Braid

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  • Braid reimagined as interpretive dance performance

    by 
    Griffin McElroy
    Griffin McElroy
    08.13.2010

    The Chaparral High School Alumni Theatre troupe of Parker, Colorado recently turned to a fairly unconventional source of inspiration for its summer project: A staged interpretive dance performance based on Jonathan Blow's time-bending indie darling, Braid.

  • Crazy summer Steam sale includes some fantastic Mac games

    by 
    Chris White
    Chris White
    06.28.2010

    The PC gaming community has long enjoyed the ridiculously awesome Steam sales Valve loves to break out during holidays and at other fun times of the year. The sales deliver game bundles for crazy cheap prices, even on AAA current titles. Steam's summer sale kicked off a couple of days ago. For the first time, Mac gamers get to join in on the fun thanks to Steam's recent adoption of OS X. While there are hundreds of Mac & PC titles on sale through July 4th, most of the best deals are found on a few select games featured each day. Today's sales have two good selections that Mac gamers may want to check out. For strategy fans Paradox Interactive's deep historical real-time strategy game Europa Universalis III lets the player control a European nation and rewrite history between 1453 and 1820 AD. For adventure gamers, a bundle of all five episodes of the previously mentioned Telltale Games' Tales of Monkey Island is also available at a great price. The clock is ticking -- but thankfully Valve offsets the time for most US timezones so you can get a chance to pick them up in the morning. If those two games don't belong to any of your favorite genres, there are a bunch of other titles included in the full sale. Right now is a great time to pick up any of Valve's growing list of games released for OS X with first-person shooters Team Fortress 2, Counter-Strike: Source, Portal and Half-Life 2. Better yet, grab the Valve Complete Pack for all of them so you're ready to go when Left 4 Dead 2 arrives on OS X.

  • PSN leaderboards point to top game downloads for January

    by 
    Randy Nelson
    Randy Nelson
    02.22.2010

    Gamasutra wasn't able to get its hands on year-to-date PSN sales data directly from Sony, but it has come up with some interesting conclusions based on an unscientific look at ... leaderboard stats. The site broke down January's new releases, as well as a few other games that sold well last month, and the big debut of the month appears to be Hustle Kings, which added over 39,000 players to its ranks. Assault Heroes only picked up 754 new players, but given that it's a game that actually came out in 2006 on the Xbox, that's not a big surprise. PSN also offered up its "10 for '10" sale in January, and Uno came away from that event with a whopping 87,000 new players on its leaderboards. Braid and Critter Crunch also did well, adding 20,000 and 17,000 new players to their leaderboards, respectively. Keep in mind that these numbers are far from official, and not complete anyway -- Vandal Hearts: Flames of Judgment, Thexder Neo and Matt Hazard were released on PSN last month, and none of those games are included in this analysis, due to unreliable or nonexistent leaderboards. But it is probably fair to say that PSN had a pretty good month in January, especially with the games featured in its "10 for '10" sale. More of that, please.

  • Braid PC getting boxed retail release through MumboJumbo

    by 
    Ben Gilbert
    Ben Gilbert
    01.20.2010

    Casual PC game retailer MumboJumbo games recently announced a partnership with Number None to distribute puzzle-platformer Braid to retailers. No specific date has been given for the game's arrival at retail, but we do know it'll have a $19.99 MSRP and will be available at "Walmart, Target, Best Buy, GameStop, Amazon.com, Fry's, and a number of regional retailers as well." A representative from MumboJumbo also told us that the game has shipped and should be on retailer shelves "by February 1." We're not exactly sure how a $20 release of Braid with a cardboard box is going to compete with the (at very least) less tactile and often cheaper digital equivalent, but we suppose it can't help to get the game into more markets. Now Target and Walmart game shoppers can be just as confused by its story! Oh we're just joshin' -- we kid because we love, ya know. %Gallery-5074% [Via CasualGaming.biz]

  • Braid, other PC titles on sale this weekend on Impulse

    by 
    Xav de Matos
    Xav de Matos
    01.09.2010

    This weekend the Impulse digital delivery store has a handful of games on sale including the critical and commercial darling Braid. Knocking 50% off each title, the sale also includes Sins of a Solar Empire from publisher Stardock -- also known as the guys and gals behind the Impulse service. Have a few extra dollars left over from the holiday season? Here's what you can get with that extra coin: Alganon -- $21.69 King's Bounty: Armored Princes -- $27.73 Sins of a Solar Empire -- $18.47 World War 2: Time of Wrath -- $22.82 Majesty 2: The Fantasy Kingdom Sim -- $16.30 King's Bounty: The Legend -- $16.30 Braid -- $5.42 Supreme Commander: Gold Edition -- $16.30

  • The Daily Grind: What will you change in 2010?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.31.2009

    We can't, sadly, warp time to go back a full year. Once we do something, for better or for worse, we're stuck with it. But we can try and learn from things that happened the last time around, and there have certainly been things to learn from 2009, which we touched on yesterday. That's where the whole tradition of resolutions for the new year comes from. And as we all know, the second-best way to force yourself to do something is to make it public. (The first is to have someone following you around with a shotgun.) So, today we ask you just before the clock ticks over: what are you going to do differently in the coming year? Was there a single event that you learned from, or were there multiple events that contributed to you wanting to make a change? It could be anything from trying to avoid getting too invested in the pre-launch hype of a game to just trying not to die quite so often when playing a melee character, but we're sure you have at least one thing you'd like to try differently in the new year. (And if you do find a way to rewind time, please, let us know.)

  • European PSN releases for December 17

    by 
    Griffin McElroy
    Griffin McElroy
    12.17.2009

    It's a holiday miracle! Though there are a few intriguing items in this week's PSN update (such as the long overdue release of Braid, a demo for Army of Two: The 40th Day and Beatles: Rock Band's "Rubber Soul" DLC), the highlight of this latest update is the delectable set of discounts. Some games have had their prices temporarily reduced, such as Battlefield 1943 and Burnout Paradise. Others, such as Puzzle Quest and The Cube, have been permanently encheapened. Click past the jump to see the full list of additions and discounts! Choose your platform to view the corresponding release list: (Note: Continue past the break to view both release lists.)

  • GDC 2010 schedule and speakers partially revealed

    by 
    Griffin McElroy
    Griffin McElroy
    12.12.2009

    Though it lacks the glitz, glamor and booth babes of consumer-based expos, the Game Developer's Conference has plenty to capture the attention of the cerebral game enthusiast. The event's official site recently posted a smattering of the lectures, roundtables, and panels which will take place from March 9 - 13, showcasing the efforts of the creators of Brütal Legend, Uncharted 2 and Braid, to name a few. These events are broken into tracks representing the various types of work that go into making a game. For instance, Naughty Dog's Richard Lemarchand will be leading a post-mortem of Uncharted 2 as part of the Production Track. Double Fine's Peter Demoreuille and Drew Skillman will be talking about crafting the visuals of Brutal Legend for the Art Track. And Jonathan Blow is leading a discussion on implementing time travel in games as part of the sparsely populated Quantum Physics Phenomena Track. [Via Gamasutra]

  • PSN Thursday: 'Braid' Dita Von Teese's hair

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.12.2009

    During the same week that Braid finally discovers a point in time to arrive on the PSN, we can't help but notice that burlesque sensation Dita Von Teese has a theme for the PS3 and PSP available. Ms. Von Teese certainly makes a better theme than Hot Pockets, but we're just surprised to see the $2 item in the store. Now ... um, can we get a dynamic theme? Choose your platform to view the corresponding release list: (Note: Continue past the break to view both release lists.)

  • Braid coming to PS3 next week, November 12

    by 
    Andrew Yoon
    Andrew Yoon
    11.04.2009

    It only took 15 months, but Braid has finally found its way to the PlayStation Network. Jonathan Blow's critically acclaimed puzzle-platformer may be late, but its time-shifting gameplay mechanics certainly make the old adage "better late than never" all the more apropos. The Hothead-developed port will be available on the North American PlayStation Store on November 12th, "with a European version to be announced shortly thereafter." The PSN version of Braid will cost $14.99, the same price as its XBLA equivalent. %Gallery-77299%

  • Jonathan Blow hiring 'full-body motion tracking' programmer

    by 
    Griffin McElroy
    Griffin McElroy
    10.26.2009

    It's been a while since we've heard anything regarding Braid developer Jonathan Blow's next project, The Witness -- however, if a recent post on Blow's blog is any indication, the "philosophical, and quiet" game might be moving in an unexpected direction. According to the post, Blow is "hiring another programmer into the new company, to do very interesting work with full-body motion tracking." We contacted Blow to see if this new hire would be working on The Witness, and whether the motion tracking technology mentioned is Project Natal. He responded by saying he "can't talk about this right now," and added, "it may not even actually happen (depending on whether I can find someone qualified to do it!)." So, there you have it. If you've got experience with body movin' (body, body movin'), it sounds like Blow could use a hand. And an arm! And a torso. And a ... yeah, you got it.

  • Steam weekend deal brings Braid down to $5

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.12.2009

    Good prices come to those who dawdle, as Steam cuts two-thirds off the price of Braid, making the indie classic a steal at $5. Put it this way: The puzzles and gameplay are easily worth $5, with the academic self-pleasuring, overly-pretentious narrative being gravy that others had to pay an extra $10 for. Braid was one of our top games of 2008, and with its price reversed so far, we really don't know what else we can say to convince you it's totally worth it.

  • Steam offers 75% discount on indie games this weekend

    by 
    Andrew Yoon
    Andrew Yoon
    08.08.2009

    Steam is offering the "who's who" of independent video games in an incredible sale you'd be silly to miss. For $30, you can get 10 indie games via the service: Audiosurf Blueberry Garden Braid Crayon Physics Deluxe Darwinia Everyday Shooter Gish Mr. Robot The Path World of Goo There's a lower-budget $20 option as well, which only includes half the games above. Either way, you'll be feeding starving independent developers without having to break the bank. Oh, and most of these games are pretty fun, too. It's a win-win for everyone, so make sure you rush to Steam before the sale ends on Monday, August 10.

  • Blow points finger at next game's name: The Witness

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.04.2009

    Jonathan Blow has revealed The Witness will be the name of his next game, and there's even a teaser site to go with the announcement. "Teaser site" is a bit generous of a term, it's a website with some prose that reads like a lost page from Braid's between-level books. Clicking on the text will reveal another page, stating that the "exploration-puzzle game on an uninhabited island" will release in late 2011 on multiple platforms.Blow had previously mentioned some details about his next title, calling it a "philosophical, and quiet" puzzle-exploration title. As long as The Witness comes with an actual ending that wasn't designed to give academics something to write books about (that nobody will ever read), and leave everyone else scratching their heads, we'll be fine.Update: Added information about clicking on text.[Thanks, Fahd]

  • Braid set to perplex PlayStation Network users

    by 
    Griffin McElroy
    Griffin McElroy
    08.03.2009

    There's only one reason for you to have not played Jonathan Blow's time-twisting puzzle-platformer Braid, and that's if you don't have an Xbox 360, PC or Mac. Considering you're reading this right now, we can assume that you can't use this as an excuse. Still, on the off-chance that you can, we've got good news -- IGN is reporting that Hothead Games has confirmed that the well-received indie title is coming to the PSN. You at least have a PS3, don't you? What, are you a Colecovision fanboy?Though IGN confirmed the rumored port's existence, no release date or possible PS3-exclusive features were mentioned. We've contacted Hothead to hopefully divine these vital details.

  • Germany's USK: Braid jumping, running to PS3

    by 
    Randy Nelson
    Randy Nelson
    07.31.2009

    Jonathan Blow's time-manipulating puzzle-platformer, Braid, is probably best associated with Xbox 360. According to a listing on Germany's USK ratings board website (discovered by NeoGAF user Fortinbras), though, the game -- which falls under the organization's fancifully named "Jump 'n Run" category -- is finally headed to PlayStation 3.Blow talked about the possibility of a PS3 version almost a year ago, saying that it could happen after a "limited exclusive" with Microsoft had ended. There's no indication when our #5 game of 2008 will hit PSN, though it seems it will come via its PC publisher, Hothead Games. We've contacted Blow for more info; hopefully his answer comes running 'n jumping back to us soon.

  • Blow confirms a few details about next project

    by 
    Griffin McElroy
    Griffin McElroy
    07.18.2009

    Following the pseudo-reveal of Jonathan Blow's next "philosophical, and quiet" puzzle-exploration title, we contacted the cerebral developer to see what details we could discern about the project. He responded, and explained that he got the idea for the game a few months before the launch of Braid, but developed some trepidation about tackling "a more-expensive, harder-to-make 3D game." During those doubt-filled days, he worked on the prototype projects (such as the 2D RPG) we heard about.A few weeks ago, he began "working on the game in earnest," and is now hiring 3D artists to help realize his vision. He assumes it will be another downloadable title, but isn't sure -- it's not set to drop for two years if his team stays on schedule, and who knows what platforms will be around then? Blow said we should hear more concrete details about the title as his team begins to produce some concept art and in-game visuals. We'd suggest keeping an eye on his blog 'til then.

  • Blow's next project to be quiet, philosophical 'puzzle-exploration game'

    by 
    Griffin McElroy
    Griffin McElroy
    07.17.2009

    With stories claiming Braid creator Jonathan Blow was working on a handful of small titles from a variety of different genres (including a 2D RPG!), we can't help but feel a bit disappointed that his next project has been confirmed to be a "puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive." Way to think outside of the box, Jon. (Oh, who are we kidding. It's going to be amazing.)This story comes to us by way of a pair of now hiring ads (for 3D artists, if you're interested) Blow posted on his on blog, looking for help on the aforementioned project, which he later confirmed to gaming news blog EndSights to be his next release. From what we can glean from the ads, the game will have a two-year development cycle, will place "a heavy emphasis on the way things look," and will feature a plot which will make non-philosophy majors feel very, very confused.We've contacted Blow to see if we can get any more details about the project.[Thanks, Art.]

  • Super Meat Boy character select screen reveals playable Alien Hominid [update]

    by 
    Ben Gilbert
    Ben Gilbert
    07.05.2009

    Things are on the up and up for Super Meat Boy developer Edmund McMillen. After releasing This is a Cry for Help last year and subsequently announcing SMB for WiiWare, he put his indie cred on display for the world in adding Braid's Tim to his upcoming game. And now, during a live video interview with Bytejacker, McMillen revealed The Behemoth's Alien Hominid as another playable character! Quickly panning to his computer screen during the interview and teasing it, one of our wonderful readers snagged a screen grab so we could share it with the world. Now the real question: Castle Crashers characters playable as well? Hmmmm, McMillen? Hmmm? (We love you. Please?) Update: It was pointed out by a few astute Game Informer readers in the comments section that Alien Hominid was actually revealed as a playable character in a recent issue. Sorry, folks! (Thanks, Zack!)

  • Survey: Developers still worship Miyamoto, Blow too

    by 
    Jason Dobson
    Jason Dobson
    06.15.2009

    Luminary Shigeru Miyamoto hasn't lost his shimmer in the eyes of game developers, with a recent industry poll finding the Nintendo icon to be without equal. The survey, commissioned by organizers of next month's Develop Conference, asked 9,000 devs to name their game development hero, with nearly a third of respondents pointing to Miyamoto as the man with the plan. The popularity contest also named id Software's John Carmack as the next most idealized developer, followed by Maxis and now Stupid Fun Club brainpan Will Wright. The top ten list of industry highlights was rounded out by Braid dev Jonathan Blow, who's likely too busy rewinding time (to see if he can somehow land higher on the ballot) to care.