bejeweled

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  • Bejeweled addon gets beta'd by WoW Insider

    by 
    Kyle Horner
    Kyle Horner
    09.20.2008

    What happens when you take a fun, addictive and productivity-threatening game like World of Warcraft and combine it with another fun, addictive and productively-threatening game like Bejeweled? We're not sure, since everyone who's been tasked with playing it has never been heard from again. Still, we're sure there's not risk of losing friends, family, your job and your pet bunny SirHopsalot if you get this addon.Our sister site WoW insider has a write-up of the beta version of the Bejeweled addon. While we're not sure how they managed to tear themselves away from Bejeweled in World of Warcraft to actually write the whole thing, we are duly impressed with what they have to report. This isn't just Bejeweled slapped into WoW. Popcap Games is working to integrate their game into WoW itself in clever ways. So, for example, whenever you hop onto a flight the game will instantly pop up with a timed mode play session for you to enjoy. There's also high-score boards that you, your friends and guildmates who've got the addon can all see. This is definitely the start of some kind of frakenddiction. Gallery: Popcap Games' Bejeweled Addon Preview One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • WoW Insider's preview of PopCap Games' Bejeweled addon

    by 
    Mike Schramm
    Mike Schramm
    09.20.2008

    var digg_url = 'http://digg.com/pc_games/WoW_Insider_previews_Popcap_s_Bejeweld_addon_for_WoW'; As anyone who's ever stayed up late for a raiding or grinding session will tell you, World of Warcraft is already an addictive game. About the only thing you could do to make it more addictive is have a game company like PopCap Games (they make some of the most popular casual games around, from Bejeweled to Bookworm to Peggle) stick one of their time-wasters in an addon. And so when PopCap came to WoW Insider earlier this week to tell us that they're planning to do just that, our minds understandably exploded.They sent us a beta version, and for the past few days, we've wasted as much time in Azeroth as in real-life. That's not exactly true -- I've been leveling up my fishing and cooking lately, and the addon has been really helpful with all of the downtime and flight time (even if I do miss catching a cast every once in a while because I'm on a big streak). After the break, read more about just how the free Bejeweled addon (to be released later this week from PopCap) will devastate all of your formerly empty downtime in Azeroth, and check out our gallery to see the beta version of Bejeweled being played on the live realms.%Gallery-32336%

  • Homebrew proposal culminates in 'Bejeweled' wedding

    by 
    Kyle Orland
    Kyle Orland
    09.01.2008

    You've probably all but forgotten about a story we ran way back in March in which one Bernie Peng used a homebrew version of Bejeweled to propose to his girlfriend of three years. Well, Bejeweled publisher PopCap didn't forget about the proposal, helping to make the couple's wedding this Saturday an unforgettable affair.According to the New Jersey Star-Ledger, PopCap chipped in $1,000 for decorations ($500 of which went to a Nintendo DS-shaped cake) and $5,000 for free copies of Bejeweled that were given to all 250 guests. "There are good ways and bad ways to hack software and to us, this is a good way," said PopCap spokesman Garth Chouteau. After a honeymoon in Bali, the happy, nerdy couple will also get a guided tour of Popcap's Seattle headquarters.

  • Bejeweled franchise downloaded 350 million times, sells 25 million units

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.19.2008

    The crack refinement corporation disguising itself as a game company -- also known as PopCap Games -- has announced that the Bejeweled franchise has sold over 25 million units across all platforms. The definition of "all platforms" would consist of online, mobile, retail, "in-flight" and other channels. PopCap also noted that the Bejeweled series has been downloaded 350 million times from the interwebs and makes up one third of the company's billion-plus downloads. The game has earned over $300 million in revenue through sales and "tens of millions" in online advertising. Jason Kapalka, co-founder of PopCap, says online distributors wanted no part of the game when it released eight years ago -- he vividly remembers buyers telling him, "It's not even a game."

  • TurpsterVision : Bricking It

    by 
    Mark Turpin
    Mark Turpin
    08.12.2008

    First up, great to be back! I wont bore you all with words and phrases strung together to create some form of coherence, instead I will jump right back in! I am extremely proud to invite you once more to join in with the fun right here at Massively that is TurpsterVision!Howdy Folks! I have returned! When we last left our hero I was battling off legions of lowbies on my quest to become a raid boss of Epic proportions. I have so much to tell you all, as I recently discovered the existence of 'T-chlorians' in all living things (They continually speak to us, telling us the will of the T. When you learn to quiet your mind, you'll hear them speaking to you). I have also proven once and for all that 'Jaffa Cakes' are indeed cakes - so everyone's a winner!To mark my return I have chosen a controversial game; Aurora Feint The Beginning. An MMO in the making? Or just the reason that I now have RSI and haven't showered in four weeks? There is only one way to find out ... click through below the cut.

  • 15 Minutes of Fame: WoW's new wave of new gamers

    by 
    Lisa Poisso
    Lisa Poisso
    06.17.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.When I received a news tip from from Rainnajax of US Uldaman-H about being an "older female gamer," I admit that I rolled my eyes. Please, not another one who thinks having two X chromosomes makes her the most special snowflake ... Not another one who thinks being over 30 years old qualifies her as one of the Ancients ... When I read her entire email, though, I realized Rainnajax's experience was actually intriguing – but not for the reasons she thought.While Rainnajax may perceive herself as something still a little unusual among WoW players, I see her as the type of player who's becoming the new norm. She's less remarkable for being female or "older" – or even for belonging to a well known gay and bi-friendly guild -- than she is for being among the new wave of players who'd never imagined themselves playing a video game ... until they tried WoW. MMORPGs are no longer the province of a single type of player anymore. Rainnajax is here as an example of today's new-to-gaming, non-gender- or age-specific player.

  • iPhone SDK downloads exceed 100,000, upcoming games get outed

    by 
    Darren Murph
    Darren Murph
    03.12.2008

    Just four days after Apple announced that the beta version of the iPhone SDK would be available to developers, some 100,000 downloads have taken place. 'Course, it's not like we're shocked by Cupertino's latest horn tooting, but we've all ideas that number pales in comparison to the amount of requests for unlocks. Nevertheless, the real news from the Apple camp is that companies such as Namco and PopCap are apparently on board to bring titles such as Pac-man, Galaga, Bejeweled, Zuma and Peggle to the iPod touch / iPhone via App Store. Furthermore, Six Apart's CEO admitted that it's already developing a "native iPhone application for TypePad," and the VP of THQ Wireless implied that we'd be seeing some of its wares surface here as well. As for release dates? Your guess is as good as ours.

  • Romantic gamer proposes with homebrewed Bejeweled

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    03.06.2008

    Proposing in MMOs like World of Warcraft and Second Life is played out, so what's a gamer to do when he wants to drop to one knee and still retain his nerd credibility? Well, how about homebrewing your honey's favorite game to pop the question? Xanga user Bernie did just that to propose to his girlfriend Tammy. Knowing that Bejeweled was her favorite game, Bernie spent a few weeks putting together a Nintendo DS version (completely from scratch, no less). Once the game hits a certain score, the screen clears and a ring made of the game's jewel sprites lowers on the screen. When his girlfriend played the game and arrived at the special screen, Bernie was ready with real ring in hand. Proposal by casual game is certainly a first, so congrats to Bernie and Tammy both for getting engaged, and for setting a new precedent in nerd love.

  • Man proposes using homebrew Bejeweled

    by 
    Chris Greenhough
    Chris Greenhough
    03.06.2008

    Hey, casual games don't have to be cynical exercises in making loadsamoney. In fact, our inner romantic dork almost swooned after recently reading the tale of Bernie and Tammy, who tied the knot thanks to the mother of all casual titles: Bejeweled.Okay, so strictly speaking, it wasn't the Bejeweled, but a DS homebrew version of Popcap's wildly popular creation, as developed from scratch by Bernie. The game is a favorite of his partner Tammy, so the young Casanova wrote her a special version, and gave it her to play.The reason why Bernie's Bejeweled was special? Well, when Tammy reached a certain score, the screen cleared and a ring scrolled down in its place. Apparently, it was at this point that Bernie got down on one knee and popped the question. A no doubt thrilled Tammy said "yes." Awwww.Congrats, you two! We're off to buy new hats![Via Game|Life]

  • Trism matches the iPhone's accelerometer with puzzle gameplay

    by 
    Mike Schramm
    Mike Schramm
    02.29.2008

    One more reason why we can't wait for the iPhone SDK to drop. GameSetWatch has a short interview up with developer Steve D of Demiforce about his new iPhone game, Trism. It's a Bejeweled-like gem matching puzzle game, but the twist is that after getting matched, the gems fall in the direction that the iPhone's accelerometer tells them to fall. It's wild stuff, and you can see it clearly in the video above.He's playing the game on a jailbroken iPhone, but it's still a work in progress, so the game isn't available to the public yet. Depending on the terms of the iPhone SDK, he's looking at porting it over to that and releasing it via whatever distribution system Apple comes up with. And he cooked this thing up in about ten days (he wanted to rush it to show it off at GDC last week), so if Apple is able to include smaller developers like Steve in their SDK setup, we'll see some terrific software come off the line in no time at all.

  • Balloon Pop bursts into view

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.21.2008

    One would think that Balloon Pop is about popping balloons, and that would, in fact, be correct. But it's not just a matter of running around with a pin all willy-nilly in this puzzle title; no, there is a method to the popping madness. Of course, said method may strike as a little similar to Bejeweled, or one of the many other takes on the gem-matching subgenre of puzzle games. This time, as you might have guessed, it's balloons, but not just any balloons. A scurvy thief has stolen the seasons, and you're tasked with releasing them in order to save the planet.Isn't it great when even the simplest games feature epic quests? We can't help but love it, especially when they're accompanied by a budget price.

  • Wii Warm Up: The questing continues some more

    by 
    Eric Caoili
    Eric Caoili
    11.30.2007

    As if responding to the concerns we raised yesterday, D3Publisher announced what changes and additions gamers can expect with the Wii port of Puzzle Quest: Challenge of the Warlords. Shouldn't we have heard about these details at an earlier date, preferably before the game was shipped out?Anyway, this new Wii version of the puzzle/RPG hybrid has rebalanced elements, a replay option for capturing monsters, and a two-player multiplayer mode. As we predicted, there are no online features, unlike the Xbox Live Arcade and PC releases. Developer Vicious Cycle Software did, however, make sure to integrate "waggle control options with the Wii Remote."Were any of you actually hoping for motion-based controls? Or were you wishing, like we were, that the developer would focus its efforts on implementing the primary feature fans of the handheld versions were asking for? We'll probably pick up Puzzle Quest anyway; we just wish we could play against some of you online.

  • Wii Warm Up: The questing continues

    by 
    Eric Caoili
    Eric Caoili
    11.29.2007

    Puzzle Quest: Challenge of the Warlords was one of the biggest surprise hits of the year, its word-of-mouth success prompting a release on every relevant platform -- first the PSP and DS, then Xbox Live Arcade and Windows, and this week, the Wii and PS2 (with a Mobile version in the works). But with over eight months past since Puzzle Quest made its debut on handhelds and two months since its first console port, are you still interested enough in this game to pick it up?We haven't seen any previews or impressions so far, so we can only assume that developer Vicious Cycle Software hasn't added anything to the original game beyond the bug fixes and balance tweaks that were already in place with the Xbox Live Arcade version. It's safe to assume that there won't be any sort of online functionality either, which is really disappointing when you consider that cheaper versions of Puzzle Quest have had support for online multiplayer battles for months now.

  • Wacky survival horror puzzle game has wacky boxart

    by 
    Eric Caoili
    Eric Caoili
    11.15.2007

    Set for a Japanese release this coming January 24th under Success' budget line of games, SuperLite 2500, Joshikousei Nigeru! Shinrei Puzzle Gakuen tasks you with fighting off ghosts and escaping a haunted schoolhouse via Bejeweled-style puzzles. Think Puzzle Quest, except the fantasy and RPG elements have been replaced with creepy dead children.Joshikousei Nigeru! will sell for 2,625 yen (approximately $23.60), which is about how much Success paid whoever decided to use that photo for its packaging art. The pictured ghoul looks less like a menacing spirit than some dude about to eat a cheeseburger. Match three jewels to save your cheeseburger from the wraith! As you can see in the gallery we've put together, there's a lot of fantastic promotional artwork for this game; why weren't any of those images used instead?%Gallery-10383%[Via Ruliweb]

  • Puzzle Pirates: The Carpenting Minigame

    by 
    Akela Talamasca
    Akela Talamasca
    11.05.2007

    Here's the latest in my exploration of Puzzle Pirates, as begun here and continued here. The Carpenting minigame looks at first glance like Tetris, the same way that the Bilging minigame looks like Bejeweled. This impression lasted for all of one minute after gameplay began, as pieces never fell, rows never disappeared, everything was the same color, and there wasn't even a hint of Slavic undertones to the music.However, Carpenting does provide some serious anxiety, the way later levels of Tetris do. The full scoop, after the jump.%Gallery-9746%

  • Bejeweled hits the iPhone

    by 
    Mat Lu
    Mat Lu
    07.30.2007

    Bejewled has long been one of the most popular games on mobile devices. Now maker PopCap has announced a version "optimized for the iPhone's display and input controls." If you surf to PopCap Games official site with an iPhone you should be re-directed to http://static.popcap.com/iphone/ (or just click here) and you'll be able to play the free online version of the game.[via Macworld]

  • PopCap's Bejeweled free on iPhone

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.30.2007

    PopCap Games released a free web-based version of Bejeweled for Apple's iPhone, available via the Safari browser. Take note, this is not a downloadable game, thanks to Apple's insistence on web-based third party apps, so the game actually plays inside the phone's browser. GameDaily spoke with PopCap's Greg Canessa about the project and details of the web-based format here. We've seen what World of Warcraft looks like on the iPhone – and there are already a good deal of web-based iPhone games out there – but Bejeweled is arguably the first polished iPhone-"native" game out there. With the handheld's accelerometer and multi-touch display, we'd love to see what sort of games developers could develop using an actual SDK. Until then, we'll settle for web-based Bejeweled (which you can test out using Safari by going here).

  • Coloring in Plop Invaders

    by 
    Eric Caoili
    Eric Caoili
    07.23.2007

    Plop Invaders can be very fun and rewarding, provided that you actually know what you're supposed to be doing. Even if you're completely clueless, though, as we were for the first two hours when trying it out, the homebrew title is still quite addictive. Luckily for you, we'll be going over the basics so that you're not left in the dark by the game's French tutorial.The match-three core is deceptively simple -- slide a row or column to zap a batch of "plops" off the screen. Knocking out one of the smiling pieces changes its background color until it finds a hue to settle on. Once you've painted the entire grid, you advance to the next level. We weren't aware of this mechanic at first, as we mistook it as a graphical glitch. You can imagine how frustrating this got towards the later, larger puzzles.The battery on the right acts as a timer, recharging slightly with each cleared clump or combo. When the timer runs out, the level ends, sending you back a few puzzles. There are two helpful power-ups that you can get after a long chain of popped plops, one of which recharges the battery, while the other starts you off with a fresh set of pieces.After the fifth level and an animated cutscene (!), the game starts to randomly litter the playing field with what appears to be dog poop. Contrary to common sense, bagging up the excrement is actually inadvisable, as eliminating too many of them leads to an automatic loss. Leaving too many scattered, however, severely limits your ability to clear plops. Even at its .51 build, the puzzles are tremendously satisfying, and we highly suggest that you try Plop Invaders out. Considering that the homebrew game is available for free to play on your DS or emulator of choice, do you really have any excuse not to?

  • Puzzle Quest and its cheating AI coming to Wii

    by 
    Eric Caoili
    Eric Caoili
    07.17.2007

    We reported on rumors of Puzzle Quest: Challenge of the Warlords coming to the Wii two weeks ago, but publisher D3P finally made the port official with an announcement earlier today. Though it doesn't look like there's much planned in the way of new features or content, we're happy to see the addictive puzzle/RPG hybrid appear on more platforms. Knowing that the game's developer, Infinite Interactive, will have some extra cash to fund their other projects (e.g. Galactrix and Warlords DS) also puts an extra spring in our steps. Expect to see the Wii version of Puzzle Quest hit store shelves this fall. And yes, we know that Puzzle Quest's AI doesn't actually cheat -- it sure seemed that way, though, those first few times we tried to siege Gallia![Via Joystiq]

  • Puzzle Quest spreads its addictiveness to the Wii

    by 
    John Bardinelli
    John Bardinelli
    07.04.2007

    Rumors of a Wii version of the incredibly addictive PSP/DS game Puzzle Quest have been laying still for months. Now, with an Xbox Live Arcade incarnation on its way, Amazon.com has listed Puzzle Quest Wii with a release date of September 25th. Even better: the attractive price tag of $29.99 is plastered below the box art, taunting those of us who already own a portable version of the game. Would we pick up a big-screen brother of Puzzle Quest, even if it had but a few pithy extras? Yes.[Thanks, Steve 3.2]