boxed-expansions

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  • Final Fantasy XI's fifth expansion, Seekers of Adoulin, announced

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.23.2012

    Final Fantasy XI players have been waiting and hoping for a new expansion for more than half a decade now. All of those hopes have come true at last with the announcement of Seekers of Adoulin, a new expansion taking players to the far western shores of Vana'diel. Seekers of Adoulin promises players new areas, new adventures, and of course new jobs. The only known new job at this time is Geomancer, which appears to be a support-style mage job with a variety of enfeebling and buffing abilities. Notably, its buffs appear to be centered on specific locations, and its enfeebling effects cannot be resisted by enemies, a trait that would make the job extremely powerful in the current environment. A short trailer has also been released with the announcement. Curiously, the official site does not list the PlayStation 2 among the expansion's supported platforms. That shouldn't stop longtime players on every system from regarding the new trailer with excitement -- it's the cap to an announcement that's been a very long time coming indeed. [Thanks to everyone who sent this in!]

  • The Daily Grind: What's the ideal pace for expansion releases?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.05.2010

    It's hard to miss one of the major news announcements for the MMO world -- a release date for Cataclysm, the latest expansion for World of Warcraft. More than a few fans are intensely pleased that the date has been given, but it comes as the prior expansion is getting quite long in the tooth, and there's a general sense that this comes far later than it should. On the other hand, some people prefer the slower pace of releases, either because it takes them a while to move through all the content of a given expansion or because they just happen to like the setting. For all that World of Warcraft is a trendsetter in the MMO world, its expansions come out almost glacially compared even to older games such as EverQuest. How quickly do you want expansions to come out for your game? Do you prefer large content updates marketed as expansions, or a boxed expansion every year? Every other year? Have you ever felt a game was launching them too quickly for the changes to be felt before the next one came along, or too slowly to keep player interest high? Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!