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  • Hyperspace Beacon: SWTOR's changing combat in update 2.5

    by 
    Larry Everett
    Larry Everett
    10.29.2013

    Let's talk about the combat changes coming in Star Wars: The Old Republic Update 2.5. We'll see pretty large sweeping changes to a couple of my favorite classes and some much-needed changes to others. Some of the changes make me question the thought processes of the designers, and some much-needed changes seem to be absent. I don't consider myself a combat design expert by any stretch of the imagination, but I have played every class in SWTOR extensively with the exception of the Bounty Hunter and Trooper classes. But then those two classes aren't seeing any major changes in Update 2.5. Therefore, I don't have much to talk about with them anyway. My favorite class is the Marauder/Sentinel, so the nerfs and upgrades to that class are dear to me. But I also really enjoy the Operative/Scoundrel class as well. This class will see (and frankly, not see) some changes in the upcoming patch. But I believe the class that is affected the most is the Madness/Balance-specced Inquisitor/Consular. Let's start there.