underground

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  • London, New York on track for subway cellular coverage?

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    09.20.2010

    After nearly three years of setbacks, if New York City isn't careful it looks like London just might win the race to extend cellular service to its underground transit system. The plan laid out by London Mayor Boris Johnson calls for the UK's big five wireless carriers (Vodafone, O2, Orange, T-Mobile, and 3) to cover the cost (some "hundreds of millions of pounds," according to the Telegraph) for a system that should hopefully wire the Tube by the 2012 Olympics. Meanwhile, the New York plan came back to life recently when Broadcast Australia purchased a majority stake in Transit Wireless, which was awarded some $46 million to wire subway platforms and select tunnels back in 2007 -- and which apparently threw in the towel shortly thereafter. Unlike the New York plan, London's won't be limited to the platforms, which is great news for Britons who like to listen to obnoxious strangers' cellphone conversations.

  • Military looking to build autonomous, bunker-busting killbot

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.16.2010

    We remember hearing something in the 1990s about SDI (or "Star Wars") actually being a tool to fight UFOs, and that places like Area 51 contained vast underground bases positively teeming with ETs. We didn't think much of it then, and neither do we now -- although this request for information posted over on the FBO website has given us pause. The query is officially for info regarding "robotic underground munition technology," meaning that Defense Threat Reduction Agency would really, really like to get its hands on an autonomous bunker-busting robot capable of being dropped on a target and digging into (and then blowin' up) whatever it is that lies beneath the ground. Features specified include: a survivable underground communication system, capabilities to efficiently overcome natural and man-made obstacles, viable passive and active defensive and offensive systems, vehicle control logic to avoid, traverse, neutralize or defeat natural and man-made obstacles, and more. One one hand, this does sound like a bit of "war on terror" overkill, but again we don't really expect the federal government to throw tons of money at a grandiose and over-expense project that will never come to fruition. We'll be keeping a close eye on this one.

  • Teenager invents low-frequency radio for underground communications

    by 
    Vlad Savov
    Vlad Savov
    02.01.2010

    You know what's really annoying? Teenagers. Even more annoying? Teenagers inventing legitimately useful things and getting awards for it. Meet Alexander Kendrick, the 16-year old inventor of a new low-frequency radio that allows for cave-texting, which isn't some fresh new euphemism, it just means people can finally text while deep underground. How deep, you ask -- well, Alexander's team of intrepid explorers went far enough (946 feet) to record the deepest known digital communication ever in the United States. What you see the young chap holding above is the collapsible radio antenna, though plans are already afoot to ruggedize and miniaturize the equipment to make it more practical for cave explorers and rescuers. Way to go, kid.

  • Video: Nearest Tube iPhone app augments reality with directions

    by 
    Vlad Savov
    Vlad Savov
    07.07.2009

    Augmented reality applications to this point could be best categorized as tantalizing to the mind, but otherwise pointless. Thankfully, it seems as if that's no longer the case. AcrossAir, a nascent app builder for the iPhone, has conjured up a slickly executed digital guidance application that augments video with real-time distance and directions to the nearest subway station. With the iPhone 3GS pimping an improved camera, inbuilt compass and GPS, we had a hunch that it wouldn't be long before someone slammed them all together and gave commuters and tourists alike a reason to smile. Presently only capable of serving up directions in London, this app should find plenty of user interest that will hopefully drive its development for other metropolises around the world. Click through to check it out for yourself, and expect to see it ready for download as soon as someone (or something) at Cupertino decides to start approving live video programs. Any day now, Apple...[Via Tokyo-Genki]

  • AT&T to provide underground service on Chicago subways

    by 
    Mike Schramm
    Mike Schramm
    06.11.2009

    Good news for those of you who live with me here in Chicago and also don't have a car: while AT&T has gotten on the bad side of a lot of iPhone owners lately (seriously, that MMS delay is lame), they're at least doing one good deed for us Chicagoans. They've just announced that they're bringing cellphone service to our underground transit systems. Many's the time I've stood underground out on the Logan Square Blue Line station heading out to O'Hare, bummed that my iPhone isn't pulling up my flight times for one last check, but no more -- with a contract set up this week, AT&T says they'll have service up and running underground by the end of the year. And the deal will generate $3.1 million for the CTA, which could probably use the money.That may do little to soothe the pain of all AT&T has done to us iPhone users. But being able to use my iPhone underground while waiting for the train will definitely be nice.

  • Goin' underground with TubeStatus

    by 
    Giles Turnbull
    Giles Turnbull
    08.07.2008

    Londoners like to know what's going on in the tunnels beneath their feet. The Tube is how every Londoner gets pretty much anywhere, and when bits of it are broken, it helps to know before you walk to the nearest Tube station. The beauty of the Tube, (well, the central zones in particular) is that the lines are so intertwingled that it's often quite easy to route yourself around breakages or blockages. If the Northern Line's hosed, maybe the Piccadilly or Jubilee Lines might get you close enough to where you need to be. And if the Circle line's running slow (which is often is), you might be able to skip round the problem via one of the many other lines that bisect it. Which might explain why TubeStatus (App Store link) by Malcolm Barclay is such a good idea. Oddly, though, Malcolm had been hoping that it wouldn't appear in the App Store, while he sorted out some copyright issues with Transport for London, the body that manages not only London's transport network but also the data feeds about it that make apps like TubeStatus work. If we hear anything further on the status of TubeStatus, we'll let you know.

  • HD goes underground in London's Tube

    by 
    Steven Kim
    Steven Kim
    07.04.2008

    Light control is probably the biggest challenge to a good projection setup. The subterranean nature of London's subway is pretty much ideal in that regard, and now CBS Outdoor has brought its cross-track projection (XTP) system to the Tube. The Piccadilly Circus, Euston, Bank, Liverpool Street and Bond Street stations have been outfitted with a total of 23 14-foot screens that are getting HD video ads beamed onto them, sans audio (thankfully). There are plans to build out to 150 XTP screens and compliment them with 2,000 digital screens Tube-wide, which all fits in with CBS Outdoors' plans to bathe subway riders in advertisement. If ad-targeting tech is brought into the equation, we see some potential for really embarrassing hilarity. Meanwhile, London readers are encouraged to let us all know how the picture XTP quality is holding up!

  • Activision closes Underground Development studio

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    04.21.2008

    It appears that one member of the Activision family has been disowned. GamesIndustry.biz reports that Activision will be closing Underground Development, its development studio in Foster City, California. The studio currently holds 45 employees, whom Activision is currently trying to relocate to other studios.Underground -- formerly known as Z-Axis -- was acquired by Activision back in 2002, and was renamed to Underground just last month. The studio worked on the Dave Mirra BMX series, the Aggressive Inline series, and was notably the developer of the shudder-inducing BMX XXX. Most recently, the studio completed work on X-Men 3: The Last Stand, and the port of Enemy Territories: Quake Wars for the Playstation 3, due out in May.

  • TurpsterVision: London is HELL!

    by 
    Mark Turpin
    Mark Turpin
    02.19.2008

    Every Tuesday think "T" for Turpster and take the "a" in "day", capitalize it, remove the little bit in the middle, turn it upside down and you get a "V". Put the two together and you'll have TV for TurpsterVision -- the best Internet video podcast on Massively! (Never mind that business about it being the only video podcast on Massively...)Welcome back to TurpsterVision! I'm lovin' it that you could join me for my second show; not a lot of people realize this but the video below is a live stream to my camera and I have to act out the episode multiple times a day for you, the lucky viewers. This week I have decided that it is finally time to find out which is truly the best MMO out on the market. If you want to find out, join us after the break to see what you should be playing!

  • Excess wind energy to be stored underground for future use

    by 
    Darren Murph
    Darren Murph
    10.05.2007

    We've seen some fairly impressive uses of wind power, but a group in Iowa is looking to actually capture and preserve excess wind energy for use when demand peaks. At the Iowa Stored Energy Park, a number of local utilities is "building a system that will steer surplus electricity generated by a nearby wind farm to a big air compressor," which will be held deep below the ground for future use. The project is being backed by the Energy Department, but more than a hundred municipal utilities in surrounding states are shelling out $200 million to construct the 268-megawatt system. As it stands, Iowa's compressed air energy storage (CAES) installation will be the first of its kind when it's completed in 2011, but there's already work being done in Texas to build a similar unit.[Via Ecotality]

  • Survey reveals more PS3 connectivity options

    by 
    Andrew Yoon
    Andrew Yoon
    06.11.2007

    PlayStation Underground members recently received a survey, grilling them on potential PSP-PS3 connectivity features. While surveys aren't necessarily indicators of services to be offered, they do show what the company is experimenting with. Some potential ideas thrown around in the survey include: Use the device to complete side missions for console games (unlockables, etc.). Transfer media (music/pictures/video) wirelessly from the console to the device (broadcast television, new levels for games). Use the device WHILE PLAYING the console game as an additional weapon/utility to help the gameplay (2nd player option, radar for incoming enemies, etc.). Record console gameplay video for ... We're most excited by the last option. Unfortunately, it appears to be cut off. Regardless, it's clear from this latest survey that Sony is serious about pursuing PSP-PS3 connectivity.[Via PS3 Fanboy]

  • Underground / indoor GPS repeater maintains your position

    by 
    Darren Murph
    Darren Murph
    02.21.2007

    Sure, there's a number of uber-sensitive GPS receivers out there that claim to maintain your position whilst under a bridge, in a tunnel, or cramped up in some thick-walled office building, but a recent patent application is looking to implement a repeater system to ensure the best possible geo-location data regardless of your surroundings. Rather than utilizing a WiFi / GPS hybrid method to keep track of objects, the GPS repeater system would require multiple GPS antennae to be setup atop buildings and other obstructions, which would be wired to an indoor RF repeater system that directional receivers could tap into. The indoor segment would not only repeat the signals, but it would reportedly amplify them as well to ensure a solid connection. While we've no idea if this admittedly bright idea will ever go commercial, we can't help but wonder how folks like Jack Bauer already seem to be taking advantage of it.

  • GoW graffiti campaign hits San Fran

    by 
    Ken Weeks
    Ken Weeks
    10.31.2006

    Loyal Xbox360fanboy reader Ali works next door to an advertising agency that handles things for Microsoft. Perhaps that has something to do with the suspicious (not to mention cool) Gears of War graffiti turning up around his block. This advertising is in the vein of the PSP graffiti campaign that got a lot of press a while back, and it makes sense given that locust are supposed to come up out of the ground. The familiar Gears logo is always accompanied by a cuddly phrase like "Humanity had a nice run." Ali snapped these pics (more after the jump) on his lunch time stroll through the streets of San Francisco, where we assume it's legal to spray paint skulls on the sidewalk. Either way, it has to be confusing for non-gamers, who undoubtedly think the stencils are part of some Rovian plot to contaminate the sewers. Have you checked the sidewalks in your town?

  • Need for Speed: Carbon controls revealed

    by 
    Jason Wishnov
    Jason Wishnov
    10.23.2006

    Newsweek has got a bit of an exclusive look at the upcoming Need for Speed: Carbon for the Wii. Why them? Bah! But some interesting details were divulged nevertheless.As expected, the default control configuration for NFS: Carbon is the one of simplicity, found also in Excitetruck and a mini-game in Wario Ware: Smooth Moves. Turn the Wiimote on its side, and viola, instant steering wheel. But for you pros out there, there are three alternatives for your particular racing style. The first involves holding the Wiimote at a 45 degree angle, tilting forward to accelerate and back to brake; the nunchuk is tilted left and right for steering. The second and third have the Wiimote held at a 90 degree angle; acceleration is handled by tilting forward as before, but now braking is mapped to the Z button on the nunchuk. One of these two uses the motion sensing in the nunchuk for steering, the other merely uses the analog stick.Anyone else think these options are cool as hell, (partially) mimicking a stick shift configuration? [Thanks, Marc and Dave!]

  • Gangs of London and SOCOM demo UMDs spotted

    by 
    Andrew Yoon
    Andrew Yoon
    09.18.2006

    It appears that Sony's been making a lot of demo UMDs lately. The Killzone: Liberation UMD seems to be sent to random PlayStation Underground members and will also be available on newsstands in the next Official US PlayStation Magazine. But there are two more UMD demos to be clamoring for now: Gangs of London, which we assumed would no longer arrive after the game's website stopped taking orders for demos. SOCOM: Fireteam Bravo 2's demo UMD can be secured by pre-ordering the game at GameStop. That seems a little dumb (aren't demos supposed to help uninterested people in purchasing the game?) but maybe you can hassle your local GameStop employee to give you a disc for free, sans pre-order.[Via IGN Boards]

  • Killzone demo UMDs spotted

    by 
    Andrew Yoon
    Andrew Yoon
    09.12.2006

    Over at the Gamespot forums, one lucky fan seems to have secured a copy of the Killzone demo on UMD. I'm guessing these are going to replace the never-to-be-heard-from-again Gangs of London UMD demo that Sony promoted about a month ago? I'll be checking my mailbox every day, and so should you. If you're interested in being able to get more demos from Sony in the future, head over to their official website and register your PSP.

  • Need for Speed: Carbon first details

    by 
    David Hinkle
    David Hinkle
    06.20.2006

    Some of the first details on the upcoming Need for Speed: Carbon have made their way to your eager eyes, by way of the latest issue of Game Informer magazine. Being billed as half NFS: Underground and half NFS: Most Wanted, the game will feature police chases along with the customization system that existed in the Underground titles. The single-player experience will be new, however, as the player is now charged with taking over territories. Three different maps will have players racing for command over seven different territories within each map.Another new addition to the formula is Canyon Racing. In these races, the track is narrow and you must fight for track with other competitors, racing along huge drop offs that present the danger of a long fall followed by fiery demise. There is also a team-based mode in the works for the game, but no details have been revealed on that as of this time.