online, Dark Age of Camelot embark on Steam Greenlight campaign

    by 
    Bree Royce
    Bree Royce
    04.16.2014

    Since its acquisition of Ultima Online and Dark Age of Camelot in February, Broadsword Online Games has not been content to let the titles sit around merely getting older. Earlier this month, the team hosted a large state-of-the-game chat about the future of UO's design, and now the developers have posted their latest ambitions: a spot on Steam bathed in green light for the venerable old MMORPGs. "We are in the process of getting UO on Steam but need your help. Please go here and vote for UO! Thank you for all your support!" wrote UO Producer Bonnie Armstrong on the official site today. DAOC's Steam Greenlight campaign is likewise now live. You heard the lady. Chop, chop.

  • The Daily Grind: What game deserves an expansion?

    by 
    Justin Olivetti
    Justin Olivetti
    04.09.2014

    I'm actually really happy to see that Ultima Online might be getting expansions once again because I love seeing classic MMOs bucking the trend of fading away and becoming irrelevant. Actually, I'd really like to witness many more games get expansions, since an expansion gets the excitement, attention, and community interest like a mini-launch. That's always good for the genre as a whole. So what game deserves an expansion? What would you like to see in it? You get bonus points if you manage to go the entire comment without using the word "Cantha" in it! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ultima Online's April state of the game address

    by 
    Bree Royce
    Bree Royce
    04.06.2014

    On Friday, Ultima Online Producer Bonnie Armstrong and the Broadsword Online Games crew took to Google Hangouts for an informal state of the game address and player question-and-answer session. The event marked one of the first times we've heard from the Broadsword team about its plans for the game since its pseudo-acquisition a few months ago. The highlights? The artwork update is still on the way, as are new housing tiles. A resurrection of the old MyUO.com website is planned, along with a revamp of the new and returning player experience. The team hopes to resume putting out one expansion or booster every year. On the downside, the team isn't currently working on new housing areas, new items for the cash shop, or storage expansions, and there's no ETA for the bug-free return of vendor search, which was implemented and promptly went kaput just a few weeks ago. An interesting factoid pointed out by Stratics poster Nails Warstein: The player split between the old classic client and the newest enhanced client is now 50-50.