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  • Sony opens complete EverQuest 2 database to researchers

    by 
    James Egan
    James Egan
    02.16.2009

    The players of EverQuest 2 might be pleased to learn that their gameplay may further science. They may be less enthused, however, to learn that a complete record of their interactions with one another is being studied by researchers. Following a session at the American Association for the Advancement of Science, ars technica's John Timmer reports, "With the cooperation of Sony, a collaborative group of academic researchers at a number of institutions have obtained the complete server logs from the company's EverQuest 2 MMORPG." That's right. This is everything you've ever done in the game, but it's all in the name of science.The researchers are among those who believe that massively multiplayer online games can be used to model real world collective behavior. The task ahead of them is a daunting one, with close to 60 TB of data to pore over. "The end result is a log that included four years of data for over 400,000 players that took part in the game, which was followed up with demographic surveys of the users. All told, it makes for a massive data set with distinct challenges but plenty of opportunities," Timmer writes.

  • Finding the Science! in World of Warcraft

    by 
    Michael Zenke
    Michael Zenke
    06.24.2008

    In amongst articles about explaining chrondrule formation, intracellular signaling, and discussions of hatchling crocodile habits, Science Magazine online is hosting a writeup about a very unique event. The latest "Gonzo Scientist" column is all about the first scientific conference held in the World of Warcraft. Scientists from around the globe descended on Blizzard's gameworld of Azeroth to discuss topics of real scientific import, kill a few hyenas, and even participate in a pirates vs. ninjas dance-off.The article is as insightful as it is amusing, with author John Bohannon offering real hope for meaningful discource via virtual worlds. From the sounds of things some real work was accomplished via this virtual meeting, with a number of interesting topics discussed. Even the logistics behind setting up the conference (locations in-world, communication methods, etc) make for interesting reading. Check it out, and be especially sure to see the accompanying machinima presentation. It's clear that with respect for not only academic pursuits and scientific education but gameworlds and online cultures, real progress is being made to bridge the gap between utility offline and online.[Via WoW Insider]