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While most actions people take in the flesh are ephemeral – performed fleetingly, and unmarked – MMOGs and virtual environments keep that data as a rule, usually most or all of it. Three social researchers from the University of Michigan obtained data from Linden Lab about the possession...

5 years ago 0 Comments
July 3, 2009 at 8:00PM
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Constance Steinkuehler is an educational researcher studying massively multiplayer online games from a learning sciences and new literacy studies perspective and an assistant professor at the University of Winsconsin-Madison. She teaches courses on virtual worlds, research methods and, as she says ...

5 years ago 0 Comments
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Mister Smith isn't at all well. During his stay he will be seen by many medical students. Unfortunately, he isn't going to get any better. Mister Smith occupies the respiratory ward in the Imperial College London, in Second Life. Available to students 24 hours per day, seven days per week, Mister S...

5 years ago 0 Comments
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Later today, the Virtual Worlds Best Practices in Education conference is kicking off in Second Life . So it is really rather ironic that we should have a situation crop up on the eve of it that really highlights some of the worst practices. An unnamed educator showed up to one of the various user-...

6 years ago 0 Comments
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For three days this coming weekend (Friday, 27 March to Sunday, 29 March), Second Life will be host to the Virtual Worlds Best Practices in Education conference. This grassroots, community-based conference attracts faculty, instructors, trainers, administrators, instructional designers, technical sp...

6 years ago 0 Comments
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The Swedish Youth Care Foundation has an upcoming report in which they describe World of Warcraft as "the cocaine of the computer games world", indicating that it has been involved in every case of gaming addiction that they have dealt with. As the report is not yet published, it doesn't indicate wh...

6 years ago 0 Comments
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Massively recently mentioned that Sony Online Entertainment and academia are teaming up to plumb the depths of EverQuest II's server logs, with benefits for both the researchers and SOE. (For the record, private subscriber info hasn't been made available to the academic community, according to an S...

6 years ago 0 Comments
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The players of EverQuest 2 might be pleased to learn that their gameplay may further science. They may be less enthused, however, to learn that a complete record of their interactions with one another is being studied by researchers. Following a session at the American Association for the Advanceme...

6 years ago 0 Comments
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With all the negativity that mainstream media (sometimes) dishes out on video games, we always like to see when the positive stories get picked up. That's the case with today's article at The Capital Times that focuses on MMOs and their impact on society. Reporting for The Capital Times, Jeff Richg...

6 years ago 0 Comments
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Massively multiplayer online gamers spend hours -- so many hours -- working towards obtaining virtual gear. Epic armor sets, mounts, player housing, faction ships... the list goes on, and will continue to go on. Our collective fascination with these intangibles ensures our desire for them -- and fo...

6 years ago 0 Comments
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Australia's School of the Air programs have been among the most lauded distance education schemes for more than 50 years. In response to a scattered population in a less than hospitable environment and with a lack of nearby population centers and facilities, the School of the Air provided education ...

6 years ago 0 Comments
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Virtual worlds and massively multiplayer online games have truly evolved over the past several years. It wasn't so long ago that incorporating virtual economies into games was a new idea. Nor was it so long ago that we were overwhelmed at the depth that was possible in massively multiplayer online g...

6 years ago 0 Comments
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The Pew Internet and American Life Project has a report out on US gaming demographics. According to the report, "53% of American adults age 18 and older play video games," that "97% of teens play video games," and even "23% of respondents 65 years old and older report playing games." At first pass, ...

6 years ago 0 Comments
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The relative complexity of MMOs in comparison with more standard PC and console titles is a major draw for many of us. We like the crafting systems, the economic underpinnings, and many of the other trappings of massively multiplayer online titles. Complexity can be a core strength of a solid MMO t...

6 years ago 0 Comments
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Iowa State University's Craig Anderson has led a study which claims 'conclusive evidence' of a link between violent video games and increased aggression in children. The findings (and indeed the validity of the study) have been challenged by Christopher Ferguson whose research at Texas A&M Int...

6 years ago 0 Comments
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North Carolina State University's Dr Mitzi M. Montoya and Dr. Anne P. Massey, Dean's Research Professor of Information Systems at Indiana University have developed a system for measuring how 'real' virtual environments are. Rather amusingly it is called the "PVP scale" (for Perceived Virtual Presenc...

6 years ago 0 Comments
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Given the drastic real world economic shifts of late, is it unreasonable to assume that there will be repercussions in virtual worlds and MMOs? That's the gist of a question posed by CBBC, a longtime commentator at the Terra Nova blog, but specifically he asks: "What now for virtual economies? What ...

6 years ago 0 Comments
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The Terra Nova blog is known for its in-depth views on virtual worlds and MMOs, with an academic bent. Contributor Nate Combs has provided insightful commentary on EVE Online for Terra Nova in the past, and recently continued on that track by stating, "I wonder whether an MMORPG can have a political...

6 years ago 0 Comments
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The Human/Computer Interaction Design group at Indiana University seems interesting -- they're apparently working on the connections between the Human/Computer interface, both studying what's already being done between humans and technology and thinking of new ways for the two to interact. And the...

6 years ago 0 Comments
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Pew Research has just published results of a study into American teens focusing on video games and civics, entitled (oddly enough) Teens, Video Games and Civics. Almost all teens game, but few are into MMOGs and virtual environments. Overall, 97 of boys, and 94% of girls) were gamers, with 80% of t...

6 years ago 0 Comments