BookwormAdventures

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  • Best of the rest: Ross' picks

    by 
    Ross Miller
    Ross Miller
    01.01.2007

    Lumines Live! (XBLA) On a big screen with surround sound, Q Entertainment's Lumines Live was easily the most-played game in my library (if you stretch the definition of library to digitally distributed titles). Although I railed against how microtransactions were implemented in this title and still think the extent to which they disclosed the dearth of features was misleading, both the Basic and Advanced Pack got more than enough play time, as did the multiplayer. It is the best Xbox Live Arcade title since Geometry Wars.

  • Casual games are serious business

    by 
    Zack Stern
    Zack Stern
    11.26.2006

    The Associated Press describes the state of casual games, giving an overview of the business side of the industry. The story quotes research group DFC Intelligence, putting the annual revenue of these games at nearly a billion dollars -- and that number doesn't even include casual games on "handheld devices."With all of that money in play, the casual games segment is beginning to look like a microcosm of the whole games industry; even casual games are becoming sequel- and hit-driven titles. The article says PopCap took two-and-a-half years and $700,000 to develop a sequel to Bookworm Adventures, while just a few years ago, three developers could create a game for $100,000 in less than six months.We hope that the casual market balances cash-cow sequels with new game types. We action-puzzle fans can only play Tetris -- or Bookworm Adventures -- so many times.