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  • NCsoft releases third The More You MMO video

    by 
    Jef Reahard
    Jef Reahard
    05.27.2010

    NCsoft has released the third episode in The More You MMO series of video shorts focused on RMT in Aion. The new piece, entitled Earn Your Power, examines the perils of buying your characters as opposed to leveling them up the old fashioned way. "When you buy a character, you could be buying a character created by an RMT company or a power-leveling service. Not only could your security be compromised by dealing with these companies, the link your character has to these companies will lead to your account being eventually banned. Even worse, your character could have been a character stolen from another player who has been hacked," states the press release accompanying the video. You can watch the short, which chronicles the ineptitude of a newb named Yarvington, on the official website or embedded here on Massively after the cut.

  • [Updated] If you cheat in Guild Wars, Dhuum will kill you

    by 
    Rubi Bayer
    Rubi Bayer
    05.26.2010

    var digg_url = 'http://digg.com/pc_games/Cheating_in_Guild_Wars_gets_you_banned_by_the_God_of_Death'; No, seriously. Guild Wars players hanging out in Heroes' Ascent this afternoon noticed an interesting sight. Dhuum in all his giant shiny glory was popping in and out of different districts, banning people with a swing of his scythe. What was it all about? ArenaNet announced today that they have banned over 3,700 accounts and disbanded over a dozen guilds in Guild Wars for botting and match manipulation. Design Director James Phinney, addressed the issue in the newest ArenaNet blog post, explaining more about what they're doing. First of all, if you break the User Agreement, you may get banned at any time in the future, it's as simple as that. "...there is no expiration date for breaches of the User Agreement or RoC." Just don't cheat. Second, they plan to take a much more active and public approach to this problem from here on out, so you'll see more in the future. All Guild Wars players need to read through the blog post to understand what's going to happen from here on out, but James' closing statement encompassed it nicely: "For those of you who raised concerns about this issue, we're sorry it took as long as it did to put these changes in place. We should have been faster and more prepared. With your help, we will be more responsive in the future. We are listening, and we are ready to take action." [Update] The Guild Wars team, including Emily Diehl, spent some time in Great Temple of Balthazar this afternoon, and Emily stated: "We checked and have been told that the following mods are OK: KSmod, GWstats, TextMod, and MultiLaunch. NOTE THOUGH: this is the original code of these guys. So we cannot guarantee that future updates of these mods will remain pure. So use caution, and if you're truly unsure, err on the side of caution." Regina chimed in as well on the forums to remind us that while it's okay, you are on your own should anything go wrong. Want to see the Dhuum-slaughter for yourself? Follow along after the jump for a video.

  • The lesser of two evils is still evil

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.28.2010

    There are a lot of choices we face where we don't so much pick a good option as we pick the option that's least negative. Most people would argue that going to work is a better choice than faking illness and calling out, but not really a choice they like. Kill Ten Rats recently posed an interesting question along the same lines: would you rather your game have gold farmers or cheaters? As the full piece argues, gold farmers are the greater evil to the companies running the game -- they aren't paying customers and they're disrupting the playerbase. But the average player is more likely to run into cheaters than gold farmers, and they're more likely to have a direct negative effect upon the experience of the game. Yet teams tend to be more active in pursuing gold farmers (witness Aion's theatrical destruction of them) because cheaters, to the company, are a slightly lesser problem. Obviously, it's not a binary equation, and some games (such as Final Fantasy XI) place both at an equally high target priority. The fundamental question, however, is an excellent one -- cheating jerks, or RMT bots? There's no good option.

  • Masthead Studios discusses Earthrise economy

    by 
    James Egan
    James Egan
    01.19.2010

    It's an immutable law: create an online game where virtual currency is used and it'll inevitably give rise to a black market for that currency, not to mention for the various items in the MMO. Earthrise will be no different, but developer Masthead Studios aims to be proactive about the problem of gold sellers, rather than reactive. They also feel that their game will be difficult to bot. "Most of Earthrise design has followed the paradigm of requiring player interaction and skill through every aspect of combat, crafting and logistic movement so we firmly believe the game will be, by design, very difficult to automate via known methods," Masthead explains in their latest Question of the Week. Another factor that Masthead Studios feels will curb black market activities in Earthrise, at least in respect to items, is that every use of gear slowly degrades the item in question. Of course, where there's a will there's a way. So when Earthrise enters open beta Masthead Studios will keep a close eye on the various ways players find to exploit the economy.

  • Aion's first Eye On Community for December

    by 
    Rubi Bayer
    Rubi Bayer
    12.06.2009

    The Aion team had plenty to say in the latest Eye on Community segment, released on Friday. The question of the week, unsurprisingly, centered around the nine-minute "Visions of the Future" trailer released recently. Fans have had a million questions, mostly different versions of "What is this, and when will I get to play it?" Since it's a work in progress, specific answers are unfortunately few. "Some of the features highlighted in the trailer are further along in the development process than others. Because of this, we aren't ready to share or speculate on timeframes." While it was exciting, the trailer wasn't the only recent news. The Aion team returned from DreamHack with photos and stories galore last Monday, the same day that they banned 26,000+ bot accounts. It looks like they had a bit of fun with the bot accounts, to which we say "more power to you!" The Aion community was active recently too, creating quite a few things that are worth looking into if you're an Aion player. The full Eye on Community entry can be read here.

  • See an Aion GM in action blowing up spammers

    by 
    William Dobson
    William Dobson
    12.06.2009

    NCsoft has always been fairly vocal about about their assault on Aion's goldspammer and bot epidemic. They bolstered the game's spam filter a while ago and their Game Surveillance Unit reportedly banned over 27,000 botting accounts just last week. It's great to hear about these positive statistics, but if your game experience has been ruined in the past by some of these unsavory characters, you might be looking for something more visceral -- and thankfully, we've got that for you. Enter Youtube user MidoriPeanut, who managed to catch an Aion GM in the throes of a banning spree and recorded it all for the rest of us to enjoy. The movie features the GM blowing up a number of goldspammer ad stores, all set to the dramatic Syringe by Emilie Autumn. Sure, this could all take place behind the scenes and the offenders would quietly disappear from the world, but isn't it a lot more fun seeing them cast off to hell by a cutesy animal? Get out the popcorn and head past the break to see the banishing in action.

  • NCsoft bans 16,000 Aion accounts

    by 
    Kyle Horner
    Kyle Horner
    11.23.2009

    One of the continued complaints we hear from Aion players is that bots litter the game's digital landscape, severely reducing the enjoyment of actual flesh-n-bones players. So we feel inclined to shout, "Good news, everybody!" at today's announcement by NCsoft that nearly 16,000 accounts have been banned during a recent unscheduled server reboot. That's a huge number and certainly nothing to scoff about. This should hopefully alleviate much of the problem, at least temporarily -- and then future banhammers will likely come crashing down. We hope nobody was caught in the crossfire with today's bans, but if you do find yourself without an Aion account to play and are 100% sure of your innocence, you can create a support ticket. Obviously, this isn't ideal if you're suddenly without your account, so with any luck there aren't any cases of mistakenly banned players.

  • One month: Aion October community address

    by 
    Brooke Pilley
    Brooke Pilley
    10.24.2009

    Aion has officially been out for one full month and NCsoft just released an October community address in response. The notice reads less like a giant pat on the back and more like a checklist of major issues they are working on, which is bound to churn up speculation about how well the title is doing. Oh, we're sure Aion is doing quite well even though we haven't heard the official numbers yet, but developers usually use these opportunities to shout about their accomplishments rather than their shortcomings.The top three issues mentioned in the letter are experience curves, client performance, and spammers/botters. Most players will agree that it can feel like a part-time job to level your character at times. Some players have had performance issues specifically related to "Cryssystem.dll." And finally, everyone has been forced to /ignore the odd spammer... or fifty. NCsoft is using this opportunity to yet again tell players they are aware of these issues and fixes are on the way. We're curious how this may relate to differences between eastern and western gaming cultures. Aion has been released for nearly a year in Asia and yet only the outcry from European and North American players against experience grinds and gold spamming specifically seems to be sparking a change.

  • Blizzard warns against buying gold

    by 
    Zach Yonzon
    Zach Yonzon
    10.21.2009

    If it wasn't already obvious, Blizzard put together a page on their official website making clear their stance towards buying in-game gold, and have just recently given it another big push. To put it simply: don't. The page outlines what we at WoW.com have known for quite some time (hence our collective stance against buying gold) -- that gold buying harms other players. The site doesn't go into specifics other than to say that gold selling companies often acquire their gold through unscrupulous means. They sum up their statement by saying that "players who buy gold are supporting spamming, botting, and keylogging." Basically, if you're a gold buyer, you're part of the problem. No, seriously. Gold sellers acquire gold by hacking into other players' accounts, taking their gold, selling all their items, and sometimes maliciously deleting their characters. That gold you think some Asian spent hours farming in Nagrand or something is more likely to be some other player's hard-earned gold and the seller is just as likely to be some dude from Jersey. As tempting as buying gold may seem -- and I've read many arguments towards why people buy them -- the bottom line is that it is harmful to the game and you're not doing yourself any favors in the long run. Blizzard says that it "diminish(es) the gameplay experience," but that's putting it nicely. Gold selling and power leveling are against the EULA, anyway, so anybody who patronizes these services are in danger of getting banned. And if you don't believe in buying gold (go you!), protect yourself by getting an authenticator or reading up on account security.

  • Silkroad Online says no to botters

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.28.2009

    No botters! Bad botters! Down! Ban! You're banned!Well, that's not exactly how bannings go, but Silkroad Online is starting to crack down on their botting problem. The game has recently changed their anti-botting rules, converting over to a three strike policy. The first instance of your account being suspected, you get a 7 day ban. The next time your account gets flagged, it's a 14 day ban. And, if your account gets flagged a third and final time for the use of illegal programs, you can kiss your account goodbye.It's a pretty strict system, doubly so for a free-to-play game. Usually we see larger MMO developers, like Square-Enix and CCP, moving towards initiatives like these. However, it's clear that Joymax is interested in cleaning up their game, a move that many will undoubtedly enjoy.

  • High-Rated PvPers do the robot

    by 
    C. Christian Moore
    C. Christian Moore
    09.21.2009

    We've gotten a bunch of tips recently that claim some very e-famous PvPers are botting in BGs. If you aren't familiar with the term "botting," Dictionary.com provides us with the following definitions of bot: Bot: –nounthe larva of a botfly. Bot: –noun (Australian Slang)a person who cadges; scrounger. Bot: –nouna device or piece of software that can execute commands, reply to messages, or perform routine tasks, as online searches, either automatically or with minimal human intervention (often used in combination): intelligent infobots; shopping bots that help consumers find the best prices.

  • Massively goes toe to toe with Jade Dynasty's Andrew Brown

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.26.2009

    Jade Dynasty. The game that plays itself. We ran an op-ed on it a while back and even got some impressions on the game from E3, looking into the game that offers all players the special ability to run a bot to play the game and lets players gain experience while offline.Needless to say, we were interested in the game thanks to, what some would say, are odd choices in game design. However, we were recently lucky enough to sit down with Andrew Brown, the project manager for Jade Dynasty, and put him to the test. Why should MMOers try out Jade Dynasty?Well, Andrew took our hard questions and sent us back some awesome answers. He didn't shy away from our question barrage. If you were looking for some answers for why Jade Dynasty took the game design path it did, or why they believe their decisions will ultimately help the many players of their game, then look no further than this interview. And what's this new immortality ability and "hardcore PvP" server that Andrew has mentioned? You're just going to have to follow after the break and find out!

  • Jade Dynasty goes into open beta, supplies new trailer

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.17.2009

    Perfect World Entertainment's new flagship game, Jade Dynasty, has pulled itself out of closed beta right on time and has jumped into open beta, swords and magic at the ready.If you're looking to check out this new free-to-play MMO, or at least judge some of the controversial game options for yourself, you can head right on over to the Jade Dynasty website, sign up for Perfect World Entertainment's portal, and jump into the game with no beta key required.With the release of the open beta client comes a new trailer, and we here at Massively have cleverly embedded the video after the break. If you want to see some high flying combat, just hit continue reading and enjoy the video!

  • Anti-Aliased: My first 30 levels with AFK... er... Jade Dynasty

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.12.2009

    So I learned a few things since last week. One, writing an opinion column on how much I like Final Fantasy XIV can push people into a frothing internet rage, and two, people apparently forgot that I write an opinion column.Therefore, because my column may induce emotional states similar to some drugs, I've been asked by the FDA to include a legible warning prior to each of my column topics.The FDA would like me to tell you that reading Anti-Aliased can, in rare cases, cause extreme emotional upset, eye strain, monitor punching syndrome, a feeling of discomfort around Mithra, itchyness, nausea, resurrection sickness, paralysis of the eyelids, and carpal tunnel syndrome. You should stop reading Anti-Aliased and consult with a World of Warcraft priest should you develop any one of these symptoms while reading.With that legalese out of the way, let's talk about Jade Dynasty -- dubbed by the illustrious James Egan as AFK Dynasty as it's the one MMO where you pay microtransactions to not play it. Yes, you heard me, it's more beneficial to not play Jade Dynasty than it is to play Jade Dynasty. EVE players, there is finally a game that puts your skill training system to shame.

  • Anti-Aliased: My first 30 levels with AFK... er... Jade Dynasty pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.12.2009

    So that's why it's called AFK Dynasty...When I finally found a new area to level in as my awesome level 30 self, I actually found that the quests had surprisingly become more tedious. Now it was kill 30 of a monster, or collect 10 to 15 of an item that would only drop once every 7 monsters. This is when I began to make crazy use of the invigorate feature, where I'd press the "kill stuff" button and my character would go off killing whatever she pleased.Was I worried about dying? Pfft, no! Using my wonderous cash shop gold I got a health and mana battery! These two items carried 700,000 HP and 700,000 SP inside of them, and would use enough of their charges to bring my character back up to full HP and SP when I dropped below 10% in a category. I had absolutely nothing to fear now all because my character was basically on a potion IV drip. Everything in my path was easily slaughtered, and I didn't have to be present for any of it.It scared me.Is this what an MMO is?Other games try to hide it with cutscenes, story, diversions, and other tactics. Jade Dynasty is the full, unabashed version of what a MMO is -- grindy grindy grind. But when the game becomes so advanced that it can play itself, then I need to ask an important question What the heck is the point? "Jade Dynasty is the full, unabashed version of what a MMO is -- grindy grindy grind." A better designer than I once said, "Making video games for a living comes down to one cold, hard truth -- you're making pushing buttons fun. Your job is making an extremely mundane task into an experience with impact." The fact that a game like Jade Dynasty exists is a scary proposition for our industry as a whole. It means we're walking the path of making timesinks, not games. It's like one of those old addages -- "How can we have fun playing a game when we're not playing the game?" I sound like a broken record, but this is a very strong reason why I preach about the necessity of storyline and impact in a game. While gameplay is very, very important, any repetitive activity will become boring unless it is spiced up with enough change to keep it engaging. We use to have a strong grasp of making worlds with engaging content. That grasp, however, has diminished since the dawn of the EverQuest and the rise of "kill X to level" quests. How do I know that we've lost our path regarding storyline? Well because Bioware is touting storyline as a new feature in The Old Republic. When we've gotten to the point that storyline is a "on-the-box" feature for a game, then we've done something horribly wrong in our designing. Our original designs focused on the adventure in the world, not the quick grind sessions to max level and the repetition of raids. I wish we could re-find those designs.My final note to you all for this week: if you want to play a game of numbers without playing the game, I have a recommendation for you. It's a "game" that runs on anyone's computer thanks to low graphical requirements and provides all of the same action and features that Jade Dynasty provides. It's called Progress Quest, it's equivolent to Jade Dynasty, and it's 100% free. Try it, you'll love it. Colin Brennan is the weekly writer of Anti-Aliased who is totally level 45 in Jade Dynasty by only playing it for an hour. When he's not writing here for Massively, he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through Massively, or through his personal feed.

  • E3 2009: Jade Dynasty at a glance

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.04.2009

    The third game in Perfect World's portfolio, Jade Dynasty, has been riding quietly in closed beta for a while. At this year's E3, however, the Jade Dynasty crew brought out their game and let us here at Massively take it for a test drive. They also hit us with an announcement as well -- Jade Dynasty will be jumping out of closed beta on June 15th, and a European server will be added in on that day as well.Overall, Jade Dynasty pulls much from Perfect World's other games: Perfect World and Ether Saga Online. The click on map to automatically move feature, cosmetic cash shop, and large amount of in-game quests returns, but a few new features have been added in that make this game a very interesting experience.Join us after the break as we break down Jade Dynasty's features, a few of which may be controversial for some gamers.

  • Darkfall lays out a strict anti-macroing policy

    by 
    Brooke Pilley
    Brooke Pilley
    03.04.2009

    There are no levels in Darkfall Online. Instead, they use a skill-based progression system. For example: the more you cast magic missile, the better your magic missiles become. Once your magic missile becomes good enough, you will be able to learn a more powerful spell. Obviously a system like this can be easily exploited by macro or bot programs, so it isn't surprising that Adventurine is taking a strict stance against any such exploitation. Of course, there are also the reports of speedhacking where players can run as fast or faster than sprint without losing stamina.Tasos does not define the term "macro" in the policy, so one must assume its definition is broad. A macro could be assigning several actions to a single hotkey (e.g., a combination of attacks in a particular sequence). A macro could also be a reactionary action (e.g., whenever you are cursed, auto-cast your "remove curse" spell). Anyone caught macroing or spamming spells in the safety of a city or tower area will be warned once, kicked, and potentially banned for repeat attempts. It doesn't seem like they'll punish macro-users in the riskier open-world unless the macros are unattended (generally called bots). Finally, anyone caught using third-party cheating, hacking, modding, or botting programs will be perma-banned no matter where they are.[Via MMORPG.com]

  • Breakfast Topic: No ifs or bots.

    by 
    Zach Yonzon
    Zach Yonzon
    02.18.2009

    It's not even a question, really. Botting is against the game's TOS. If you're caught doing it, you're going to get banned. In case you hadn't already heard, Blizzard recently dealt the botting program Glider a killing blow in the courts, which should lead to the demise of the program. Whatever your views on it, Blizzard frowns on botting and even here at WoW Insider, most if not all of us are strongly against it.That said, yesterday's 15 Minutes of Fame was an eye-opener for me. I guess because I'd never viewed botters with much regard I often dismissed them. I've even reported one or two over the past years. But Daedren's interview was actually something to mull over.If you did bot, what would you bot? All of us have experienced horrible, senseless grinds in the game. Whether it's farming for mats, grinding Honor, completing long quest chains... at some point in playing the World of Warcraft, we've all felt the tedium that can sometimes lead to unsavory (and TOS-breaking) thoughts of hassle-free automation. I'd never do it, but if I did, I'd probably have used it to level from 1-80 -- something I don't particularly enjoy. How about you? Hypothetically, what would you have botted? Or does the thought of bots make you feel all dirty inside?

  • WoW botter tells all part 2

    by 
    Lisa Poisso
    Lisa Poisso
    02.17.2009

    "I never thought of playing WoW like that!" neither did we, until we talked with these players. Check out a whole year's worth of player profiles in our "15 Minutes of Fame: Where are they now?"

  • 15 Minutes of Fame: WoW botter tells all

    by 
    Lisa Poisso
    Lisa Poisso
    02.17.2009

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.Daedren (not his former WoW character's name) ruffled more than a few feathers with an internet "confessional" (was it, really?) last week about his experiences botting in World of Warcraft. (To "bot," a term that comes from the word "robot," is to use a third-party program to play the game for you.) He initially declined an interview with 15 Minutes of Fame but was back in touch a few days later, after the comments and reaction began piling on.With a measured, reasonable approach (somewhat at odds with the abrasive tone he takes with commenters on his blog), Daedren visits with us about botting. Is botting a blot on the soul of gaming humanity or a benign, time-saving technique for busy gamers? Read Daedren's post to learn what his botted characters were up to in WoW, then join us after the break to learn why his botting post was actually a farewell "ode to WoW."