black-desert-interview

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  • Daum hiring industry 'veterans from western region' for Black Desert

    by 
    Jef Reahard
    Jef Reahard
    07.31.2014

    When Pearl Abyss announced that Korean internet giant Daum would be publishing Black Desert in the west, my first reaction was "really?" It makes a certain amount of sense, though, as having one worldwide publisher (Daum is also releasing the fantasy sandbox in its native Korea) could work in the title's favor in terms of localization and time-to-launch efficiency. On the other hand, Daum has no real presence in Europe or North America. That last point was recently addressed by Pearl Abyss Director of Overseas Business Brian Oh, who spoke with MMO Culture at ChinaJoy 2014. "Daum is looking to set up a new games business team and hiring veterans from the western region to operate the new games platform," Oh explained. The interview also delves into Black Desert's translation process as well as IP restrictions and other notables.

  • Black Desert downplaying trinity in favor of formations

    by 
    Jef Reahard
    Jef Reahard
    03.27.2014

    2P has translated an interview with Black Desert producer Kim Daeil that originally appeared on GameMeca.com. Among the more interesting nuggets is the fact that the fantasy sandbox won't feature traditional MMORPG dungeons. This is due largely to the Pearl Abyss team's feeling that "dungeons seem to isolate players from the outside open world" and subtract from "the charm of MMORPG[s]." The piece also touches on something called "collaboration gameplay," which appears to omit traditional tank, DPS, and support roles in favor of formations. For example, a group of players that forms a circle will be rewarded with higher defense bonuses while a straight-line formation leads to high DPS from the front-line player. The interview also touches on adventure nodes, mazes and hidden underground cities, and much more.