aoc-zone-impressions

Latest

  • The Anvil of Crom: Sun, sand, and the serpent kingdom

    by 
    Jef Reahard
    Jef Reahard
    11.14.2010

    Welcome back to the Anvil of Crom and the latest edition of the Hyborian travelogue. This week, we're going to visit the lands of Stygia in Funcom's Age of Conan for a look at the final post-Tortage lowbie zone. Previously we've journeyed to the Gateway of Khitai, the Wild Lands of Zelata, and Conall's Valley, all of them race-specific 20-to-40 zones that you can visit when you're through with the Isle of Newb. Stygia's corresponding 20-to-40 content isn't quite 20-to-40 though, as I found out this week while adventuring through the region for the first time. Join me and my brand new Tempest of Set after the cut for some impressions of Hyboria's serpent kingdom as well as a bit of questing advice. %Gallery-107238%

  • The Anvil of Crom: Wild times

    by 
    Jef Reahard
    Jef Reahard
    10.17.2010

    Welcome back to the Anvil of Crom, your weekly peek into Funcom's Age of Conan. I'm your host, ranger rantypants, and today we'll be returning to a happier place, namely, the latest installment of my ongoing Hyborian travelogue. This week, I visited the well-traveled Wild Lands of Zelata, the third of the game's four post-Tortage regions and home to some of AoC's premier questing zones. The trip was something of a homecoming, as my original launch character made his way to the Wild Lands after leaving Strom's broken body on the Tortage docks a couple of years ago, and playing through the zone again after numerous graphical and performance tweaks was quite an enjoyable experience and even a bit nostalgic. Port past the cut for more. %Gallery-105153%

  • The Anvil of Crom: Gateway to adventure

    by 
    Jef Reahard
    Jef Reahard
    09.26.2010

    I've been spending so much time in Khitai's Northern Grasslands lately that I'm starting to dream of wolves, 50-foot-tall golems, and crotchety warmonk bosses that mop the floors of their monastery with the remains of my asphyxiated assassin. As such, I figure it's time for a little change of pace, as well as a change of scenery. Ah hell, since I'm an incurable altoholic, let's go ahead and throw a change of character in there as well. Goodbye squishy 'sin, I'll miss you (not). Anyway, several alts are in the works, but rather than focus on the hows and whys of a new class (more on that in the coming weeks), we'll chew the scenery in this week's Anvil of Crom. Join me after the cut for a look at the majestic Gateway to Khitai, the latest stop on our tour of Hyboria's many and varied questing zones. %Gallery-102809%

  • The Anvil of Crom: Journey through the Grasslands

    by 
    Jef Reahard
    Jef Reahard
    08.15.2010

    The assassin moved forward, slowly, the soles of his padded boots gliding soundlessly over the dense packing of leaves and mulch that formed the forest floor. His eyes darted this way and that, scarred hands never far from the ivory-inlaid hilts of the blades hanging loosely at his waist. Quickening his pace, he ducked and dodged around the endless stalks of greenish bamboo that reached for the canopy high above. Thin sunbeams bathed portions of the glade in an otherworldly light. They also cast parts of the dense bamboo thicket into semi-darkness, and it was from one of these dim pockets that the bear emerged. A towering, snarling monstrosity, it leered at the assassin, then charged. Stalks of bamboo snapped and splintered in its path as the assassin whirled and fled. The ground shook as the beast gained; he felt its breath on his neck as he emerged from the forest into blinding sunlight. A rock wall loomed ahead of him and he leaped for it, his feet finding purchase on the tiny ledges as he scrambled up the sheer side of the cliff. Panting, he finally reached the summit and turned to watch the stalks of bamboo swaying far below him like a sea of grass that parted as the beast rumbled back into the undergrowth. Sneak past the cut for more. %Gallery-99125%

  • The Anvil of Crom: Uncommon fun

    by 
    Jef Reahard
    Jef Reahard
    07.25.2010

    I'm standing high above the stone and stucco portcullises of Tarantia, the glare of the sunshine doubly bright as it bounces off the dirty white dwellings and the twin daggers poised in my calloused hands. The Iron Tower, a bleakly bronzed pillar of darkness amid a sea of sandstone, rises menacingly to the west, casting a lengthy shadow over the maze of rooftops that stretches in all directions. My cloak whips to and fro in the hefty breeze; my sandalled feet inch backward toward the edge of a high rooftop as three masked Crows close fast. I risk a glance over my shoulder, and the dizzying height makes my head spin. One of the Crows lashes out with a short sword and whiffs as I step off the ledge and drop like a stone toward the glassy surface of the canal several stories below. With a rush of wind, the building walls bleed and run as I plummet past, indistinguishable streaks of tan on white. The shock of the water whips me back into the here and now; I surface for air and drag myself up on the bank, trying not to dwell on the stench that plasters the cloak to my skin. Welcome to another leisurely stroll through the Commons.

  • The Anvil of Crom: Dead men walking

    by 
    Jef Reahard
    Jef Reahard
    06.20.2010

    Hoo boy. Well, after last week's F2T versus P2P throw-down, I figured it was time to take a break from controversy and tread the relatively safe waters of in-game impressions. That's not to say there won't be plenty of opinion this week, as this is after all an opinion column and not straight-up "journalism" with a capital J. With that said, let's delve into the Cimmerian foothills, shall we? The lands of Hyboria are vast and varied, whether you're traversing the sandy dunes of Stygia, mingling with the crowds that line Aquilonia's city streets, or traveling across, over (and even under) Cimmeria's darkened highlands. As your humble correspondent continues his trek towards the mythical hinterland known as level 80, my rangers have been spending the majority of their time in King Conan's ancestral homeland of Cimmeria. We've already examined the war-torn landscape of Conall's Valley in a previous edition of The Anvil of Crom, and this week we'll take a tour of the next stop along the Cimmerian express route, namely the Field of the Dead. Join me after the cut to journey through the burial mounds and haunted forests that make up this unforgettable zone.

  • The Anvil of Crom: The Valley of Death

    by 
    Jef Reahard
    Jef Reahard
    05.02.2010

    It's been a crazy week here at the Anvil of Crom offices. Ok, I'm not really important enough to merit my own office, unless you count the spare bedroom with a computer and dozens of discarded MMORPG boxes spiraling towards the ceiling. Nonetheless, much Age of Conan playing, researching, and writing has gone on as of late. In addition to my characters on the live servers, I've been exploring the lands of Khitai thanks to the gracious folks at Funcom who have allowed me to take a peek at the Rise of the Godslayer beta. I'll be detailing my experiences with the expansion for you in the next couple of days, so keep your eyes peeled. I've also managed to find time to advance my rangers a bit, and have played through the entirety of Conall's Valley with the exception of a couple of pesky group quests. At this point, approaching level 40 and having a decent feel for combat, feats, and the game in general, I feel safe in declaring myself a former newb. Certainly it's a big jump to 80 from where I'm standing, but after spending a few days exploring the Cimmerian highlands, it's clear that I made the right choice in returning to Funcom's Hyboria. Hit the jump for some impressions of Conall's Valley.