affiliation

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  • PAX 2011: Guild Wars 2 to allow more open guild membership

    by 
    Shawn Schuster
    Shawn Schuster
    08.29.2011

    For the average MMO player, this isn't really news, but for Guild Wars fans, this is huge. As announced during PAX Prime this weekend, Guild Wars 2 will allow multiple guild affiliations on your game account. Each character on that account will still need to belong to the same guild (as in Guild Wars 1), but unlimited guilds per account allow you to join various groups of friends with the same characters. As it is over any unconventional game feature, the community is split. On one hand, it will be liberating to have the opportunity to join large, small, hardcore, casual, and roleplaying guilds with the same character. But on the other hand, some players believe it will fragment dedication and dissolve the attention needed for a specific guild -- like a family. Like we do with every newly announced feature for a high-profile MMO, we want to know how you feel about this. Let us know in the comments! Massively's on the ground in Seattle during the weekend of August 26-28, bringing you all the best news from PAX Prime 2011. Whether you're dying to know more about SWTOR, Guild Wars 2, City of Heroes, or any MMO in between, you can bet we'll have it covered!

  • Storyboard: Archetype discussion - the Partisan

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2011

    Clarity of purpose is a wonderful thing, made all the more likable by its usual absence. The fact is that most of us have only the vaguest idea of what to do, and we're all making things up as we go. It's the central ripoff discovered when you become an adult. Moral clarity is a joke, and whether you try to save everyone or just focus on saving yourself, it's a morass without any clear purpose for most of us. The partisan puts the lie to that. He might follow a religion, he might follow a nation, he might follow an individual -- but whatever his leader might be, the partisan follows it without fail. He has his moral clarity at all times, even if keeping it might mean sacrificing his own judgment. And it's his view -- his vision of what is right -- that tells him exactly what he wants. So let's look at the partisan, in all of his one-true-path glory.

  • The Daily Grind: Are guilds too important?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.18.2010

    They're called different names, but a guild by any moniker is still a collection of players with a distinct affiliation. In some games, guilds offer wide-reaching powers and benefits; in others they're little more than a special chat channel with no rewards past that channel's existence. But whether you're in a kinship in Lord of the Rings Online or a linkshell in Final Fantasy XI, your guild makes a big difference -- some might say too much of a difference. After all, it's awfully easy to keep playing a game you're tired of because, well, your guild still needs you. World of Warcraft clearly uses the guild as a basic measurement of grouping, to the point where outside of your circle of friends, your guild name is often more important than your character name. It's been a long accepted fact that players who socialize and join guilds are more likely to stay in the game for the long haul. But are they too heavily emphasized? Would you rather see a greater emphasis on individual skill and accomplishments? Or do you feel that lessens your attachment to the game and your fellow players?