asobo

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  • Asobo's "A Plague Tale: Requiem"

    'A Plague Tale: Requiem' is set for release on October 18th

    by 
    Amrita Khalid
    Amrita Khalid
    06.23.2022

    The game will be available for Xbox series consoles, PC, PS5 and Nintendo Switch.

  • 'Microsoft Flight Simulator' in VR

    Microsoft starts taking 'Flight Simulator' VR beta sign-ups

    by 
    Jon Fingas
    Jon Fingas
    10.03.2020

    Microsoft and Asobo have started taking sign-ups for a closed 'Flight Simulator' VR beta test.

  • Joystiq hands-on: FUEL

    by 
    Randy Nelson
    Randy Nelson
    02.20.2009

    click to enlarge As the newest racing franchise from Codemasters, FUEL has a lot to live up to. Namely the pedigree of the publisher's two other racers this generation, the stellar DiRT and GRID. Its premise is grandiose: allow players to race on order of 5,000 square miles of open world in a variety of vehicles, rancing from dune buggies and roadsters to dirt bikes and monster trucks. It's obvious from playing the game that its developer, Asobo Studio, has the big picture covered; everything else is all over the map.%Gallery-45506%

  • Fuel turbos to retail May 2009 (plus: first in-game trailer)

    by 
    Dustin Burg
    Dustin Burg
    02.10.2009

    Codemasters has just revealed that Fuel -- an open-world, off-road racer that claims to make Burnout Paradise seem like a postage stamp in scale -- will begin cruising the countryside sometime this May.To promote this momentous announcement, a freshly greased Fuel trailer has made its way online, showcasing some in-game footage. If the trailer's first thirty seconds are anything to go (anywhere) by, then Fuel's open world element just might be enough to differentiate it among the competition and demand our attention.

  • Producer: Paradise City a 'postage stamp' compared to Fuel's size

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.25.2008

    Four-letter racing game news now, with developer Asobo talking up the tech it's concocted for its open-world racer, Fuel. The in-game map, a blend of satellite information and procedurally generated data which stretches across 5,000 virtual square miles, would reportedly be a couch potato's worst nightmare if assembled via traditional means. "In the context of that map, which is one small corner of it, when the guys showed us this technology, if you were to build it in a traditional manner it would fill about four Blu-rays," Fuel producer David Brickley tells VideoGamer.com. "A gargantuan amount of data, just enormous."That last word is what we'd normally use to describe, say, Burnout's Paradise City, but Brickley seems to imply that we need a change of perspective: "I did a little Power Point internally to do it and it zoomed them [Fuel and Paradise City] in to each other. It's like a little postage stamp because I think it does like four kilometres or something." Well, Criterion, it seems come 2009, you'll be licked in terms of sheer size. But will there be a restart option?

  • Codies pumps Fuel for French revolution in racing

    by 
    Jason Dobson
    Jason Dobson
    08.19.2008

    Replacing political and social unrest with "go-anywhere" driving, Codemasters has partnered with French dev Asobo Studios to publish the company's open world-style racer, Fuel, for the Xbox 360, PS3, and PC sometime next year. Asobo's track record isn't likely to relieve you of your socks anytime soon, however. The studio's recent efforts include video game adaptations of Ratatouille, Wall-E and The Mummy, so we're not expecting another GRiD or DiRT just yet.On top of dynamic weather and dozens of drivable vehicles, Codies boasts that Fuel will feature the "largest environment ever created" in a racing game, and that the game's absurd 5,000 square miles of weather-ravaged terrain will "revolutionize" the genre. There is that old saying about size not mattering as much as how you use it, though clearly this is not the approach being used here.