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There are some groups of enemies that are just there in any game. You have to deal with them, but you don't really think about them after the fact. Then there are groups you actively dislike, either because they're obnoxious to fight or because of meta-game reasons. But then there are those other g...

November 30th 2009 at 8:00am 0 Comments
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One of the major problems of a game in which you can do anything is that... well, there's not necessarily much of a reason to do anything. That's a Terrible Idea recently had an interesting piece on the difficulty of generating goals and objectives in MMOs, especially in contrast with single-playe...

November 29th 2009 at 8:00pm 0 Comments
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Lore matters. It's often considered to be low on the list of game features, it won't save a game that is otherwise lackluster or missing content, and it can't be the only reason you play a game. But it still matters, and it still has a lot of importance, and Kill Ten Rats has offered a long essay e...

November 27th 2009 at 10:00am 0 Comments
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Back in the day, there were two ways to play most MMOs -- you could form a group with other players, or you could stay inside the cities and wait. Those days are long gone, of course, and it's a rare game that doesn't allow a player to do quite a bit without the support framework of a group. But...

November 18th 2009 at 7:00pm 0 Comments
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How would you like to take a trip into space? No, not the stylized science fiction that Star Trek Online promises, or the fantasy-with-spaceships of Star Wars: the Old Republic. We've heard the announcement about NASA's coming space MMO, Astronaut: Moon, Mars and Beyond, but the game hasn't been m...

November 15th 2009 at 12:00pm 0 Comments
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This question is an old one, but it's always one that brings out some interesting opinions. As technology becomes more and more connected, people continue to move their games into connectivity further and further, we have to ask -- what's an MMO, precisely? The recent release of Borderlands has b...

November 4th 2009 at 8:00am 0 Comments
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'I cannot read the fiery letters,' said Frodo in a quavering voice. 'No,' said Gandalf, 'but I can. The letters are English, of an ancient mode, but the language is that of Lawyers, which I will not utter here. But this in the Common Tongue is what is said, close enough: 'You agree to review and adh...

November 2nd 2009 at 11:00am 0 Comments
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In the early 70's, some clever chap programmed a pile of circuits to create a primitive game we all know as Pong. Fast-forward some forty years down the line and we're now battling Orcs in Azeroth and flying spaceships in the far-reaches of another galaxy. An entire games industry has erupted from...

October 20th 2009 at 1:00pm 0 Comments
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When news broke about Linden Lab sending a takedown notice to the core Second Life education community Web-site, our colleagues over at the Metaverse Journal put a number of questions about the matter to Linden Lab. The Linden Lab response to those questions yesterday seems to have generated a reac...

October 3rd 2009 at 4:00pm 0 Comments
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Orange Island, a research project of the Orange telecommunications company, is set to close its doors after a long (and quite successful) run in Second Life. Orange Island opened in late 2007 as an experimental project, with the goal of gaining a better understanding of virtual environments, users...

September 25th 2009 at 9:00am 0 Comments